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Crowfall Manifesto

XcomVicXcomVic Member Posts: 50

For those that missed it:

WHERE DID WE GO WRONG?

There was a time when our industry took CHANCES.

Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

If you can’t win and you can’t lose, then

 

 

WHAT'S THE POINT OF PLAYING?

I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

 

I WANT TO PLAY TO CRUSH.

Comments

  • BahamutKaiserBahamutKaiser Member UncommonPosts: 314
    I don't know that the online community is mature enough to appreciate sportsmanship, but there are plenty of competitive games out there like MOBAs which are successful. Maybe if they can merge the fascination of battlefield games with a deep MMO world it will truly amaze.

    Before you criticize someone, walk a mile in their shoes.
    That way, if they get angry, they'll be a mile away... and barefoot.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Gonna be honest, that was disappointing

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Kyleran
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    Going by this logic there wouldn't be any games after 2005...

    image
  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by General-Zod
    Originally posted by Kyleran
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    Going by this logic there wouldn't be any games after 2005...

    From my perspective, there really hasn't been any

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • rojoArcueidrojoArcueid Member EpicPosts: 10,722

    the more expensive game development gets the more corners they will cut to save some money, and the more shittier the games will become. Meanwhile we get to play with virtual cow pies while some publishers drown in cash laughing at us.

    I dont know anything about this game since its so recent and im not following it, but this applies to all games and companies...

    Bad product? vote with your wallet (by closing it tight)





  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Kyleran

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

    True, but EVE is a totally different breed of game. On paper, I like pretty much everything it has to offer, then I look at it and =(

    DF/MO have little depth and to say they are top quality games would be false. Nothing against them personally, but DF is very FPS/twitchy and lacks much else. MO is just sort of there.

    Can't say CF will turn out any better, quality or popularity wise, but it isn't the same design for the most part. I believe the manifesto is trying to say they want to take what early games and some that have come later have done, but actually produce something that isn't only for the minority of a niche.

  • v_Vev_Ve Member UncommonPosts: 312
    Originally posted by General-Zod
    Originally posted by Kyleran
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    Going by this logic there wouldn't be any games after 2005...

    ^Exactly.

    Witty & Wicked >:)

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    Then you don't want an MMO.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by VveV
    Originally posted by General-Zod
    Originally posted by Kyleran
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    Going by this logic there wouldn't be any games after 2005...

    ^Exactly.

    See, context is everything.

    Since the OP did not contain a link, I had mistaken it for the typical childish, epeen laden, rage induced, internet tough guy posts so often made here on these forums and only after your response did it hit me, this was seriously the official corporate manifesto for this title, hence my reply asking the OP why he wasn't already playing such a game. 

    Sure, we need some new blood in the MMORPG space, but geez, my criticisms of the manifesto still stands, all it needs is a small "boom-headshot" jpeg attached to it to complete the full stupidity of it.

    C'mon, do we really want to support a company who, even tongue in check, can't come up with a way to better present their vision than one of a maniacal 17 year old?

    In another thread they were asking what one thing might keep you from playing this title, i have to say, if this really is how they present their vision, I'm probably out.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • XcomVicXcomVic Member Posts: 50
    Originally posted by Kyleran
    Originally posted by VveV
    Originally posted by General-Zod
    Originally posted by Kyleran
    Originally posted by XcomVic

    For those that missed it:

    WHERE DID WE GO WRONG?

    There was a time when our industry took CHANCES.

    Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success.

    With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win.

    If you can’t win and you can’t lose, then

     

     

    WHAT'S THE POINT OF PLAYING?

    I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge.

    I want to play a GAME, against PLAYERS where my actions, my decisions and my SKILL will determine if I win or lose.

    Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.

    Even if I lose, the experience won’t feel hollow. I don’t want another worthless trophy.

     

    I WANT TO PLAY TO CRUSH.

    ER, these games already exist, see EVE, DFO, MO, why aren't you already playing?

     

    Going by this logic there wouldn't be any games after 2005...

    ^Exactly.

    See, context is everything.

    Since the OP did not contain a link, I had mistaken it for the typical childish, epeen laden, rage induced, internet tough guy posts so often made here on these forums and only after your response did it hit me, this was seriously the official corporate manifesto for this title, hence my reply asking the OP why he wasn't already playing such a game. 

    Sure, we need some new blood in the MMORPG space, but geez, my criticisms of the manifesto still stands, all it needs is a small "boom-headshot" jpeg attached to it to complete the full stupidity of it.

    C'mon, do we really want to support a company who, even tongue in check, can't come up with a way to better present their vision than one of a maniacal 17 year old?

    In another thread they were asking what one thing might keep you from playing this title, i have to say, if this really is how they present their vision, I'm probably out.

     

    You are forgiven. Join us at the Crowfall site.

  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by Kyleran

    See, context is everything.

    Since the OP did not contain a link, I had mistaken it for the typical childish, epeen laden, rage induced, internet tough guy posts so often made here on these forums and only after your response did it hit me, this was seriously the official corporate manifesto for this title, hence my reply asking the OP why he wasn't already playing such a game. 

    Sure, we need some new blood in the MMORPG space, but geez, my criticisms of the manifesto still stands, all it needs is a small "boom-headshot" jpeg attached to it to complete the full stupidity of it.

    C'mon, do we really want to support a company who, even tongue in check, can't come up with a way to better present their vision than one of a maniacal 17 year old?

    In another thread they were asking what one thing might keep you from playing this title, i have to say, if this really is how they present their vision, I'm probably out.

     

    I agree wholeheartedly.  If the company can't bother to state its manifesto in an adult way, I don't see myself ever bothering to even check it out.  The manifesto, as it stands, is childish, and doesn't appeal to me.   That it espouses that the only thing worthwhile in gaming is unrestrained conflict, I'm definitely staying well away.  Enjoy your gankfest.

    Logic, my dear, merely enables one to be wrong with great authority.

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