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I played through the paid expansion which was great, cool story and all, but somehow this game gives me more a feeling of "nostalgia" almost like playing a "classic" - can´t put my finger on it. Maybe it´s the toony graphics with not exactly high res textures, or the tunneled worlds and the obvious instancing and static loading screens. Or is it because the mechanics are known from WoW for almost a decade? Anyway, remember when the game launched in 2011 people already said the graphics look dated, now in 2015.... it´s even more than dated, I´d call it "vintage".
TLDR I think they should do something, release a high-res texture pack, or get some podracing going and a speeder revamp with added physics and open world racing.
Or will the game just continue on the beaten track for a few more years, and sometime sent into retirement to get replaced by a fresh new Star Wars MMO, possibly based on the new movies era?
Thoughts?
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you are right, it´s not really cartoony, just on the edge, it still counts as stylized.
I couldn´t stand it if it were full blown saturday morning type cartoony
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For me I think it's the "classic" tab targeting, multi-hotbar, and repetitive skill rotations to kill the same usual combinations of mobs. Not to mention the respawns or pretty quick so you end up killing the same mobs going into the cave as you do going out of a cave. That and the old and rapidly getting out dated use of quest hubs. Keep in mind I didn't play through the latest expansion so I'm just talking about things in general. Maybe the higher level planets have a different leveling experience? Don't get me wrong though. I still think it's one of best looking and best sounding MMOs out there. Probably because I'm a Star Wars nut. I love the effects of blasters and explosions and how the sabers synch up during the animations. I also love the personal class stories and how your companion can change up your gameplay somewhat. However the typical WoWish type of gameplay is what kills it overall for me.
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Tend to agree, although the closer to the edge bit for me is more of a fingers hanging onto the precipice kind of thing with the too much being little more than a stray gust of wind being required to cast it into the abyss.
The games strong point, remains the storylines, the combat isn't too bad, but the game is starting to feel a bit old, while i am currently subbed to the game, and have been for ages, lately, more often than not i find myself playing FFXIV;ARR more and SW;TOR less, probably a phase as i tend to swing between them anyway, in a month or three it might be the reverse
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I agree that Star Wars TOR is dated, but that was already the case back in 2012. Story was good though, last time I checked.
it was fun while it lasted. but now its cartel market online.
their progress is slow and the game engine itself its slow as hell. big turnoff for me atleast.
love biowares stories but after you seen them all 3 times or more you get tired and want other things.
A texture pack might help, but it's never going to completely solve the problem.
SWTOR is going to keep feeling dated, and it will probably worsen with time. While I had fun w/ the game, it is very much a nostalgia trip, as is most of the star wars IP. Indeed star wars has one of the worst track records when it comes to video game IPs (roughly ~50% of star wars games made are completely garbage, many of which noone's ever heard of). That said, for this game in particular, it was made during an already dead era. SWTOR was designed during the WoW-frenzy, when everyone was still trying to emulate WoW. I'm not calling it a clone, but it borrowed a lot of ideas from the raid-based, quest-hub style themepark that WoW made popular.
The cartoony / accessible graphics also are taken from this. However, as the game gets older, and more and more MMOs keep branching away from that design model, the game is going to feel more and more dated. Hell, after playing a handful of action-combat mmos, the tab-targetting alone makes the game feel old to me.
It's still enjoyable, though.
It closed because they changed the whole game for the worse. They lost a lot of players after the change and yes they never came back to it and they had to close. I believe it was smed's fault on the changes and he said he would of done it again if he had too. So when people talk EQNext I just shake my head and laugh.
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4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
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Yep the entire game to me felt like one of their single player games just adding the internet.Even their design of 3 players is straight off of their single player games.I believe it was KOTOR ,i have played most of their games but to be honest not a real fan and none of the games really were all that great for me.
I have no idea who the system guys were or if they had any control or were told what to do,but man o man,they had to of been from the single player game design's,because nothing felt like a good mmo.Whomever designed the combat and mob AI and setup also is just terrible at their job,i would never hire those guys.
MY gut tells me this game has to be filed under "could have been great" but SOMEONE or a few people in charge RUSHED this game out because they realized the budget was just going to be too big.
I feel it would not have taken all that much more either,perhaps 4 months,to add in a few EPIC content ideas,my idea being ships and npc's invading various cities/outposts.The combat needed more depth and the UI and that 3mob idea needs to go and the game would be fine.I would have also updated the graphics,those graphics re still 100% identical to KOTOR,that is why i feel they may have even ripped off some assets,textures from that game idk.
In comparison i am currently playing a rather cheap POE but the depth and detail is pretty darn good for what the game is trying to be ...a Diablo clone.However i can see the use of shaders/lighting nice textures/detail it just looks miles better than SWTOR and it most certainly should not,even though the two games are several years apart,POE is not an EPIC IP SWTOR is.
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I agree. But the heart of the problem is quite simple really, its the engine they used to build the game on (the infamous crap "hero" engine.
Bioware KNEW it was a smoking pile of crap when they started using it because it was the same engine that brang warhammer to its knee's.
No one to this day knows why they made the most expensive MMO in history but cheaped out on the worst possible place, the engine its all built on.
But thats the problem. The engine is garbage and they know it.
Thoughts? My wife is not as a good looking as Gisele Bündchen, but I would still rather spend time looking at and being with, my wife.
The game succeeds in having a nice science-fiction style visually overall, but the details and mechanics are probably hitting you with a bunch of little suspensions of disbelief. Most buildings don't have doors to enter, or they're decorated in such a way that you couldn't believe anyone works or lives in it. Body language got really stiff for me in cinemas too, very little lower body action except for a few people rising from a sitting position, or slow walks. A lot of people aren't bother by it, YMMV
plastic looking hair and skin from an article on this very site. Foreground character looks like the statue in front of a Big Boy restaurant, and it happens in game more than it should.
Can't disagree with the overall thought; the graphics - for me anyway - are not quite "finished", as you say it is hard to put your finger on it.
The future? Can't see any serious expenditure being spent on SWTOR especially given last quarters decline in revenue based on 12 months ago. The expansion - presumably - will provide a boost but I can't see it providing a long term boost.
What I wonder is whether EA have thought about the prospect of "re-skinning" DA:I using SW Battlefront (stunning) graphics. The E3 trailer for Battlefront shows a speeder being piloted through trees so they have the mechanics for pod racing as well.
Umm no offense but your comment about revenue is pointless and irrelevant. The only reason I can see bringing that up here is a weak attempt at taking a shot at Swtor.
Every single mmo before SWTOR and every single MMO after Swtor WILL have a decline in revenue in the final quarter of a content cycle (expansion, before new expansion). SWTOR is no different absolutely pointless to make it sound like this wasn't expected. But hey spin it anyway you want.
I didn't play the new expansion so maybe they've improved it a bit, but I'm a player who always wants to explore and see what he finds. SWTOR stands out in being the game where I found a lot of invisible walls to prevent climbing and conversations I wasn't eligible to. It was really limiting compared to most of the MMOs out there.