But that will simply mean that SC will have the same reception as games like ESO, which means there's no problem in the long term.
You shouldn't compare the public available to play RPG's with the public available to play Space Sims.
It's like to compare the console public with the PC public, but much worst difference, because the Space Sim public is microscopic near of those.
And, due the CR design decisions, they will need more fidelity and continuous support of more people than his competitors will need, to advance effectively and on timely manner (a very serious issue in their case due how they are tied to always make tiny little shinny things, regardless having no influence in the gameplay, but actually, sacrificing gameplay possibilities on timely/regular manner).
or even advancing to the final target with more perception that the things are going ok behind the doors, which is far to be the case on this development.
You DO know that there never was a gaming company more open than CIG with its status of development and progress reports, do you ?
They regularily post extremely detailed status updates every month - but it is apparent that this is ignored by so many people. They also quite openly communicate delays. There is a metric ton of dev feedback and answers on the forums up to and including the CEO.
That being said, i am always amazed by the amount of people calling this project not making progress, being just ship-jpgs, tech-demos and whalecatching only etc. ...... which shows an incredible amount of IGNORANCE and LAZINESS (when it comes to reading all the progress reports and articles in the gaming media available).
If I DO want to BASH a game, the LEAST i can do is get my facts straight. Preferably someone at least tries to participate the in early testing, forming a personal opinion, before (s)he condems it to the Seven Hells.
The actual status is that you don't have to pay for anything NOW, but, if you want , then you can make a donation to the game, to thank you for the donation, you get a ship or a pledge, you can also get a small package that give you access to the dogfighting module, As of now, if you don't want to give a donation and wait for the game, it's up to you, but keep in mind that it is the first time in the video game industry that a game is created and funded with a crowfunding donation!
The game just passed 66 millions $US with a bit more of 600000 Backers, I let you do the maths to get a average...
I still make donation every month, just because I'm an old fan of Wing Commander and really want Chris Roberts to be succesfful in his project. It is a first time I see game developpers (CIG) being so transparent and listen carrefully of what people want's to be in the game,if the project is successfull this game will be just tremendously immersive. I do want to see strech goal being set for the game.
Read the monthly report, check the tons of videos for Info from every part of the game, listen to Chris Roberts answering the "10 to the chairman". Then after that you can came and give your view on what's is wrong in this game development since everything is transparent and argue that it will be a flop...
I will stil continue to be a backer for this game, until it cam out in ... when it's ready!
Flop in 2015, LOL, MUAHAHAHAHAHA, the game is not even out yet and they are already flopping it, LOL. I am not a supporter but the game so far looks like it will deliver.
I said this was a bad idea back when it crossed the 10 million mark. I bailed out of the backer community once I realized it was rabid (early 2013), and I'm thinking it's time I bail out of this particular subforum as well; just totally unplug from all the radioactive hype surrounding this game.
To all backers and fans, good luck. It's time to forget about Star Citizen.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
The odds of a game making it are slim in this market, a crowd funded game even smaller. Calling out SC as its gona fail is an easy call that can make you look good later. Even if it "Makes it" and has say 200k subs, they can still say it failed to bring in what we call successful in the current market of 500k + subs. Heck to make myself look good later I will call it as well. SC will fail. So many ways to point at a game and say its failed even when its doing good. Looks at games like Rift, SWToR and GW2. They are doing well and they are quoted as failed games every day!!!!
Originally posted by Nanfoodle The odds of a game making it are slim in this market, a crowd funded game even smaller. Calling out SC as its gona fail is an easy call that can make you look good later. Even if it "Makes it" and has say 200k subs, they can still say it failed to bring in what we call successful in the current market of 500k + subs. Heck to make myself look good later I will call it as well. SC will fail. So many ways to point at a game and say its failed even when its doing good. Looks at games like Rift, SWToR and GW2. They are doing well and they are quoted as failed games every day!!!!
Unless SC right out fails, which I find highly unlikely, this is about the best assesment of the situation I have seen. Calling it likely to flop is a sure bet.
Originally posted by Hariken Glad i have no interest in this game. If this game flops the mmo community might not recover because of all the money that was put up by gamers. It could be really bad for the genre.
When I am in Steam and I see a game that has early-access I instantly forget about it and look at other games.
So yes... if SC succeeds in the difficult scenario that has been created both by themselves and competition... Godus, from Molineux, will be the next big thing. And for that, Molineux gave an impressive feedback about what lead him to flop:
One that Roberts should listen, if its not too late yet.
Is Godus a flop? It was just voted one games of the year for iOS. Also, I don't think he said it's a failure, I think that he's stating that companies need to under-promise and over-deliver opposed to over-promising and under-delivering, which is the trend right now (see E:D cancelling offline mode for more details).
Here's the problem with that, though, I think that if these companies undersell a vision, it's equally unfair because nobody gets a real representation of what they'd like to do or where they'd like to go in the future. Also, people have a real hard time understanding that software is always in flux, meaning you probably WON'T get exactly what is advertised before a game has undergone development. I do tend to agree with him that it is probably better to do a KS campaign closer to the end of development when you have a better understanding of what your game will be, and I think we're beginning to see more of that, too. Please note that he also stated before that the game wouldn't have been made without KS, so it's definitely a balance, not unlike anything else.
As far as E:D goes, you're not wrong, being first-in does have it's advantages. You could make an argument that if Wildstar had released before ESO that, maybe, it would have had a different fate (maybe). WoW can definitely be a disruptive force in the genre whenever they decide to drop new content. That being said, there are definitely two camps here and they are unlikely to sway one way or the other, so I don't know how much impact either game will have on the other, to be honest.
It will be business as usual, those who have realistic expectations will get the game they are looking for, and those who have unrealistic expectations will cry and rage when the game goes live. It's mind boggling that people buy games blindfolded and then megarages when the game did not turn out to be a reflection of their personal fantasy they had fabricated in their delicate own minds.
Originally posted by Hariken Glad i have no interest in this game. If this game flops the mmo community might not recover because of all the money that was put up by gamers. It could be really bad for the genre.
When I am in Steam and I see a game that has early-access I instantly forget about it and look at other games.
You want money from me, make the product first.
Then I will decide to spend money or not.
Agreed...
If you were obtaining shares in a company that could increase in value, I would understand.
But... Some individuals are throwing thousands of dollars at people they have never even met just in the hope they will make a video game they like. HUH?
I know the responses... People can do with their money what they want. But... That doesn't make it smart.
After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:
WOW, lol...I will say, SC is totally failing as a game imo. All they are doing is taking money for ships, then giving nothing back...then shockingly people keep giving them money. That said, while they are failing as a game creater, they are making a lot of money...how could they fully fail, they are rich...lol.
Incognito www.incognito-gaming.us "You're either with us or against us"
After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:
I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.
Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....
Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.
If they can make the squadron 42 part of the game really good, I'll be glad,as it was,and remains,the only part of the game that interests me. Have not/will not be part of that whole crowd-funding thing,as I am unable to give stranger's that level of trust so i have nothing to lose if it becomes vaporware. I will feel badly though for those who do find themselves robbed but hopefully that won't happen.
In this last year though, I have begun to wonder . They have taken in huge sums of money over a long period of time and it's still not done. Oh well, time will tell.
For fair reasons. There is no conspiracy here. Just because you like Star Citizen and does not require anything of its dev team, does not make you right, or make them better than competitors... that in case of E:D (Frontier), in my perspective, adopt a better approach, of instead hyping, surprising people, while underestimated during a long time (and apparently continue to be by many SC fans, that refuse to see that they will grow a lot until the point that SC achieve his first release, yet to include many missing features, possibly, as making many of the existent to work properly).
Make it easier to Frontier, or any company who prefers to surprise instead hype, to receive better reviews and having a better perception with the general public. It's a healthy way to create a new brand in the market (even that its just resurrecting an old one), and increasing the trustworthiness about what they do along the road, instead putting that on check with too much hype and encouragement to high-levels of investiment totally beyond the average and continuous, and growing, regardless the level of funding already available, instead to be minimized to avoid the risk that these things bring to the company's reputation and its future.
You should know that Massively have been speaking good words about CIG and SC for more than 2 years now. The fact that THEY elected CIG as the most possible flop in the next years is telling and have even more weight if you listened to all the things that they said about Star Citizen earlier, with more good words than even they said for Elite: Dangerous.
After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:
I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.
Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....
Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.
You spelled anger wrong.
Incognito www.incognito-gaming.us "You're either with us or against us"
After Tenton Hammer, hammered Star Citizen in 2 articles, in a good (but probably not effective) try to make both, the CIG developers and their most excited fans putting their feet on the ground:
I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.
Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....
Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.
Based on such silly logic by these writers every MMO that exisits is a flop. As if a "Flop" = A high price tag and doesn't meet and exceed expectations.
If they can make the squadron 42 part of the game really good, I'll be glad,as it was,and remains,the only part of the game that interests me. Have not/will not be part of that whole crowd-funding thing,as I am unable to give stranger's that level of trust so i have nothing to lose if it becomes vaporware. I will feel badly though for those who do find themselves robbed but hopefully that won't happen.
In this last year though, I have begun to wonder . They have taken in huge sums of money over a long period of time and it's still not done. Oh well, time will tell.
Have you ever heard of the old curse, "May all your dreams come true"? The SC dev's have had all their dreams come true and have at this point what appears to be a unlimited revenue stream of funding to build whatever game they want. The problem is there is no indication of someone on this project who is level headed enough to realize that sooner or later the funding will start to dry up and they will have to deliver everything they are promising. This project has grown out of control feature wise and I suspect team size wise to the point where it may very well be unmanageable and yea I do wonder if it will ever launch with even most of the features promised. I'm sure at the end we will get something but will it be something anyone wants to play?
How they react to things like the Ten Ton Hammer article and this poll will be telling for sure. I don't expect them to publicly admit they have good valid points but some behind closed doors realizing that they have to build a game someday and not just a lot of pretty ships to sell would be nice.
It's mind boggling that people buy games blindfolded and then megarages when the game did not turn out to be a reflection of their personal fantasy they had fabricated in their delicate own minds.
But, let's agree that development companies have means and ways to minimize that, and CIG is actually motivating that even more, to levels never saw before in the industry of over-hype and over-investiment.
It's not like those devs are newbies or "naive" that does not understand this reality and do not know how to minimize that - something that actually, Braben tried a lot, along his own development.
What is actually mind boggling is to watch they following this path, ignoring the consequences, despite that even in a minimized way that happened in other games, it always lead to the same destiny... a flop. It makes you wonder if they actually do not see hope anymore that will save themselves of a bad rep on and after release, caused by massive shit storms, and just decided to get as more money as they can, while they can, while people is just dreaming.
You never should act like CIG if dealing with a niche. If making a game for the masses, that could be the case... they still doing fine and surviving in the long term, even growing, despite a few hardcore screaming negativity or simply leaving quietly to give his fidelity to other game (it won't be so easy to your specialized game to find replacements, so you shouldn't follow the motto "I don't care with disappointment, you cannot make everyone happy", when you are actually dealing with a public that is limited)... When your total focus is a very tiny niche with just hardcore players capable to become interested or stay playing your game... they are basically making quick/easy money based on hype of those people (that usually have the trend to become easily hyped, mainly when someone uses a kind of "messiah" speech), but in a suicidal way for their medium/long term survival, due all the consequences of the way that they make money.
Its also mind boggling that these devs do not show themselves having any "balls" to trust that they could get enough sales after release or sustain itself only by selling copies of the game with a basic ship, despite having already 10 times beyond they asked for at the beginning and said that was everything necessary to deliver the full game with all that they though to add to it.
It's like to ask you to believe, to invest, to have faith, when their actions show that even themselves do not believe in their own project.
Very well said ! Also true that with all they say this game will be, the various teams had better be the best teams ever assembled and all under the best leads for those teams all united by a clear,strong unwavering vision of the total project than there has ever been in any game ever,or frankly,their project is doomed. I remember another game dev. who,was highly thought of and who thought so highly of himself,he dared to say as part of the advertising for his game,that, "John Romero is going to make you his Bitch...",lol. true story,for those too young to remember,it did really happen.The game on question was named Daikatana". Unfortunately for said dev., he made a truly terrible game . So bad in fact that he has never come close to regaining the stature he once had.
Reading the staff comments it basically comes down to:
SC will be a great game, maybe even an excellent game
How would you know that? I don't mind you having faith in them but seriously this is getting some kind of cult stuff here. Forget about dev speak because this has become a synonym of lying and scamming over the recent years. What do they have to show? Almost nada. If this game comes out and is even half of what they promise I'll play it but this hype and cult mix we have here doesn't do it any good imo.
Reading the staff comments it basically comes down to:
SC will be a great game, maybe even an excellent game
How would you know that? I don't mind you having faith in them but seriously this is getting some kind of cult stuff here. Forget about dev speak because this has become a synonym of lying and scamming over the recent years. What do they have to show? Almost nada. If this game comes out and is even half of what they promise I'll play it but this hype and cult mix we have here doesn't do it any good imo.
Well said.
I wonder until what point they will follow the same path that is leading to the same criticism again and again, raising the pressure to impossible levels and also making their image even more related to a cult, mainly because they persist to live in denial and shield the company, treating their marketing approach as something divine that cannot be touched... and imagining that Roberts have some "magic wand" that will save him of what anyone usually is saved on the industry, but for him, the weight will be greater due his company been a brand new with a rep to be built.
Even that they think that its not fair and people could be taking conclusion without basis (which I don't agree in most of the cases), they should understand that perception is everything on this business.
PC Gamers mainly, should be smarter to see that following a path that generally leads others to fail for much less, would not magically to lead you to a different destiny, and taking advantage of the ability to influence their development to follow a better path, that could be in favor of both sides, the company, the backers and the future players (potential customer) view about this all, and putting more the feet in the ground and knowing that you don't keep fidelity only through speech and sharing of information, but with the game and in how the game advance in an effective way, in timely manner, hopefully doing more effective than the competition (a scenario that will extremely hard to CR to be able to achieve, no matter how millions he make, with his constant obsession to save money, usually hiring tons of newbies, possibly paying minor salaries).
But the people involved, a serious tiny part of the number of backers that they have, seem seriously stubborn and wiling to "prove something" (those who persist to give them more), after so much money invested and after Roberts making all his challenges to the game industry, all them that sounds to me just "saying what his fans want to hear to make it easier to he milk them all".
Proud and vanity, amateurish behavior and a lot of misconceptions about the target public and underestimating competitors, basically destroying a game and the future and rep of a company... and you won't see too much hope of they changing their approach when the CEO of the company, regardless how the image of his company is becoming worst, states that "money is never enough" in a recent interview, daring to state also that "all money goes to the development" trying to deny that is operating on profit, when in the past he was clear to say that "can be more profitable than any AAA", even when he had more than 8 times less money than he has today:
WOW, lol...I will say, SC is totally failing as a game imo. All they are doing is taking money for ships, then giving nothing back...then shockingly people keep giving them money. That said, while they are failing as a game creater, they are making a lot of money...how could they fully fail, they are rich...lol.
I am playing several hours a week of "nothing has been given back". In PvE, PvP, co-op PvE and in racetrack mode. Maybe because of this "nothing" and the company one enjoys while playing "nothing" people keep joining Star Citizen by the tenthousands every month. Maybe all these new backers give money because of "nothing". I look forward to CIG creating more "nothing, e.g. FPS nothing" and CIG "failing some more as game creator" in the near future.
Comments
You shouldn't compare the public available to play RPG's with the public available to play Space Sims.
It's like to compare the console public with the PC public, but much worst difference, because the Space Sim public is microscopic near of those.
And, due the CR design decisions, they will need more fidelity and continuous support of more people than his competitors will need, to advance effectively and on timely manner (a very serious issue in their case due how they are tied to always make tiny little shinny things, regardless having no influence in the gameplay, but actually, sacrificing gameplay possibilities on timely/regular manner).
+200% Agree.
I'm a SC Backers and to all the peoples talking about the game and never spend a minute reading articles on https://robertsspaceindustries.com/about-the-game please do so NOW!
The actual status is that you don't have to pay for anything NOW, but, if you want , then you can make a donation to the game, to thank you for the donation, you get a ship or a pledge, you can also get a small package that give you access to the dogfighting module, As of now, if you don't want to give a donation and wait for the game, it's up to you, but keep in mind that it is the first time in the video game industry that a game is created and funded with a crowfunding donation!
The game just passed 66 millions $US with a bit more of 600000 Backers, I let you do the maths to get a average...
I still make donation every month, just because I'm an old fan of Wing Commander and really want Chris Roberts to be succesfful in his project. It is a first time I see game developpers (CIG) being so transparent and listen carrefully of what people want's to be in the game,if the project is successfull this game will be just tremendously immersive. I do want to see strech goal being set for the game.
Read the monthly report, check the tons of videos for Info from every part of the game, listen to Chris Roberts answering the "10 to the chairman". Then after that you can came and give your view on what's is wrong in this game development since everything is transparent and argue that it will be a flop...
I will stil continue to be a backer for this game, until it cam out in ... when it's ready!
To all SC Pilots, see you there buddy.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
To all backers and fans, good luck. It's time to forget about Star Citizen.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Lemme guess, they bent over for Braben? Oh look, yep!
http://massively.joystiq.com/2014/12/08/massivelys-best-of-2014-awards-most-underrated-mmo/
Unless SC right out fails, which I find highly unlikely, this is about the best assesment of the situation I have seen. Calling it likely to flop is a sure bet.
flop =/= fail though.
When I am in Steam and I see a game that has early-access I instantly forget about it and look at other games.
You want money from me, make the product first.
Then I will decide to spend money or not.
Is Godus a flop? It was just voted one games of the year for iOS. Also, I don't think he said it's a failure, I think that he's stating that companies need to under-promise and over-deliver opposed to over-promising and under-delivering, which is the trend right now (see E:D cancelling offline mode for more details).
Here's the problem with that, though, I think that if these companies undersell a vision, it's equally unfair because nobody gets a real representation of what they'd like to do or where they'd like to go in the future. Also, people have a real hard time understanding that software is always in flux, meaning you probably WON'T get exactly what is advertised before a game has undergone development. I do tend to agree with him that it is probably better to do a KS campaign closer to the end of development when you have a better understanding of what your game will be, and I think we're beginning to see more of that, too. Please note that he also stated before that the game wouldn't have been made without KS, so it's definitely a balance, not unlike anything else.
As far as E:D goes, you're not wrong, being first-in does have it's advantages. You could make an argument that if Wildstar had released before ESO that, maybe, it would have had a different fate (maybe). WoW can definitely be a disruptive force in the genre whenever they decide to drop new content. That being said, there are definitely two camps here and they are unlikely to sway one way or the other, so I don't know how much impact either game will have on the other, to be honest.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Oh get on with you, talk about sour grapes.
A - Its all bloody opinions
B - They have a dedicated weekly Star Citizen column by their Managing Editor who is a self admitted Star Citizen fanboy.
C - They did a large amount of coverage regarding Elite's offline mode, even putting out an article about it on the eve of Elite's launch.
It will be business as usual, those who have realistic expectations will get the game they are looking for, and those who have unrealistic expectations will cry and rage when the game goes live. It's mind boggling that people buy games blindfolded and then megarages when the game did not turn out to be a reflection of their personal fantasy they had fabricated in their delicate own minds.
Agreed...
If you were obtaining shares in a company that could increase in value, I would understand.
But... Some individuals are throwing thousands of dollars at people they have never even met just in the hope they will make a video game they like. HUH?
I know the responses... People can do with their money what they want. But... That doesn't make it smart.
WOW, lol...I will say, SC is totally failing as a game imo. All they are doing is taking money for ships, then giving nothing back...then shockingly people keep giving them money. That said, while they are failing as a game creater, they are making a lot of money...how could they fully fail, they are rich...lol.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
I disagree to some degree... Mostly based on the fact that there is no chance in living heck they launch next year.. maybe the year after.... But not next.
Beyond that i fully agree. There is no way that game will match the castle people have build in the clouds. There will be angre.. so much angre... How do i know....
Well i was a early adopter of the MechWarrior:Online game and long time fan of the Battletech/MechWarrior franchice.... This game will make that look like a silent fart in space. Not for the same reasons but in the over all scope.
This have been a good conversation
If they can make the squadron 42 part of the game really good, I'll be glad,as it was,and remains,the only part of the game that interests me. Have not/will not be part of that whole crowd-funding thing,as I am unable to give stranger's that level of trust so i have nothing to lose if it becomes vaporware. I will feel badly though for those who do find themselves robbed but hopefully that won't happen.
In this last year though, I have begun to wonder . They have taken in huge sums of money over a long period of time and it's still not done. Oh well, time will tell.
For fair reasons. There is no conspiracy here. Just because you like Star Citizen and does not require anything of its dev team, does not make you right, or make them better than competitors... that in case of E:D (Frontier), in my perspective, adopt a better approach, of instead hyping, surprising people, while underestimated during a long time (and apparently continue to be by many SC fans, that refuse to see that they will grow a lot until the point that SC achieve his first release, yet to include many missing features, possibly, as making many of the existent to work properly).
Make it easier to Frontier, or any company who prefers to surprise instead hype, to receive better reviews and having a better perception with the general public. It's a healthy way to create a new brand in the market (even that its just resurrecting an old one), and increasing the trustworthiness about what they do along the road, instead putting that on check with too much hype and encouragement to high-levels of investiment totally beyond the average and continuous, and growing, regardless the level of funding already available, instead to be minimized to avoid the risk that these things bring to the company's reputation and its future.
You should know that Massively have been speaking good words about CIG and SC for more than 2 years now. The fact that THEY elected CIG as the most possible flop in the next years is telling and have even more weight if you listened to all the things that they said about Star Citizen earlier, with more good words than even they said for Elite: Dangerous.
You spelled anger wrong.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
You seem to be right.
This have been a good conversation
Have you ever heard of the old curse, "May all your dreams come true"? The SC dev's have had all their dreams come true and have at this point what appears to be a unlimited revenue stream of funding to build whatever game they want. The problem is there is no indication of someone on this project who is level headed enough to realize that sooner or later the funding will start to dry up and they will have to deliver everything they are promising. This project has grown out of control feature wise and I suspect team size wise to the point where it may very well be unmanageable and yea I do wonder if it will ever launch with even most of the features promised. I'm sure at the end we will get something but will it be something anyone wants to play?
How they react to things like the Ten Ton Hammer article and this poll will be telling for sure. I don't expect them to publicly admit they have good valid points but some behind closed doors realizing that they have to build a game someday and not just a lot of pretty ships to sell would be nice.But, let's agree that development companies have means and ways to minimize that, and CIG is actually motivating that even more, to levels never saw before in the industry of over-hype and over-investiment.
It's not like those devs are newbies or "naive" that does not understand this reality and do not know how to minimize that - something that actually, Braben tried a lot, along his own development.
What is actually mind boggling is to watch they following this path, ignoring the consequences, despite that even in a minimized way that happened in other games, it always lead to the same destiny... a flop. It makes you wonder if they actually do not see hope anymore that will save themselves of a bad rep on and after release, caused by massive shit storms, and just decided to get as more money as they can, while they can, while people is just dreaming.
You never should act like CIG if dealing with a niche. If making a game for the masses, that could be the case... they still doing fine and surviving in the long term, even growing, despite a few hardcore screaming negativity or simply leaving quietly to give his fidelity to other game (it won't be so easy to your specialized game to find replacements, so you shouldn't follow the motto "I don't care with disappointment, you cannot make everyone happy", when you are actually dealing with a public that is limited)... When your total focus is a very tiny niche with just hardcore players capable to become interested or stay playing your game... they are basically making quick/easy money based on hype of those people (that usually have the trend to become easily hyped, mainly when someone uses a kind of "messiah" speech), but in a suicidal way for their medium/long term survival, due all the consequences of the way that they make money.
Its also mind boggling that these devs do not show themselves having any "balls" to trust that they could get enough sales after release or sustain itself only by selling copies of the game with a basic ship, despite having already 10 times beyond they asked for at the beginning and said that was everything necessary to deliver the full game with all that they though to add to it.
It's like to ask you to believe, to invest, to have faith, when their actions show that even themselves do not believe in their own project.
Very well said ! Also true that with all they say this game will be, the various teams had better be the best teams ever assembled and all under the best leads for those teams all united by a clear,strong unwavering vision of the total project than there has ever been in any game ever,or frankly,their project is doomed. I remember another game dev. who,was highly thought of and who thought so highly of himself,he dared to say as part of the advertising for his game,that, "John Romero is going to make you his Bitch...",lol. true story,for those too young to remember,it did really happen.The game on question was named Daikatana". Unfortunately for said dev., he made a truly terrible game . So bad in fact that he has never come close to regaining the stature he once had.
I do hope that doesn't happen to Chris Roberts.
How would you know that? I don't mind you having faith in them but seriously this is getting some kind of cult stuff here. Forget about dev speak because this has become a synonym of lying and scamming over the recent years. What do they have to show? Almost nada. If this game comes out and is even half of what they promise I'll play it but this hype and cult mix we have here doesn't do it any good imo.
Well said.
I wonder until what point they will follow the same path that is leading to the same criticism again and again, raising the pressure to impossible levels and also making their image even more related to a cult, mainly because they persist to live in denial and shield the company, treating their marketing approach as something divine that cannot be touched... and imagining that Roberts have some "magic wand" that will save him of what anyone usually is saved on the industry, but for him, the weight will be greater due his company been a brand new with a rep to be built.
Even that they think that its not fair and people could be taking conclusion without basis (which I don't agree in most of the cases), they should understand that perception is everything on this business.
PC Gamers mainly, should be smarter to see that following a path that generally leads others to fail for much less, would not magically to lead you to a different destiny, and taking advantage of the ability to influence their development to follow a better path, that could be in favor of both sides, the company, the backers and the future players (potential customer) view about this all, and putting more the feet in the ground and knowing that you don't keep fidelity only through speech and sharing of information, but with the game and in how the game advance in an effective way, in timely manner, hopefully doing more effective than the competition (a scenario that will extremely hard to CR to be able to achieve, no matter how millions he make, with his constant obsession to save money, usually hiring tons of newbies, possibly paying minor salaries).
But the people involved, a serious tiny part of the number of backers that they have, seem seriously stubborn and wiling to "prove something" (those who persist to give them more), after so much money invested and after Roberts making all his challenges to the game industry, all them that sounds to me just "saying what his fans want to hear to make it easier to he milk them all".
Proud and vanity, amateurish behavior and a lot of misconceptions about the target public and underestimating competitors, basically destroying a game and the future and rep of a company... and you won't see too much hope of they changing their approach when the CEO of the company, regardless how the image of his company is becoming worst, states that "money is never enough" in a recent interview, daring to state also that "all money goes to the development" trying to deny that is operating on profit, when in the past he was clear to say that "can be more profitable than any AAA", even when he had more than 8 times less money than he has today:
http://www.gamesindustry.biz/articles/2013-04-22-chris-roberts-how-incredible-community-transforms-development
I really don't understand why is so difficult to those people to wake up to certain realities of the market.
I am playing several hours a week of "nothing has been given back". In PvE, PvP, co-op PvE and in racetrack mode. Maybe because of this "nothing" and the company one enjoys while playing "nothing" people keep joining Star Citizen by the tenthousands every month. Maybe all these new backers give money because of "nothing". I look forward to CIG creating more "nothing, e.g. FPS nothing" and CIG "failing some more as game creator" in the near future.
Have fun