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Devs are seeming quite un-trustworthy

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Comments

  • superconductingsuperconducting Member UncommonPosts: 871

    I took a look at this game and decided I don't care for it.

    Too much focus on this terraforming business. I don't like the fact that there's no quests, no monsters.

    And now, the fact that they are trying to milk the consumer early on? Come on now.

     

    Gloria Victis is MUCH more in line with what I was hoping for from a medieval game. Yes they are still early in dev but at least they seem more authentic and are trying to make a fully-fledged game.

    image
  • AvanahAvanah Member RarePosts: 1,627
    Originally posted by Projectseph

    Beware.

    The developers are seeming to curb some pretty shady marketing strategies.

    I am seeing a lot of red flags here.

     

    For starters:

    Deleting ANY forum thread on steam that remotely mentions their early access game being too expensive. Or The fact that they delete any thread that draws attention to a negative point about the game should be a red flag.

    In fact, I haven't seen a post last more than 10 minutes before it becomes deleted.

     

    This is a quote from the steam LiF page:

    "How are you planning on involving the Community in your development process?

    *snip*

    3. Giving us a morale boost from your kind words or a kick in the pants from constructive criticism "

     

    People saying that they know 4 or 5 people willing to pay $20 for an early access game by unknown devs, and not $40, IS constructive.

    It lets you know where the market stands...which is how you factor in your business model success probability. And if direction needs to change or be altered.

    Ignoring this fact is silly and shows a poor business model. Or none at all.

     


    Metacritic has a 10/10 review by a person named "HotRise".

    http://www.metacritic.com/game/pc/life-is-feudal-your-own


    Go check out the life is feudal website game info section (and key features section) and notice how similar their 'selling points' are.

    http://lifeisfeudal.com/game-info

    HotRise's review has no ACTUAL cons. 

    This is a typical market tactic. Look constructive and modest, yet, have no ACTUAL downside.



    The developers aren't well known. And while this DOES NOT mean they shouldn't be trusted, it DOES mean to be careful.


    How do we do this?


    By monitoring their "First impression" practises.

    What are they?:

     

    - Overpriced $40 early-release (very unfinished) game. (When compared to Rust and DayZ both having big names behind them, lots of community trust, and a less expensive early release product))

     

    - Lack of professionalism Re: not being able to take consumer criticism, and instead deleting any sign of it. (This is a type of propaganda)

     

    - The Devs aren't even confident that their game will actually be successful.

    "WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam Life is Feudal forum 19 September 2014

     

    - The developers don't seem to have a decent grasp on marketing and sales.
    And think about this.
    It is a scary thought that a bunch of people who may or may not be able to create a game will pull out random figures of "we need $200,000 for making the game" without being able to tell you where the money will be spent and why.
    Because hey, $200k is a nice big round figure..


    A bunch of people who don't understand market trends and values and will charge twice what other more well-established companies charge for an Early Release game without understanding that as an upstart company, where there has been no established trust, that they could probably charge less and sell a lot more.

    Why is this important?

    To generate a larger "copies sold" statistic. Which in of itself, creates a more trusted statistic for further community backing/sponsorship/sales...and Reputation.



    This game 'may' be great.

    But right now, the developers seem to be a bunch of guys who haven't much idea about business.
    Maybe they can design a game. But it takes more than that to be successful.

     


    I am having a feeling like this company is going to walk out the door with a lot of money and customer faith. As has happened with other development teams/companies in the past.

    Maybe..maybe not...and as an avid gamer I very much hope I am wrong here. 

    But,
    >>>When a games own Developer has his doubts about the game's success...<<<

    That should be a pretty big red flag.

     

     

    --Edit--

    Please don't misconstrue.

    I would absolutely LOVE this game to be what everyone else wants it to be.

    Really.

    I would buy in a heartbeat for $100 if I knew it was fantastic and was made by a capable and trustworthy team and was a game that would occupy my time for 100's of hours.

    I am not a fanboy of Rust or DayZ at all.

    Simply pointing out what I am seeing in the early stages of LiF and the way they are treating the community/customers.

    https://www.youtube.com/watch?v=5hfYJsQAhl0

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    Originally posted by Projectseph

    Beware.

    The developers are seeming to curb some pretty shady marketing strategies.

    I am seeing a lot of red flags here.

     

    For starters:

    Deleting ANY forum thread on steam that remotely mentions their early access game being too expensive. Or The fact that they delete any thread that draws attention to a negative point about the game should be a red flag.

    In fact, I haven't seen a post last more than 10 minutes before it becomes deleted.

     

    This is a quote from the steam LiF page:

    "How are you planning on involving the Community in your development process?

    *snip*

    3. Giving us a morale boost from your kind words or a kick in the pants from constructive criticism "

     

    People saying that they know 4 or 5 people willing to pay $20 for an early access game by unknown devs, and not $40, IS constructive.

    It lets you know where the market stands...which is how you factor in your business model success probability. And if direction needs to change or be altered.

    Ignoring this fact is silly and shows a poor business model. Or none at all.

     


    Metacritic has a 10/10 review by a person named "HotRise".

    http://www.metacritic.com/game/pc/life-is-feudal-your-own


    Go check out the life is feudal website game info section (and key features section) and notice how similar their 'selling points' are.

    http://lifeisfeudal.com/game-info

    HotRise's review has no ACTUAL cons. 

    This is a typical market tactic. Look constructive and modest, yet, have no ACTUAL downside.



    The developers aren't well known. And while this DOES NOT mean they shouldn't be trusted, it DOES mean to be careful.


    How do we do this?


    By monitoring their "First impression" practises.

    What are they?:

     

    - Overpriced $40 early-release (very unfinished) game. (When compared to Rust and DayZ both having big names behind them, lots of community trust, and a less expensive early release product))

     

    - Lack of professionalism Re: not being able to take consumer criticism, and instead deleting any sign of it. (This is a type of propaganda)

     

    - The Devs aren't even confident that their game will actually be successful.

    "WHEN we will get to some playable MMO alpha. So far MMO tests are ceased and if we won't succeed with LiF:YO - we might will have troubles." -Bobik, Life is Feudal Developer, Steam Life is Feudal forum 19 September 2014

     

    - The developers don't seem to have a decent grasp on marketing and sales.
    And think about this.
    It is a scary thought that a bunch of people who may or may not be able to create a game will pull out random figures of "we need $200,000 for making the game" without being able to tell you where the money will be spent and why.
    Because hey, $200k is a nice big round figure..


    A bunch of people who don't understand market trends and values and will charge twice what other more well-established companies charge for an Early Release game without understanding that as an upstart company, where there has been no established trust, that they could probably charge less and sell a lot more.

    Why is this important?

    To generate a larger "copies sold" statistic. Which in of itself, creates a more trusted statistic for further community backing/sponsorship/sales...and Reputation.



    This game 'may' be great.

    But right now, the developers seem to be a bunch of guys who haven't much idea about business.
    Maybe they can design a game. But it takes more than that to be successful.

     


    I am having a feeling like this company is going to walk out the door with a lot of money and customer faith. As has happened with other development teams/companies in the past.

    Maybe..maybe not...and as an avid gamer I very much hope I am wrong here. 

    But,
    >>>When a games own Developer has his doubts about the game's success...<<<

    That should be a pretty big red flag.

     

     

    --Edit--

    Please don't misconstrue.

    I would absolutely LOVE this game to be what everyone else wants it to be.

    Really.

    I would buy in a heartbeat for $100 if I knew it was fantastic and was made by a capable and trustworthy team and was a game that would occupy my time for 100's of hours.

    I am not a fanboy of Rust or DayZ at all.

    Simply pointing out what I am seeing in the early stages of LiF and the way they are treating the community/customers.

    Lol you said Rust is trusted, after Garry himself, bashed his player base about the game months back, that was the reason I never bought RUST.

     

    Again Dayz is going through the own issues..  So when a Dev is new, that does not mean he is not trusted, I get sick and tired of gamers saying oh I would buy if the price was less.,

     

    You know this game is going to be way bigger than RUST, and DAYZ  put together... You get basically two games, your own server and more... So a normal MMO is 60 or more dollars. So again, 40 is about right for a game like this...

     

    Dayz I feel is way over priced...  So DAYZ is like 50 or 60 bucks, Rust is 20 and not half the game of what LIF is going to be and is.

     

    So doing 40 bucks, is about right for what he is selling, I see this a lot today, if the game was 20 , you would say oh it needs to be 10, I see this stuff all the time.

     

    I have repeated this over and over, do any of you have a clue on what it costs to maintain servers and make a game, the software alone is not cheap...

    I have over 10k in software, and it will take me many games to get that back... I'm a gamer who went Dev and I see both sides now and I repeat this a lot, because it gets on my nerve when people think a game is to much money.

     

    Go cut some grass or something, get a job, because this game is cheap compared to other games like it...

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