Originally posted by Ender4 WoW and that is about it. Anyone who says FFXIV or ESO are gaining subs is delusional. Usually xpack subs only last a month or two in WoW so those will go away soon too. The MMORPG market is in a really bad place atm because they have just had too many mediocre games in a row now. Nothing has really been able to take off.
Your right the mmo market is crap right now, WoW included. However, I can tell you right now that FFXIV has at the worst a stable population, possibly gain slightly. I am on the Gilgamesh server and last night I had to wait in que to log in, Not long, only about 2 minutes or so. That is to say, by know means a scientific evaluation, just my observation that it seems to me to be stable. I just got back into FFXIV because there is nothing else worth playing, and its only $12.99 instead of $14.99 (per month) and i think SE is dead on and sell subs at a cheaper price. I think more MMO's would survive if they didnt hit us with a slap in the face $15/mo. Lets face it, we get more hours of entertainment/$$$ from netflix than any other payed service. Game devs should pay attention.
Originally posted by stevebombsquad You have WOW and then you have all the others that are around a million or less. WoW and Eve are probably the only two games that continued to grow in active players after the initial surge. I imagine that ESO will see huge growth when they release on console.
Funny thing with WoW is people always throw these crazy high numbers like 6 to 10 mil subs. What most don't seem to realize is that number is for all major regions, there is not 10 mil NA players or 10 mil EU players. Heck im pretty sure NA and EU combined probably don't even make up 2.5 mil of that number.
Sic semper tyrannis "Democracy broke down, not when the Union ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."
The problem is steam stats have never been fully accurate of a game's population/player numbers except for games that are steam-only. Take EVE Online as an example. The game normally has at the least 20k players, and at the most 40-50k players at peak time (though that number may have risen since I've last played the game). Steam only reports the numbers of players that are playing a specific game through steam, not in entirety. I use steam all the time, but I didn't get ESO through steam, and there are many other MMOs that are on steam but ended up on there after their release/are on steam but many download it directly from the game's site.
The problem is steam stats have never been fully accurate of a game's population/player numbers except for games that are steam-only. Take EVE Online as an example. The game normally has at the least 20k players, and at the most 40-50k players at peak time (though that number may have risen since I've last played the game). Steam only reports the numbers of players that are playing a specific game through steam, not in entirety. I use steam all the time, but I didn't get ESO through steam, and there are many other MMOs that are on steam but ended up on there after their release/are on steam but many download it directly from the game's site.
It doesn't give an accurate number, but the steam chart shows a stable population over the last year, and the eveoffline charts show the exact same situation. Steam charts are probably a good indication of a game's population trend.
Well it quite hard to say, so quite abit of what i say will be speculation basing of what i've seen and heard on forums, in-game and new.
Wow, when launched shot back up to 10 mill, from what they said, but i think the number has steadly gone down. Reason is end-game is a waiting game. They have a lot of content, but alot of it requires you to wait between 1 - 12 hours to do it again. I've seen a lot of players in-game and on the forums speaking about how bored they are already. normally these comments are meet by "can i have your stuff?", but this time it's been more people agreeing. so i wouldn't be shocked if the numbers have gone down.
FFXIV I think is quite stable, having players come and go, they released a content patch last week, so the player base might have grown ever so slightly and from the video part 2 of the patch will be releseing in march. If i was to say up or down i would defo say this games going up in players, not a lot tho.
ESO not to sure tbh, not sure the B2P transition was a tactical idea because they thought console players wouldn't want to pay a sub on top of a box price or because players have gone down. I would say it's the first point. The game seems to be going through some big changes, which seem to be for the best so i would say ESO will be increasing.
Wildstar, i would say the playerbase is stable, i doubt it would increase and the game is still P2P. So it must be healthy enough. I feel the dev are trying to keep what players they have. i't got updates here and there, but i doubt the playerbase will increase.
Log in for yourself with a trial account & see all the new players everywhere.
They are commited to quality, world immersion & long terme sustainability and its paying off imo.
Its none of this revolving doors cash grab crap that we see way too much these days.
Opinion may vary... oviously.
FFXIV:ARR is not growing by concurrent EU/NA/JP subscription numbers. According to steam charts the numbers are increasing rather than decreasing. However the sub numbers have remained at a steady 500-600k for the whole length of the service. The Chinese service seems to be stable but there is no hard data on it. The launch of the Korean service this month(?) should increase the subs no matter what happens. Though, the game isn't made for those markets (they like massive grind, PvP & P2W) so it's not like the subs will double overnight or anything.
What has definitely increased however is the size of the subscriber pool. New players are joining in constantly while some of the old subscribers quit.
SE has a good chance to tap into the whole subscriber pool when the expansion pack hits. Expansion packs generate much more interest than normal patches. Unless SE for some reason abandons their current slogan of "quality and volume" and the expansion tanks there are only two chances: either the subs remain the same or the subs take off and plateau at some other point. The added benefit of long-term growth plan is that there is literally a sh*t-ton of content even without the expansion for those who left the game at or around 2.0-2.1 and SE seems to be aware that there is demand for old content. It shouldn't be faceroll either with the item level sync.
Either way, the expansion pack is in the future and currently the subs remain healthy but not really growing either. Nobody can say whether SE manages to grow their concurrent sub numbers in the expansion. Out of all the MMOs they have pretty good chances.
I'm rooting for those who said ARR would tank though. The complete opposite of what they hoped happened, so maybe they are really onto something here. I can't say what hating the game would accomplish though. It's the best value for customers right now (unless you're mrneurosis) and I'm not sure why someone would be against other devs taking notes of that.
Using LOL is like saying "my argument sucks but I still want to disagree".
Originally posted by stevebombsquad You have WOW and then you have all the others that are around a million or less. WoW and Eve are probably the only two games that continued to grow in active players after the initial surge. I imagine that ESO will see huge growth when they release on console.
Funny thing with WoW is people always throw these crazy high numbers like 6 to 10 mil subs. What most don't seem to realize is that number is for all major regions, there is not 10 mil NA players or 10 mil EU players. Heck im pretty sure NA and EU combined probably don't even make up 2.5 mil of that number.
Yeah, its those crazy Australians, at least 5 million of them are playing WoW
If you seriously think the combined total of NA/EU players is only 2.5 million then you are delusional, each of those regions in all probability, exceeds that total figure, so many times people have tried to imply that WoW's playerbase is predominately from a certain region, when nothing could be further from the truth, WoW is a 'western' orientated game, always has been, why people have such a hard time with that concept, i have no idea.
I'm currently playing Tera and its currently seems busy than it has for a while mainly noticed this through city's seem busier and have been levelling a couple of alts lately and have been seeing a lot of people about and not really had any problems getting into dungeons.
One of my Brothers is playing ff14 and he always has positive things to say about how well its doing and its continued growth.
My other brother still plays wow and asking him on vent now as I type this he thinks things are starting to slow off again there was a massive influx with Warlords but he believes that interest is starting to drop off again.
I'm currently playing Tera and its currently seems busy than it has for a while mainly noticed this through city's seem busier and have been levelling a couple of alts lately and have been seeing a lot of people about and not really had any problems getting into dungeons.
One of my Brothers is playing ff14 and he always has positive things to say about how well its doing and its continued growth.
My other brother still plays wow and asking him on vent now as I type this he thinks things are starting to slow off again there was a massive influx with Warlords but he believes that interest is starting to drop off again.
WoW has a lot of seasonal players who will buy/play the exp, get to max level, raid a bit and say 'I'm done' and un-sub.
It was true for every expansion since Wrath so I'd imagine those people are starting to leave now; 2-3 months after the exp.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
Log in at least once a week in to WoW (tbh sub run out a few days ago), SWTOR, GW2, ESO, WS, Rift & FFXIV.
The highest raise of pop i noticed, is for GW2 & FFXIV.
GW2 just had a sale where it was $10.
I'd be very surprised if the pop wasn't high.
The big question is how well the expansion will sell. Based upon what was said so far, the expansion seems very sparse in content.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
Log in at least once a week in to WoW (tbh sub run out a few days ago), SWTOR, GW2, ESO, WS, Rift & FFXIV.
The highest raise of pop i noticed, is for GW2 & FFXIV.
GW2 just had a sale where it was $10.
I'd be very surprised if the pop wasn't high.
The big question is how well the expansion will sell. Based upon what was said so far, the expansion seems very sparse in content.
I wont express an opinion about HoT expansion because i dont know other than those they said in the announcement. I will wait for more info.
I ll just say that when a game with the name and the player base of GW2 launches an expansion, then the only certain thing is that it will sell many copies.
Considering its also a B2P game and HoT is the first expansion after more than 2 years (maybe 3 until the launch of HoT) it will sell even more.
All Time Favorites: EQ1, WoW, EvE, GW1 Playing Now: WoW, ESO, GW2
truth be told even maplestory nexon has alot of players still lol. many games do, you just decide which game you will want to come back too or spent much of your time in
Originally posted by stevebombsquad You have WOW and then you have all the others that are around a million or less. WoW and Eve are probably the only two games that continued to grow in active players after the initial surge. I imagine that ESO will see huge growth when they release on console.
Funny thing with WoW is people always throw these crazy high numbers like 6 to 10 mil subs. What most don't seem to realize is that number is for all major regions, there is not 10 mil NA players or 10 mil EU players. Heck im pretty sure NA and EU combined probably don't even make up 2.5 mil of that number.
Yeah, its those crazy Australians, at least 5 million of them are playing WoW
If you seriously think the combined total of NA/EU players is only 2.5 million then you are delusional, each of those regions in all probability, exceeds that total figure, so many times people have tried to imply that WoW's playerbase is predominately from a certain region, when nothing could be further from the truth, WoW is a 'western' orientated game, always has been, why people have such a hard time with that concept, i have no idea.
You mean it's predominately an Asian played MMO.
Sic semper tyrannis "Democracy broke down, not when the Union ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."
I'm currently playing Tera and its currently seems busy than it has for a while mainly noticed this through city's seem busier and have been levelling a couple of alts lately and have been seeing a lot of people about and not really had any problems getting into dungeons.
One of my Brothers is playing ff14 and he always has positive things to say about how well its doing and its continued growth.
My other brother still plays wow and asking him on vent now as I type this he thinks things are starting to slow off again there was a massive influx with Warlords but he believes that interest is starting to drop off again.
WoW has a lot of seasonal players who will buy/play the exp, get to max level, raid a bit and say 'I'm done' and un-sub.
It was true for every expansion since Wrath so I'd imagine those people are starting to leave now; 2-3 months after the exp.
That is why Blizzard tried to make something different and added those garrisons. If that worked or not is hard to say thoughbut maybe the Facebook fans might stay as well as the hardcore fans. Or not.
It is pretty hard for a 10 year old game to grow more than temporary since most of the potential players already played and completed the older content, players like that will play until they feel that they are done with the new stuff and then go somewhere else.
Of course Wow have improved the graphics in a try to get younger players who havn't played before and if they can pull that off then the game can continue growing for years.
But most likely we will see the same thing here as we seen with the last few expansions.
Given that it is a pretty good game, and with all the marvel tie-ins, it is just going to get better.
Op is asking specifically for MMOs though.
It is listed as an MMO here, and reviewed as such. Closed enough for me.
it's a known issue that the list improvements will solve.
really? It is not like it is a huge job to reorganize a list ... until it happens, i am not holding my breath.
Plus, this is not the only place. MMOFRONT, and all the review sites .. again, close enough for me. It is not like I will treat a MMO much different from other games anyway.
Comments
Your right the mmo market is crap right now, WoW included. However, I can tell you right now that FFXIV has at the worst a stable population, possibly gain slightly. I am on the Gilgamesh server and last night I had to wait in que to log in, Not long, only about 2 minutes or so. That is to say, by know means a scientific evaluation, just my observation that it seems to me to be stable. I just got back into FFXIV because there is nothing else worth playing, and its only $12.99 instead of $14.99 (per month) and i think SE is dead on and sell subs at a cheaper price. I think more MMO's would survive if they didnt hit us with a slap in the face $15/mo. Lets face it, we get more hours of entertainment/$$$ from netflix than any other payed service. Game devs should pay attention.
Funny thing with WoW is people always throw these crazy high numbers like 6 to 10 mil subs. What most don't seem to realize is that number is for all major regions, there is not 10 mil NA players or 10 mil EU players. Heck im pretty sure NA and EU combined probably don't even make up 2.5 mil of that number.
Sic semper tyrannis "Democracy broke down, not when the Union
ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."
The problem is steam stats have never been fully accurate of a game's population/player numbers except for games that are steam-only. Take EVE Online as an example. The game normally has at the least 20k players, and at the most 40-50k players at peak time (though that number may have risen since I've last played the game). Steam only reports the numbers of players that are playing a specific game through steam, not in entirety. I use steam all the time, but I didn't get ESO through steam, and there are many other MMOs that are on steam but ended up on there after their release/are on steam but many download it directly from the game's site.
It doesn't give an accurate number, but the steam chart shows a stable population over the last year, and the eveoffline charts show the exact same situation. Steam charts are probably a good indication of a game's population trend.
Well it quite hard to say, so quite abit of what i say will be speculation basing of what i've seen and heard on forums, in-game and new.
Wow, when launched shot back up to 10 mill, from what they said, but i think the number has steadly gone down. Reason is end-game is a waiting game. They have a lot of content, but alot of it requires you to wait between 1 - 12 hours to do it again. I've seen a lot of players in-game and on the forums speaking about how bored they are already. normally these comments are meet by "can i have your stuff?", but this time it's been more people agreeing. so i wouldn't be shocked if the numbers have gone down.
FFXIV I think is quite stable, having players come and go, they released a content patch last week, so the player base might have grown ever so slightly and from the video part 2 of the patch will be releseing in march. If i was to say up or down i would defo say this games going up in players, not a lot tho.
ESO not to sure tbh, not sure the B2P transition was a tactical idea because they thought console players wouldn't want to pay a sub on top of a box price or because players have gone down. I would say it's the first point. The game seems to be going through some big changes, which seem to be for the best so i would say ESO will be increasing.
Wildstar, i would say the playerbase is stable, i doubt it would increase and the game is still P2P. So it must be healthy enough. I feel the dev are trying to keep what players they have. i't got updates here and there, but i doubt the playerbase will increase.
So best bet would be ESO, then FFXIV
FFXIV:ARR is not growing by concurrent EU/NA/JP subscription numbers. According to steam charts the numbers are increasing rather than decreasing. However the sub numbers have remained at a steady 500-600k for the whole length of the service. The Chinese service seems to be stable but there is no hard data on it. The launch of the Korean service this month(?) should increase the subs no matter what happens. Though, the game isn't made for those markets (they like massive grind, PvP & P2W) so it's not like the subs will double overnight or anything.
What has definitely increased however is the size of the subscriber pool. New players are joining in constantly while some of the old subscribers quit.
SE has a good chance to tap into the whole subscriber pool when the expansion pack hits. Expansion packs generate much more interest than normal patches. Unless SE for some reason abandons their current slogan of "quality and volume" and the expansion tanks there are only two chances: either the subs remain the same or the subs take off and plateau at some other point. The added benefit of long-term growth plan is that there is literally a sh*t-ton of content even without the expansion for those who left the game at or around 2.0-2.1 and SE seems to be aware that there is demand for old content. It shouldn't be faceroll either with the item level sync.
Either way, the expansion pack is in the future and currently the subs remain healthy but not really growing either. Nobody can say whether SE manages to grow their concurrent sub numbers in the expansion. Out of all the MMOs they have pretty good chances.
I'm rooting for those who said ARR would tank though. The complete opposite of what they hoped happened, so maybe they are really onto something here. I can't say what hating the game would accomplish though. It's the best value for customers right now (unless you're mrneurosis) and I'm not sure why someone would be against other devs taking notes of that.
Yeah, its those crazy Australians, at least 5 million of them are playing WoW
If you seriously think the combined total of NA/EU players is only 2.5 million then you are delusional, each of those regions in all probability, exceeds that total figure, so many times people have tried to imply that WoW's playerbase is predominately from a certain region, when nothing could be further from the truth, WoW is a 'western' orientated game, always has been, why people have such a hard time with that concept, i have no idea.
I'm currently playing Tera and its currently seems busy than it has for a while mainly noticed this through city's seem busier and have been levelling a couple of alts lately and have been seeing a lot of people about and not really had any problems getting into dungeons.
One of my Brothers is playing ff14 and he always has positive things to say about how well its doing and its continued growth.
My other brother still plays wow and asking him on vent now as I type this he thinks things are starting to slow off again there was a massive influx with Warlords but he believes that interest is starting to drop off again.
Log in at least once a week in to WoW (tbh sub run out a few days ago), SWTOR, GW2, ESO, WS, Rift & FFXIV.
The highest raise of pop i noticed, is for GW2 & FFXIV.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
WoW has a lot of seasonal players who will buy/play the exp, get to max level, raid a bit and say 'I'm done' and un-sub.
It was true for every expansion since Wrath so I'd imagine those people are starting to leave now; 2-3 months after the exp.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
GW2 just had a sale where it was $10.
I'd be very surprised if the pop wasn't high.
The big question is how well the expansion will sell. Based upon what was said so far, the expansion seems very sparse in content.
It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard
Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi
I wont express an opinion about HoT expansion because i dont know other than those they said in the announcement. I will wait for more info.
I ll just say that when a game with the name and the player base of GW2 launches an expansion, then the only certain thing is that it will sell many copies.
Considering its also a B2P game and HoT is the first expansion after more than 2 years (maybe 3 until the launch of HoT) it will sell even more.
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
It is listed as an MMO here, and reviewed as such. Closed enough for me.
You mean it's predominately an Asian played MMO.
Sic semper tyrannis "Democracy broke down, not when the Union
ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."
That is why Blizzard tried to make something different and added those garrisons. If that worked or not is hard to say thoughbut maybe the Facebook fans might stay as well as the hardcore fans. Or not.
It is pretty hard for a 10 year old game to grow more than temporary since most of the potential players already played and completed the older content, players like that will play until they feel that they are done with the new stuff and then go somewhere else.
Of course Wow have improved the graphics in a try to get younger players who havn't played before and if they can pull that off then the game can continue growing for years.
But most likely we will see the same thing here as we seen with the last few expansions.
really? It is not like it is a huge job to reorganize a list ... until it happens, i am not holding my breath.
Plus, this is not the only place. MMOFRONT, and all the review sites .. again, close enough for me. It is not like I will treat a MMO much different from other games anyway.
well
its much relative question +1 sub can say games growing right?
but in overall mmo players jump between mmos and sometimes sit safe port
Most case WoW , But can be others depend playerstly
Indeed you can see big waves in wow , and final fantasy as well
but eve increase and down its all expect based content/hype