v.0.1.1 Pre-Alpha
Gameplay
– Implemented item destroying and reparation system (item destruction doesn’t affect it’s statistics yet) – temporary destroying process is pretty in order to test reparation mechanics
– Redesigned the test map – replaced mountains models with manually drawed terrain, adding the miles of new locations and rebuilding the old ones
– Redesigned resources placement and implementing the new ones, required for advanced recipes
– Updated the world map
– Added new music played while fighting with bosses, conquering territories and visiting various locations
– Rescaled mobs, adjusting their levels to the new test map, balanced their statistics and redesigned their spawnpoints placement
– Improved mobs AI – they won’t attack a player whose level is much lower than theirs
– Modified animals drop – instead of specific items player will gather their corpses which he has to skin and butcher
– Implementing recipes for butchering the animals, meat roasting and brewing (available in shops with crafting materials)
– Fixed bug allowing mob to deal double damage after player’s block
Fixes
– Reduced RAM usage
– Fixed stagger and damage receiving animations for player’s character and humanoid mobs
– Fixed sliding the character down from steep slopes
– Implemented various fixes for characters desynchronisation in reported cases
– Improved game’s smoothness (FPS drops reduced)
– Impelemnted alot of missing translations
– Fixed bug causing not refreshing the recipe screen when the previous one was chosen
– Implemented turning the NPC front to the player after a dialogue start
– Improved trade system – if there is only one item in certain stack it will be moved to the trade window/sold to the vendor at one without displaying quantity window; added buttons for choosing the minimum and maximum quantity
– Added option to invert Y-axis attacks controls
Work in progress
– We work on solution which will eliminate the crash issue on computers with 32bit OS and/or little amount of RAM
– Our FX Designer is working on new, more effective and attractive weather system
Test screens from our new weather/clouds system:
Comments
Futilez[Do You Have What It Takes ?]
Gameplay
– Implemented global buffs, rewarding the whole nation of a player who captures the flag
– Added beeswax to the beehive resource
– Added claws, skulls and cattle horn as by-products of animals skinning process
– Added new hints in loading screen and some missing translations
– Set the prices of animals trophies
– Added displaying of durability value the item will have after repair
– Increased weapons and armors basic durability
– Slightly increased chance for weapon drop after defeating the human mobs
– Increased the amount of experience gained for crafting
– Added descriptions of crafting materials (in some of them text lines could be splitted incorrectly – it will be fixed in the next update)
– Added mouse sensivity adjusting
Fixes
– Fixed crafting for characters that had certain professions bugged due to bug from one of last updates – to repair those crafts you need just to perform any recipe; in order to recompense the problems we don’t remove the experience gained within this bug
– Highly reduced latency of tooltips displaying and fixed bug causing them to be displayed out of screen (if such a problem will still occur, please send us a screenshot)
– Improved visuals of items statistics windows
– Fixed shop bugging while buying stackable items
– Fixed resources and workshops positions (if there will be any levitating ones, please send us a screenshot with map coordinates)
– Fixed bug causing NPCs always going in the player’s direction after dialog ending
– Fixed bug causing continuous consumption of item from skillbar stol when it’s shortkey is hold
– Fixed crafting window bug causing displaying only recipes from the first page after clicking “show only available” option
– Fixed bug causing that animal skinning’s product was always the same leather
– Fixed bug causing guards not spawning after the flag was captured
– Rebuilt the mobs spawning system – please let us know if the “ghosts” still occur
Support/Sound Designer
www.gloriavictisgame.com/
http://www.facebook.com/pages/Gloria-Victis/352162408142252
http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html
Looks nice. Will you guys be coming to Steam?
Edit: found it on Steam, nvm.