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The Crowfall site has been updated with a pair of nifty updates. First off, players can check out the Knight archetype player class. Both male and female models are revealed as well as a backstory for the male Knight.
Read about the Knight here.
Secondly, the first track off the Crowfall OST can be heard by clicking below or by downloading it here.
Comments
Knight looks cool but still waiting for a Caster.
Go Crowfall!
Witty & Wicked
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Their first drop was the LEGIONNAIRE, who is a Centaur. How many current or upcoming MMO's (besides Crowfall) can you be a Centaur in....zero.
LEGIONNAIRE page - http://crowfall.com/#/archetype/legionnaire
Inform yourself before you bash, thx.
Witty & Wicked
Knight alone is kinda bland, something like Jedi Knight could be used. Crimson Knight, Dread Knight, Stonewall Knight just about any combo with Knight would have been better =-) But who knows, the name could be a place holder.
EDIT: Or are they using Archetypes?
This hits on my primary concern as well. As soon as I hear "no healer" the question immediately becomes: will this game suck like gw2?
I'm not saying it's impossible to do classes without healers, but the primary poster child for it did healerless classes very very poorly.
No I agree that the term "Knight" in its self is bland. Its pretty much just a reformat of Warrior.
I made that post because he was trying to act like Crowfall was bland overall with their classes which, obviously, isn't the case as, shown with the LEGIONNAIRE. We still haven't even seen all of the archetypes.
And yea they are doing Archetypes. ;]
Witty & Wicked
We share the same concern (and it was " GW2??" in my head too ), let´s hope they will do good job with support classes.
Think the issue is the idea of a "healer" has become ingrained in some minds as being a one dimensional heal bot that is necessary for a team to function, which is heavily tied to PVE content.
"Healers" are Support. Support can include healing, but is not limited to it. It is a tool on the tool belt, not the only one.
Healing in of itself does not add a ton of strategy or tactics to combat. It extends the fight and little else. Besides stacking 10 healers to 1 DPS or something silly.
Many games/groups I've done PVP with had a "Healer" as the leader as they directed combat and were in it, be it DAoC, WAR, or WoW. Not, "I'll chill back here and heal you guys, have fun." They still healed, but had a lot more going on then worrying about HP bars going up and down. A strong group really shouldn't need their life to be extended 5 x to be effective. It isn't endurance PVE combat.
Many games and designs existed before GW2 and will afterwards. Not sure why any company or dev would ever look to GW2 as an example of how to design engaging combat, be it solo, group, to zerg. Has some good points, but overall, really not something I'd borrow from. Then again, maybe I was spoiled with DAoC/WAR and think other games could do it as well.
It's a fact that healers make pvp a lot less tactic based and a lot more zergy.
For a pvp-centric game it makes sense to reduce that element.
All PvP-centric genres have realized that and adapted.
If MOBAS had healers with 4 big heals on them, the game would suck. It would make the dmg dealer immortal. Thus they have something in terms of one CC, one escape, one dmging and a heal.
FPS.. same.. imagine CoD with healers.
Why aren't you on Wildstar?
Witty & Wicked
The music is really generic but maybe they think ffa pvpers are not the kind to look for haunting music or memorable vistas in a mmo (even more when the worlds are destroyed at the end of the campaign) and they are probably right judging by the number of people listening to their own music lately and the lack of interest in any activities besides fighting.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Try a MUD today at http://www.mudconnect.com/People here aren't really following this game well. Go on the site to get all the information or perhaps http://crowfallwiki.com/index.php/Main_Page
There are Promotional Classes as well. A knight is the base class as is the Legionnaire. They have some of the generic classes as well as new ones. Templar and Knight are well known. Legionnaire, Frost Weaver, Forgemaster... are some not so overused.
Witty & Wicked
I honestly hope this game is a success, but to me it is just another in the list. I'm tired of having to pick classes in these games, and would just like a good classless system that revolves around your skills increasing as you use them. edit: Something like Ultima Online uses for it's character development. http://www.uoguide.com/Skills
Something needs to change, and like I said, this game looks pretty much on course with countless others. Sure we can all pump each other up and hope, but we need to all be honest at the same time.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
The archetypes themselves are quite generic, due to the game having promotion classes on top of them, as well as disciplines (Bounty Hunter confirmed as discipline so far)
This hype train is puzzling me as well, we haven't even seen solid in-game footage yet. Honestly I just think it's a truckload of wishful thinking from nearly every PvP sandbox fan, for the hope of a game that doesn't suck. We've had mostly only disappointments within this sub category of MMO's.
If thats the case Knight is just an Archetype name, class names I am sure will be much more interesting.
Well actualy since these are archetypes there is no Knight.
You can have a Highborn Knight,Noble Knight etc.