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Turbine and Dungeons and Dragons Online: Stromreach, have released the prices for DDO, which is scheduled for release at the end of this month.
DUNGEONS & DRAGONS ONLINE: Stormreach is scheduled to be released on February 28th. The game will be available at a suggested retail price of $49.99 and includes thirty days of subscription time. After the first month, players will be charged a monthly subscription fee of $14.99 per month. Players can purchase multiple months of subscription time in advance at a discounted rate.*
Customers who preorder the game and register their preorder key will be able to enter the game early in the Head Start Event that begins Feb. 24 and gain additional items and benefits. For more information, visit the preorder page! * All subscription plans will automatically renew and the subscription rate and any applicable taxes will be charged in advance. All subscription payments are non-refundable. Subscription prices are in U.S. dollars and do not include local connection and telephone charges. |
For more on DDO, click here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
I like what I see and I'm having fun in the previews but I do think its a little pricey per month considering its not a true MMO. There is no crafting,no housing and no mounts that I have seen thus far. I would like to see them add in at the very least guild housing. I dont think thats to much to ask since its all instancing.
Its also limited to level 10 which from what I have seen is about a 3 month task to achieve. I have already purchased this as I feel after all the fun WOTC has given me in the past years its a small price to pay.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
Too pricy for my blood. Isn't it practically the same thing as Guild Wars only with the D&D license?
I actually finished guild wars and put it away. Its a little more indepth than guild wars I would say. You really have to think about what your doing when you gain ranks and levels,you have lots of choices to make. Those choices make all the characters different even if they are the same class. Sure there might be a certian set of skills or stats that seem a better choice. But thats just it, it is a choice something you really did not have in guild wars. It is instanced which I thought I would really hate,but for once I think this game has found exactly what instancing should be used for D&D games. It works perfect in this setting.
The only thing the same about then is the instancing. Which like I said I absolutely hated till I tested DDO.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.
Been in beta since Nov 1st and there is no way this game should be $14.99 a month IMO. The content isn't there, the graphics are fine, and the ruleset adaptation is mostly ok (some will argue) but when they expect you to repeat a quest 3 times I just don't like it.
Definitely NOT worth $14.99 nor the $50 game price. Altho, you can spend the $50, get the 30 days free and guess what? You have seen it all, done it all and did a months worth of play for $50!!!!
bleh, not worth it at all.
DDO is crap. Nuff said
Keep it green
Not worth a monthly fee considering Guild Wars is almost the same thing, and it's free.
Ya im with most others here. I played the stress test with some friends and I must say I did enjoy it qutie a bit. It wouldnt be much fun if you didnt have people you knew to play with, but being as this game is designed almost exactly like Guildwars, which is free, there is NO WAY they can justify a monthly fee. Sorry Turbine, you screwed yourselves again.
I beta tested this game for a month or so, and am still very MEH about the whole thing. It looks beautiful, and it's set up to play like Dungeons and Dragons, but the twitch combat is COMEPLETELY un-D&D, and the constant repetition of quests is annoying.
Now you through a larger-than-average monthly fee on top of it all, and I'm definitely not buying.
Way to go, Turbine. Hope you don't screw up Middle Earth Online as bad as this.
MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan
Ok, i beta tested this game. With this being said , i have no idea what there thinking about with these prices.
C'mon its basicly a souped up version of guildwars , with a D&D sticker thrown on top of it .
In alpha+beta and frankly I'm suprised they actually have the gall to charge this much.
Depressing game, wait a few months before ya bother and hope it's been improved due to lack of players.
http://www.greycouncil.org/
Turbine! Always good for a laugh!
I don't generally object to monthly fees but $15/mo for a "co-op" multiplayer game is too high. Like others said it's almost like Guild Wars albeit much more in depth. I haven't played the game so I can't say much at all but so far it sounds like NWN 2 with $15/mo.
Monthly fee is too high for this game. Cover price is too high as well.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
$50 for a game is and has been the going rate for the VAST majority of games on pc and consoles for years, and $15/month has and is the standard rate for MMO's out of the gate, why are you rambling morons expecting any different? You cant judge a game by its price, or determine the price of the game by its content and what type of game it is, because in the eyes of the developers, their games are great games on par with all others in the same category/genre. SWG is a prime example of this, game has been live for roughly 30 months (give or take) and is still $15/month, even with the massive falloff of subsribers. WoW is another good example, game is over a year old and still $40-50 at retailers, while EQ2, which came out about the same time (same month maybe im not sure) is only $20.
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
Not to play the devil's advocate here but.. not too long ago WoW was on Gamestop for 29.99 for a limited time deal while evreyone else had the same price. It was just a seasonal thing but if you wanted it, you could've grabbed it then.
Not to play the devil's advocate here but.. not too long ago WoW was on Gamestop for 29.99 for a limited time deal while evreyone else had the same price. It was just a seasonal thing but if you wanted it, you could've grabbed it then.
Lol, I forgot about promotional's and the like, I was just going by what I see in stores everyday. But I mean these prices are basically set in stone, how often do you see MMO's that are in retail, right out of the gate at like $25 and $12 a month or whatever? Hardly ever, if at all ever.
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
Well FYI I am not judging a game by it's price. If you read my post I have been in beta since Nov 1st so I think I have a really good idea how the game works. Just because a game is the standard $50 price does not mean it's worth that much to some people.
Heidi
15 bucks is too much for this game. Not saying that it is bad or anything - actually I really like it. But the content is simply not worth 15 $.
From the feel I got from DnD it is more like a game that could be played in parallel to another title rather than a "main" game. Otherwise most people will leave after the first month.
Imho the problem is that they looked at what other games cost at the moment and decided to just copy their pricing structures - wihtout actually taking into acount that these games offer a much greater diversity and more long-term goals etc.
Again, DnDO is a nice game - but neither worth a 50$ retail price nor 15$ a month. If they would go for 35$ retail and 5-10$ a month they would certainly reach a much larger audience.
And one more thing...
DnD is not Guild Wars and vice versa. DnD has a better engine, better character customization, better quests, a much more complex and advanced combat system (blocking, tumbling, etc)...so please please stop requesting a zero monthly fee ^^
Another nosedive by turbin. Into the asphalt this time.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
While I too enjoy solo exploring and solo play in an MMORPG I did not expect that from DDO. D&D has always been about groups. If they are going to stick to the core rules of D&D then they would have to make the game very group oriented.
And I also agree that $50 + $15 ain't happening for me either but I wish them luck as I know that there are many people out there that WILL enjoy this style of gaming.