WIldstar made me appreciate WOW even more so yeah.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Neither game appeals to me. I got bored rather quickly with Wildstar? Was the combat fun? Yes, but you're still fundamentally playing a Themepark game that holds your hand from Point A to Point B.
The only reason I'm playing WOW right now is for Draenor and the Garrisons. Need to save up gold for that since it is apparently going to be pricey. I expect I'll be done with the game/expansion around January.
Raquelis in various games Played: Everything Playing: Nioh 2, Civ6 Wants: The World Anticipating:Everquest NextCrowfall, Pantheon, Elden Ring
Ws best combat of any theme park mmo? Nope, I thought both tera and neverwinter did the action combat better and gw2 did the pseudo action/tab target combat better.
Neither game appeals to me. I got bored rather quickly with Wildstar? Was the combat fun? Yes, but you're still fundamentally playing a Themepark game that holds your hand from Point A to Point B.
The only reason I'm playing WOW right now is for Draenor and the Garrisons. Need to save up gold for that since it is apparently going to be pricey. I expect I'll be done with the game/expansion around January.
I always say if you are going to play a themepark may as well play the original instead of cheap knockouts like WS.
In fact, if it wasn't for WS i wouldn't have re subscribed to WOW after almost 4 years break. So i guess thanks carbine?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
WS combat did'nt agree with me so no problem for me.. even if i had liked it i probably would'nt have a problem going back to WoW if that's what i wanted to do.
Honestly Wildstar felt like WoW but with sloppier, less responsive combat (and substantially shallower). The only thing Wildstar does better I thought, is housing, but that isn't enough for me to hold up the rest of the game. Are telegraphs actually more skill based than tab targetting when they are so enormous you could land a passenger jet in them?.
I tried WoW before Wildstar just to see what all the hub-bub was. I saw the appeal, but it wasn't for me. WS is superior than WoW in most respects. In terms of combat WS was too intense in WoW combat was boring (the auto attack kept getting in the way). I may go back to WS but I doubt I'll ever try WoW again.
So a lot of players have quit Wildstar due to various reasons, most of them was based on the fact that people thought they had more sparetime than they actually had and the fact that they thought the ATTUNEMENT quest is too difficult or too long. Oh and the too grindy questing that is so boring its almost as bad as WoW´s.
But here is my current problem. I cant play WoW ever again. Why? Because after 2 days played time in WoW, I am already bored with the tab-targetting, non-skill based combat system. Since combat is what you do most of the time, I think it is vital for a game to be good. But even after 27 days played time in Wildstar, I still wanna do my dailies on my Engineer DPS even though I have full reputation and no gold problems. Why? Because it has the best combat system ever created in a themepark MMO.
So my question is, is it only me who can never play WoW or any other tab-targetting game again? The fact that I dont need to aim my heals, dash constantly to avoid telegraphs or even focus on walking into friendly heals while dogding enemy telegraphs is just... boring.
I don't like action combat in my MMORPG's. I prefer, MUCH prefer, the tab targeting mechanic.
Tab targeting simplifies combat, making it easier, therefore people that have slower reactions will prefer tab targeting over free aiming everytime. It's not an insult, its an observation. I don't dislike tab targeting but it's time to move forward, evolve. Tab targeting requires less skill to master which makes it less fun.
There's a huge hole in the MMO market, people are hungering for a new proper MMO and that shows with every single MMO release. If WoW was truly that good, people wouldn't be looking for another MMO to spend their time in everytime a new one releases.
WoW is a very good game but its very old and its gameplay shows. During its 10 year life, so little was done to introduce proper combat mechanics and new fun features to the game. Class balance is STILL a major issue. Older areas constantly become obsolete since there's no reason to go back. Flying mounts killed world pvp. etc. etc.
If WoW is the best the MMO genre has to offer then its a damn shame.
Because it has the best combat system ever created in a themepark MMO.
Is this a joke? That game has the worst combat system ever.. the telegraphs all over the place make my eyes bleed and it feels like playing Smite or something.
Originally posted by Kinado
Tab targeting simplifies combat, making it easier, therefore people that have slower reactions will prefer tab targeting over free aiming everytime. It's not an insult, its an observation. I don't dislike tab targeting but it's time to move forward, evolve. Tab targeting requires less skill to master which makes it less fun.
You think it's harder to face the person you want to hit and line up a gigantic telegraph graphic under their feet? I've got news for you, it's really easy. You act like the targeting mechanic is the sole factor in combat difficulty but you're very wrong. I'll be the first to tell you that WoW doesn't do a great job of balancing the classes, but the combat does require skill. There is a huge skill disparity between top tier PvPers and everyone else. It doesn't matter if you're the fastest and the best at targeting if you don't know what to do next. The top tier PvPers in WoW are actually incredibly fast thinkers, and have very fast reactions as well. I don't think you have the right to call it easy unless you're collecting a rank 1 title every season, unless of course you're talking about PvE. If you are then whatever, PvE is easy as hell in any game so who cares.
Didn't say tab targeting is easy, just said it was easier than free aiming action combat where in addition to all your skills/abilities you also have to aim also which makes movement much more important than in tab-targeting in which all you can do is break line of sight or get out of range.
Wildstar's combat is amazing, I dislike the telegraphs showing everywhere but the fluidity of movement and aim is top notch. You have an enormous control over your character which makes combat really fun.
WoW's combat should have evolved by now but if we can't expect a reasonable class balance in 10 years, I wouldn't expect combat to evolve neither anytime soon.
I'm not being defensive, it's just the truth. I'm honestly a little burnt out on WoW right now, I'm just tired of hearing everyone talk about targeting systems like they are the sole factor for a combat system. Ground based telegraphs are just as easy as tab targeting.
WildStar's combat is amazing but you dislike a huge aspect of it? Can't say I really understand the logic behind that, but everyone is entitled to their own opinion.
If there's one thing I've learned throughout all my years playing MMOs, it's that class balance is really not a feasible thing to expect from game companies. Every single MMO ever has had class balance issues, because it's next to impossible to prevent. There will always be certain classes/specs that are better, which then prompts cycles of nerfs and buffs. You really can't fault Blizzard for that when no other company can do it either.
Yes. I have my complaints, but everytime I come back to WoW I am reminded just how well made the game is and how smooth the game feels. After playing WS for just about every beta and running it again after launch, the game felt clunky as hell when I wasn't running into performance stutters. I take each systems combat for what it is and as far as tab targeting games go, WoW feels fine. I personally felt WS's targeting spam fest was shitty but that's just my opinion.
Despite the telegraphs, Wildstar's combat is very good. Everybody has skills to engage and disengage combat, movement is key, aiming aswell. Sure it can be a spamfest but at least you have options. Sprint, dodge, double jump alongside utility abilities it all makes combat really amazing to play.
WoW just doesn't have that. You choose your target and unleash whatever you got. The combat dynamic just isn't as fun movement-wise. Still requires skill of course, but its not the same thing.
I know pvp balance is an utopia with so many different classes/abilities and gear that come into play. But they've been tweaking it for 10 years, it should be a lot better than it is today. Hell, Wildstar's BETA felt much more balanced than WoW ever did pvp-wise. WoW's pvp always been very gear centered and rock/paper/scissors between classes on 1vs1. If only they implemented movement as an important part of combat as Wildstar did, their PVP would be so much better.
Despite the telegraphs, Wildstar's combat is very good. Everybody has skills to engage and disengage combat, movement is key, aiming aswell. Sure it can be a spamfest but at least you have options. Sprint, dodge, double jump alongside utility abilities it all makes combat really amazing to play.
WoW just doesn't have that. You choose your target and unleash whatever you got. The combat dynamic just isn't as fun movement-wise. Still requires skill of course, but its not the same thing.
I know pvp balance is an utopia with so many different classes/abilities and gear that come into play. But they've been tweaking it for 10 years, it should be a lot better than it is today. Hell, Wildstar's BETA felt much more balanced than WoW ever did pvp-wise. WoW's pvp always been very gear centered and rock/paper/scissors between classes on 1vs1. If only they implemented movement as an important part of combat as Wildstar did, their PVP would be so much better.
You choose your target and just unleash whatever you got? That's a gross oversimplification but okay, it really just comes down to personal preference. I'd much rather play WoW's combat system than the ground target spamfest of WS. WoW doesn't balance PvP around 1v1 so I don't know why you'd expect every class to be exactly on par with each other in 1v1 duels. The game is not even remotely about that. It's balanced around 3v3 because it's more competitive and a much better format in general. I do realize the 3v3 balance isn't always great either, but you shouldn't expect anything out of WoW in terms of 1v1.
Tab targeting simplifies combat, making it easier, therefore people that have slower reactions will prefer tab targeting over free aiming everytime. It's not an insult, its an observation. I don't dislike tab targeting but it's time to move forward, evolve. Tab targeting requires less skill to master which makes it less fun.
There's a huge hole in the MMO market, people are hungering for a new proper MMO and that shows with every single MMO release. If WoW was truly that good, people wouldn't be looking for another MMO to spend their time in everytime a new one releases.
WoW is a very good game but its very old and its gameplay shows. During its 10 year life, so little was done to introduce proper combat mechanics and new fun features to the game. Class balance is STILL a major issue. Older areas constantly become obsolete since there's no reason to go back. Flying mounts killed world pvp. etc. etc.
If WoW is the best the MMO genre has to offer then its a damn shame.
I'm pretty sure that by any metric a 10-year-old game with almost 8 MILLION people still shelling out a monthly fee, unequivocally qualifies as being "truly that good." Your opinion is 100% subjective and it does not represent that "there's a huge hole in the MMO market." There are people that will play a game for years and there are people that will get to max level in a few weeks and never log back in. It may be not what entirely appeals to you (or me) but it's pretty absurd to assume that everyone is sitting around and hungering for what *you* consider a "proper" MMO.
Oh, and for the record, I generally dislike both WoW's and WS' combat. Give me TERA's true action combat with combos and combo chaining ANY day of the week.
So a lot of players have quit Wildstar due to various reasons, most of them was based on the fact that people thought they had more sparetime than they actually had and the fact that they thought the ATTUNEMENT quest is too difficult or too long. Oh and the too grindy questing that is so boring its almost as bad as WoW´s.
But here is my current problem. I cant play WoW ever again. Why? Because after 2 days played time in WoW, I am already bored with the tab-targetting, non-skill based combat system. Since combat is what you do most of the time, I think it is vital for a game to be good. But even after 27 days played time in Wildstar, I still wanna do my dailies on my Engineer DPS even though I have full reputation and no gold problems. Why? Because it has the best combat system ever created in a themepark MMO.
So my question is, is it only me who can never play WoW or any other tab-targetting game again? The fact that I dont need to aim my heals, dash constantly to avoid telegraphs or even focus on walking into friendly heals while dogding enemy telegraphs is just... boring.
I have a hard time with WoW after GW2, WS, and ESO. It's still a great system, but it's odd being asked to dodge things without a solid dodge mechanic.
I wont go into details on why I quit wildstar there is just to many things wrong with the game. In regards to wow I never thought I would go back in fact if you told me a year a go id be playing it again I would have laughed in your face but I have started playing wow again been back about 3 and half months and have been loving it.
Comments
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Neither game appeals to me. I got bored rather quickly with Wildstar? Was the combat fun? Yes, but you're still fundamentally playing a Themepark game that holds your hand from Point A to Point B.
The only reason I'm playing WOW right now is for Draenor and the Garrisons. Need to save up gold for that since it is apparently going to be pricey. I expect I'll be done with the game/expansion around January.
Raquelis in various games
Played: Everything
Playing: Nioh 2, Civ6
Wants: The World
Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring
I always say if you are going to play a themepark may as well play the original instead of cheap knockouts like WS.
In fact, if it wasn't for WS i wouldn't have re subscribed to WOW after almost 4 years break. So i guess thanks carbine?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
WS combat did'nt agree with me so no problem for me.. even if i had liked it i probably would'nt have a problem going back to WoW if that's what i wanted to do.
I had fun once, it was terrible.
I don't like action combat in my MMORPG's. I prefer, MUCH prefer, the tab targeting mechanic.
Tab targeting simplifies combat, making it easier, therefore people that have slower reactions will prefer tab targeting over free aiming everytime. It's not an insult, its an observation. I don't dislike tab targeting but it's time to move forward, evolve. Tab targeting requires less skill to master which makes it less fun.
There's a huge hole in the MMO market, people are hungering for a new proper MMO and that shows with every single MMO release. If WoW was truly that good, people wouldn't be looking for another MMO to spend their time in everytime a new one releases.
WoW is a very good game but its very old and its gameplay shows. During its 10 year life, so little was done to introduce proper combat mechanics and new fun features to the game. Class balance is STILL a major issue. Older areas constantly become obsolete since there's no reason to go back. Flying mounts killed world pvp. etc. etc.
If WoW is the best the MMO genre has to offer then its a damn shame.
Is this a joke? That game has the worst combat system ever.. the telegraphs all over the place make my eyes bleed and it feels like playing Smite or something.
You think it's harder to face the person you want to hit and line up a gigantic telegraph graphic under their feet? I've got news for you, it's really easy. You act like the targeting mechanic is the sole factor in combat difficulty but you're very wrong. I'll be the first to tell you that WoW doesn't do a great job of balancing the classes, but the combat does require skill. There is a huge skill disparity between top tier PvPers and everyone else. It doesn't matter if you're the fastest and the best at targeting if you don't know what to do next. The top tier PvPers in WoW are actually incredibly fast thinkers, and have very fast reactions as well. I don't think you have the right to call it easy unless you're collecting a rank 1 title every season, unless of course you're talking about PvE. If you are then whatever, PvE is easy as hell in any game so who cares.
Easy there. Why so defensive?
Didn't say tab targeting is easy, just said it was easier than free aiming action combat where in addition to all your skills/abilities you also have to aim also which makes movement much more important than in tab-targeting in which all you can do is break line of sight or get out of range.
Wildstar's combat is amazing, I dislike the telegraphs showing everywhere but the fluidity of movement and aim is top notch. You have an enormous control over your character which makes combat really fun.
WoW's combat should have evolved by now but if we can't expect a reasonable class balance in 10 years, I wouldn't expect combat to evolve neither anytime soon.
I'm not being defensive, it's just the truth. I'm honestly a little burnt out on WoW right now, I'm just tired of hearing everyone talk about targeting systems like they are the sole factor for a combat system. Ground based telegraphs are just as easy as tab targeting.
WildStar's combat is amazing but you dislike a huge aspect of it? Can't say I really understand the logic behind that, but everyone is entitled to their own opinion.
If there's one thing I've learned throughout all my years playing MMOs, it's that class balance is really not a feasible thing to expect from game companies. Every single MMO ever has had class balance issues, because it's next to impossible to prevent. There will always be certain classes/specs that are better, which then prompts cycles of nerfs and buffs. You really can't fault Blizzard for that when no other company can do it either.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Despite the telegraphs, Wildstar's combat is very good. Everybody has skills to engage and disengage combat, movement is key, aiming aswell. Sure it can be a spamfest but at least you have options. Sprint, dodge, double jump alongside utility abilities it all makes combat really amazing to play.
WoW just doesn't have that. You choose your target and unleash whatever you got. The combat dynamic just isn't as fun movement-wise. Still requires skill of course, but its not the same thing.
I know pvp balance is an utopia with so many different classes/abilities and gear that come into play. But they've been tweaking it for 10 years, it should be a lot better than it is today. Hell, Wildstar's BETA felt much more balanced than WoW ever did pvp-wise. WoW's pvp always been very gear centered and rock/paper/scissors between classes on 1vs1. If only they implemented movement as an important part of combat as Wildstar did, their PVP would be so much better.
You choose your target and just unleash whatever you got? That's a gross oversimplification but okay, it really just comes down to personal preference. I'd much rather play WoW's combat system than the ground target spamfest of WS. WoW doesn't balance PvP around 1v1 so I don't know why you'd expect every class to be exactly on par with each other in 1v1 duels. The game is not even remotely about that. It's balanced around 3v3 because it's more competitive and a much better format in general. I do realize the 3v3 balance isn't always great either, but you shouldn't expect anything out of WoW in terms of 1v1.
I'm pretty sure that by any metric a 10-year-old game with almost 8 MILLION people still shelling out a monthly fee, unequivocally qualifies as being "truly that good." Your opinion is 100% subjective and it does not represent that "there's a huge hole in the MMO market." There are people that will play a game for years and there are people that will get to max level in a few weeks and never log back in. It may be not what entirely appeals to you (or me) but it's pretty absurd to assume that everyone is sitting around and hungering for what *you* consider a "proper" MMO.
Oh, and for the record, I generally dislike both WoW's and WS' combat. Give me TERA's true action combat with combos and combo chaining ANY day of the week.
Wildstar was pretty boring.. So yes.
Wow still reigns supreme, theres nothing as polished and expansive as it on the market.
I would say "No".
But then I don't want to play Wildstar either.
I have a hard time with WoW after GW2, WS, and ESO. It's still a great system, but it's odd being asked to dodge things without a solid dodge mechanic.
Actually.... I AM playing WoW: Warlords of Draenor after playing Wildstar...and Archeage...
and i am surprisingly enjoying it A LOT more than those games...
Not that they are bad games at all...they just have HUGE problems...