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Crowfall to use Voxel Farm

This adds a whole new element to Crowfall that I didn't see coming!

What does a voxelized world allow players to do?

Blast holes in walls. Collapse towers on your opponent. Dig a tunnel beneath a castle wall, so that you can dig your way up into the courtyard and siege from within.

Voxel technology gives the players the ability to (literally) move mountains.

Crowfall Voxel FARM FAQ http://crowfall.com/#/faq/54e359997450fc794e7711c0

 

 

Comments

  • CobraLord1CobraLord1 Member UncommonPosts: 34
    whats next they secretly going to announce Dave Georgeson is joining their team lol now  how wud ppl react to that 1? revenge on Daybreak lmao
  • Noobzilla_YouTubeNoobzilla_YouTube Member Posts: 21
    Originally posted by Spydaz1
    whats next they secretly going to announce Dave Georgeson is joining their team lol now  how wud ppl react to that 1? revenge on Daybreak lmao

    Haha that would be quite the twist!

  • jesteralwaysjesteralways Member RarePosts: 2,560
    you can achieve those without voxel. game engine or graphics engine has nothing to do with dynamic world. it is all about programming and what developers intend to do with their game. even a cheap game development company can do it if they so want to. 

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • lolmazlolmaz Member UncommonPosts: 1
    there is no footage for any gameplay cant understand the hype 
  • PepeqPepeq Member UncommonPosts: 1,977
    Originally posted by lolmaz
    there is no footage for any gameplay cant understand the hype 

    Clearly you don't understand that you must believe whatever marketing they put out... seeing is not believing... believing is seeing.

  • HeraseHerase Member RarePosts: 993
    Originally posted by lolmaz
    there is no footage for any gameplay cant understand the hype 

    Doesn't need to be understood. People are just interested in whats being announced.

     

    To the OP,

    this is cool. Liking where this games going, gonna have to sit on their forums and see how thing pan out further. 

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Noobzilla_YouTube
    Voxel technology gives the players the ability to (literally) move mountains.

    That isn't necessarily good thing....

  • Noobzilla_YouTubeNoobzilla_YouTube Member Posts: 21
    Originally posted by lolmaz
    there is no footage for any gameplay cant understand the hype 

    That is understandable and I get where you are coming from.  I think most of us here have been burned by hype once or twice or even twelve times so caution is the name of the game nowadays. I do my best not to get too hyped up based on words without actual gameplay being shown so my faith isn't necessarily in their words but who is speaking them.  I was keeping my eye on Crowfall when I first heard that J Todd Coleman and Gordon Walton were the main devs but once I found out that Raph Koster was on board I started focusing on it. Time will tell how this pans out, but it looks like a keeper to me.

  • JacobinJacobin Member RarePosts: 1,009

    Good idea that will do a lot to make an MMO world feel less static. For example it would be cool to see the aftermath of a big battle where the landscape is all destroyed and people remember what happened for a while.

    As always execution is everything so we'll see if any actual gameplay videos are released at the end of the countdown.

  • ParepinParepin Member UncommonPosts: 257
    Not surprised they would look for something like this.  You could move terrain around in Shadowbane.  Some of the best cities were built on player made islands.  Voxel is just a major upgrade to what the Shadowbane engine was.
  • azarhalazarhal Member RarePosts: 1,402
    So who wanna bet that next they are going to announce Storybrick (or similar AI system) so they can be the first EQNext clone?
  • ArawulfArawulf Guest WriterMember UncommonPosts: 597
    Originally posted by azarhal
    So who wanna bet that next they are going to announce Storybrick (or similar AI system) so they can be the first EQNext clone?

    Crowfall's similarities with EQ next ends w/ the voxel engine. In fact, if you notice - the Crowfall team has been careful not to invoke the names Landmark or EQNext to avoid any confusion about what they're aiming for here. The classes, world types, economy, combat (if Landmark is any indication) and overall goals are completely different. Since worlds have a life cycle in Crowfall and they are each procedurally generated, the AI will have to have some system that allows them to act a certain way in their environment. But the whole Storybricks thing won't be needed since the worlds aren't permanent.

  • nbtscannbtscan Member UncommonPosts: 862
    Originally posted by azarhal
    So who wanna bet that next they are going to announce Storybrick (or similar AI system) so they can be the first EQNext clone?

    Hard to be a clone of something that hasn't released/may never be released.  :P

  • WizardryWizardry Member LegendaryPosts: 19,332

    Well i have no problem with Voxels/Voxel Farm,it had better look good and not like Minecraft that is all that matters  to me.

    A good example is probably the FIRST game to really utilize destructive surfaces was Red Faction and they have lately been advancing it even further.They were doing this years ago and never needed Voxels to do it.

    In Red Faction you get true destruction,in Voxels you get brush addition and subtraction NOT real destruction.Well not in it's base form you can have destructive instances as proven in a Zombie game that uses it.However the difference in visuals is like night n day,anything Voxel based will be cheaper and simpler but also of lower quality.

    Utilizing the Unreal engine and great particle effects,i would rather see the developer put in the work to create some awesome scenes of destruction,rather than anything Voxel.

    Having said that i have witnessed some real amazing artistry and creative ideas within the Landmark game.I usually see better work by the community than by game developers.

    You watch and decide what is better,i think it is easy to see the difference between Red Faction and Voxel based.

    Red Faction

    Voxel based

    Don't get me wrong,i still think the Voxel Zombie game is an ok realization but the Red Faction idea is MUCH better.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • dandurindandurin Member UncommonPosts: 498
    Originally posted by Wizardry

    ...

    In Red Faction you get true destruction,in Voxels you get brush addition and subtraction NOT real destruction.Well not in it's base form you can have destructive instances as proven in a Zombie game that uses it.However the difference in visuals is like night n day,anything Voxel based will be cheaper and simpler but also of lower quality..
    ..

     

    7 Days to Die is just NOT at all a good example of modern voxel techniques.

     

    If you look at Landmark, you can see the terrain isn't blocky at all.  You can even make spheres that look like spheres.

     

    And whatever Red Faction is doing probably requires custom-treating the destructible meshes.  I bet you can't shoot a hole in the ground or in a cave wall, for instance.  The advantage of voxel tech is that any basically any mesh can be automatically voxelized, and once voxelized can be destroyed like any other part of the world.  And by "destroyed" I don't mean "have a cube-shaped hole removed from it".  The Voxel Farm approach lets you cut away any shape or combination of shapes.

  • Raziel909Raziel909 Member UncommonPosts: 12
    Originally posted by Spydaz1
    whats next they secretly going to announce Dave Georgeson is joining their team lol now  how wud ppl react to that 1? revenge on Daybreak lmao

    Hahaha imagine that, at the end Dave really join their team, that would be awesome. The greatest irony for Daybreak.

  • AlleinAllein Member RarePosts: 2,139
    I think the irony is going over my head.
  • holyneoholyneo Member UncommonPosts: 154
    Hype can be good, but till people stop preordering games, games will keep coming out like 2014(buggy and broken(ESO,Wildtstar etc.).  Make game developers wow us from the start.  If my parents would have gave me the money first before my chores were done, I would be rich and lazy with chores sitting around still.
  • will75will75 Member UncommonPosts: 365
    Originally posted by Noobzilla_YouTube
    Originally posted by lolmaz
    there is no footage for any gameplay cant understand the hype 

    That is understandable and I get where you are coming from.  I think most of us here have been burned by hype once or twice or even twelve times so caution is the name of the game nowadays. I do my best not to get too hyped up based on words without actual gameplay being shown so my faith isn't necessarily in their words but who is speaking them.  I was keeping my eye on Crowfall when I first heard that J Todd Coleman and Gordon Walton were the main devs but once I found out that Raph Koster was on board I started focusing on it. Time will tell how this pans out, but it looks like a keeper to me.

    If people hate Mark Jacobs for Warhammer, they have to hate Koster for SWG right?   Did anyone else here beta test that game? The testers said it wasn't ready and it wasn't ready. It was a major crapfest of bugs, but did Koster care? Nope.. So i don't get the ball washing of Koster, when he put out that load of crap.

     

    Let's be real for once guys..............

  • superconductingsuperconducting Member UncommonPosts: 871
    Originally posted by Spydaz1
    whats next they secretly going to announce Dave Georgeson is joining their team lol now  how wud ppl react to that 1? revenge on Daybreak lmao

    I actually hope that happens!

    image
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