I am bored with all these themepark MMO where from beginning my character is destined to be hero, world saviour etc... Now when I see that all players around are going through the same or very similar quest line, the feelng of being The Chosen One quicky vanishes. Recently I have noticed more new sandbox games where you literaly starting as a simple peasant. Your fate is fully in your hands, you are not bound to any questline, or straightforward path where at the end you are becoming hero. I love that concept. I think that number of possibilities that lies ahead during the early stages of gameplay would definitly affect later stages of the game.
its basically marketing, the game entices people to feel entitled to be an special snowflake, when in reality there's no difference between one player and the other, if everyone can be a hero, then no one is......
I find it slightly absurd on those occasions in an MMO when you are queuing with several other players at an NPC, having completed the same quest-line, to be told that you are THE hero.
Because you are not all the hero.
I realize this is hard for some players to understand but when you are on the main quest and you are referred to as "the hero" then "YOU" are the only one on the quest and the only hero. Role playing wise they are all asking the NPC something different. Directions to the Tomb, where's that shady guy who took my wallet, who is that cute elf over there, etc.
The only reason why you think you and 500 other players are on the same quest is because you are not willing to just let go and immerse yourself in the story being told.
I realise this is hard for you to understand, but when a player is told they are THE hero for completing a quest several thousand of players have completed before them it breaks all immersion and is slightly absurd.
again, you are the only one on the quest. You just can't let go and accept that (whether you think it's unfortunate, good, bad, etc) this is the "single player portion" of the game.
You are the one in the solo cut scene (or however the quest manifests itself) being addressed.
It's a solo portion of the game.
If there were 500 other players who have completed the quest before you then you and 499 of those players wouldn't have been sent on the quest.
Well, maybe you are just able to suspend disbelief a lot, lot further than me. What you say is fine in a SP game, but an mmo should recognise that there are many players.
I can just enjoy the story and have fun. I guess I don't look that far into it? Suspending disbelief is easy when your shooting fireballs from your hands and riding around on giant robotic chicken birds. I play wow and I think they do a pretty good job at recognizing other players. The feeling of the alliance and horde as a whole. Maybe it's just me...
I find it slightly absurd on those occasions in an MMO when you are queuing with several other players at an NPC, having completed the same quest-line, to be told that you are THE hero.
Because you are not all the hero.
I realize this is hard for some players to understand but when you are on the main quest and you are referred to as "the hero" then "YOU" are the only one on the quest and the only hero. Role playing wise they are all asking the NPC something different. Directions to the Tomb, where's that shady guy who took my wallet, who is that cute elf over there, etc.
The only reason why you think you and 500 other players are on the same quest is because you are not willing to just let go and immerse yourself in the story being told.
So the best way to be a hero is the complete delusion? That is what I'm saying too PvE in MMORPG is delusional, you cannot win or lose except if you lie yourself. I even do not read quests, because the true immersion is possible only when I play with players.
Well, it's either role play where you immerse yourself in what's going on or use logic.
The quest giver has not told you he/she is sending other people. If one was to take the quest and complete it you would never know. If one was to take the quest and not complete it you would never know.
It's just the developer's attempt at trying to create a story that revolves around the player. Normally this is single player game stuff but they decided to put it in a multiplayer game.
And I would say, for me, true immersion never happens with other players. If anything they usually ruin it.
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It's because when you westernize/Americanize games. Our culture wants to feel like a hero. There are a lot of non westernized games where you aren't the hero.
I put "I don't need to be the hero", but as far as quest lines go, they tend to be mostly singleplayer experiences. Occasionally you come upon group quests but in my experience quests revolve around one player.
So I'm fine with being called "The Hero" when I'm doing quests.
It wouldn't be game breaking for me, but if there is a dungeon quest that calls me the only hero in the place and I'm in a group with 4+ other people I would laugh... though, I think usually they mention your friends. I haven't paid much attention to them.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Originally posted by WalterWhite I cannot wait for a game where I am a maniacal megalomaniac.
I've often wondered about that. Not wanting to play one myself, I wonder why every player is "forced" to be the "good guy/hero." Where are the "stories" about destroying or enslaving the world?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Originally posted by emperorwings Just the dude in the back carrying all the stuff my team needs to win.
"unh... message for you, sir..."
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Just because it sells. A person comes, is greated as a Great One Who Would Save Us All.
Player would run quests requiring hero of great courage and at the same time 100 players would kill evil lvl.12 spider/grulet. And yes, we would have many wanna-be-Aragorns running in Lotro, every being Gifted (sometimes with immortality) in Istaria etc.
It's just the way it is. Would I demand radical changes? probably no. i am satisfied with my life as (almost) peacefull crafter in Istaria (well, killing only Golems to get valuable resources); I am satisfied with my adventuring Minstrel in Lotro - and I do not think of myself as being great One without whom Aragorn/Frodo would fail.
I voted "I want to perform heroic acts but not necessarily be the hero."
No one wants to play a game and work hard to become mediocre. This was one of the problems I always had with good old Everquest. You were out slaying monsters and collecting magical relics, yet throughout most of the game you were just a whelp compared to any town guard.
Final Fantasy XIV improved on this a little. You weren't "The Hero", but you did play an important role in supporting the NPC hero of your respective country. Still, I could never get over the fact that no matter how high your level, no mater what kind of legendary weapon or armor you managed to collect, somewhere in the world there was a bunny that would f#@% you up!
To me, I think it's enough to ask to be extraordinary compared to the common NPC peasants, but not necessary to be the savior of the entire world. Some people have special snowflake syndrome, though. That kind of need is probably best met in single-player games.
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I can just enjoy the story and have fun. I guess I don't look that far into it? Suspending disbelief is easy when your shooting fireballs from your hands and riding around on giant robotic chicken birds. I play wow and I think they do a pretty good job at recognizing other players. The feeling of the alliance and horde as a whole. Maybe it's just me...
Well, it's either role play where you immerse yourself in what's going on or use logic.
The quest giver has not told you he/she is sending other people. If one was to take the quest and complete it you would never know. If one was to take the quest and not complete it you would never know.
It's just the developer's attempt at trying to create a story that revolves around the player. Normally this is single player game stuff but they decided to put it in a multiplayer game.
And I would say, for me, true immersion never happens with other players. If anything they usually ruin it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I put "I don't need to be the hero", but as far as quest lines go, they tend to be mostly singleplayer experiences. Occasionally you come upon group quests but in my experience quests revolve around one player.
So I'm fine with being called "The Hero" when I'm doing quests.
It wouldn't be game breaking for me, but if there is a dungeon quest that calls me the only hero in the place and I'm in a group with 4+ other people I would laugh... though, I think usually they mention your friends. I haven't paid much attention to them.
MMORPGs are based on SPRPGs where you are the hero.
Thats the reason why most MMOs based on the single player experience don't translate well to a MMORPG.
If you cannot accept that then stay away from MMORPGs where you are the hero.
Don't mind either way.
I do expect a good story though in an MMORPG.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Just because it sells. A person comes, is greated as a Great One Who Would Save Us All.
Player would run quests requiring hero of great courage and at the same time 100 players would kill evil lvl.12 spider/grulet. And yes, we would have many wanna-be-Aragorns running in Lotro, every being Gifted (sometimes with immortality) in Istaria etc.
It's just the way it is. Would I demand radical changes? probably no. i am satisfied with my life as (almost) peacefull crafter in Istaria (well, killing only Golems to get valuable resources); I am satisfied with my adventuring Minstrel in Lotro - and I do not think of myself as being great One without whom Aragorn/Frodo would fail.
http://www.mmoblogg.wordpress.com
I voted "I want to perform heroic acts but not necessarily be the hero."
No one wants to play a game and work hard to become mediocre. This was one of the problems I always had with good old Everquest. You were out slaying monsters and collecting magical relics, yet throughout most of the game you were just a whelp compared to any town guard.
Final Fantasy XIV improved on this a little. You weren't "The Hero", but you did play an important role in supporting the NPC hero of your respective country. Still, I could never get over the fact that no matter how high your level, no mater what kind of legendary weapon or armor you managed to collect, somewhere in the world there was a bunny that would f#@% you up!
To me, I think it's enough to ask to be extraordinary compared to the common NPC peasants, but not necessary to be the savior of the entire world. Some people have special snowflake syndrome, though. That kind of need is probably best met in single-player games.
No I never said that.
Didn't even allude to that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo