Well numbers don't lie when you look at swtor leaderboards its obvious that season 1 was the most balanced season they had. Looks like they just keep making changes that throw everything off balance and right now in season 4 the current situation is the absolutely worse it has ever been. Sadly I cant even post on their forums because of some unknown error that requires me to contact customer support but doesn't have any clear way to do so. This game is going down the toilet as far as pvp is concerned, unless they decide to wake up its gonna be worse then WOW was three years ago.
Are you onto something or just on something?
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At a glance, the leaderboards do look very skewed right now. Of the 8 advanced classes on the basic overview, only 3 have broken the 2K mark; Assassin, Sorc & Powertech. Technically there's a fourth class, Operative that broke 2k, but it's a single player 200+ pts ahead of the rest of the players, all sub 2K.
The clear losers are Juggernauts & Marauders, floating at 1500 and 1700 high scores. It's clear that Disciplines and the moving-while-firing mechanics are a big part of the problem, but the balance changes from patch to patch don't help either.
Always worth mentioning that the pvp balance team is one guy, Alex Modny.
Considering they just gave the whole class system a complete overhaul, are you really surprised that balance is completely off? :P
I'm pretty sure WoW and a bunch of other MMOs have gone through the same thing each time they make some major changes. After all, the term "FotM" existed long before SWTOR.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
What you are saying would be correct if someone didn't review the previous 3 seasons. If you look at the seasons starting with 1 then you see that it just keeps getting worse. So season 1 wasn't bad season 2 was getting off, season 3 was even further off now season 4 is a complete crap storm of a mess. It was clearly heading in a bad direction but someone recently put turbo boosters on the situation and its broke. Some classes have less then 2 people within the top 100 leaderboard. You don't even see a sentinel until 262. Out of the top 100 there's 1 guardian, 0 sentinals, 3 mercs, 0 snipers, 25 assassins. In season 1 we had 15 assassins and 6 guardians, 8 sentinels.
The wow pvp discussion is completely different we all know that FotM was and forever always Disc Priest. Maybe not any more now that they finally decided that fear was the stupidest skill ever in any mmo.
3.1.1 is supposed to be bringing some nerfs to certain classes. They've already said that Shoulder Cannon is getting its cooldown moved from .5 seconds to 1.5 so that will take care of the ridiculous burst that PTs/VGs have, especially where there is 2 or more on a team. After that all they need to do is nerf either Sin/Shadow self heal abilities or their burst damage and the balance will be decent.
What would it take to balance Sorc?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I didn't try the pvp in a long long while. My experience was usually that they would identify me as healer and then 5 people would send all their bursts my way.
Surviving for 30 seconds is what I considered a good run.
Then I tried pvp as tank and no one even bothered to attack me cause it would be wasting their time when they could just look for targets that die within seconds.
The swtor pvp isn't as fundamentally broken as that of tsw - but it's also far from being something to be taken serious.
I don't honestly believe they need much balancing other than a nerf to Force Storm/Quake, but even that is mostly for regs. They are a good 4th in Ranked because while they are being focused right off the bat (like they usually are) they can Barrier and the other 3 Sins/PTs can demolish the other team. You take Barrier away and they are no longer viable in PVP at all. Sure its complete invulnerability but its also the only DCD in the game where your DPS becomes zero the whole time its active.
Someone mentioned the ability to cast on the move as needing nerf but that's something that only effects one ability per spec. Meaning one heal or dps move regardless of which Sorc/Sage spec you are. For TK/Lightning its Turbulence/Thundering Blast, everything else with a cast time still needs to be done while planted. While the ability is a key one to the class, its also on a 9 second cooldown, so its not like its getting spammed.
A lot of the problems with Sorc/Sage comes of misconceptions based on Regs not ranked matches anyway. ZOMG that Sorc did 1 mil damage and everyone else did 700k. Ya but he just spammed Force Storm and had half as many kills as the other top DPS did. In other words it is mostly fluff. I main an Elite Warlord Sage, have min maxed Dark Raver gear, and I don't even take the Utility that gives the 25% bonus to Force Quake for PVP, simply cause I know its all about the epeen and not about actually burning people down.
I also am not doing any Ranked matches till 3.1.1 hits because its PT/VG and even moreso Shadow/Sin that are sick OP right now. The people in my guild on Harbinger that are doing a lot of ranked are saying its just what I thought it would be, a bunch of guilded simul-queuing PTs and Sins.
Guardians have the best Defensives in the game right now.
Sents have good burst, mediocre defensives, but they are getting a much needed root added to their repertoire in 3.1.1. That will immobilize their enemies long enough for that burst to do some damage as their big problem atm isn't their defense, its the fact they are so easily kited.
Snipers have real good DPS but their Defensive abilities are lacking. But they have a tendency to to not make all specs for all classes as viable as others and with OPs being hard to kill with sick burst I don't think Sniper/Gunslingers will see much of a buff anytime soon. Kind of like how for Sorcs Madness was the most viable spec in pvp while Lightning wasn't, pretty much right up until 3.0 launched.
They indeed have never been very good at class balance. Although I've never felt that classes were "useless" in PvP like some people do. Most players who play sniper / gunslinger never really seem to wrap their heads around the cover system for example.
That said, at launch Sorcs were so OP that they were basically a WoW healer / frostmage AND warlock all in one. Marauders were gods for the longest time too. Due to surge rating working the way it did at launch, all warzones were filled with two-shotting operatives back then too.
Since then it's sort of varied, but assassins in particular have had their spot in the sun for pretty much a few months after launch up until now.
I hope that they put some more people on the PvP team again now that TOR is supposed to be receiving more attention with the upcoming Star Wars fiilms. They need to completely revamp some of the mechanics imo, like the defenses, how expertise works, how CC works and how PvP gear works.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!