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[Column] Elder Scrolls Online: Understanding Champion Points

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

At the end of December Zenimax announced what players are going to receive when the champion system is released, 30 champion points. If you had at least one character veteran rank 1 or higher you’d receive 30 champion points when 1.6 goes live. It doesn’t matter if you’ve spent the last 9 months playing the same veteran 14 character, or even had eight veteran rank 14 characters, you’d still receive 30 champion points. As you can see there is a major flaw in this, putting players who’ve progressed further through the game on the same level as someone who is only veteran rank 1 isn’t a fair system. It makes those level capped players feel like their time spent is ultimately being erased.

Read more of Ryan Getchell's Elder Scrolls Online: Understanding Champion Points.

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Comments

  • BattlerockBattlerock Member CommonPosts: 1,393
    Putting players ahead so they are uncatcatchable.... This imbalance is in many games, it's a barrier to entry, it's a barrier to long term commitment, power imbalance due to horizontal progression is why I play mmorpgs like single player games and do not participate in pvp. I don't care if it changes ever, I am just saying that's why I do what I do.
  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    This is no different than adding a new tier of raid or pvp gear... it's the nature of the game. In 6 months they will change something else that will screw over a new group of players.
  • IselinIselin Member LegendaryPosts: 18,719

    It was a good reaction to the community anger and a good change.

     

    A flat amount of 30 was just not a very good idea. That they came up with it around the time when Christmas party season was in full swing might explain why they thought it was.

     

    0-70 depending on how much beyond level 50 you have played with one or more characters is much better even if it's still just a token acknowledgement of player achievement, And I say "token" because it is still a tiny number when you consider that the system is now supposed to have a 3,000 CP cap. 70 out of 3,000 is just 2.3% of the max number... pretty low for a VR14 who is currently at 100% of post-50 "leveling."

     

    Not saying they should get 3,000 since one of the reasons for the change is to give level-cap players a continuous gain for their efforts for a long period of time (at least until an Xpac comes out and the level cap gets increased.) but still, 70/3000 is pretty stingy.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

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    ― CD PROJEKT RED

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    The "elephant in the room" is the impending console launch.

     

    Could it be that console players will be playing on the same servers as the PC players ? In that case, it would be in ZOS's best interest to make the catch-up for the console players as short as possible.

     

    It may upset a few PC players, but I'd imagine that ZOS are expecting to sell at least twice as many copies to console players as they did to PC players. There are already suspicions that ZOS will change the payment methods to accommodate the console crowd. Further "accommodations" would not be surprising in the least.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by SpottyGekko

    The "elephant in the room" is the impending console launch.

     

    Could it be that console players will be playing on the same servers as the PC players ? In that case, it would be in ZOS's best interest to make the catch-up for the console players as short as possible.

     

    It may upset a few PC players, but I'd imagine that ZOS are expecting to sell at least twice as many copies to console players as they did to PC players. There are already suspicions that ZOS will change the payment methods to accommodate the console crowd. Further "accommodations" would not be surprising in the least.

    It would be nice if they were all on the same server but I thought MS in particular frowns on that.

     

    In any event we'll know more soon. Kano was predicting a big announcement this week. I think next week at PAX South would make more sense.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TherecTherec Member Posts: 6
    Im just curious if they're going to do a catch up mechanism for players who start playing 6 months for now or if you'll forever be behind those who are playing at the start.

    Being slaughtered in Cyrodill as a new lvl 50 by people who have 1200 CP isnt fun. Neither is feeling like you suck in trials compared to those who ground it out.

    It seems like a great system for those who are currently playing, but it seems like one of those "daunting grinds" that turns away new players when they see how much work they have to do to stay competitive.
  • cesmode8cesmode8 Member UncommonPosts: 431

    I dont know how I feel about this.  I played the game for 1-2 months this fall, got one lvl 50(vr1) character, with another one almost at max level, and a few in the 20s.  Stopped for WoD...

    I liked the idea of getting 30 points right off the bat, but now it seems that won't happen for just a VR1 toon.  Correct?  That kind of sucks.  

    As long as these increases and all aren't game changing where someone with 50 points is leaps beyond someone with 15.  

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by cesmode8

    I dont know how I feel about this.  I played the game for 1-2 months this fall, got one lvl 50(vr1) character, with another one almost at max level, and a few in the 20s.  Stopped for WoD...

    I liked the idea of getting 30 points right off the bat, but now it seems that won't happen for just a VR1 toon.  Correct?  That kind of sucks.  

    As long as these increases and all aren't game changing where someone with 50 points is leaps beyond someone with 15.  

    As I understand it, the % passive increases form the CP system are small and they only become something once you've put a lot of points into one of them. And I remember hearing that you can't allocate all of them in one skill but need to do it on a rotational basis like the D3 Paragon system does it.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    It's not that you cant put them all in one attribute. It's that there is a diminishing return the higher you go. First point is 1% and then 10th point might start being .9% and so on. This also helps solve the catch up people are worried about. While the later points will still be useful the early ones will give more bonus. So someone with 1200 points might have 5% more of an attribute rather than 80% more like some people are thinking.

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  • AlomarAlomar Member RarePosts: 1,299
    Better than 30, but still upset they flat out lied about counting all VR xp past 1.5 and converting that into Champion Points in 1.6. Once a liar always a liar.
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  • udonudon Member UncommonPosts: 1,803
    Originally posted by Battlerock
    Putting players ahead so they are uncatcatchable.... This imbalance is in many games, it's a barrier to entry, it's a barrier to long term commitment, power imbalance due to horizontal progression is why I play mmorpgs like single player games and do not participate in pvp. I don't care if it changes ever, I am just saying that's why I do what I do.

    It works for TSW and EVE because more points means more versatility not more power.  It's pretty easy for a new TSW or EVE player to catch up with existing players in a targeted manner.  It remains to be seen if ESO plays out the same or not.

  • mmrvmmrv Member RarePosts: 305

    "It doesn’t matter if you’ve spent the last 9 months playing the same veteran 14 character, or even had eight veteran rank 14 characters, you’d still receive 30 champion points. As you can see there is a major flaw in this, putting players who’ve progressed further through the game on the same level as someone who is only veteran rank 1 isn’t a fair system."

     

    This is why pvp in mmo's is had been and always will be a joke. Stop crying because you couldnt "buy to win with free time" play the game stfu stop crutching on inbalance to cover up for your lack of skill.

  • udonudon Member UncommonPosts: 1,803
    Originally posted by mmrv

    "It doesn’t matter if you’ve spent the last 9 months playing the same veteran 14 character, or even had eight veteran rank 14 characters, you’d still receive 30 champion points. As you can see there is a major flaw in this, putting players who’ve progressed further through the game on the same level as someone who is only veteran rank 1 isn’t a fair system."

     

    This is why pvp in mmo's is had been and always will be a joke. Stop crying because you couldnt "buy to win with free time" play the game stfu stop crutching on inbalance to cover up for your lack of skill.

    It's about more than PVP you know?  It's also about treating those players who stuck out this transition with some respect.  They did outright lie about counting everything players do at vet ranks and giving you the points.  One way to look at it is they realized some people would be capped as soon as the Champion system went live and they decided it wasn't as good a idea as it first sounded but another more cynical way to look at it is they lied so they could hold those subs during the transition period based on the false premise that people where progressing when really they where not.

    Either way they should do something for the active players all these months and I am not even one of them.  I have a Vet 4 toon I abandoned many months ago when I let my 3 month sub expire from launch. 
  • GravargGravarg Member UncommonPosts: 3,424
    I don't think people realize that unless it's something like 1000 or maybe more difference, it isn't going to decide who's stronger in PvP.  The bonuses for each champion point is small.  The gear that the VR14 has over a VR4-5 is more than sufficient to wipe the floor with them.  If you wanted a bigger advantage than that, then you don't know how to play lol.
  • FrenkthevileFrenkthevile Member CommonPosts: 8
    finally, the flat bonus for noobs that left in the first month was much GW2-style...a reward to noobs and mmo-jumpers i mean. 70 points are BARELY a reward for pple who did the 300 hours long main quest, LOL.
  • TherecTherec Member Posts: 6
    But they keep saying each point is meaningful in interviews. How is that the case if 1200 points there is only a 5% difference?
  • bcbullybcbully Member EpicPosts: 11,843

    70 points is fine. More than enough imo. I look forward to the steady AA horizontal progression. I would hate to have 300 points when it launches, then just fill in the dots and be done lol. 

     

    I do understand the quest grinders point of view too. They may have done every quest in the game so when CS launches their options will be limited compared to someone like me who hates questing and has barley done any of them. 

     

    For them they will have public dungeon, delves, dungeons, trails, and Cyrodiil. I'll have all of those plus a ton of quest if I so choose. I'm in no hurry to try and "complete" the thing. I most likely wont change my play style at all. I'll just enjoy the points when I get them.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I was just using random numbers I honestly don't know the exact figures. I guess defining meaningful would also be a factor.

    Plus, remember that guy with 1,000 points probably didn't put it all in one tree. That's part of the rrason for diminishing returns. They want people to have more diversity and choice and not just feel like they gotta beef up their main stats until it's maxed then move on. It's pretty clever, on paper at least.

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  • superconductingsuperconducting Member UncommonPosts: 871

    This conversion seems fairer. It's impossible please EVERYBODY, ALL the time.

    image
  • pieratsospieratsos Member Posts: 5
    The reason why V14 characters were stronger than V1 characters its because they had more skill points, attribute points, better gear, weapons etc, not because next to their names say V14 instead of V1.  And they would still get to keep these things when champion system comes out. So even if everyone got 30 points a V14 would still be stronger than a V1.    I dont see why a V14 should get more points. That will make them even "stronger" than they already are without even progressing in the champion system.  The only reason i can see here to give them more points its because they dont have any quests left to do so it would be harder for them to progress in the champion system but Zenimax said when champion system comes out regardless of which  activities you do in the game (questing, PVP  etc) you will get  same amount of XP so it wont be harder for a V14 to progress through champion system.  Some said we were playing the V14 characters because we were told that we will get more champion points. Thats just an excuse. They played because they like the game not because they thought they will get more points. Playing for something you dont even know if you are gonna like doesnt even make sense.  And at the end of the day 70 points out of 3600 are almost nothing especially when they said its easier to catch up to someone than to stay ahead of someone. Its like they dont get anything so by no means those 70 points  are a reward for a player who spent 1000 hours on a character. Yet somehow people seem to feel rewarded now.  And those 70 points should be given to players when Veteran ranks are removed not now when we will still get to keep the veteran ranks.   
  • WolfsheadWolfshead Member UncommonPosts: 224

    I think it is funny that those that have multiple VR14 is the one that whine most serious everyone that is play ESO have know about this system for months that it shoud  be implant to the game and still the keep lvl more char VR 14 so what this whine are ask for more CP from start so what is point of get max CP amount from start there is no point to play after that.

    ZoS say everyone would get 30 CP so everyone would be on same page but now the game will still be unbalance for those how have VR14 will get 70 CP from start and the still think it is unfair i think those who whine about CP are basically lazy for most who have multiple VR14 go to same spot and kill same mobs over and over again so yeah right the have really put in effort lvl up multiple VR14 ^^

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by Wolfshead

    I think it is funny that those that have multiple VR14 is the one that whine most serious everyone that is play ESO have know about this system for months that it shoud  be implant to the game and still the keep lvl more char VR 14 so what this whine are ask for more CP from start so what is point of get max CP amount from start there is no point to play after that.

    ZoS say everyone would get 30 CP so everyone would be on same page but now the game will still be unbalance for those how have VR14 will get 70 CP from start and the still think it is unfair i think those who whine about CP are basically lazy for most who have multiple VR14 go to same spot and kill same mobs over and over again so yeah right the have really put in effort lvl up multiple VR14 ^^

    You sound like someone whose idea of balancing is to nerf everyone who has played for 10 months down to level of a noob that starts today. And I bet you don't even see the selfishness in that attitude.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • pieratsospieratsos Member Posts: 5
    Originally posted by Iselin

    You sound like someone whose idea of balancing is to nerf everyone who has played for 10 months down to level of a noob that starts today. And I bet you don't even see the selfishness in that attitude.

    But thats what you still dont understand. Those 30 points wont put  a V14 on the same level as a  V1 character. How could you possibly think that? V14s  will still have better gear, weapons etc so the gap between them and  lower level chars will still stay the same. Thats what makes them stronger than a V1, not the name.  Not to mention that when 1.6 goes live veteran ranks wont be even removed.  Players who just reached V14 have no right to complain about anything.  They  can only complain about their time post level V14 but like i said champion system or not they would still play the game post V14 because they liked it not because they thought they would get more points than  others.  And they were complaining because they wanted to be rewarded for their time on the game and now they will get  just 70 points which  are not even close to how many they should get  yet somehow now they seem to feel rewarded. How could they possibly feel rewarded with 70 points? If their problem was really that they are not getting the points they deserve they should still complain.    But no, they dont feel rewarded. The only reason  they are not still complaining is because they know that if they were to be rewarded  with the points they deserve (500+) the game would be completely imbalanced.  So basically they were complaining for nothing. They were complaining because its in human nature to complain about everything whether we are right or wrong.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by pieratsos
    Originally posted by Iselin

    You sound like someone whose idea of balancing is to nerf everyone who has played for 10 months down to level of a noob that starts today. And I bet you don't even see the selfishness in that attitude.

    But thats what you still dont understand. Those 30 points wont put  a V14 on the same level as a  V1 character. How could you possibly think that? V14s  will still have better gear, weapons etc so the gap between them and  lower level chars will still stay the same. Thats what makes them stronger than a V1, not the name.  Not to mention that when 1.6 goes live veteran ranks wont be even removed.  Players who just reached V14 have no right to complain about anything.  They  can only complain about their time post level V14 but like i said champion system or not they would still play the game post V14 because they liked it not because they thought they would get more points than  others.  And they were complaining because they wanted to be rewarded for their time on the game and now they will get  just 70 points which  are not even close to how many they should get  yet somehow now they seem to feel rewarded. How could they possibly feel rewarded with 70 points? If their problem was really that they are not getting the points they deserve they should still complain.    But no, they dont feel rewarded. The only reason  they are not still complaining is because they know that if they were to be rewarded  with the points they deserve (500+) the game would be completely imbalanced.  So basically they were complaining for nothing. They were complaining because its in human nature to complain about everything whether we are right or wrong.

    No one knows how VR14 gear will be handled when the VR ranks go away since the gradual gear progression form VR1 to VR14 makes no sense at all when everything is level 50. Either the lower VR gear will be boosted, the higher gear nerfed or a combination of the two.

     

    And of course the current imbalance will remain until the VR levels are totally gone. You're focusing just on the temporary balance when both systems are there together which, by the way, I'm not a fan of at all - there should be a clean break. I don't really care about that transient period of time at all.

     

    I'm talking about the eventual outcome of a CP only system. Where people who have achieved more will be brought down to the same level of those who have achieved less. That would amount to a total reboot of the balance which, of course, newer low level players are not concerned about. But is that fair to someone who worked to achieve a certain level of power to have their earned advantage wiped out?

     

    It's hardly different than if WOW decided tomorrow they don't want players spread from 1-100 and just brought down everyone over 60 down to 60. Level 60's could care less but how do you think the level 100s would feel?

     

    If you're seeing the issue as veteran players wanting to be compensated for time spent in game, you're misunderstanding the issue. It's about power earned in a game that was always and will still be about progressing from character weakness to power.

     

    They're not changing the game to remove levels or character progression. They are simply replacing one system of post-50 advancement with another one. The issue and what they need to work on is finding the "sweet spot" so that current VR14 players continue to have some sense of the extra power they've earned duplicated in the new system.

     

    I'm not saying that it should be equal to the current difference between a geared VR14 and brand new VR1 since, obviously, one of the main reasons for going to this system is that the balance was getting out of hand. They do want to flatten it but a 70 CP difference is so meaningless that it goes well beyond flattening and into outrageously nerfing territory.

     

    Just think it through... sooner or later after the VR system goes and it's only CPs that differentiate post 50 relative power, don't you think there will be a time with people running around with level 50 + 2,000 CPs and some with level 50 + 1 CP? That will be a significant difference that could well be close, depending on how powerful they make those passives, to what we currently have between VR14s and VR1s... so why insist that the players who currently enjoy that advantage be nerfed way down when it's just going to happen again in a few months?

     

    And BTW, I'm not even VR14 myself - my highest is VR7. I have no personal stake in this swicth. It just still seems to me that VR14s are getting the shaft in the transition.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • xeraxxerax Member UncommonPosts: 74

    I stopped playing TESO a while back never made VR1.

    But this is an excellent example of something that has become more and more obvious about MMOs over the years.

    There are going two reasons players do dungeons, grinding, dailies etc at level cap:

    1) Its fun, fresh and exciting

    or

    2) To increase your toon's power relative to content and other players.

    As MMOs have developed 2 has become a less and less valid reason, hundreds of hours of work for advantage can we wiped away. It is there in all MMOs to a degree (less so in games like EVE more so in games like Wow).

    I am unsure if this is a good or bad thing but it point players to one very clear lesson:

    If its not fun right then now leave, player another game don't grind and strive for development more etc. Hours spent doing anything you are not enjoying are a waste of time in a game. If you going to grind something then grind your RL job for $ in the bank.

    Most people have learnt this lesson a long while ago and It makes me wonder if that is the reason MMOs are have trouble keeping long term subscribers these days.

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