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Blast holes in walls. Collapse towers on your opponent. Dig a tunnel beneath a castle wall, so that you can dig your way up into the courtyard and siege from within.
Voxel technology gives the players the ability to (literally) move mountains.
Crowfall Voxel FARM FAQ http://crowfall.com/#/faq/54e359997450fc794e7711c0
Comments
Haha that would be quite the twist!
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Clearly you don't understand that you must believe whatever marketing they put out... seeing is not believing... believing is seeing.
Doesn't need to be understood. People are just interested in whats being announced.
To the OP,
this is cool. Liking where this games going, gonna have to sit on their forums and see how thing pan out further.
That isn't necessarily good thing....
That is understandable and I get where you are coming from. I think most of us here have been burned by hype once or twice or even twelve times so caution is the name of the game nowadays. I do my best not to get too hyped up based on words without actual gameplay being shown so my faith isn't necessarily in their words but who is speaking them. I was keeping my eye on Crowfall when I first heard that J Todd Coleman and Gordon Walton were the main devs but once I found out that Raph Koster was on board I started focusing on it. Time will tell how this pans out, but it looks like a keeper to me.
Good idea that will do a lot to make an MMO world feel less static. For example it would be cool to see the aftermath of a big battle where the landscape is all destroyed and people remember what happened for a while.
As always execution is everything so we'll see if any actual gameplay videos are released at the end of the countdown.
Crowfall's similarities with EQ next ends w/ the voxel engine. In fact, if you notice - the Crowfall team has been careful not to invoke the names Landmark or EQNext to avoid any confusion about what they're aiming for here. The classes, world types, economy, combat (if Landmark is any indication) and overall goals are completely different. Since worlds have a life cycle in Crowfall and they are each procedurally generated, the AI will have to have some system that allows them to act a certain way in their environment. But the whole Storybricks thing won't be needed since the worlds aren't permanent.
Hard to be a clone of something that hasn't released/may never be released. :P
Well i have no problem with Voxels/Voxel Farm,it had better look good and not like Minecraft that is all that matters to me.
A good example is probably the FIRST game to really utilize destructive surfaces was Red Faction and they have lately been advancing it even further.They were doing this years ago and never needed Voxels to do it.
In Red Faction you get true destruction,in Voxels you get brush addition and subtraction NOT real destruction.Well not in it's base form you can have destructive instances as proven in a Zombie game that uses it.However the difference in visuals is like night n day,anything Voxel based will be cheaper and simpler but also of lower quality.
Utilizing the Unreal engine and great particle effects,i would rather see the developer put in the work to create some awesome scenes of destruction,rather than anything Voxel.
Having said that i have witnessed some real amazing artistry and creative ideas within the Landmark game.I usually see better work by the community than by game developers.
You watch and decide what is better,i think it is easy to see the difference between Red Faction and Voxel based.
Red Faction
Voxel based
Don't get me wrong,i still think the Voxel Zombie game is an ok realization but the Red Faction idea is MUCH better.
Never forget 3 mile Island and never trust a government official or company spokesman.
7 Days to Die is just NOT at all a good example of modern voxel techniques.
If you look at Landmark, you can see the terrain isn't blocky at all. You can even make spheres that look like spheres.
And whatever Red Faction is doing probably requires custom-treating the destructible meshes. I bet you can't shoot a hole in the ground or in a cave wall, for instance. The advantage of voxel tech is that any basically any mesh can be automatically voxelized, and once voxelized can be destroyed like any other part of the world. And by "destroyed" I don't mean "have a cube-shaped hole removed from it". The Voxel Farm approach lets you cut away any shape or combination of shapes.
Hahaha imagine that, at the end Dave really join their team, that would be awesome. The greatest irony for Daybreak.
If people hate Mark Jacobs for Warhammer, they have to hate Koster for SWG right? Did anyone else here beta test that game? The testers said it wasn't ready and it wasn't ready. It was a major crapfest of bugs, but did Koster care? Nope.. So i don't get the ball washing of Koster, when he put out that load of crap.
Let's be real for once guys..............
I actually hope that happens!