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Hey guys.
I am a longtime EQ player...from 2001 up until last year. It was my first MMORPG in my life, and I was freaking addicted! I also dabled in EQOA, which I thought was awesome because it was console based. Tried EQ2, but it didnt feel like EQ1 to me.
Throughout my time, I have been searching for an MMO to make me renew my love for MMO's. I am quite attuned to the fantasy type. My first real try in finding one was Rift. I got to level 30 and just grew tired of it. I dont know what it was, but I couldnt fall in love with the combat and gameplay. The only thing I give props to was their Tradecraft system, it was quite cool.
FF14 (the rebuilt version), was my next attempt. Again, the TS system I am quite fond of, but for some reason I cant quite get into the game play. It just seemed like it was "do this quest, now do this quest, now do this quest" and seemed pretty linear. IDK if maybe I just need to dedicate more time to the game or what, but something kept turning me off after two attempts at playing.
I loved EQ because there was so many different instances, so many different expansions to progress through (via solo, group, and raid missions). I could find a group and go solo the same XP spot for hours. Some people hate that grind, but I loved it.
I have heard some bad things about ESO. And im not into the cartoony look of WoW or Wildstar.
Have I just grown out of MMO's?
Comments
No, you got stuck in the 90's, they just don't make MMORPG's like that anymore.
But consider something like EVE, really quite different and you might find another MMORPG to like again.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You very well may have. I felt the same as you (though never played EQ) and kept trying to force the issue. Eventually, I gave up and I play pseudo MMOs which are far more entertaining. The problem is every MMO in existence at this point is going to shove hand holding nonsense down your throat, with some mediocre combat to go with it, so in my opinion if I am going to be forced to play the Dev's way anyway I may as well at least enjoy the combat. So I find myself leaning much more towards ARPGs now, and I play DayZ for my open world fix.
Might just be time to branch out OP. The MMO market has evolved, or at least changed, into something far different from what it once was. Or the rose colored glasses make us think that. Either way its pretty obvious that the EQ and Vanilla WoW crowds are not targetted anymore... the only game I know of that tried this was Wildstar and it was considered a "failure" because it wasn't overwhelming with players, and once a game is labeled a failure many of the remaining players start to jump ship and make the problem worse. Modern day WoW and other games of this kind will continue to dominate the market for a long time, with a few randoms breaking the mold like EVE.
Anyway I'm rambling. You should try some other online RPG style games OP, you may wind up like me and finally come to terms with the fact that MMOs just aren't your thing (for now at least).
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
You haven't grown out of MMO's you just have standards. Classic EQ was one of a kind and no game since has compared to it as far as immersion goes.
I suggest Project 1999, consoles or cold turkey until a developer decides to capture what the genre lost 12 years ago. Won't hold my breath though.
You can still grind mobs for hours if you want. You can pick and choose which quests to do. You can ignore maps and teleports. You can impose your own death penalties.
The features of old gaming are still there, they're almost all still intact. What has gone is the sense of accomplishment that one gets for completing those activities.
It's not the MMO you are bored of. Nor is it the fantasy genre. You are bored of putting time and effort into achieving goals only for someone to come along and spam their 1 key a few dozen times or worse yet, just open their wallet to get the same thing.
Its not the genre mate, its the dumbing down of gaming in general. It used to be that 'No Child Left Behind' meant getting all children a proper education now it means creating tests so easy a chimp could pass it.
No gamer left behind. Haha so true
I agree with the OP and the replies here. I have to say in my experience, I've come to realize that the games treat the player too much like a mouse in a maze, looking for the cheese; constantly questing to level up and get some gear, raid, get some more gear, and repeat.
I have been searching for more of a sandbox game that is not spaceships like EVE. I'm curious if EQ Next will be that game. I've tried Archeage, and it was disappointing. Only game that seems close enough in my experience is Fallen Earth.
Only you can answer that question. I cannot see inside your head, nor would I want to. Privacy is a good thing. :-)
Yeah, many people would be quick to say, "Yeah, you probably have."
But, for me, I am not so sure that such insatiable discontentment means that. I think that, for a lot of people, they want MMORPGs to grow with them. That is, as they grow up, gain experience in life, and watch the world "grow smaller" in their eyes, they want MMORPGs to counter this with bigger, more detailed, more realistic worlds, which are ready for the discerning, experienced adult.
What this means, I don't know. What TESO should be? A virtual reality game?
But, if this is the case, then I certainly agree with this sentiment. And I would agree that the MMORPGs of today are nowhere near what they should be right now.
Waiting for: Citadel of Sorcery. Along the way, The Elder Scrolls Online (when it is F2P).
Keeping an eye on: www.play2crush.com (whatever is going on here).
I fell in love with this game too, but the low population and apparent bad state of the developer/producer chased me away, turning me into exactly the kind of person I hate
This is the real issue with the classic MMO though - without a playerbase the game just wont work. If you look at, say, Destiny, you so rarely encounter other players outside of automatch that you wouldnt even notice if the population dipped down. Same for Diablo, Marvel Heroes, etc etc. These smaller contained worlds are going to be the future of the "MMO," market for better or for worse, and sadly I think its one of those situations where we can all either jump on the train or get left behind.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
You sound like me a bit. Before you give up, try out Asheron's Call 2. You can get it for 10 bucks now, the only trick is that there is no longer any further support or development (other than Turbine keeping the servers running). Its a small server but worth checking out if you haven't yet. But getting high level craft and high character level is going to take you MANY many months. Forget max levels, never gonna happen. And you will have to seek out help from players and online resources quite often. Old school at its finest.
Like you, I started a while ago, although it was with EQ2. I was newly married with no children at the time.
I enjoyed my time in EQ2, I was thrilled with the idea of being online in a virtual world with other real people. I was part of a good guild and loved running with a late night group of guildies as we took on group content.
I've tried many other MMOs since then, and enjoyed or liked most of them: LoTRO, Fallen Earth, FFXIV, Rift, Wildstar, D&D Online, SWTOR, The Secret World etc. Never did fully recapture the excitement from the early days though.
I think as another poster suggested, I grew and changed and wanted the MMO genre to change and grow with me, or at least find an MMO that had either evolved or just let me recapture what I'd "lost." I joined new guilds for every game with promises I would be loyal and support the guild. Then I found that I never could dedicate the time or effort I needed to.
For me, it's come as a hard realization that while MMOs have changed, so have I and that's changed how and when I can play. Two children and a new job later, (I remember playing EQ2 with my firstborn on my lap in the middle of the night) I finally gave up the search for what was essentially going back in time. I just don't have the life that supports MMO gaming for the most part.
Having said that, I did earlier this year join a multi-game guild that is primarily waiting on Star Citizen to release. It's a good community and I can come and go as I please. That seems to have helped. Otherwise, as much as I'd like to subscribe to something, right now it's free to play like Rift, Arche Age or Firefall. That, and the 200+ games I have on Steam and I've finally given up the MMO ghost (more or less.)
TL:DR Not sure if it helps but with some perspective, you can get out of MMOs until you're ready to jump back in, depending on life circumstances. :-)