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Tell me about how PvP (Faction vs Faction) is now in TSW.
I am interested in large scale PvP, whats it like in this game now, after it had time to mature from release/beta?
Philosophy of MMO Game Design
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If you're asking about Fusang, you might get a better response in the official TSW forums.
I haven't been in Fusang for probably a year or more, so I don't know what it's like now, but I would also be interested in finding out.
For a number of reasons, PvP hasn't been a development priority. They have made changes and improvements, and the mechanics are more fun (for me, at least) than they were at launch. However, the suprsrs PvPers have all quit, and many of us who were hoping for more PvP love are still waiting.
The one PvP dev who I felt was on the same page as the PvPers has recently left the company (don't make assumptions, we don't know why at all, could be good or bad). He had promised us matchmaking was coming, and that's mostly what's keeping me out of minigames now. The first iteration of a matchmaking system was so bad that when the population declined, matches couldn't be made and games simply didn't pop at all, except in the top-most bracket. How do you make a matchmaking system that doesn't have a 10 minute override? I don't know, I really don't. Whatever, I had hoped we would get the one feature I needed - I don't care if I'm up against people with BR54 or noobs fresh off the boat (funny only if you remember how you enter Kingsmouth), as long as it's tried to match me (and them) with people in the appropriate bracket first.
Now that Quokka has left the company, I don't hold a lot of hope for PvP. This is a complete shame as there are hundreds of thousands of (viable) builds and everyone can over time get all the abilities and gear configurations to run anything they want. There's a counter to everything and no decision you make when you start the game will affect your PvP to any significant degree (can you tell I'm so OVER class-based games?) except regarding Fusang due to the dimensions being grouped into two battlegroups, rather than one as for the other two maps. Because of the ability system TSW PvP could be one of the deepest PvP experiences in an MMO, but I'm not sure they can make money off it, which means they can't give it the attention it so needs and deserves.
[EDIT] Fusang has had some major changes since launch, and it's well worth a look, even if you play an underdog faction. Probably especially if you play an underdog. Even if the Custodians are super dumb most of the time, it's still fun to watch them nuke your enemies.