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I've been reading a bit about this game recently. It looks like a great game for me that will fill that old SWG niche that I have only found a few other places.
One thing I was curious about, and haven't seen any info on was casual clothes.
SWG had an awesome assortment of casual clothes. So far, in the vids of TR I have watched, I haven't seen much of it. Seems like every character is in combat armor or some lighter form of adventure gear. Anyone know what the clothing options are in game.
If I could make a recommendation on how to handle clothing, I would point to STO. The "costume" slots, how they work, and how you can customize a character are amazing over there. Their costume choices may be lacking in some ways (such as helmets) but how they manage costumes is unbelievably awesome.
Above all else... never ever piss off the penguin.
Comments
There are casual clothing vendors, Although i have not used them personally.
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Since the game is going to be f2p on launch I would assume casual clothes might be a common addition to the cash shop.
Waiting for:
The Repopulation
Albion Online
you do understand the game is still in alpha, right? visual variety is not what is alpha about.
Yes, I understand that the game is still in Alpha, which is why I offered a suggestion for how I have seen other games do costumes.
Although it might not be what alpha is all about, it is a part of the game development process and certainly something the developers are considering. Besides, the game is open for early access on Steam, in case you weren't aware, and in my limited experience with other games in early access clothing and other imagery is usually implemented at some level.
Above all else... never ever piss off the penguin.
Short answer: There are some limited cosmetic clothing items but not enough and the female models can't yet wear it all. There will be a lot more prior to launch though.
Long answer: I think at the moment there are 15ish different sets of looks. They can be mixed and matched but we generally design clothing or armor in sets. There will be quite a few more, they are very good for cosmetic shop items (very important for F2P), and for variety in crafted items.
Currently it's mostly armor. There are some clothing options but they are limited. You can expect that to change though. Armor is useful for everyone, clothing is very important but not so much from a mechanics standpoint. It's more from a role playing and social standpoint. It's primarily because of how we've handled development and budgeting. We haven't had a large budget at any point, it has steadily increased over the past couple years, and Steam will help continue to grow. So our artists can only get so much done at a time. Our focus on features and art has been to get things we need in first, and then focus on things that we want.
A very important hurdle for us was to prove to people that we can make the very ambitious title we set out to make. Anyone can contract out artwork, but it has a price tag associated with it. Anyone can come up with a list of features, but you have to actually build the game. So our focus has been primarily on getting the features into the game, and making it all functional. And then in the recent months we've turned more towards polishing and refining what we have in place. Cosmetics are something that has taken a back seat in some cases. We needed the functionality first. I think at this point we've shown we can pull off the features, there's really no substantial hurdle feature left.
It's now time to start polishing what we have. Making it easier for new players to grasp. Giving more weapon abilities FX, doing UI work, animation work, optimization, bug fixes, and getting more content into all of the areas. That's primarily what remains. But that of course means bringing on additional people, and increasing our budget. That's a big part of what Steam is about. Steam exposes the game to new players, and gets more players in game which is something we really needed. And at the same time it also generates a lot more revenue than we could generate without it. And we can use that revenue to start beefing up those other areas.
https://www.therepopulation.com - Sci Fi Sandbox.
Totally makes sense, I appreciate your response. Great job on community communication!
I'm getting a lot closer to the alpha access. Thanks again.
Above all else... never ever piss off the penguin.
Are you "offering" a suggestion where it counts?
MMORPG.com or the forum-goers aren't going to deliver your suggestions over to the game developers. Buy early access, play the game, and then offer suggestions.
All your going to get here is a bunch of personal opinions, which are basically worthless.
I take it you missed a dev responding a few posts right above yours? JC is very active here on MMORPG.com..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I didn't miss anything. The OP hasn't even played the game by his own admission. It doesn't matter who is in this thread, his suggestions aren't based on any personal knowledge of the game.
Play the game. See how clothing is implemented in-game and then offer a suggestion about how you think it can be improved. In fact, you can provide feedback right inside the game - *gasp* - I know, shocking, right?
Well, hold on a second. I'm going to call Automobili Lamborghini and tell them how to improve their V12. Now I've never owned one of their cars but I've read a lot about them so I'm definitely qualified to offer them feedback on how to improve the engine.
I would take everything this guy stays with a grain, he does this kind of stuff in many threads. People like this guy fester in mmorpg.com.
AB developers seem to take quite a bit of feedback, in fact they are all personal opinions that they have listened to, so I don't think anything is bad feedback, even if you have not played the game. As someone has already stated as well, they seem to take a very active role in the community inside and out of the official forums.
I was referring to what's in red...
As for the rest of this... OR... he could ask a harmless question or offer a suggestion here.. a common use for forums (in turn receiving a full dev response)..... As an added bonus he gets to read nonsense like what you just wrote. Win..win..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I lalso want to add,
that I hope cash shop sells design patterns that need to be crafted still before worn, not fully made items.
A pattern instead of a completed item, that sounds like a good idea too, and supports the player economy, but figuring out how that would work for a player that doesn't have max crafting. Still a nice idea.
Thanks again to everyone for their input. The conversation definitely went in a different direction than I expected, but thanks for all the support and help in answering my question. Thanks guys and the dev that responded.
Above all else... never ever piss off the penguin.