I think MMO's are starting to become the minivan of the gaming world.
They started out as something new and everybody wanted one. Then one day somebody noticed that everyone was driving a similar looking vehicle. They became bland. SUV's were becoming much cooler and and now everyone wanted one of those. The minivan is now a shell of its once popular self.
Perhaps they will return to their former glory or perhaps not.
In any case, same as with the minivan it is the consumer (gamer) , who utlimately decides the fate of the product. At this point I would agree, though, developers seem to leaning away from buillding more minivans. They are becoming more risky and less profitable and consumer sentiment seems to be turning against them.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
PC gaming is and has already surpassed console gaming. This entire post is just opinionated non-sense.
You completely lost me at Twitch. You sound like the type that hates games in general. I'm a huge gamer, both in games I play and games I watch, whether casual or professional. I've almost completely replaced TV with Twitch, it's far more entertaining.
Also, it was just shy of 1bil that Amazon paid for Twitch.
Also - Blizzard and Blizzcon mean nothing to me. The only Blizzard game I have installed is D2 and they've completely abandoned the game, one of their core founding games, allowing the servers to become completely unstable and unplayable.
Well Said! Thank you.
I found OP annoying and Kairel182 echoed many of my thoughts.
That's what this announcement tells me. PC gaming as an all-encompassing playground for fun, depth, and creativity, is dead. How do I get here?
For a couple years, more and more focus of the game industry has been competition between players. Many franchises without multiplayer traditionally, were forced to add it in by publishers like Activision and EA. On that note, let me go off on a tangeant, one I think is relevant. Mass Effect 3 had really awesome fun multiplayer. It was coop though. Coop will never win in a 'ratings' sense (because that's where we are going folks) over PvP.
From streaming now to widespread watching, from ad deals, to ratings centered game development. Is this good for gaming? If a game is not fun, and generally bad, you will always have enough people to play it in front of an audience. There will always be a top ten. Probably easy to get a top 1000 on any game, if for no other reason then because enough gamers want to be watched even if they are playing a crap game.
But, if a game can't get viewers, can't sell tickets, can't bring in ad revenue, then outside of microtransactions, item shops, MMO subs, and other income streams, the revenue curve and longterm income will no longer support development for that game. How many independant studios are truly left? Is Zenimax run by benevolent idealists that believe in the product that made their Bethesda studio so well-known? Maybe. Maybe not. Is EA run by anyone not utterly motivated by profit alone (even if it doesn't come from players themselves!), unlikely.
I believe that console gaming, where developers can actually make some money without massive profit losses due to piracy, has been keeping real gaming afloat for about 5 years (honestly PC gamers are lucky to get releases this gen), but this is likely the last gen where streaming isn't a perfectly implemented and feature rich part of most gaming experiences. Right now what PS4 has done with sharing is rather crude compared to what can be done to maximize new revenue streams for both publishers and console makers, and I fear game streams as a source of entertainment will be a centerpiece next gen.
I will say this, and it's not relevant. I don't understand game watching. I find it about as exciting as a 12 round boxing match full of ass-grabbing, or baseball, or golf. Or fishing. So add it to the list of things I think are horribly boring. The difference here being that my main hobby is gaming, yet I would never sit around watching someone else's game screen and/or mug while they play. It's not relevant, because the amount of people that seem to be entertained by this is growing exponentially. Amazon bought twitch for what, 2 bil?
How does this relate to Titan? Well look at it. It's practically custom made to be streamed and be primarily and e-sport. Perhaps I'm being hasty, jumping to conclusions, etc. But this is what I see when I watch the footage. Gamers will play it because they want a shot at getting fans, even if it's not particularly fun. It's the new money train in gaming, and it's also it's death knell.
Perhaps it's only my death knell. I've felt like my version of real gaming has been assaulted on all fronts with crappy ipad games, facebook apps, the Wii, MOBAs, Madden, and the persistence of such stale and repetitive FPS shooters. Now, there's yet another front opened. One that may well engulf many of the other problems with gaming today (gaming as an artform, fun experience, vs gaming as an esport, gaming as a means to glory). It's a meta assault. The money that e-sports can potentially generate threatens to corrupt the entire market further and further away from games that are rich, long, and artistic (good dialogue, story, acting etc).
Why so serious? Many of us have been waiting for an MMO savior for a decade. Some for much longer. With the demise of an expected MMO from Blizzard, after so many WoW clone failures, it sort of feels like it's never going to happen. A turn away from the MMORPG, is a turn away from one of the few financially viable PC markets, perhaps the only one with artistic potential. To see that Overwatch is their new IP, it's sort of like "goodbye old Blizzard". The end of an era perhaps.
It's not that I and others haven't been feeling this way lately, but the Overwatch announcement really brings it home, and shows that this gaming dystopia may be approaching faster than expected. Consider how much money went into Dragon Age 3 and ME3, and Fallout games and Skyrim, and Assassin's creeds. There will probably be devs and passionate designers trying to bring these ideas to life, but when their budgets for doing so get cut in half to make way for gaming as spectator entertainment, will they be as long, as well made, as cutting edge? Will they be released as frequently? Will they get DLC treatment?
TLDR: Get off my lawn, e-sports.
This does not make sense at all!
Blizzard is focusing on E-ports...and E-sports is the future of PC Gaming...and PC gaming will never die...Consoles are funn..but they will never be able to beat PC Gaming....not on innovation or what so ever!
I feel like i have wasted time reading this nonsesne!
Well like someone else said it's your opinion and in my opinion I personally believe PC gaming is getting better and more and more people are realising this. Just alone in my circle of friends I don't actually know if any of them own either of the new consoles I do know all of them own gaming PC's if I was writing this 5 or more years ago then that statement would have been the complete opposite.
Also you complain about watching and spectating as a problem go check out twitch see how many people are playing and watching games being played from PC yes there are some console streamers but the majority is PC.
Also on a side note as the title has Overwatch in it I am actually looking forward to playing this and have already signed up for the beta.
kudos for at least putting page breaks in...but I can't imagine most actually read all of that...you know since pc are dead and everyone is on their smart phones...that was just too much of a strain on my poor eyes.
I'm really not sure if this is a troll post or not, because I've seen way too many "PC Gaming/MMOs are dead" threads and it's tiring at this point. PC Gaming as a whole is far from dead, and is way past console gaming at this point so if you don't like what you see you should go play Call of Duty. None of your post is facts, it is all opinions so a better thread name would be "I think PC gaming is dead" or "PC gaming is dead in my opinion" because most of the things you mentioned just don't correlate as to why PC gaming is "dead".
Also remember, if PC gaming was dead, there wouldn't be any new titles coming out. Yet there's new announcements for new titles almost every day.
I kind of see where the OP is going with his rant...
The worry is that if e-sports starts attracting the lion's share of game development funding, it will have a bad effect on the quality and content of games that are not e-sports oriented (i.e. the types of games that the OP enjoys). There's some justification in that concern.
There's also a lingering suspicion that the real reason Blizzy canned the Titan MMO (and switched to a MOBA-FPS instead) is not because it wasn't a "fun" game, but because they'd have far more fun counting the profits generated by a game like Overwatch...
Either the Overwatch development was even MORE secret than Project Titan (is that even possible ?), or else Overwatch was built with the leftovers from the considerable amount of development work that went into Titan.
Originally posted by luisrkiller Also remember, if PC gaming was dead, there wouldn't be any new titles coming out. Yet there's new announcements for new titles almost every day.
Yes, but how many of those "PC" games are the real deal - games that take advantage of the PCs superior interface and other capabilities - and not just console ports?
OP please tell me since when PC gaming was only dependent upon MMO / multiplayer aspect for its survival? i mean seriously. This is the most ridiculous post i have read in a long time.
This game looks like TF2 - Blizzard edition. TF2 has been out for ages and it didn't kill PC gaming. The opposite actually, it enriched it.
Everytime you people experience a shock on some new game or whatever you have this desire to come up with completely unrelated bombastic titles and PC gaming is dead is the easiest one isn't it? I'm growing old and I still see the same line over and over again. I wonder when it is going to die.
PC gaming never really existed outside the "nerd capsule", it had no chance during the C64 and AMiGA days (due excessive pricing), had no impact during the 80 - mid 90s console era and is literally only thanks to the humongous F2P Boom and platforms like Steam still alive/around.
Imagine if 3rd party games on the pc had a similar price tag as the console counterparts, ... anyways if you wan´t to blame someone, blame the "F2P Mentality of the PC Industry" of 99% of the developers.... and sadly this F2P "thingy" is manifesting in the console world as well... be happy that 90% of the games newly released are s__t.
2014+
"A good time to be a cheapskate-of-a-gamer, a bad time if you expect any form of inovation"
PC gaming has been dead/dying for over 20 years now...
Back when the Genesis/SNES was released I was reading how consoles being so graphically powerful was the death knell of PC gaming, then it happened again when Saturn/PS1 was released. The success of UO and Sony announcing EQ1 and the announcement of Asherons Call heralded the anger of PC gamers saying PC gaming is going to die because of this focus on Online gaming by the industry. Then came the death of PC gaming because companies were going to try to mimic the massive success of games like the Sims, a game made for non-gamers. Then PC gaming was going to die because of the massive success of the Wii and how it was going to turn all games into fitness type games that cant be played on the PC. Then PC gaming was going to die because of the Kinect. Then PC gaming was going to die because of the One, which was going to make all games into multi-media games to be played on a device that was going to control the home...now its going to die because of multiplayer/ co-opt...
It will never end and in the mean time companies will continue to make varied games and people will keep buying and playing the games that fit their likes.
If you don't like multiplayer or co-opt games, don't buy them. Stick to your guns and don't cave in, that's the best message you can send to the companies that make them.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Wat? OP is mad that blizzard changed directions with their new MMO title and made it a shooter, and decided to write a novel about the death of pc gaming? Feel free to hop back on your xbox and try to enjoy life, huh?
I find it kind of amusing when I see these threads and I can't help but ask this question. How many games can you name that have been developed on a Console? Its a rhetorical question, but it should clearly illustrate that if you isolate PC gaming you're giving up the very frame work market that games are created on.
The Old Timers Guild Laid back, not so serious, no drama. All about the fun!
www.oldtimersguild.com An opinion should be the result of thought, not a substitute for it. - Jef Mallett
You know, I somehow suspect (or at least hope) that these kinds of posts are generated through some kind of web-based bullshit generator similar to http://cbsg.sf.net/.
The subject leaps presented here are just so baffling that I can't see how anyone could re-read their own post and not have their heads explode.
Before I quit reading at the fourth paragraph the author had gone from creativity is killed by competitive games to multiplayer games that are badly made getting streamers anyway to end up in the top whatever to Zenimax and Bethesda.
Or in other words: proactive best practices credibly influence a
time-phased cross-breeding, while engagements enforce our top-level,
marketplace and multi-channel dotted line. Also, PC gaming is dead.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
You know, I somehow suspect (or at least hope) that these kinds of posts are generated through some kind of web-based bullshit generator similar to http://cbsg.sf.net/.
Well, I know where all of my future posts are coming from.
To anyone who hates PC gaming or expects its demise get in touch with me I will accept your PC gaming rig as a donation for those few of us old players who cannot live without a PC, please e-mail me for shippping adress. I am poor so any PC send most be free. Thank you.
That's what this announcement tells me. PC gaming as an all-encompassing playground for fun, depth, and creativity, is dead. How do I get here?
For a couple years, more and more focus of the game industry has been competition between players. Many franchises without multiplayer traditionally, were forced to add it in by publishers like Activision and EA. On that note, let me go off on a tangeant, one I think is relevant. Mass Effect 3 had really awesome fun multiplayer. It was coop though. Coop will never win in a 'ratings' sense (because that's where we are going folks) over PvP.
From streaming now to widespread watching, from ad deals, to ratings centered game development. Is this good for gaming? If a game is not fun, and generally bad, you will always have enough people to play it in front of an audience. There will always be a top ten. Probably easy to get a top 1000 on any game, if for no other reason then because enough gamers want to be watched even if they are playing a crap game.
But, if a game can't get viewers, can't sell tickets, can't bring in ad revenue, then outside of microtransactions, item shops, MMO subs, and other income streams, the revenue curve and longterm income will no longer support development for that game. How many independant studios are truly left? Is Zenimax run by benevolent idealists that believe in the product that made their Bethesda studio so well-known? Maybe. Maybe not. Is EA run by anyone not utterly motivated by profit alone (even if it doesn't come from players themselves!), unlikely.
I believe that console gaming, where developers can actually make some money without massive profit losses due to piracy, has been keeping real gaming afloat for about 5 years (honestly PC gamers are lucky to get releases this gen), but this is likely the last gen where streaming isn't a perfectly implemented and feature rich part of most gaming experiences. Right now what PS4 has done with sharing is rather crude compared to what can be done to maximize new revenue streams for both publishers and console makers, and I fear game streams as a source of entertainment will be a centerpiece next gen.
I will say this, and it's not relevant. I don't understand game watching. I find it about as exciting as a 12 round boxing match full of ass-grabbing, or baseball, or golf. Or fishing. So add it to the list of things I think are horribly boring. The difference here being that my main hobby is gaming, yet I would never sit around watching someone else's game screen and/or mug while they play. It's not relevant, because the amount of people that seem to be entertained by this is growing exponentially. Amazon bought twitch for what, 2 bil?
How does this relate to Titan? Well look at it. It's practically custom made to be streamed and be primarily and e-sport. Perhaps I'm being hasty, jumping to conclusions, etc. But this is what I see when I watch the footage. Gamers will play it because they want a shot at getting fans, even if it's not particularly fun. It's the new money train in gaming, and it's also it's death knell.
Perhaps it's only my death knell. I've felt like my version of real gaming has been assaulted on all fronts with crappy ipad games, facebook apps, the Wii, MOBAs, Madden, and the persistence of such stale and repetitive FPS shooters. Now, there's yet another front opened. One that may well engulf many of the other problems with gaming today (gaming as an artform, fun experience, vs gaming as an esport, gaming as a means to glory). It's a meta assault. The money that e-sports can potentially generate threatens to corrupt the entire market further and further away from games that are rich, long, and artistic (good dialogue, story, acting etc).
Why so serious? Many of us have been waiting for an MMO savior for a decade. Some for much longer. With the demise of an expected MMO from Blizzard, after so many WoW clone failures, it sort of feels like it's never going to happen. A turn away from the MMORPG, is a turn away from one of the few financially viable PC markets, perhaps the only one with artistic potential. To see that Overwatch is their new IP, it's sort of like "goodbye old Blizzard". The end of an era perhaps.
It's not that I and others haven't been feeling this way lately, but the Overwatch announcement really brings it home, and shows that this gaming dystopia may be approaching faster than expected. Consider how much money went into Dragon Age 3 and ME3, and Fallout games and Skyrim, and Assassin's creeds. There will probably be devs and passionate designers trying to bring these ideas to life, but when their budgets for doing so get cut in half to make way for gaming as spectator entertainment, will they be as long, as well made, as cutting edge? Will they be released as frequently? Will they get DLC treatment?
TLDR: Get off my lawn, e-sports.
Yeah, piracy is a huge problem for PC developers. Funny enough have pirated games never been less common then now, on C-64 did people often own several thousand games with 1 or 2 that werent pirate games. Steam and similar is so practical together with the fact that any type of multiplayer today go by the net (meaning it ain't working with a crack).
And honestly are the 2 top selling PC games ever Diablo 3 and Minecraft, hardly old games. Most on the best selling list are pretty new games.
PC gaming is more alive now then ever, anything else is just bullcrap. People have talked about the Death of PC gaming since the first Playstation came out and every time have it proven to be false.
PC gaming also have way easier to adapt to new technology like VR then a console.
As for the E-sport part that do affect certain types of games but far from all of them. MOBAs might be huge but older types of games are still going strong. Age of Wonders 2 sold very well for example and turned based strategy have been declined dying more times than Ozzy.
No doubt will people claim the same thing again 20 years from now.
Originally posted by indef The only way for an MMO to be profitable is to be successful, which no new MMO has been in the last decade besides WoW and EVE. There are many other sectors of business where these people can invest $100 million in a less risky way. Game devs have learned how to cushion the blow by offering paid early access, paid alphas, paid betas, paid founders packs, etc. This has led to MMOs becoming monetization schemes, rather than enjoyable products.
Can this be true? No other MMO in the last 10 years has been successful apart from WoW and Eve?
First off - it matters how you define success. You imply that this is a financial metric, since your speaking in terms of profitability and investments. So let's just continue with your assumption.
Now it claims all of these are MMOs, some people here will take issue with games like Hearthstone and LoL being lumped in there. Ok, so let's just go ahead and ignore those.
Maplestory was released in 2003, so that doesn't meet your 10 year criteria. Lineage 1 was released in 1998, that definitely doesn't fit.
So I guess if we just look at this post, and say - you know, no other MMO is on that list, so they all must be failures - then you'd be right.
Yup, WoW is on top there, and Eve clocks in at #6.
So what about numbers 2 through 5? Are they failures? They beat Eve in revenue, and that was one of your benchmarks. Three of them were released in the last decade, so it would appear, at least on the surface, we've found 3 games apart from WoW and Eve that are "Successful". I didn't differentiate between revenue and profit. So maybe you have some insider information, and you can gotchya me on that one.
But I would say there are more metrics than just revenue/profit to consider. Just because a game doesn't beat WoW in subscribers, players, or revenue, doesn't mean it's a failure. And just because indef doesn't like the game doesn't mean it's a failure.
Hmm you missed my point, let me clarify.
Major game developers and investors care about one thing. Return on investment (ROI). If they don't think they can make a decent return on their money, they don't invest. Simple as that.
My measure of success I'm referring to in my post is from an investor standpoint. In the last 10 years, two MMOs have produced a good ROI...WoW and EVE. Bioware is still in the red for upwards of 50 million dollars worth of debt from SWTOR. SWTOR might be a great game, I don't know if it is or isn't, but we aren't discussing that. We are discussing the fact that MMOs cost more money to make than what they return...except for two exceptions in the last decade. There were many more successful MMOs before WoW and EVE, but these games are well outside the 10 year range I'm referring to.
What games I like is irrelevant to the conversation. The only MMO I've played since 2009 was the original Darkfall (not the new one). This game was considered to be a huge piece of shit by most gamers. The company that developed it is bankrupt with upwards of 10 million in debt. It was my favorite game of the last 5 years. But it was a massive disaster from s business standpoint.
MMOs don't make money. Plain and simple.
I hate to tell you this, but Eve has not produced good ROI when compared to WoW. The problem with comparison, is that WoW so severly dominates the market, that nothing else looks good in comparison. If you remove WoW from the picture, then suddenly, there are a lot of MMO (and MMORPG's) that all look good (Eve included).
You have to remember that ROI is an overall measurement. Even if a product has been dropped because it is no longer performing well enough, that doesn't mean that its ROI was bad. In fact, it might mean that its ROI was great, and now it is being discontinued, to keep it that way.
MMO's (PC, Console, Mobile, Web, etc) are doing better than ever. MMORPG's are now a much smaller part of the overall market, as the market itself has grown so much. We are seeing a continued investment in this market, because the products already in the market are making good returns.
However, the big shift that is happening is the bridging of MO and MMO. The offline gaming world is shifting to the online gaming world to both reduce piracy/resale of products, but also to tap into the longer moneitzation tail of online games. Games like Destiny are a good example, where there a seamless mix of both MO and MMO elements into an online game (rather than offline/standalone) for a longer monetization stream.
Hmmmmm, I'm interested in "...some major p2p flops..." Were there P2P successes I was unaware of or is today's P2P success, tomorrows f2p garbage?
Hey, I think the big p2p flops of recent memory are SWOTOR, Wild Star, and ESO. The first making a successful conversion to f2p, the second I am unsure of, and the 3rd doing well (I believe) as a pay2play model.
Good MMO's, however, in such a saturated market are very few and far between. Now, I say this knowing people will chime in with "his/her latest game and it's strides better than the competition" rhetoric only to either give up this game within the month.. anyways, I'll save that for another day...
Comments
Here's what I think.
I think MMO's are starting to become the minivan of the gaming world.
They started out as something new and everybody wanted one. Then one day somebody noticed that everyone was driving a similar looking vehicle. They became bland. SUV's were becoming much cooler and and now everyone wanted one of those. The minivan is now a shell of its once popular self.
Perhaps they will return to their former glory or perhaps not.
In any case, same as with the minivan it is the consumer (gamer) , who utlimately decides the fate of the product. At this point I would agree, though, developers seem to leaning away from buillding more minivans. They are becoming more risky and less profitable and consumer sentiment seems to be turning against them.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Well Said! Thank you.
I found OP annoying and Kairel182 echoed many of my thoughts.
This does not make sense at all!
Blizzard is focusing on E-ports...and E-sports is the future of PC Gaming...and PC gaming will never die...Consoles are funn..but they will never be able to beat PC Gaming....not on innovation or what so ever!
I feel like i have wasted time reading this nonsesne!
mmorpg junkie since 1999
Well like someone else said it's your opinion and in my opinion I personally believe PC gaming is getting better and more and more people are realising this. Just alone in my circle of friends I don't actually know if any of them own either of the new consoles I do know all of them own gaming PC's if I was writing this 5 or more years ago then that statement would have been the complete opposite.
Also you complain about watching and spectating as a problem go check out twitch see how many people are playing and watching games being played from PC yes there are some console streamers but the majority is PC.
Also on a side note as the title has Overwatch in it I am actually looking forward to playing this and have already signed up for the beta.
Ah I wish wall of texts would die!!!
kudos for at least putting page breaks in...but I can't imagine most actually read all of that...you know since pc are dead and everyone is on their smart phones...that was just too much of a strain on my poor eyes.
As others have posted.. MMos saturated with f2p garbage and some major p2p flops is whats on a downward spiral.
PC gaming as whole is in a great position and even trashing consoles in profitability.
I'm really not sure if this is a troll post or not, because I've seen way too many "PC Gaming/MMOs are dead" threads and it's tiring at this point. PC Gaming as a whole is far from dead, and is way past console gaming at this point so if you don't like what you see you should go play Call of Duty. None of your post is facts, it is all opinions so a better thread name would be "I think PC gaming is dead" or "PC gaming is dead in my opinion" because most of the things you mentioned just don't correlate as to why PC gaming is "dead".
Also remember, if PC gaming was dead, there wouldn't be any new titles coming out. Yet there's new announcements for new titles almost every day.
I kind of see where the OP is going with his rant...
The worry is that if e-sports starts attracting the lion's share of game development funding, it will have a bad effect on the quality and content of games that are not e-sports oriented (i.e. the types of games that the OP enjoys). There's some justification in that concern.
There's also a lingering suspicion that the real reason Blizzy canned the Titan MMO (and switched to a MOBA-FPS instead) is not because it wasn't a "fun" game, but because they'd have far more fun counting the profits generated by a game like Overwatch...
Either the Overwatch development was even MORE secret than Project Titan (is that even possible ?), or else Overwatch was built with the leftovers from the considerable amount of development work that went into Titan.
Yes, but how many of those "PC" games are the real deal - games that take advantage of the PCs superior interface and other capabilities - and not just console ports?
Strange title, isn't Overwatch for PC?
This game looks like TF2 - Blizzard edition. TF2 has been out for ages and it didn't kill PC gaming. The opposite actually, it enriched it.
Everytime you people experience a shock on some new game or whatever you have this desire to come up with completely unrelated bombastic titles and PC gaming is dead is the easiest one isn't it? I'm growing old and I still see the same line over and over again. I wonder when it is going to die.
PC gaming never really existed outside the "nerd capsule", it had no chance during the C64 and AMiGA days (due excessive pricing), had no impact during the 80 - mid 90s console era and is literally only thanks to the humongous F2P Boom and platforms like Steam still alive/around.
Imagine if 3rd party games on the pc had a similar price tag as the console counterparts, ... anyways if you wan´t to blame someone, blame the "F2P Mentality of the PC Industry" of 99% of the developers.... and sadly this F2P "thingy" is manifesting in the console world as well... be happy that 90% of the games newly released are s__t.
2014+
"A good time to be a cheapskate-of-a-gamer, a bad time if you expect any form of inovation"
Money Talks
Purists Walks
Sorry, change is already here.
PC gaming has been dead/dying for over 20 years now...
Back when the Genesis/SNES was released I was reading how consoles being so graphically powerful was the death knell of PC gaming, then it happened again when Saturn/PS1 was released. The success of UO and Sony announcing EQ1 and the announcement of Asherons Call heralded the anger of PC gamers saying PC gaming is going to die because of this focus on Online gaming by the industry. Then came the death of PC gaming because companies were going to try to mimic the massive success of games like the Sims, a game made for non-gamers. Then PC gaming was going to die because of the massive success of the Wii and how it was going to turn all games into fitness type games that cant be played on the PC. Then PC gaming was going to die because of the Kinect. Then PC gaming was going to die because of the One, which was going to make all games into multi-media games to be played on a device that was going to control the home...now its going to die because of multiplayer/ co-opt...
It will never end and in the mean time companies will continue to make varied games and people will keep buying and playing the games that fit their likes.
If you don't like multiplayer or co-opt games, don't buy them. Stick to your guns and don't cave in, that's the best message you can send to the companies that make them.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
I find it kind of amusing when I see these threads and I can't help but ask this question. How many games can you name that have been developed on a Console? Its a rhetorical question, but it should clearly illustrate that if you isolate PC gaming you're giving up the very frame work market that games are created on.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
The subject leaps presented here are just so baffling that I can't see how anyone could re-read their own post and not have their heads explode.
Before I quit reading at the fourth paragraph the author had gone from creativity is killed by competitive games to multiplayer games that are badly made getting streamers anyway to end up in the top whatever to Zenimax and Bethesda.
Or in other words: proactive best practices credibly influence a time-phased cross-breeding, while engagements enforce our top-level, marketplace and multi-channel dotted line. Also, PC gaming is dead.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
And honestly are the 2 top selling PC games ever Diablo 3 and Minecraft, hardly old games. Most on the best selling list are pretty new games.
PC gaming is more alive now then ever, anything else is just bullcrap. People have talked about the Death of PC gaming since the first Playstation came out and every time have it proven to be false.
PC gaming also have way easier to adapt to new technology like VR then a console.
As for the E-sport part that do affect certain types of games but far from all of them. MOBAs might be huge but older types of games are still going strong. Age of Wonders 2 sold very well for example and turned based strategy have been declined dying more times than Ozzy.
No doubt will people claim the same thing again 20 years from now.
You have to remember that ROI is an overall measurement. Even if a product has been dropped because it is no longer performing well enough, that doesn't mean that its ROI was bad. In fact, it might mean that its ROI was great, and now it is being discontinued, to keep it that way.
MMO's (PC, Console, Mobile, Web, etc) are doing better than ever. MMORPG's are now a much smaller part of the overall market, as the market itself has grown so much. We are seeing a continued investment in this market, because the products already in the market are making good returns.
However, the big shift that is happening is the bridging of MO and MMO. The offline gaming world is shifting to the online gaming world to both reduce piracy/resale of products, but also to tap into the longer moneitzation tail of online games. Games like Destiny are a good example, where there a seamless mix of both MO and MMO elements into an online game (rather than offline/standalone) for a longer monetization stream.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Good MMO's, however, in such a saturated market are very few and far between. Now, I say this knowing people will chime in with "his/her latest game and it's strides better than the competition" rhetoric only to either give up this game within the month.. anyways, I'll save that for another day...
Currently playing Real Life..
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