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Is the game dead ?

neohero0001neohero0001 Member Posts: 25

 

 Hello,

 

     I´m a EVE Online player and i heard about Perpetuum , the game looks nice but after take a look on this forum i noticed that the population is very very low .  So , my question is:  is it worth start play or the is already dead ?

Comments

  • PhryPhry Member LegendaryPosts: 11,004
    The game was released a few years ago, but pretty much disappeared into obscurity soon after, that the game is still running is something of a surprise, that it has a very low player base however, is not. It may not be dead exactly, but its probably a strong contender for 'zombie' status. image
  • DraftbeerDraftbeer Member UncommonPosts: 517
    Game is dead population wise. :(
  • mrbungle419mrbungle419 Member UncommonPosts: 47

    The game is dead and I blame the player base, not the devs.  I actually think the game is good, but the time based character development was a scary idea to begin with, and because of it, new players will always feel too far behind, regardless of whether or not that is the case.

     

    At one point, devs suggested the idea of allowing new players to pay extra to catch up to vet players character development.  Vet players en masse disagreed with this idea.  But why?  Vet players paid for character development.  They never had to accomplish anything in game to gain skills, they only had to pay for it and wait.  Yet, when the idea that new players would have a chance to catch up in any way by paying, they thought it was insulting?  Really, the players screwed the pooch on that one.  A player that started day 1, never really logged in, but kept his sub active was so far ahead in EPs than a player that started 2 years later but played 12 hours a day.  They allowed players the opportunity to buy items they could sell in game, yet EPs were off limits? 

     

    I personally didn't care one way or the other and would not have paid extra to catch up (my accounts were only about 6 months behind), but I do think there were new players that, once they logged in and realized how the game worked, were put off immediately at the fact that they could never catch up to vet players in EPs.  They would've been able to catch up in some regards, but the system itself feels like an impossiblity to catch up.  This game will never get a good population due to the time based character development system.

  • NuhaineNuhaine Member UncommonPosts: 58
    'Waiting'-based development is a method to control the rate at which content is consumed. However, it doesn't change the fact that if doing so is required to be competitive and there is no upper limit you can reach in 3-6 months of play it will scare people away when they see the mountain of progress they are missing. It's one of the reasons I couldn't quite get into EVE Online. I also gave Perpetuum a try when it was in beta, but it didn't make me stick. Nowadays I play Gorgon Online where there's plenty to do with your time, and even if they involve waiting it's short and there's an upper limit.
  • mrbungle419mrbungle419 Member UncommonPosts: 47
    Originally posted by Nuhaine
    'Waiting'-based development is a method to control the rate at which content is consumed. However, it doesn't change the fact that if doing so is required to be competitive and there is no upper limit you can reach in 3-6 months of play it will scare people away when they see the mountain of progress they are missing. It's one of the reasons I couldn't quite get into EVE Online. I also gave Perpetuum a try when it was in beta, but it didn't make me stick. Nowadays I play Gorgon Online where there's plenty to do with your time, and even if they involve waiting it's short and there's an upper limit.

    Yeah, I don't even think waiting is all that big of a deal, I just think new players, when they look at the system, are immediately turned off, or turned off within a week or two of playing.  Not to say they should, but they certainly are.

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