Their server status page doesnt show population numbers like other mmos do. They anticipated they wouldnt want to show that piece of information...
Obvious troll is obvious.
^This person also trolled the other WS thread.
The population on entity is quite good actually. The guild i'm in has about 18-20 people on at any given time and when I que as tank its insta-ques. DPS will take a bit longer.
The majority of the WS population is at endgame and getting ready for the 20 man datascape coming in drop 4 with a ton of other stuff.
There has been alot of people coming back (especially in anticipation for drop 4) The cities are crowded and theres lots of people running around enjoying the game as far as I see everyday.
Most of the replies your going to get in this thread are people that don't even play the game and hate P2P simply because they are to cheap to pay, so I would be wary.
Heres a link to whats coming in Drop 4 (as you can see thers a ton coming in it) its going to hit this month or early Feb
Their server status page doesnt show population numbers like other mmos do. They anticipated they wouldnt want to show that piece of information...
Obvious troll is obvious.
^This person also trolled the other WS thread.
The population on entity is quite good actually. The guild i'm in has about 18-20 people on at any given time and when I que as tank its insta-ques. DPS will take a bit longer.
The majority of the WS population is at endgame and getting ready for the 20 man datascape coming in drop 4 with a ton of other stuff.
There has been alot of people coming back (especially in anticipation for drop 4) The cities are crowded and theres lots of people running around enjoying the game as far as I see everyday.
Most of the replies your going to get in this thread are people that don't even play the game and hate P2P simply because they are to cheap to pay, so I would be wary.
Heres a link to whats coming in Drop 4 (as you can see thers a ton coming in it) its going to hit this month or early Feb
You can call him a troll, but hes absolutely correct....they used to show server population (like other MMOs do), but switched it to "online/offline" after literally every server in the game was showing as low peak hours premerger.
Like you said though, the population is very top heavy, more so than pretty much every other themepark option available. Don't expect a dungeon finder or PVP queue to pop pre 50.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Maybe after Drop 4 will be better but it will imho not last long with their speed of updates and obvious lack of funding .
100% wrong
They moved to quarterly drops like WoW, FF14 and every other MMO so that they had longer time to do bug checks and polish the content.
Frost and the original team were idiots, they were the ones pushing the monthly updates schedule and it just resulted in a mess, it has nothing to do with funds or lack of speed.
And i will not argue with you. I stopped wasting time on rabid fanboys long time ago. And i played paid games probalby before you learn how to turn on PC.
Again OP -> population compared even to ESO (not mentions RIFT or TOR or FF14) is SMALL and all we get till today are promises and some stuff on PTR.
Common sense = if this game will no get F2P option soon (or at last B2P) -> it will die complately or Ncsoft will just shut it down (becsue they not generate any money atm - there are nice analyst predction for Wildstar profits in 2015 and it looks worse than 10 years old browser games lol). Sad reality but a reality.
Especailly that other games dont stand in place and will not wait until WS will 'catch up' (for example im personally will get expansions for GW2 and FF14 this year).
It may be worth returning for a month/two AFTER drop 4 and then check playerbase numbers and that they deliver next updates and fixes. Now? Imho NOT.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc). Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc). Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
And your not even currently subbed.
Already told OP most replies he would get is from people not even playing or from people to cheap to play.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc). Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
Sorry bud...But thats wrong....Rift has the WORST Que for Dungeon (No matter what role it is) And PvP ive ever had...And i play WOW now and although it isnt as bad as Rift Its pretty bad for any role also..And thats Before Max lvl....
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc). Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
Sorry bud...But thats wrong....Rift has the WORST Que for Dungeon (No matter what role it is) And PvP ive ever had...And i play WOW now and although it isnt as bad as Rift Its pretty bad for any role also..And thats Before Max lvl....
Is the same queue system in wow and rift, only part get more reward if your the under play role? if that still in play, but if one queue as tank, they get in instant right in, dps all about time a day get in faster when people at school and work, then at night time when everyone playing. and There pvp pretty much instant.
But anyhow wildstar need something new soon to bring in more people, or you know what NCSoft does to game don't make it.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc). Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
Sorry bud...But thats wrong....Rift has the WORST Que for Dungeon (No matter what role it is) And PvP ive ever had...And i play WOW now and although it isnt as bad as Rift Its pretty bad for any role also..And thats Before Max lvl....
...show me someone with 3 hour queue in Rift, any ANY hour, let alone PEAK hours....
The fact is, you would be hard pressed to find any MMO not named Wildstart that can produce a 3 hour queue.
If you want to argue with this, go ahead...
@OP...look....I provided proof that 3 hour dungeon queues are possible in Wildstar post merger. My view is that they are the "norm", but whatever, I can only speak on my experiances. Don't let those who say "see, they dont even play anymore" sway you, as if the population has somehow increased a great deal as of late. With that said, there are plenty of options available, both sub and non sub, where a 3 hour queue is simply not possible....make your own choice.
It shows that the total projected earnings for Wildstar is the lowest for all NCsoft games including lineage and lineage 2. It also shows just how badly the population fell off, going from launch quarter of 28 million to 8 million just six months later. They are also predicting they will lose half that 8 million in the next quarter and then stabilize at 4 million.
Just to clarify before the white knights jump in. The revenue for the first active quarter includes box sales. The games population did not fall off by 71% but going from its second quarter earnings of 16 million (which should not include too many box sales as most people bought in the first 3 months when the iron was hot) to the projected earnings of its 4th quarter, 4 million, it does seem to indicate a large player base decline around the 70% level.
Other than the quarter that Wildstar launched, the cash shop in Guild Wars 2 has made more money each quarter than Wildstar. Think about that...
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
It shows that the total projected earnings for Wildstar is the lowest for all NCsoft games including lineage and lineage 2. It also shows just how badly the population fell off, going from launch quarter of 28 million to 8 million just six months later. They are also predicting they will lose half that 8 million in the next quarter and then stabilize at 4 million.
Just to clarify before the white knights jump in. The revenue for the first active quarter includes box sales. The games population did not fall off by 71% but going from its second quarter earnings of 16 million (which should not include too many box sales as most people bought in the first 3 months when the iron was hot) to the projected earnings of its 4th quarter, 4 million, it does seem to indicate a large player base decline around the 70% level.
Other than the quarter that Wildstar launched, the cash shop in Guild Wars 2 has made more money each quarter than Wildstar. Think about that...
Wildstar has gotten more content in 7 months then Guild Wars 2 has in 2.5 years.
It shows that the total projected earnings for Wildstar is the lowest for all NCsoft games including lineage and lineage 2. It also shows just how badly the population fell off, going from launch quarter of 28 million to 8 million just six months later. They are also predicting they will lose half that 8 million in the next quarter and then stabilize at 4 million.
Just to clarify before the white knights jump in. The revenue for the first active quarter includes box sales. The games population did not fall off by 71% but going from its second quarter earnings of 16 million (which should not include too many box sales as most people bought in the first 3 months when the iron was hot) to the projected earnings of its 4th quarter, 4 million, it does seem to indicate a large player base decline around the 70% level.
Other than the quarter that Wildstar launched, the cash shop in Guild Wars 2 has made more money each quarter than Wildstar. Think about that...
Wildstar has gotten more content in 7 months then Guild Wars 2 has in 2.5 years.
Think about that.
The OP is asking about population....if you want to talk about content, Wildstar isn't some unique content powerhouse amongst its peers either....
You also called a guy a troll earlier when he said that Wildstar deosnt show population levels on its server screen, when almost all other MMOs do.....he was actually 100% correct....like I said earlier, even Wildstar used to display population levels on the server select screens, but switched that to simply "online/offline" when literally all of the servers were showing as low during peak hours pre merger...Look at all of your replies here, who is the actual troll in this thread?
There are 4 servers. 2 NA, 2 UA. 1 of those four servers is completely dead. I've read showing as low as 35 people during primetime. From what I've read 2 of the remaining 3 are playable but still barren sub cap. People claim you will find people once you reach level cap on those two.
If you want an honest answer, check out the Wildstar forums, where current players are asking what is going on with the population. I think there is an active thread on the first page that estimated the current playerbase at less than 81k.
Wildstar has gotten more content in 7 months then Guild Wars 2 has in 2.5 years.
Think about that.
Spoken like a true white knight, ignore the facts and throw out some random, off-topic comment. Well done sir! I salute you and your ability to look past the facts. I think you have a real future in American politics.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
If you want an honest answer, check out the Wildstar forums, where current players are asking what is going on with the population. I think there is an active thread on the first page that estimated the current playerbase at less than 81k.
Wildstar no longer even shows up on the Raptr.com top 100 games being played list for either weekly or monthly total playtime, and hasn't been since the last week of October. I don't look for it daily, so perhaps it might have sneaked on and off in between peeks...
Of course, the usual caveats apply, like how counting playtime by users of Raptr does not necessarily correlate to total population, but it doesn't bode well for the game to be that low.
The population last I played was very very small. Queue times lasting into the hours, even at 50. PvP queues almost non existent. Very few guilds doing raiding, as well.
4 servers, 2 of which are essentially empty. And that's AFTER a giant server merge that was supposed to "address" the population issues.
The population last I played was very very small. Queue times lasting into the hours, even at 50. PvP queues almost non existent.
4 servers, 2 of which are essentially empty. And that's AFTER a giant server merge that was supposed to "address" the population issues.
Yeah it is quite frustrating that the population is so small that the huge server merge helped only a bit. Both PVP NA/EU servers are extremely tiny at this point. The NA PVE server (last I heard) is doing "just ok" for content at level 50. I'm not sure how the EU PVE server is doing. But everything else remains the same if not worse. Good luck getting into PVP queues... PVE queue times can vary greatly.
It's sad that this game isn't booming. It was actually one of the more fun recent casual-play type games.
I thought the raiding stuff might've been a little too hardcore though, I think that's where there was a discrepancy. It went from laid back adventures to suddenly lets get out the egg timer and a powerpoint presentation strategy guide to do raiding.
And you know I think hardcore endgame is cool, I do, I'm totally cool with it, I just think it was a little too much of a jump in wildstar from "oh cool I'm playing something I can relax in" to "oh god this is hardcore". In my opinion, games need to be one of the two, casual all the way through (i.e., time gated easy endgame where people go into dungeons and are more hoping for rolls), or hardcore where you need serious teamwork, group content is rewarding because the loot is exclusive to the groups that can do it.
I actually really liked the endgame for wildstar, problem is, because of what I've said here, a lot of people quit.
7 days into my 10 day trial, saw 1 person on NA pvp server, thats both US prime time and AUS prime time. level 1-16. Theres just noone at those levels, cant do any low level dungeons, was in a queue for 4 hours..nothing. Good game, i enjoy it, but it feels more like a single player RPG at the moment, that eventually will cost me $40 for the game and $15 month to access it. hmmmmm!
Comments
Their server status page doesnt show population numbers like other mmos do. They anticipated they wouldnt want to show that piece of information...
Obvious troll is obvious.
^This person also trolled the other WS thread.
The population on entity is quite good actually. The guild i'm in has about 18-20 people on at any given time and when I que as tank its insta-ques. DPS will take a bit longer.
The majority of the WS population is at endgame and getting ready for the 20 man datascape coming in drop 4 with a ton of other stuff.
There has been alot of people coming back (especially in anticipation for drop 4) The cities are crowded and theres lots of people running around enjoying the game as far as I see everyday.
Most of the replies your going to get in this thread are people that don't even play the game and hate P2P simply because they are to cheap to pay, so I would be wary.
Heres a link to whats coming in Drop 4 (as you can see thers a ton coming in it) its going to hit this month or early Feb
http://www.readycheck.org/en/forum/wildstar/news/mega-overview-content-drop-4/
You can call him a troll, but hes absolutely correct....they used to show server population (like other MMOs do), but switched it to "online/offline" after literally every server in the game was showing as low peak hours premerger.
Like you said though, the population is very top heavy, more so than pretty much every other themepark option available. Don't expect a dungeon finder or PVP queue to pop pre 50.
Its small. Playable but small.
Maybe after Drop 4 will be better but it will imho not last long with their speed of updates and obvious lack of funding .
BTW. "crowded towns' = 15-25 ppl in main area in prime time. Also expect preteen numbers of players per zone, especially in lvl 1-49 zones.
Actually thats not true (at least in my case) i'm queing as tank at level 31 and that was the insta ques I was referring too.
Also the Dungeon rewards coming in Drop 4 are adressing this as well.
Very right though its a top heavy game. That being said its like any other MMO. Find yourself a great guild and it makes all the difference in the world. (btw OP if your coming to entity let me know)
100% wrong
They moved to quarterly drops like WoW, FF14 and every other MMO so that they had longer time to do bug checks and polish the content.
Frost and the original team were idiots, they were the ones pushing the monthly updates schedule and it just resulted in a mess, it has nothing to do with funds or lack of speed.
Im perfectly aware what they do.
And i will not argue with you. I stopped wasting time on rabid fanboys long time ago. And i played paid games probalby before you learn how to turn on PC.
Again OP -> population compared even to ESO (not mentions RIFT or TOR or FF14) is SMALL and all we get till today are promises and some stuff on PTR.
Common sense = if this game will no get F2P option soon (or at last B2P) -> it will die complately or Ncsoft will just shut it down (becsue they not generate any money atm - there are nice analyst predction for Wildstar profits in 2015 and it looks worse than 10 years old browser games lol). Sad reality but a reality.
Especailly that other games dont stand in place and will not wait until WS will 'catch up' (for example im personally will get expansions for GW2 and FF14 this year).
It may be worth returning for a month/two AFTER drop 4 and then check playerbase numbers and that they deliver next updates and fixes. Now? Imho NOT.
Wrong, WoW, Rift, SWTOR, DCUO, pretty much every themepark on the market with a dungeon finder has instant queues pre max level for tanks/healers, and avg of 15 min as DPS. PVP queues are instant accross the board in almost all all themeparks no matter the level (WoW, Rift, SWTOR, GW2, DCUO etc etc).
Wildstar, not so much...if you happen to get a queue pre 50 for a dungeon, you are verrrry lucky. PVP, completely non existant pre 50 (I hear thats also the case at 50 too, but dunno).
For the record, I subbed after the merger and posted to these very same forums about the dungeon queues...
Here is a screenshot of my "last straw" queueing as healer (own server not selected). That will never happen in WoW, SWTOR, Rift, FFXIV, DCUO and most other themeaparks with dungeon finders.
And your not even currently subbed.
Already told OP most replies he would get is from people not even playing or from people to cheap to play.
Sorry bud...But thats wrong....Rift has the WORST Que for Dungeon (No matter what role it is) And PvP ive ever had...And i play WOW now and although it isnt as bad as Rift Its pretty bad for any role also..And thats Before Max lvl....
Is the same queue system in wow and rift, only part get more reward if your the under play role? if that still in play, but if one queue as tank, they get in instant right in, dps all about time a day get in faster when people at school and work, then at night time when everyone playing. and There pvp pretty much instant.
But anyhow wildstar need something new soon to bring in more people, or you know what NCSoft does to game don't make it.
...show me someone with 3 hour queue in Rift, any ANY hour, let alone PEAK hours....
The fact is, you would be hard pressed to find any MMO not named Wildstart that can produce a 3 hour queue.
If you want to argue with this, go ahead...
@OP...look....I provided proof that 3 hour dungeon queues are possible in Wildstar post merger. My view is that they are the "norm", but whatever, I can only speak on my experiances. Don't let those who say "see, they dont even play anymore" sway you, as if the population has somehow increased a great deal as of late. With that said, there are plenty of options available, both sub and non sub, where a 3 hour queue is simply not possible....make your own choice.
It is pretty fricken low. I know the white knights are saying otherwise but the facts dont lie. Check out this thread:
http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/425896/Earnings-forecast-hints-at-expansion-Q3-2015.html
It shows that the total projected earnings for Wildstar is the lowest for all NCsoft games including lineage and lineage 2. It also shows just how badly the population fell off, going from launch quarter of 28 million to 8 million just six months later. They are also predicting they will lose half that 8 million in the next quarter and then stabilize at 4 million.
Just to clarify before the white knights jump in. The revenue for the first active quarter includes box sales. The games population did not fall off by 71% but going from its second quarter earnings of 16 million (which should not include too many box sales as most people bought in the first 3 months when the iron was hot) to the projected earnings of its 4th quarter, 4 million, it does seem to indicate a large player base decline around the 70% level.
Other than the quarter that Wildstar launched, the cash shop in Guild Wars 2 has made more money each quarter than Wildstar. Think about that...
Wildstar has gotten more content in 7 months then Guild Wars 2 has in 2.5 years.
Think about that.
The OP is asking about population....if you want to talk about content, Wildstar isn't some unique content powerhouse amongst its peers either....
You also called a guy a troll earlier when he said that Wildstar deosnt show population levels on its server screen, when almost all other MMOs do.....he was actually 100% correct....like I said earlier, even Wildstar used to display population levels on the server select screens, but switched that to simply "online/offline" when literally all of the servers were showing as low during peak hours pre merger...Look at all of your replies here, who is the actual troll in this thread?
If you want an honest answer, check out the Wildstar forums, where current players are asking what is going on with the population. I think there is an active thread on the first page that estimated the current playerbase at less than 81k.
And PVP is dead, if that is important to you.
https://forums.wildstar-online.com/forums/index.php?/forum/102-general-discussion/
------------------------------------------------------------------------
/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing
/playing: Clash of Clans, Hearthstone
Spoken like a true white knight, ignore the facts and throw out some random, off-topic comment. Well done sir! I salute you and your ability to look past the facts. I think you have a real future in American politics.
I think player base far less then that, or that dungeon and pvp maybe people gave up on it who know maybe was to hard or broken.
Wildstar no longer even shows up on the Raptr.com top 100 games being played list for either weekly or monthly total playtime, and hasn't been since the last week of October. I don't look for it daily, so perhaps it might have sneaked on and off in between peeks...
Of course, the usual caveats apply, like how counting playtime by users of Raptr does not necessarily correlate to total population, but it doesn't bode well for the game to be that low.
The population last I played was very very small. Queue times lasting into the hours, even at 50. PvP queues almost non existent. Very few guilds doing raiding, as well.
4 servers, 2 of which are essentially empty. And that's AFTER a giant server merge that was supposed to "address" the population issues.
Yeah it is quite frustrating that the population is so small that the huge server merge helped only a bit. Both PVP NA/EU servers are extremely tiny at this point. The NA PVE server (last I heard) is doing "just ok" for content at level 50. I'm not sure how the EU PVE server is doing. But everything else remains the same if not worse. Good luck getting into PVP queues... PVE queue times can vary greatly.
It's sad that this game isn't booming. It was actually one of the more fun recent casual-play type games.
I thought the raiding stuff might've been a little too hardcore though, I think that's where there was a discrepancy. It went from laid back adventures to suddenly lets get out the egg timer and a powerpoint presentation strategy guide to do raiding.
And you know I think hardcore endgame is cool, I do, I'm totally cool with it, I just think it was a little too much of a jump in wildstar from "oh cool I'm playing something I can relax in" to "oh god this is hardcore". In my opinion, games need to be one of the two, casual all the way through (i.e., time gated easy endgame where people go into dungeons and are more hoping for rolls), or hardcore where you need serious teamwork, group content is rewarding because the loot is exclusive to the groups that can do it.
I actually really liked the endgame for wildstar, problem is, because of what I've said here, a lot of people quit.