Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
Well in two weeks or so , we will see what the big announcement brings.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
If this is true, it makes me wonder why they were talking about funding to get the game completed the other day. They were basically saying "hey, we will need funding and we have several routes we can go, but we want to answer to the players and not some publisher overlords" Of course I am paraphrasing, but you get the gist.
Nothing will speed up quality game design.Automation such as world generators and freeware textures that are abundant on the internet all save a developer time,but ends up a fast tossed together game rather than a hand designed game that looks like every idea in the game has a purpose.What i see a ton of in game now days is some models then repeat them all over the game world,case in point H1Z1 and even using only 1 Zombie model.Stuff like that is a super cheap effort.
I might also add that 5 years has not proven to be long enough for the quality i want to see from any developer,so pushing a game sooner than that ,tells me it is a lot of automation and a lot of missing components.
Also the game i always say is the best ever ,took 5 years and never broke even until 5 years later,now days developers are only putting in enough cost they figure can turn an instant profit.IMO there is absolutely no way you can turn a profit before 2-3 years unless your game is extremely shallow.
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
How much you bet ,this game also goes early access,everyone is doing it now,the Industry went from weak to far worse ,seems over night.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Darkfall took 9 years to develop.....
Thats because like 3 guys created it in their basement while eating mom's meatloaf.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Sandbox or any game can take as long or as little depending on how much polish and features the dev wants to put in.
AAA polished game will take 4+ years regardless of sandbox/thempark/whatever
The reveal will be a gameplay video - they are long ways from completion.
Not to mention content, it takes time to, not just bug fix, clean up graphics, whatever, it takes time to create any amount of content for a game, and a game made that quickly, would by necessity, be 'content lite' and i can only imagine how buggy it might be.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Sandbox or any game can take as long or as little depending on how much polish and features the dev wants to put in.
AAA polished game will take 4+ years regardless of sandbox/thempark/whatever
The reveal will be a gameplay video - they are long ways from completion.
not knowing when it's finished and "stop touching it idiot" has destroyed many great works of art :P
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Darkfall took 9 years to develop.....
From scratch, building their own engine, with 5 people total and thinks picked up when Aventurine picked them up... and screwed everything up in the process
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Sandbox or any game can take as long or as little depending on how much polish and features the dev wants to put in.
AAA polished game will take 4+ years regardless of sandbox/thempark/whatever
The reveal will be a gameplay video - they are long ways from completion.
From what they have been saying and showing in the forums.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Darkfall took 9 years to develop.....
From scratch, building their own engine, with 5 people total and thinks picked up when Aventurine picked them up... and screwed everything up in the process
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
Uh...
A sandbox is empty. Its just sand, in a box.
Until someone gets in there with there little shovel and bucket and starts building sandcastles.
Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!
( Note to self-Don't say anything bad about Drizzt.)
Originally posted by Torval Originally posted by ParepinEarly 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
What do you mean by middleware. That can be a rather ambiguous term and you're not using in the context I've seen it used in development up to this point. Middleware is what you use when you are in the middle of making your game. DUH!
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
Uh...
A sandbox is empty. Its just sand, in a box.
Until someone gets in there with there little shovel and bucket and starts building sandcastles.
Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!
Actually its more like just a box and your parents on a bench across the street sipping lattes and telling you to use your imagination.
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
Uh...
A sandbox is empty. Its just sand, in a box.
Until someone gets in there with there little shovel and bucket and starts building sandcastles.
Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!
Actually its more like just a box and your parents on a bench across the street sipping lattes and telling you to use your imagination.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
It's more than a year, as suggested here "We believe in Crowfall -- so much, in fact, that we've invested our savings and went without salaries for over a year to get this venture started." (link).
I believe we'll find out in 8 days.
Its purely speculations on my behalf, but it should be close to Shroud of the Avatar in terms of development.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
What exactly are you basing this off of?
SWG took 3 1/2 years, so did Eve...actually cant think of ANY sandbox games that didn't take 3+ years.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
Uh...
A sandbox is empty. Its just sand, in a box.
Until someone gets in there with there little shovel and bucket and starts building sandcastles.
Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!
Actually its more like just a box and your parents on a bench across the street sipping lattes and telling you to use your imagination.
Nope.
He got it right.
Except "sandboxes" these days are less about building in a box together and more about "everyone is the mean bully who kicks your sandcastle down."
You can't fight back because it's just you and your one friend against 10 bullies, so you just take your shovel and tonka truck and go home. The 10 bullies stick around for a while, stomping on the sand until they're bored and go looking for another sandbox hoping to find someone else who's building something so they can kick it down too. Because they're not interested in the sandbox, they only get their joy from ruining yours.
This seems to be the current lifecycle for sandboxes. The number of people who want to build a world is absolutely dwarfed by the number of people who want to destroy. Until this imbalance is somehow rectified, we will continue to see the same scenario play out over and over.
Originally posted by Parepin Early 2013 using middleware. Release could easily be just around the corner. Development goes fast with middleware and an expert team.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
That would get me hyped up, but without hearing a release date nearby...I'm done getting stoked for games that are in early development.
Incognito www.incognito-gaming.us "You're either with us or against us"
Comments
Well in two weeks or so , we will see what the big announcement brings.
^ This
I have been saying this on the official forums.
I really think its going to come out this year. True sandboxes don't take that long.
Witty & Wicked
If this is true, it makes me wonder why they were talking about funding to get the game completed the other day. They were basically saying "hey, we will need funding and we have several routes we can go, but we want to answer to the players and not some publisher overlords" Of course I am paraphrasing, but you get the gist.
Here is a link to post: 02/04/15 - Update From The Founders
I am curious about what they will announce/release once the counter reaches 0. I hope it is some kind of alpha or beta test offer.
Nothing will speed up quality game design.Automation such as world generators and freeware textures that are abundant on the internet all save a developer time,but ends up a fast tossed together game rather than a hand designed game that looks like every idea in the game has a purpose.What i see a ton of in game now days is some models then repeat them all over the game world,case in point H1Z1 and even using only 1 Zombie model.Stuff like that is a super cheap effort.
I might also add that 5 years has not proven to be long enough for the quality i want to see from any developer,so pushing a game sooner than that ,tells me it is a lot of automation and a lot of missing components.
Also the game i always say is the best ever ,took 5 years and never broke even until 5 years later,now days developers are only putting in enough cost they figure can turn an instant profit.IMO there is absolutely no way you can turn a profit before 2-3 years unless your game is extremely shallow.
What we seem to be calling "Sandbox" now a days is nothing more than empty worlds,unfinished games and early access to make money from these very poor efforts.
How much you bet ,this game also goes early access,everyone is doing it now,the Industry went from weak to far worse ,seems over night.
Never forget 3 mile Island and never trust a government official or company spokesman.
Darkfall took 9 years to develop.....
Thats because like 3 guys created it in their basement while eating mom's meatloaf.
Not to mention content, it takes time to, not just bug fix, clean up graphics, whatever, it takes time to create any amount of content for a game, and a game made that quickly, would by necessity, be 'content lite' and i can only imagine how buggy it might be.
not knowing when it's finished and "stop touching it idiot" has destroyed many great works of art :P
From scratch, building their own engine, with 5 people total and thinks picked up when Aventurine picked them up... and screwed everything up in the process
Nefastus - Enclave
From what they have been saying and showing in the forums.
I thinks its close. >......>
At least beta....
Witty & Wicked
^ This.
Witty & Wicked
Uh...
A sandbox is empty. Its just sand, in a box.
Until someone gets in there with there little shovel and bucket and starts building sandcastles.
Oh, and Tonka trucks, gotta have Tonka trucks. Vroom Vroom!
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.
Middleware is what you use when you are in the middle of making your game. DUH!
Actually its more like just a box and your parents on a bench across the street sipping lattes and telling you to use your imagination.
Nope.
He got it right.
Witty & Wicked
I thought I read "early alpha" somewhere.
I'd guess 18 months at the soonest.
but i've been wrong before.
lol, proper retard going all out here!
Darkfall Unholy Wars:
Zushakon Odi
Its good to dream
It's more than a year, as suggested here "We believe in Crowfall -- so much, in fact, that we've invested our savings and went without salaries for over a year to get this venture started." (link).
I believe we'll find out in 8 days.
Its purely speculations on my behalf, but it should be close to Shroud of the Avatar in terms of development.
What exactly are you basing this off of?
SWG took 3 1/2 years, so did Eve...actually cant think of ANY sandbox games that didn't take 3+ years.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Except "sandboxes" these days are less about building in a box together and more about "everyone is the mean bully who kicks your sandcastle down."
You can't fight back because it's just you and your one friend against 10 bullies, so you just take your shovel and tonka truck and go home. The 10 bullies stick around for a while, stomping on the sand until they're bored and go looking for another sandbox hoping to find someone else who's building something so they can kick it down too. Because they're not interested in the sandbox, they only get their joy from ruining yours.
This seems to be the current lifecycle for sandboxes. The number of people who want to build a world is absolutely dwarfed by the number of people who want to destroy. Until this imbalance is somehow rectified, we will continue to see the same scenario play out over and over.
That would get me hyped up, but without hearing a release date nearby...I'm done getting stoked for games that are in early development.
Incognito
www.incognito-gaming.us
"You're either with us or against us"