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Skyforge: Combat System Showcased in New Developer Diary

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Obsidian Entertainment & the Allods team have released a brand new developer diary that gives Skyforge fans some background information about the combat system. Developers give visual examples of what they are talking about with the video packed with gameplay footage. Check it out!




¯\_(ツ)_/¯ 


Comments

  • itssantositssantos Member UncommonPosts: 84
    Hype train is in full force on this game.  Played the beta and from the short time i played it has the old wow like mmo features i like and also a lot of combat from gw2 that i enjoyed.
  • VorthanionVorthanion Member RarePosts: 2,749
    Yay, another console wannabe.....sigh.

    image
  • LegendCarissoLegendCarisso Member UncommonPosts: 101
    Originally posted by itssantos
    Hype train is in full force on this game.  Played the beta and from the short time i played it has the old wow like mmo features i like and also a lot of combat from gw2 that i enjoyed.

    Would you say the combat is anything like Tera possibly? Been interested.

  • kikoodutroa8kikoodutroa8 Member RarePosts: 565
    Originally posted by LXFC545
    Originally posted by itssantos
    Hype train is in full force on this game.  Played the beta and from the short time i played it has the old wow like mmo features i like and also a lot of combat from gw2 that i enjoyed.

    Would you say the combat is anything like Tera possibly? Been interested.

    No combat is more like Champions Online. For instance once a projectile is throwned it's locked and will always hit its target. Same for melee, if you're in range when a melee move starts, it will always hit, even if the target jumps backward or anything. 

    So basically the game feels like Champions Online with gw2 quest system.

  • toastngravytoastngravy Wizard 101 CorrespondentMember UncommonPosts: 80

    Not quite accurate. Basic attacks will generally always hit  with 'proper' skills behaving different depending on that skill specifically. As they stated you can also use abilities to negate/avoid damage but that's a little off point.  So for example lets say a skill has you drop rocks (or something. Just an example) on an enemy. Well in PvE they probably won't move out of the way (I'm unsure of how in depth some enemies can get. Safe to assume they won't start actively dodging). However in PvP the same skill could potentially be easily dodged.  

     

    Ignoring all that and despite their progress, it's still much earlier in the games development than you'd think. Things are still being fine tuned. Lots of aspects can and probably will change drastically. 

     

  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Well i've registered for beta so will see what the hype is about soon possibly :)
  • branko7171branko7171 Member Posts: 12
    They introduced tab targeting because the players would have to be more focused otherwise. It seems to me that would have been much more immersive. I liked that in Terra. Coupled with their mouse look it could have been awesome. But I'll wait and see how it actually plays.
  • DragnelusDragnelus Member EpicPosts: 3,503
    Bad asian look alike? Made by kids?

  • SatyrosSatyros Member UncommonPosts: 156
    Originally posted by branko7171
    They introduced tab targeting because the players would have to be more focused otherwise. It seems to me that would have been much more immersive. I liked that in Terra. Coupled with their mouse look it could have been awesome. But I'll wait and see how it actually plays.

     

    Surprisingly correct logic.

    If everyone thought this way instead of riding hype/hate trains the MMO community would be far superior. 

  • ScarranScarran Member UncommonPosts: 102

    The more I hear and see of this game the more im looking forward to it. I was initially skeptical but the more video's I see of the game in action the more it appeals to me. The graphics look great and the way combat is designed I think it will be alot of fun. 

     

    I just need to wait and see if I get lucky enough to get in beta, if not I will be giving it a try when it eventually launches. It's ticking all the right boxes for me so far. 

  • ShadowVlicanShadowVlican Member UncommonPosts: 158
    much of what he talked about is basic stuff already present on the market, but he's talking as if they created something new... oh well, at least they're open about the decisions regarding their combat mechanics
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