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Personal Loot - Solution or Problem? (poll)

EronakisEronakis Member UncommonPosts: 2,249

Blizzard has introduced Personal Loot for raiding and dungeons in their last two expansions. Personal Loot is essentially no competition for items (no NBG). Each character has their own personal loot table per boss fight. You have a chance to gain gold or an item. 

 

I think Personal Loot is an interesting concept to evenly distribute gear to the raid. It does solve the problem of a DKP system. It gives each player an equal chance to drop an item for them. However, one could argue that the DKP system is an incentive program to show up for raids. 

 

Does Personal Loot take away from the community of raiding? Does it down play the player to "earn" an item? 

 

These are all interesting questions to ponder. I do like the idea of personal loot. For me personally it can hinder the player to "earn" an item as well. But I do like the fact of even distribution as well.

 

So what do you think? Is Personal Loot the way of the future for grouping/raiding content? If you vote 'maybe' please comment below and let us know how you would tweak it?

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Comments

  • iixviiiixiixviiiix Member RarePosts: 2,256

    Nice , it make MMO become more singleplayer , people love it and it sell well .

    So it a solution to turn MMO game closer to singleplayer game .

    not ready bad ,

    All MMO with instances contents should have Personal loot .

    lol , it not like there are any new MMO with only open world contents

  • ProffitProffit Member UncommonPosts: 19

    I like it so far!

    Competition for loot was the last reason I raided, I wanted loot sure, but the competition part was just an unnecessary hassle for me.

    We all did a good job, we all deserve equal rewards.

  • DauzqulDauzqul Member RarePosts: 1,982

    I like it.

     

    My opinion would be different, however, if raids took less than 1 hour. I have a wife and kids. I rarely get a full 1-2 hours of uninterrupted gaming. I don't think I've ever been in a raid where we didn't have to deal with someone running into performance issues / players going AFK for potty / snacks etc. Everything takes forever...

     

    Moreover, what's the point of raiding the same boss over and over and over and over and over again for DKP? That's more redundant and mind-numbing than Battleground-grinding the same maps over and over.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by iixviiiix

    Nice , it make MMO become more singleplayer , people love it and it sell well .

    So it a solution to turn MMO game closer to singleplayer game .

    not ready bad ,

    All MMO with instances contents should have Personal loot .

    lol , it not like there are any new MMO with only open world contents

    Yeh, i like it.

    No loot drama in single player game. Same loot drop system in D3, and Marvel Heroes.

    I think it is worthwhile to limit player interactions when such interactions caused problems, and are not desirable for many (not unlike forced pvp).

     

  • immodiumimmodium Member RarePosts: 2,610

    I think it's great if your only doing the content for the gear.

    If your playing the content for fun then it's not an issue as you'll probably be repeating the same content over and over anyway.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by immodium

    I think it's great if your only doing the content for the gear.

    If your playing the content for fun then it's not an issue as you'll probably be repeating the same content over and over anyway.

    It is if there is loot drama. That degrades fun for everyone (unless you like loot drama).

  • KirrikKirrik Member UncommonPosts: 70

    I think it is a great thing and surprised that it took them so long to implement in WoW. Now each and every player is recognised for their collaborative work in completing the dungeon/raid.

    With personal loot and it being random there is really no one to blame for not getting the drop you want except the loot system, so people just accept it.

  • IridescentJoeIridescentJoe Member Posts: 89
    I like this. Sometimes the raid leaders reserve the gear for their guildies and the players who are not part of the guild gets ninja'ed. Let's face it, when you raid, it's all about the gear.
  • ArglebargleArglebargle Member EpicPosts: 3,465
    Very useful concept that solves a couple of ongoing MMO issues.   Can't speak to the actual design, as I don't play, and am uninterested in WoW.  But the 'Personal Loot' idea has been fiddled with by a number of developers, and seems to add more than it detracts.

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  • waynejr2waynejr2 Member EpicPosts: 7,771
    I have called for personal loot systems for years.  Every mmorpg dev I know has heard me talk about it.  It is the logical way to respond to stupid greedy bitching players.  And as I have suspected, people who hate these system are really about getting more than their fair share of the loot.
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  • Zarf42Zarf42 Member Posts: 250
    I like it a lot. There are no longer fights over gear, i.e. a dps rolling on tank gear, or vise versa and the ensuing arguments, wasting time is raids. It's one less thing to worry about and can reduce raid times.
  • XiaokiXiaoki Member EpicPosts: 4,037
    Let the archaic Need/Greed loot system die the death it deserves.


    Yeah, it sucks when you do a dungeon and don't get anything but it is so much better than doing a dungeon and having something drop then stolen.


    All theme park MMOs should adopt this loot system.
  • MardukkMardukk Member RarePosts: 2,222
    I guess I don't understand the system.  They can't possibly give you that super awesome rare item every time or people would not raid.  They give you gold only most of the time?  Does every boss have a huge loot table for each person/class?
  • MalathoosMalathoos Member UncommonPosts: 199
    Sadly there is like an 8% chance that no one in the raid will recieve anything!


  • JaedorJaedor Member UncommonPosts: 1,173

    I remember it taking four months to get Rag down in vanilla WoW's 40-man raid. And then he dropped loot for only a couple of people. It was a big deal back then to be a raider and wearing that gear meant you had put in the time and effort to make it happen.


    Today's mmo gamer doesn't seem to be as interested in the teamwork and hard, slogging grind to get a boss down and wait your turn for RNG to favor you. So as a method to still have RNG in the mix but be able to satisfy the "Now! Now! Now!" gamer, I think this works.

  • kitaradkitarad Member LegendaryPosts: 8,164
    As a person who is constantly being screwed over by RNG and then run over by the truck that was called 'camping said boss for months' I welcome personal loot with open arms. I have never seen the fairness in some stupid luck of the draw since I'm the most unlucky person where RNG is concerned. What pride when all it indicates is my willingness to camp that same boss over and over till I am asleep on my feet playing. No give me personal loot everyday and twice on Sundays.

  • ArazaleArazale Member Posts: 348
    Originally posted by Jaedor

    I remember it taking four months to get Rag down in vanilla WoW's 40-man raid. And then he dropped loot for only a couple of people. It was a big deal back then to be a raider and wearing that gear meant you had put in the time and effort to make it happen.


    Today's mmo gamer doesn't seem to be as interested in the teamwork and hard, slogging grind to get a boss down and wait your turn for RNG to favor you. So as a method to still have RNG in the mix but be able to satisfy the "Now! Now! Now!" gamer, I think this works.

    You do realize this is literally almost no different from need greed right? Only a couple people will get loot after a kill with personal loot. The most i've seen get loot in a 40 man raid(world boss) was 4 people. In 25's, most i've seen is 2-3 get loot.

  • ForgrimmForgrimm Member EpicPosts: 3,069
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by immodium

    I think it's great if your only doing the content for the gear.

    If your playing the content for fun then it's not an issue as you'll probably be repeating the same content over and over anyway.

    It is if there is loot drama. That degrades fun for everyone (unless you like loot drama).

    DKP solves loot drama.

    If you're doing guild runs or running with a regular group. DKP doesn't work for PUG's and LFR groups though.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Forgrimm
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by immodium

    I think it's great if your only doing the content for the gear.

    If your playing the content for fun then it's not an issue as you'll probably be repeating the same content over and over anyway.

    It is if there is loot drama. That degrades fun for everyone (unless you like loot drama).

    DKP solves loot drama.

    If you're doing guild runs or running with a regular group. DKP doesn't work for PUG's and LFR groups though.

    Plus, it does not solve the problem of guildie just ninja stuff and begone. Rolling one's own loot solve it much better. There is no longer any possibility of loot interactions.

  • eldariseldaris Member UncommonPosts: 353

    Another vote for yes,DKP like most things big guild related only serves guild drama and to divide even more the community.

  • Zarf42Zarf42 Member Posts: 250
    Originally posted by nariusseldon
    Originally posted by Forgrimm
    Originally posted by Robokapp
    Originally posted by nariusseldon
    Originally posted by immodium

    I think it's great if your only doing the content for the gear.

    If your playing the content for fun then it's not an issue as you'll probably be repeating the same content over and over anyway.

    It is if there is loot drama. That degrades fun for everyone (unless you like loot drama).

    DKP solves loot drama.

    If you're doing guild runs or running with a regular group. DKP doesn't work for PUG's and LFR groups though.

    Plus, it does not solve the problem of guildie just ninja stuff and begone. Rolling one's own loot solve it much better. There is no longer any possibility of loot interactions.

    I'd much rather be pissed off at RNG and luck than a ninja!

  • ArtificeVenatusArtificeVenatus Member UncommonPosts: 1,236
     
  • OriousOrious Member UncommonPosts: 548

    I feel like drops should make sense in an immersive gaming world, which means "No" for me.

    It makes it easy to get gear, though and is also already implemented in ESO (which I'm playing) and other games so it's not a new thing.

    Still, I prefer loot make sense and honestly it pretty much never does/never has... lol.

     

    image

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Orious

    I feel like drops should make sense in an immersive gaming world, which means "No" for me.

    It makes it easy to get gear, though and is also already implemented in ESO (which I'm playing) and other games so it's not a new thing.

    Still, I prefer loot make sense and honestly it pretty much never does/never has... lol.

     

    Why? Is it so hard to believe that a spider has a 2-HD sword in its backpack? image

     

    And yes, personal loot is a much better system. 

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  • AeanderAeander Member LegendaryPosts: 8,028
    I'm a big fan of personal loot. It'll instantly raise my opinion of a game, whereas "Need or Greed" systems will cause me to lower my personal review score.
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