regardless of all the comments..i am giving this game a go! I just want to try a sci-fi game that is different than EVE...EVE is great but man the skill leveling system takes ages!
You know what people should read before buying? A review, written by someone whose opinion they trust, published after the game is released. That's what you suckers should read before buying.
I am delighted that this game is more solo orientated and plans to add more group content later, I can remember certain other online games that had to add more solo content after release (Everquest 2 for example)
Having played Frontier Elite and the Beta, I realise that they are trying to bring the old game up to date, the bare bones of the old game, trading, piracy, mining and military missions. We cannot yet land on the planets as we used to (well in my case I crashed more often than not) but if you check out their Youtube videos, it is planned.
Having played Beta these last few weeks, I believe they have managed to capture the feel of the old Frontier Elite and look forward to the other planned developments (Walking around space stations, walking around ships, stowaway on others ships & landing on planets etc).
For those who whine about games released with more content planned at a later date, no game is ever finished and new content ( and fixes) should always be added to keep the players interested and paying their money :P
That olde skewl feel is just what I love about Elite, it feels like 1984 all over again!
I had to do the olde routine of pressing every key on the keyboard to find out what it does, as the keybinds were hard to remember, and I had trouble noticing scroll bar at first. Still had trouble, but I am now starting to figure it out. The game plays well enough on KBM, I just need to adjust the keys, the in game sensitivity, and my basic mouse sensitivity, and I will not need an expensive hotas set up, thou I can see the appeal.
It's one of those classic style games that are hard to play, you need to level up your player skill, not your toon level.
Do not loiter in the space station, those space traffic controllers do not fool around! And god forbid if you should accidentally activate your laser cannons while pointed at the station, hell no, they will cut you no slack. Not like your piddlin lil sidewinder guns are going to even scratch the paint on that huge cubular thing, but space traffic control is serious business.
The basic space flight works well, it's good enough for an early launch, EvE was not built in a day after all.
1984 Elite was in retrospect the best game ever made. It had same impact as Star Wars had on sci-fi cinema.
To put it in perspective , it would be same if today Blizzard released completely sandbox World Of Warcraft with complexity of EVE and it was also completely virtual reality. That was the scope and complexity Elite had compared to other games in 1984.
So when after 20 years of begging for sequel , they finally release one.
Take my advice, unless you like instances and zoning then buy this game. Be warned that there is no seamless or open world as what Mr Braben and his Frontier had said. The funny thing is that original Elite from 1984 are seamless. And yes they are allowed to get away with it for there is no law against it. Major regulation is in need.
Save your money unless they overhaul the engine from scratch.
All games have instances, an instance is just an allocation of memory with a boundary, and as the complexity of games has increased so does the the demand to split out instances to be able to scale out.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Take my advice, unless you like instances and zoning then buy this game. Be warned that there is no seamless or open world as what Mr Braben and his Frontier had said. The funny thing is that original Elite from 1984 are seamless. And yes they are allowed to get away with it for there is no law against it. Major regulation is in need.
Save your money unless they overhaul the engine from scratch.
The original Elite was a single player instance, with no network protocol at all, as it had not been widely implemented at that time. Very few people had access to ARPANET at that time.
I dunno, It's been my experience that by the time software gets to beta, it's major systems are in place. And development is only focusing on the finishing touches. If there is multi-player functionality that is missing by now, It's probably not going to be added before release. Or if it is, it will be some low functionality system "shoe-horned" in like an afterthought just to make the game's marketing descriptions accurate.
1984 Elite was in retrospect the best game ever made. It had same impact as Star Wars had on sci-fi cinema.
To put it in perspective , it would be same if today Blizzard released completely sandbox World Of Warcraft with complexity of EVE and it was also completely virtual reality. That was the scope and complexity Elite had compared to other games in 1984.
So when after 20 years of begging for sequel , they finally release one.
You buy it , boy
Yeah, but when you "buy" that sequel based on what you saw in "A New Hope" and instead, you get to watch "The Phantom Menace", you walk away wondering why you paid for that sequel.
I'm still holding out hope - but as it stands right now it is an empty galaxy where you can do whatever you want over and over and over again.
What kind of person enjoys doing the same thing over and over and over and over again expecting different results? Insane people...
Yep, it´s kinda funny how people say "you can do whatever you want in this game!"
Fineprint:
as long as it´s text window fetch quests and kill X quests. And fire a laser at an asteroid which is called "mining"
Sorry but they messed this one up. Not remotely close to become an alternative to other existing games like Eve or even X3 or X Rebirth.
It doesn´t have anything to build or control, multiplayer is for co-op but there is no co-op content, for space sandbox building there is X and Space Engineers as the much more feature complete alternatives. I really don´t see who they want to sell this game to. And top it off with their crazy full price, like 60$.
Originally posted by GeezerGamer I dunno, It's been my experience that by the time software gets to beta, it's major systems are in place. And development is only focusing on the finishing touches. If there is multi-player functionality that is missing by now, It's probably not going to be added before release. Or if it is, it will be some low functionality system "shoe-horned" in like an afterthought just to make the game's marketing descriptions accurate.
Someone will be along shortly to hit you over the head with words "beta schedule" while simultaneously burying their head in the sand.
Originally posted by GeezerGamer I dunno, It's been my experience that by the time software gets to beta, it's major systems are in place. And development is only focusing on the finishing touches. If there is multi-player functionality that is missing by now, It's probably not going to be added before release. Or if it is, it will be some low functionality system "shoe-horned" in like an afterthought just to make the game's marketing descriptions accurate.
Someone will be along shortly to hit you over the head with words "beta schedule" while simultaneously burying their head in the sand.
I realize that Beta in online gaming has taken a whole new definition in recent years, but I do work in the industry for the business sector. And by the true definition of Beta, anyone who uses that argument at this point, doesn't really understand how software is developed and will probably be setting themselves up for disappointment. Beta is not the time developers want to go overhauling major systems.
Originally posted by GeezerGamer I dunno, It's been my experience that by the time software gets to beta, it's major systems are in place. And development is only focusing on the finishing touches. If there is multi-player functionality that is missing by now, It's probably not going to be added before release. Or if it is, it will be some low functionality system "shoe-horned" in like an afterthought just to make the game's marketing descriptions accurate.
Someone will be along shortly to hit you over the head with words "beta schedule" while simultaneously burying their head in the sand.
I realize that Beta in online gaming has taken a whole new definition in recent years, but I do work in the industry for the business sector. And by the true definition of Beta, anyone who uses that argument at this point, doesn't really understand how software is developed and will probably be setting themselves up for disappointment. Beta is not the time developers want to go overhauling major systems.
Whatever true definiton of Beta doesn't matter, what matters is intent. It's clear that FD stitched it's game together in Beta, and they still do so. Therefore any evaluation of features or functionality right now is prety useless, as 20th November will bring us totally new build, then gamma, then release.
So when after 20 years of begging for sequel , they finally release one.
30 years, man, 30 years, that's how old we are :P
Haha
I was reading a book to my son. A book I had as a child. And I noticed there was illustration of space ship there and under it, with letters of kid that barely knew how to write, its written : ELITE
In a similar vein there was an article on another mmo website from a reporter talking about the lack of functionality for general chat in stations and space being a major killer. I have to agree on this as it kills the social aspect of the game. Yes you can contact a player directly but as we all know having chat is essential in any MMO and I hope they come to their senses on this.
Another challenge is how they deal with realism and playability around distance. EVE had to bring in clones that you could jump into thus allowing players to meet up quickly in different parts of the universe. Hardcore is fine but if your friend is 50-100 jumps away then that will get tired very quickly, especially when randoms are constantly trying to pull you out of supercruise.
I want this game to succeed as there is a big gap in the online space MMO genre but there are some clear gaps in Elite Dangerous which I hope they can fix.
- On a much lighter note I hope for immersion sake they:
- add neon signs around stations with adverts or bounties. More announcements in stations and just those nice addons to give a feeling of a living universe
- definitely need more space objects. Right now it feels like a blank map. If you look at Jumpgate, EVE or even beta trailers of Star Citizen there are wrecks, asteroids, structures, bases etc. I am sure this will come but in its current state it feels way too quiet and empty.
Personally I feel they should push out release to May/June 2015 and work on the above. The game is pretty hardcore and will turn off a lot of players who are 50/50
In a similar vein there was an article on another mmo website from a reporter talking about the lack of functionality for general chat in stations and space being a major killer. I have to agree on this as it kills the social aspect of the game. Yes you can contact a player directly but as we all know having chat is essential in any MMO and I hope they come to their senses on this.
Ah really, wtf? Do you have a link to that article? I guess that's the kind of stuff I take so much for granted that I would never have imagined it being there, full-featured and full-featured. Do you know if they mentionned why?
Originally posted by chryses
Another challenge is how they deal with realism and playability around distance. EVE had to bring in clones that you could jump into thus allowing players to meet up quickly in different parts of the universe. Hardcore is fine but if your friend is 50-100 jumps away then that will get tired very quickly, especially when randoms are constantly trying to pull you out of supercruise.
I think I'm fine with that; most players in high-sec weren't using that features and thriving ok anyway. You just need to localize with your crew and that gives you a real sense of a large space. I wouldn't hate seeing that type feature, for sure, but not a deal breaker for me.
Originally posted by chryses
I want this game to succeed as there is a big gap in the online space MMO genre but there are some clear gaps in Elite Dangerous which I hope they can fix.
- On a much lighter note I hope for immersion sake they:
- add neon signs around stations with adverts or bounties. More announcements in stations and just those nice addons to give a feeling of a living universe
- definitely need more space objects. Right now it feels like a blank map. If you look at Jumpgate, EVE or even beta trailers of Star Citizen there are wrecks, asteroids, structures, bases etc. I am sure this will come but in its current state it feels way too quiet and empty.
Personally I feel they should push out release to May/June 2015 and work on the above. The game is pretty hardcore and will turn off a lot of players who are 50/50
All sounds like stuff I want, too Do you know if they stated/laid-out an after-launch agenda/plan?
Comments
mmorpg junkie since 1999
I am delighted that this game is more solo orientated and plans to add more group content later, I can remember certain other online games that had to add more solo content after release (Everquest 2 for example)
Having played Frontier Elite and the Beta, I realise that they are trying to bring the old game up to date, the bare bones of the old game, trading, piracy, mining and military missions. We cannot yet land on the planets as we used to (well in my case I crashed more often than not) but if you check out their Youtube videos, it is planned.
Having played Beta these last few weeks, I believe they have managed to capture the feel of the old Frontier Elite and look forward to the other planned developments (Walking around space stations, walking around ships, stowaway on others ships & landing on planets etc).
For those who whine about games released with more content planned at a later date, no game is ever finished and new content ( and fixes) should always be added to keep the players interested and paying their money :P
@mortality
That olde skewl feel is just what I love about Elite, it feels like 1984 all over again!
I had to do the olde routine of pressing every key on the keyboard to find out what it does, as the keybinds were hard to remember, and I had trouble noticing scroll bar at first. Still had trouble, but I am now starting to figure it out. The game plays well enough on KBM, I just need to adjust the keys, the in game sensitivity, and my basic mouse sensitivity, and I will not need an expensive hotas set up, thou I can see the appeal.
It's one of those classic style games that are hard to play, you need to level up your player skill, not your toon level.
Do not loiter in the space station, those space traffic controllers do not fool around! And god forbid if you should accidentally activate your laser cannons while pointed at the station, hell no, they will cut you no slack. Not like your piddlin lil sidewinder guns are going to even scratch the paint on that huge cubular thing, but space traffic control is serious business.
The basic space flight works well, it's good enough for an early launch, EvE was not built in a day after all.
Regardless of everything said.
1984 Elite was in retrospect the best game ever made. It had same impact as Star Wars had on sci-fi cinema.
To put it in perspective , it would be same if today Blizzard released completely sandbox World Of Warcraft with complexity of EVE and it was also completely virtual reality. That was the scope and complexity Elite had compared to other games in 1984.
So when after 20 years of begging for sequel , they finally release one.
You buy it , boy
Take my advice, unless you like instances and zoning then buy this game. Be warned that there is no seamless or open world as what Mr Braben and his Frontier had said. The funny thing is that original Elite from 1984 are seamless. And yes they are allowed to get away with it for there is no law against it. Major regulation is in need.
Save your money unless they overhaul the engine from scratch.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
The original Elite was a single player instance, with no network protocol at all, as it had not been widely implemented at that time. Very few people had access to ARPANET at that time.
I'm still holding out hope - but as it stands right now it is an empty galaxy where you can do whatever you want over and over and over again.
What kind of person enjoys doing the same thing over and over and over and over again expecting different results? Insane people...
Yeah, but when you "buy" that sequel based on what you saw in "A New Hope" and instead, you get to watch "The Phantom Menace", you walk away wondering why you paid for that sequel.
Yep, it´s kinda funny how people say "you can do whatever you want in this game!"
Fineprint:
as long as it´s text window fetch quests and kill X quests. And fire a laser at an asteroid which is called "mining"
Sorry but they messed this one up. Not remotely close to become an alternative to other existing games like Eve or even X3 or X Rebirth.
It doesn´t have anything to build or control, multiplayer is for co-op but there is no co-op content, for space sandbox building there is X and Space Engineers as the much more feature complete alternatives. I really don´t see who they want to sell this game to. And top it off with their crazy full price, like 60$.
Someone will be along shortly to hit you over the head with words "beta schedule" while simultaneously burying their head in the sand.
I realize that Beta in online gaming has taken a whole new definition in recent years, but I do work in the industry for the business sector. And by the true definition of Beta, anyone who uses that argument at this point, doesn't really understand how software is developed and will probably be setting themselves up for disappointment. Beta is not the time developers want to go overhauling major systems.
30 years, man, 30 years, that's how old we are :P
Whatever true definiton of Beta doesn't matter, what matters is intent. It's clear that FD stitched it's game together in Beta, and they still do so. Therefore any evaluation of features or functionality right now is prety useless, as 20th November will bring us totally new build, then gamma, then release.
yeah, read this before buying!
DONT BUY THIS GAME!
Haha
I was reading a book to my son. A book I had as a child. And I noticed there was illustration of space ship there and under it, with letters of kid that barely knew how to write, its written : ELITE
So yea..hehe. It has been some time
In a similar vein there was an article on another mmo website from a reporter talking about the lack of functionality for general chat in stations and space being a major killer. I have to agree on this as it kills the social aspect of the game. Yes you can contact a player directly but as we all know having chat is essential in any MMO and I hope they come to their senses on this.
Another challenge is how they deal with realism and playability around distance. EVE had to bring in clones that you could jump into thus allowing players to meet up quickly in different parts of the universe. Hardcore is fine but if your friend is 50-100 jumps away then that will get tired very quickly, especially when randoms are constantly trying to pull you out of supercruise.
I want this game to succeed as there is a big gap in the online space MMO genre but there are some clear gaps in Elite Dangerous which I hope they can fix.
- On a much lighter note I hope for immersion sake they:
- add neon signs around stations with adverts or bounties. More announcements in stations and just those nice addons to give a feeling of a living universe
- definitely need more space objects. Right now it feels like a blank map. If you look at Jumpgate, EVE or even beta trailers of Star Citizen there are wrecks, asteroids, structures, bases etc. I am sure this will come but in its current state it feels way too quiet and empty.
Personally I feel they should push out release to May/June 2015 and work on the above. The game is pretty hardcore and will turn off a lot of players who are 50/50
Ah really, wtf? Do you have a link to that article? I guess that's the kind of stuff I take so much for granted that I would never have imagined it being there, full-featured and full-featured. Do you know if they mentionned why?
I think I'm fine with that; most players in high-sec weren't using that features and thriving ok anyway. You just need to localize with your crew and that gives you a real sense of a large space. I wouldn't hate seeing that type feature, for sure, but not a deal breaker for me.
All sounds like stuff I want, too Do you know if they stated/laid-out an after-launch agenda/plan?