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  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein
    What is the issue of letting everyone HAVE THE CHANCE to be everything? This isn't like a MOBA where you just select what you want from a main menu and have at it. There you go with more double standard.. In the past you commented that EQN's inspiration was from the MOBA genre, and you said that quite proudly.. Now that you realize that even MOBA games like LoL has "locked" roles, you take a step back because even MOBA's don't agree with you.. Is there ANY game out there that you can use as your example of "being everything"?  Just curious
    From the looks of it, race will have little to no impact on gameplay at this point. I hope there are quests and content tied into races, but they haven't said much yet on that end. So I doubt we'll run into KOS problems based on character creation. Which is a true shame.. Why even bother having a LORE if it means nothing..  I swear if EQN uses the Barney theme song, we are in big trouble.. "I love you, you love me, we are a happy fam i ly,, With a great big hug and a kiss from me to you.. Won't you say you love me too"
    With that said, I honestly don't care if people change race or sex. Why does that matter to me if it doesn't impact me personally? Good role playing, let people change their character at will to anything they want with NO consequences.. Why even bother with Storybricks is nothing matters.. LOL 
    Guess so, but having multiple classes is not the same as being all at once. Going from Superman to Spiderman would be completely different. Different powers, roles, likes/dislikes, weaknesses/strengths, etc.   Again, is it a huge difference between EQN and going "BRB guys" logs off Warrior, logs on Cleric "Alright back." If so, what is the difference and in what way does it cause you problems personally, if you opt-out?  Really?  You don't see the difference between a Mage casting a "fireball" 1 second, then casting a mass "heal" the next, then jumping in with their staff and tanking?..   Yeah.. try logging into 3 alts while in combat and let me know how that works..
    Of course anything is possible and they could go, screw it and cancel it all. Which they have done TWICE already, this is EQ3's third time at bat.. Just saying.. lol   Psst.. just letting you know.. To switch from 40 semi classes like they have on the chalkboard to 10 would take less then a week to change..   To switch from reticle targeting to auto targeting would be the same.. 
    Would I base EQN's future or design choices on Landmark's current population? Heck no. But they are..  SOE is relying heavily upon the LM customer base to endorse, support and create a predetermine game concept that Smed and gang have already committed to..  And those numbers do not look good at all..  I have looked at the numbers and saw the graphs..  Play time in LM have dropped to anorexic numbers, while "permits" to build are drying up faster then swamp land in Nevada.. 

         It was commented one time that SOE devs thought using the same engine & combat formula in PS2 would be exciting in a fantasy realm.. add in a little MOBA and EQN was born..  Considering this is the same concept they are using with H1Z1 as well is showing it might not be the best idea..  PS2 is a mediocre game.. It's not even in the top 50 of games being played.. Landmark has shown HUGE drop in numbers, and the masses are NOT running to sign up for H1Z1.. 

         In my opinion, SOE should take a serious unbiased look at the direction of their games, and maybe make some massive changes before it's too late..  Blizzard did with Titan.. Nothing wrong with making massive changes if needed..  Final Fantasy did.. However my gut tells me that the ego's and pride at the lead positions will keep that from happening

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    There you go with more double standard.. In the past you commented that EQN's inspiration was from the MOBA genre, and you said that quite proudly.. Now that you realize that even MOBA games like LoL has "locked" roles, you take a step back because even MOBA's don't agree with you.. Is there ANY game out there that you can use as your example of "being everything"?  Just curious
    EQN does take inspiration from MOBAs, that doesn't mean it has to literally copy every single concept. You can continue to over and misuse double standard, but it is rather silly to go down that path.
    EQN connection to MOBAs seems to be the idea that players can choose their role for a battle and are able to change and adapt depending on the situation. This doesn't mean that players get instant access to all classes with no effort involved like a MOBA. This is where the mmorpg side comes in. Gear stats and multi-class use seems similar as well. Roles being flexible while in combat is also related to MOBAs, but more so to PVP in general.
    They've also said MTG is a source of inspiration. Next will you say EQN will have cards popping up on screen to do everything as well? Doesn't have to be literal or so black and white. We are talking big concepts here, not exact carbon copy features.
    So while I do not believe there is any game exactly like EQN, several do share a similar idea. Rift, FF, MOBAs, TF2, etc all allow for some quick access to multiple classes/roles and or ability to mix skills to some degree. BUT the reason I really like the potential of EQN is that is isn't exactly like any other games, if so, I'd be playing them.
    Which is a true shame.. Why even bother having a LORE if it means nothing..  I swear if EQN uses the Barney theme song, we are in big trouble.. "I love you, you love me, we are a happy fam i ly,, With a great big hug and a kiss from me to you.. Won't you say you love me too"
    While I don't mind the non-KOS at creation design, I do hope race does "matter" in some ways. They appear to be spending a lot of time/energy on lore. The team seems to have been working on it since the reveal, maybe the only devs that haven't been working on Landmark this whole time. But to say it means nothing because there isn't a racial war going on is a bit limited. Not sure if you've read the novellas, but there is quite a lot of social/racial tension and conflict and would be extremely easy for them to have it build over time. Players could be apart of it and not just some generic day 1 option.
    Good role playing, let people change their character at will to anything they want with NO consequences.. Why even bother with Storybricks is nothing matters.. LOL 
    Because an individuals physical appearance has the same impact as every single action they make? Are you only the color of your skin? I'd hope not. You seem to be stuck in extremes. It's either all or nothing, no room in the middle? I agree it wouldn't be good RP, but it wouldn't really destroy the potential of SB or EQN. Not saying I'm hoping they do it, but I believe other games have had it as a more pricey cash shop option.
    Really?  You don't see the difference between a Mage casting a "fireball" 1 second, then casting a mass "heal" the next, then jumping in with their staff and tanking?..   Yeah.. try logging into 3 alts while in combat and let me know how that works..
    That isn't how it works though. They've already said build swapping will be out of combat. We have no idea if there will be any restrictions or requirements. You can't literally be everything at once. You can be a Warrior and then a Cleric, but not play both during the same challenge. Even swapping 4 skills from Cleric to Warrior is unlikely to make a Warrior a healer if they stick to what they've said/shown.
    But again, I could log out after a fight, log into another character and either already be in the same location or make my way to where I was. To me EQN seems to remove a lot of the hassle for those that like alts.
    Which they have done TWICE already, this is EQ3's third time at bat.. Just saying.. lol   Psst.. just letting you know.. To switch from 40 semi classes like they have on the chalkboard to 10 would take less then a week to change..   To switch from reticle targeting to auto targeting would be the same.. 
    Totally agree, but they could also turn EQN into something like Overwatch like Blizzard did. But are we discussing hypothetical what ifs that have nothing to go on, or what is in front of our eyes? The fact that they've actually revealed EQN and have stuck to it for the last year seems a bit different then the 2 previous versions that didn't see the light of day.
    But they are..  SOE is relying heavily upon the LM customer base to endorse, support and create a predetermine game concept that Smed and gang have already committed to..  And those numbers do not look good at all..  I have looked at the numbers and saw the graphs..  Play time in LM have dropped to anorexic numbers, while "permits" to build are drying up faster then swamp land in Nevada.. 
    They are completely different games. Someone can have zero interest in Landmark and still play EQN at launch. True that fans participating in Landmark are influencing EQN, but the number doesn't matter. It isn't meant to be millions of folks from what I gather. Regardless if no one plays or participates, EQN is still a dev created game and will launch either way. But it is nice to see a company willing to take input from the peanut gallery and dedicated fans.

         It was commented one time that SOE devs thought using the same engine & combat formula in PS2 would be exciting in a fantasy realm.. add in a little MOBA and EQN was born..  Considering this is the same concept they are using with H1Z1 as well is showing it might not be the best idea..  PS2 is a mediocre game.. It's not even in the top 50 of games being played.. Landmark has shown HUGE drop in numbers, and the masses are NOT running to sign up for H1Z1.. 

    H1Z1 appears to have been in the top 10 on steam and top 5 on twitch since launch, even with all the issues. So not doing horrible. Taking a look at the reddit, all the SOE flaming and complaints have all gone. So looks like they are going to do just fine. PS2 is mediocre compared to what? WoW or another game that has no comparison. PS2 is a fun game from my experience and no other game has what it offers. Not sure how you set the bar, but if is purely based on numbers, then I guess only MOBAs and WoW are not mediocre? So maybe making a mash up of MOBA & MMORPG might not be the worst idea?

    I'd still like to know where you get your game tracking info please.

         In my opinion, SOE should take a serious unbiased look at the direction of their games, and maybe make some massive changes before it's too late..  Blizzard did with Titan.. Nothing wrong with making massive changes if needed..  Final Fantasy did.. However my gut tells me that the ego's and pride at the lead positions will keep that from happening

    It sounds like they did just that, twice. They were making another EQ or cookie cutter mmorpg that they've been doing for 15 years and went "Wait a second...." They are going against what they've built their company on. Beyond them going "Forget, lets just make another game that won't really be too impressive," they are taking a giant risk. The fact that folks like yourself are so against it is a good sign to me. Means they aren't playing it safe. There is nothing wrong with making massive changes, when needed. Currently there is no need beyond it not being the ideal design for some.

    Lets me honest, every AAA mmorpg that releases these days, has enough players to keep going. No matter if you are I consider them good/bad or whatever. EQ3 would of probably drawn in an acceptable crowd that may or may not have stuck around after the next new thing. By attempting to capitalize on some of the good features of other games and genres (hugely popular at that), they could tap a large population of gamers that might have never played EQ3.

    I do not foresee MOBA/CCG players flocking to EQN, but I believe there is potential for it to attract some and especially MMORPG fans that might have given up on the genre and moved on. Time will tell if their decisions and risks were worth it. Personally, I haven't played a mmorpg for a few years now because I'm so bored of the same old thing. EQN might not be reinventing the wheel, but could be just what is needed for those like myself, new to the genre with experience with other games, or any number of reasons that aren't just wanting another game that going by your standards would probably be mediocre.

     

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein
         While I don't mind the non-KOS at creation design, I do hope race does "matter" in some ways. It has to more then "matter", especially in PvP servers, if the game is to have them.. And I would bet that I'm in the majority here when I say there needs to be defined sides in the game.. This doesn't mean you can't team up and adventure with someone that is an opposite faction like WoW does, but original EQ allowed it and even allowed people to betray their faction, and earn new ones.. 
         That isn't how it works though. They've already said build swapping will be out of combat. We have no idea if there will be any restrictions or requirements. You can't literally be everything at once. You can be a Warrior and then a Cleric, but not play both during the same challenge. Even swapping 4 skills from Cleric to Warrior is unlikely to make a Warrior a healer if they stick to what they've said/shown. It is clear you want a game that is less RPG, and more arcade from fight to fight..  Oh this fight I'm Superman, the next fight I'm Spider Man, and the next fight after that I'm the Joker..  Sorry, but to me that sounds more like some lobby arcade set up, then a virtual world RPG..
         But again, I could log out after a fight, log into another character and either already be in the same location or make my way to where I was. To me EQN seems to remove a lot of the hassle for those that like alts. Not to me.. sounds like EQN is just tailoring to the spoiled crowd of "I want it all".. Did people in EQ use alts to buff other players?  Sure they did, but it was never required, and any time it was inconvenient, it was ignored.. It was quite uncommon for alts to be used for buffing or rezing.. 
         Which they have done TWICE already, this is EQ3's third time at bat.. Just saying..Totally agree, but they could also turn EQN into something like Overwatch like Blizzard did. But are we discussing hypothetical what ifs that have nothing to go on, or what is in front of our eyes? Which you have been doing with EQN since the reveal.(could of, should of, and what if).. The fact that they've actually revealed EQN and have stuck to it for the last year seems a bit different then the 2 previous versions that didn't see the light of day. Stuck to what?  Really, we haven't seen much of EQN at all..  We heard about some chalkboard ideas is all.. I have not seen any solid evidence that EQN even exist on a mainframe, besides promises from Landmark.. Have you seen ONE screenshot of EQN anywhere?  NO, cause it doesn't exist..  NO NPC's, NO starting cities, absolutely nothing besides Landmark and concept art.. 
         They are completely different games. We all know that Landmark is the creating testing ground for EQN.. To deny that is just being disingenuous.. At some point when SOE truly wants to start creating EQN, they'll just simply take code from Landmark and move it over to EQN.. From what I've seen so far, Landmark is not impressing many, in fact they have turned many OFF..
         It sounds like they did just that, twice. They were making another EQ or cookie cutter mmorpg that they've been doing for 15 years and went "Wait a second...." Talk about assumptions and speculation.. You have inside knowledge of why SOE canned the last 2 chalkboard sessions of EQ3?
         Lets me honest, every AAA mmorpg that releases these days, has enough players to keep going.  Yeah, try telling that to the Vanguard fans, or the SWG fans, or the City of Heroes fans, etc etc.. Some games are cash cows, some are carried and riding on the coat tails of others.. One thing SOE does have going for it, are the dedicated fans that pay for Station Pass..  If it wasn't for that, I doubt some of their games would still be online today.. 
         I do not foresee MOBA/CCG players flocking to EQN, But IMO, that is exactly what SOE is hoping for.. It is very clear that SOE is trying to guide EQN down the Esport train tracks, in hopes of doing better then their dismal PS2.. I don't see H1Z1 having any staying power, and wouldn't surprise me to see that game end up with less population then PoTC had..

     

     

  • AeliousAelious Member RarePosts: 3,521
    Originally posted by Rydeson
    Talk about assumptions and speculation..

     

    The main difference between Allien and yourself is that he has shown knowledge of the information SoE has shown so far, and is basing his statements on this knowledge. Many of your responses show you have not, which is your prerogative, but it makes your points far more speculative to the point of needing to be in another part of the forums. SoE did state why they scraped the first "me too" iterations (there's a hint there), they have shown footage that they said was from "EQN" and they have also stated, far more previous (about a year and a half ago), where they were on the creation of EQN's Norrath. If taken at their word EQN is far father along than people may think.

     

    The information is there.

  • EnrifEnrif Member UncommonPosts: 152

    You know Rydson, EQN is maybe more RPG then many other so called RPGs.

     

    Let's assume i start EQN, Charactercreationscreen. Pick race, dwarf, pick start class, warrior. Lets adventure!

    Saving skinny man. Tells me the secret of mages, i play my role and say, na thanks, don't want. 

    Making friends with ogres during beer contest. They like me. Their Chiefs tells me shaman tricks. Not bad i take it, but only a few tricks that help me. Next, fighting Dark elves,now Enemies. Word spread an no Dark Elf want to teach me a Dark Knight trick. Dirty Elves!

    Big enemy cant hurt with my axe! But the shaman trick learnt ealier works. Retreat, recalling the tricks he learend, changes equipment that work better. Now shaman. Enemy falls. Being shaman not so bad, keeping it for now. New enemy, shaman tricks dont work, so retread, back to roots, warrior equipment! Damn still not work. What to do? Dark Knight tricks would help but couldnt, learn.....right, mage, back then. How was is...long not used...ha, works, bur ouch not used to it. Somemore practice.ah now memory back, mage wins fight!....move on!......and so on.

     

    My role here was not, the warrior, or the mage. It was the dwarf who saved a mage and become friend of the Ogres,but enemy of the Dark Elves.

    Its my unique Role, created by me, from my actions. True Roleplay.

    The Dwarf next to me may be a friend to the dark elves. Thats his role, and not Cleric.

     

     

     

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
     It has to more then "matter", especially in PvP servers, if the game is to have them.. And I would bet that I'm in the majority here when I say there needs to be defined sides in the game.. This doesn't mean you can't team up and adventure with someone that is an opposite faction like WoW does, but original EQ allowed it and even allowed people to betray their faction, and earn new ones.. 
    I'm a huge PVP fan, so I'm all for whatever they want to do, be it core game or alternative server rules, but PVE is what I'm going for with EQN. If they decide that sides or whatever are "needed" and it doesn't turn it into mindless gang fighting based upon a one time only choice, I'm all for it. Although I'm hoping it is more like they've shown with the PvEvP examples with Storybricks. Sort of like SWG, but not really. 
    It is clear you want a game that is less RPG, and more arcade from fight to fight..  Oh this fight I'm Superman, the next fight I'm Spider Man, and the next fight after that I'm the Joker..  Sorry, but to me that sounds more like some lobby arcade set up, then a virtual world RPG..
    Which is fine for you to believe. I'm said all along that I think the class swapping as presented is fairly immersion breaking and so far doesn't make sense lore/fantasy wise, but hope they have some logic behind it. Again though, I'd rather it not make sense if it adds to my fun. I like the design. The one example they've given of "class" swapping in the lore did make sense (Mage to Necro in Novella) and hope EQN follows.
    I'm not a "RPG" gamer or an "Arcade" or "Twitch" or whatever. I'm a gamer and like a lot of things. Just so happens I like MMORPG, ARPG, RPG, FPS, MOBA (Smite), etc. While there is some overlap, there is a difference between picking Superman at the select screen which takes zero effort and having to unlock, gear, and progress as Superman and then utilize him at the correct time. Maybe not enough difference for you, but like I've said, EQN probably isn't for you. 
    Not to me.. sounds like EQN is just tailoring to the spoiled crowd of "I want it all".. Did people in EQ use alts to buff other players?  Sure they did, but it was never required, and any time it was inconvenient, it was ignored.. It was quite uncommon for alts to be used for buffing or rezing.. 
    Again, maybe EQN isn't for you. While buffing is one use of alts, I'm focusing on jumping on whatever class is needed at the time. Can't count the number of times my group/guild was short of X class and someone had to jump off their main to an alt or alt to main to fill a roll and then they were basically stuck like that for the next few hours or had to waste a lot of time swapping in and out. This is pretty much what they don't want to happen in EQN.
    I won't disagree with "I want it all" view. That's me and I'm not ashamed of it. Although, I want to EARN it all. Even if that means I have to spend huge amounts of time over a long period to do it eventually. While I don't literally need to be it all (some classes/styles will probably have no use for me), I like to decide that for myself. Call it spoiled, but I call it fun.
    Which you have been doing with EQN since the reveal.(could of, should of, and what if)..
    Of course, there are huge grey and unknown areas when it comes to details. But I base my crazy assumptions on what has been said/shown, not out of left field ideas. "What if Ogre's drive Monster Trucks!" Feel free to point out anything I've said that isn't at least in line with what they've shown or that is crazier then them scrapping it all and making Rydeson's ideal game.
    Stuck to what?  Really, we haven't seen much of EQN at all..  We heard about some chalkboard ideas is all.. I have not seen any solid evidence that EQN even exist on a mainframe, besides promises from Landmark.. Have you seen ONE screenshot of EQN anywhere?  NO, cause it doesn't exist..  NO NPC's, NO starting cities, absolutely nothing besides Landmark and concept art..
    Think you missed my point. I said they stuck to it, as in they've set out the design and haven't changed. Unlike say not revealing anything for several years and discarding it in the black box. Pretty big difference.
    You should really contact SOE and see if you can have 100% full access to everything they've done and are doing since that seems to be the only way you could believe they are making EQN.
    What is a NPC to you? I might be able to provide a source if I know what your strict requirements are.
    The 2013 reveal and last SOE were showing off the game. Might of been a demos, but still showing off what the game will look like and potentially have in it. Races, classes, skills, gear, mobs, lands, etc.
    Seems to be the problem is you want them to show you a final product this moment or there is no proof. That's a personal issue and not something they need to deal with. Your expectations do not match up with reality. Maybe this is the first time you've followed a game in development, but what you want is not how it works. Companies show small chunks of details over time, not "Here is every square inch of the city ta da." Feel free to show me any AAA game that released huge amounts of actual in-game footage at this stage of development (sort of a trick question).
    We all know that Landmark is the creating testing ground for EQN.. To deny that is just being disingenuous.. At some point when SOE truly wants to start creating EQN, they'll just simply take code from Landmark and move it over to EQN.. From what I've seen so far, Landmark is not impressing many, in fact they have turned many OFF..
    They are using the same foundation and Landmark is a testing platform, I agree. A chair from Landmark will be a chair in EQN (just not the non-EQ stuff). But the design concept of both games is completely different. Landmark is a "build your own" and EQN is a dev built game. They cater to different crowds. I don't like Minecraft, but I wouldn't totally throw out the idea of playing MC: Story Mode as I've always wanted to understand the love of MC, but I'm not into self-driven/created games. I might not play with LOTR Legos, but I might play a Lego LOTR game. EQN and Landmark are different games, despite all they share.
    Talk about assumptions and speculation.. You have inside knowledge of why SOE canned the last 2 chalkboard sessions of EQ3?
    No insider info, they've made it public. No offense, but you should actually look into a game if you are going to be so opinionated about it. While I could dig up several sources, it isn't a secret. Sorry if you missed it. EQHammer (TTH) staff reported to have played one of the earlier versions of the game (EQ3 status), feel free to find the source, I don't care that much. There are also early animated models floating around if you want to really know what EQ3 could of looked like (not just concept art or chalkboard).
    Within first couple min, why they scrapped 2nd EQ3: https://www.youtube.com/watch?v=Dt-MEgLXKXs
    (They are talking to you) Last 3 mins, discussing 1st run of EQ3 and some thought behind the different path from previous games: https://www.youtube.com/watch?feature=player_detailpage&v=hyHMejR3pJM#t=1077s
    Insight into where they are going in general as a company and EQN: https://www.youtube.com/watch?v=wVIIIZ6ETtY
    Yeah, try telling that to the Vanguard fans, or the SWG fans, or the City of Heroes fans, etc etc.. Some games are cash cows, some are carried and riding on the coat tails of others.. One thing SOE does have going for it, are the dedicated fans that pay for Station Pass..  If it wasn't for that, I doubt some of their games would still be online today..
    Sorry, again I forget I have to specify what "these days" could mean. SWG '03, COH 'O4 wouldn't exactly call them "these days." DCUO seems to be doing ok so who knows how COH would of done today. SWG is still #1 to many to this day, NGE and other things obviously messed that up. Wouldn't exactly call VG a AAA game myself and honestly surprised is lasted as long as it did. WAR is one of the few games I was surprised to go down so quickly with the potential, but a lot of it was due to not being a fully realized/finished product. Lets go with games released in the last 5 years for what I meant.
    Wildstar, SWTOR, ESO, WoW, GW2, AA etc are all games I've seen people say suck, failed, ruined gaming, yadda yadda. Yet they are still a float. Some might have shorter spans, but I think SOE would have to really do some anti-customer decisions to not at least break even and stay going for years.
    But IMO, that is exactly what SOE is hoping for.. It is very clear that SOE is trying to guide EQN down the Esport train tracks, in hopes of doing better then their dismal PS2.. I don't see H1Z1 having any staying power, and wouldn't surprise me to see that game end up with less population then PoTC had.. 
    How would EQN be an esport exactly? Do you know what an esport is and why they exist and do well? How would EQN compete or offer the same experience as a MOBA or FPS?
    I wouldn't doubt if SOE is going after Candy Crush (Gems?) doesn't mean they will succeed or not. I believe the potential to draw in fans from other genres is totally possible, but simply doubt 75% of EQN players will be hardcore LoL players. The similarities are more superficial then apples to apples. The reason people player MOBAs is quite different then a MMORPG by design. Which goes back to my question about esports and how you think EQN will be one.
    H1Z1 seems to be doing just fine so far, but obviously time will tell. Despite SOE's mistakes with the launch of Landmark and H1Z1, they bounced back very quickly. Never to late to teach an old dog...

    Between the links above and the numerous other interviews, panels, Q&A, and comments made by the devs and SOE staff, it is very obvious to me that EQN is simply not a game for you. Not sure if your goal is to discuss the game until it launches and then wander off to another forum or to actually try the game, but it does come off as strange to me. Never seen someone so dedicated to something they dislike that is as trivial as a video game.

    I see that you are passionate for what you want and enjoy, but unfortunately, due to your requirements, EQN does not currently fit the criteria. Hopefully details come about and you start to see what I do, but it is all very personal.

    You seem bent on proving that SOE is making a mistake or something of that sort, just as I'm bent on trying to argue your points, but it is so pointless. This is a discussion neither can win or sway the other. Although things fall into my favor as I actually want to play what has been presented. I saw you comment in a H1Z1 thread about "not seeing it" which I think is true for EQN. If you can't see the potential and appeal, even if it isn't your preference, your eyes are closed. There is more then one way to make a game and not surprisingly, not all ways are enjoyed by all people.

    To close my wall of text: I'd still like to know the site you use to view hours played or other gaming statistics that you've referenced. Thanks.

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Enrif

    You know Rydson, EQN is maybe more RPG then many other so called RPGs.

    Its my unique Role, created by me, from my actions. True Roleplay.

    The Dwarf next to me may be a friend to the dark elves. Thats his role, and not Cleric.

    Exactly.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein
    Originally posted by Enrif

    You know Rydson, EQN is maybe more RPG then many other so called RPGs.

    Its my unique Role, created by me, from my actions. True Roleplay.

    The Dwarf next to me may be a friend to the dark elves. Thats his role, and not Cleric.

    Exactly.

         Nice try, but fail..  Your position might hold water if you required LOCKOUT on role choices..  Such as if you pick melee class, you can't be Mr magic user, etc etc.. But to say it's role playing when you can be EVERYTHING, is baffling..  but nice try in trying to convince yourself and others it is..   Psssstttt..  Tom Brady from the N.E. Patriots is playing the role of Quarterback, so don't expect him to line up across the Center any time soon..

        Now if you want to spin it and say, yes he can technically.. Sure, technically he could line up across the center and get steamrolled, no more then a warrior can try to be a healer using bandages.. True ROLE playing has consequences on the roles and actions you pick and choose, so where are the consequences in EQN classes?  We have not heard much of anything about that.. I have not heard of one confirmation if selecting Shadow Knight path effects being a Paladin..  And I hope this isn't the only conflicting classes out there.. Such as you can't be a cleric and necromancer at the same time.. or a thief vs whatever..

        Logically, if your actions are evil in nature, 1/3 of the classes should be LOCKED out, as they are tailored for "good" players.. If you try to switch from good to evil, or vice versa, while you are "neutral" you can't access either side.. That is TRUE role playing..   Agreed?  lol

  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by Rydeson
     

        Logically, if your actions are evil in nature, 1/3 of the classes should be LOCKED out, as they are tailored for "good" players.. If you try to switch from good to evil, or vice versa, while you are "neutral" you can't access either side.. That is TRUE role playing..   Agreed?  lol

    Yeah I also think players with an "evil" reputation should be locked out of extremely "good" classes (like paladin in D&D for example), or that some classes should only be available to "friends" of a certain faction. However, I don't know how this would work in gameplay - would you lose paladin abilities if you started doing evil stuff (like randomly killing villagers etc)?

    ....
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by YashaX
    Originally posted by Rydeson
     

        Logically, if your actions are evil in nature, 1/3 of the classes should be LOCKED out, as they are tailored for "good" players.. If you try to switch from good to evil, or vice versa, while you are "neutral" you can't access either side.. That is TRUE role playing..   Agreed?  lol

    Yeah I also think players with an "evil" reputation should be locked out of extremely "good" classes (like paladin in D&D for example), or that some classes should only be available to "friends" of a certain faction. However, I don't know how this would work in gameplay - would you lose paladin abilities if you started doing evil stuff (like randomly killing villagers etc)?

         Yes and almost instantly too depending on the severity..  Remember the original concept of being a Paladin are powers bestowed upon you by your Deity..  He/she can easily and should strip you of your abilities..  IMO If you are a Paladin and you killed the Mayor of a town for no reason, your deity should take away your special class powers, and you end up being nothing more then a warrior..  There has to be consequences.. Could one regain their Paladin skills?  Sure if they prove themselves worth once again by their deity..  Same with being a shadow knight..

         They way I would like to see it..  10 evil classes, 10 good classes and 20 neutral..  using their 40 number (which I don't agree with) 

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson

    But to say it's role playing when you can be EVERYTHING, is baffling..

    Simply a matter of perspective. I want to play the role of myself, not an Ogre or Cleric. I might be an Iksar, but I'm more than that. I might have access to XYZ classes, but I'm more than that.

    I believe it is just how we personally define ourselves. I want to be a great character, not only a great Necro.

    Again, you aren't EVERYTHING at any one time. You have to pick a class/build/role. I understand it goes against your ideal RPG design, but it is what it is.

    Tom Brady from the N.E. Patriots is playing the role of Quarterback, so don't expect him to line up across the Center any time soon..

    True. Previously I said that Football is more like a Trinity design. I used Basketball as something more along the lines of a flexible design, but as professional smarts aren't video games, hard to make a direct comparison.

    True ROLE playing has consequences on the roles and actions you pick and choose, so where are the consequences in EQN classes? 

    By what definition? Not to disagree, but whenever I see "true" or "real" used, I'm curious where this universal definition is coming from that everyone must obey.

    The exact consequences aren't known yet, but they've said that players are free to choose what they like, but choosing wisely will bring better results. As in 5 Warriors vs a Giant is possible, but a mixed group might be a better match. The consequence of going 5 Warriors is less efficiency and consequence of going mixed is possibly someone not playing exactly what they wanted at that moment. Instead of EQ design where you are completely locked out of content without the proper setup, don't even try rolling the dice. Which seems to be the hard consequence you want, but not what they are going for.

    Thought this was an interesting view/request from a fan and EQN is doing what he wants by not doing what he wants sort of. 

    https://www.youtube.com/watch?v=IzSqBYg-xOE&t=13m22s

    We have not heard much of anything about that.. I have not heard of one confirmation if selecting Shadow Knight path effects being a Paladin.. 

    They've said that they won't be obtainable at the same time. Might be able to leave one path and go down another however. Not a light switch, involves actions over time.

    And I hope this isn't the only conflicting classes out there.. Such as you can't be a cleric and necromancer at the same time.. or a thief vs whatever..

    I do as well. They've already given examples of one class leading into another class. I believe Rogue to Assassin for example. **Assumption** A Rogue may be a typical thief like class, but if you do shady stuff, might lead down a more deadly path of an Assassin. Maybe if you make other decisions you become a Scout and learn tracking. Mage to Necro, but if you or others haven't read the novellas, not going to give that away.

    As someone that will attempt to unlock and play as many as possible, I hope they do put in limitations to keep me trying new things, even if that means making another character to do so. I still want to see some character building and reasons to play with a diverse group of folks. While I like their idea of being a good player and not just a good Shaman, I still want there to be good Shamans and I think limiting the total classes available at any given time is a route to take.

        Logically, if your actions are evil in nature, 1/3 of the classes should be LOCKED out, as they are tailored for "good" players.. If you try to switch from good to evil, or vice versa, while you are "neutral" you can't access either side.. That is TRUE role playing..   Agreed?  lol

    I'm a big fan of the D&D alignment system and wouldn't mind them going with something a little more complicated then just Good - Neutral - Evil.

    With the new lore and gods, there isn't really "Good" or "Evil." Much like the Greek/Roman pantheon nd others as well. Multiple sides of most things. Again like the classes/skills shown, you aren't just DPS or just healing or just CC. I hope if they do make PVP fit into the core game or select servers, that it isn't just a generic race/faction war and there is more karma and degrees of "good/bad".

    With that said, it really is all dependent on the lore, story, and overall design of EQN and not "TRUE RPG."

    Not sure if you watched any of the links I provided above, but if you did, you must disregard everything the devs creating the game we are talking about have said. Which is your deal, but doesn't make any sense. SOE "We aren't making a traditional mmorpg" .... you "A RPG is this". There is a disconnect in there somewhere. Honestly, a lot of what you say seems better suited for a more general discussion and has little to nothing to do with EQN itself. You are talking about your ideals/wants and not really about what EQN is.

    As you didn't respond to my wall of text above, any response to the videos I linked? As far as why they scrapped the earlier versions and where they are taking EQN?

    To quote myself I'd still like to know the site you use to view hours played or other gaming statistics that you've referenced.

    Not sure if you missed the request or are refusing, I would appreciate it all the same.

     

  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by Allein

    To quote myself I'd still like to know the site you use to view hours played or other gaming statistics that you've referenced.

    Not sure if you missed the request or are refusing, I would appreciate it all the same.

     

    I am pretty sure the source is just his own observations, but at the same time I am also pretty certain that there aren't many people playing LM.

     

    I only pop in to it to check out new stuff for a bit, then go and play something else. However, that doesn't make me think EQN is going to be bad, its just that LM as something of an identity crisis. It claims to be a game but to me seems more like a test bed for EQN systems. Maybe it will pick up in its own right as more features get added, but atm its not particularly fun to go and build in (basically because there is no creative mode), its still quite poorly optimized so its hard to enjoy what combat there is, the mobs are obviously just in a very early stage with really limited AI - so exploring is not that much fun, the world is pretty bland and feels "dead".... I could go on.

     

    Despite all that, its fun to be able to see a game evolve while in development, and I can get a glimpse of what EQN could be like. Rydo seems to focus on the negatives for some reason, but if you take the basic elements of what we have seen in LM and imagine how that will be in a fully fleshed out fantasy world with all the moving parts working, to me it looks like combat in EQN could be quite amazing.

    ....
  • AlleinAllein Member RarePosts: 2,139
    Originally posted by YashaX
    Originally posted by Allein

    To quote myself I'd still like to know the site you use to view hours played or other gaming statistics that you've referenced.

    Not sure if you missed the request or are refusing, I would appreciate it all the same.

    I am pretty sure the source is just his own observations, but at the same time I am also pretty certain that there aren't many people playing LM.

    His observations are pretty specific. I don't want to argue with the numbers given, but I would like the source for my own knowledge. Would be pretty interesting since most companies/sites only do top 20-100, where he is claiming there is tracking to at least 600+ games I believe.

    I only pop in to it to check out new stuff for a bit, then go and play something else. However, that doesn't make me think EQN is going to be bad, its just that LM as something of an identity crisis. It claims to be a game but to me seems more like a test bed for EQN systems. Maybe it will pick up in its own right as more features get added, but atm its not particularly fun to go and build in (basically because there is no creative mode), its still quite poorly optimized so its hard to enjoy what combat there is, the mobs are obviously just in a very early stage with really limited AI - so exploring is not that much fun, the world is pretty bland and feels "dead".... I could go on.

     Totally agree. I do much the same. No doubt LM isn't pulling in huge numbers and despite all the "cash grab" or "SOE needed founders packs to keep the lights" on people, I doubt that many actually bought into LM.

    Time will tell if it picks up, but there is a long way to go still and tons of untapped potential.

     

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