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So I have learned over the past few years that any new MMO will garner some hatred. People are just not going to like a new MMO right off the bat, people will be skeptical and standoffish about a new MMO and thats fine.
This thread is not for those people, this thread is just a fun way to shoot the word of tomorrows announcment back and forth and make some predictions and give our personal insights on where this new IP and game can go.
Were trying to "Tame the Hype" here, just hold back on the excitement factor and just talk about the aura surrounding the game right now.
This includes talking about the team, the company, the games they roster has previously created like SWG, Ultima, and SWTOR.
Me? Im just looking forward to an annoucement of a new MMO, and I feel like the alpha footage will really determine if I fund the game or not on kickstarter.
I think the art style could also bring some much needed relief into the game world, as it does appear to have a bit of the "HardcorE" tinge to it.
What do you guys think? How are you going to handle tomorrows annoucment and what are you most intersted in knowing?
Comments
I don´t feel like I will find out much more than I already know. I like a lot what I saw so far, and it´s good to have eventual alternative to CU ( my No1 "hope" currently).
What I am most curious about is the Kickstarter amount they will be aiming for. I´d say certainly 1 000 000+, I wouldn´t be surprised with 2 000 000 (that would be gutsy thou), and only something like 4-5 000 000+ would really make my jaw drop.
Im expecting 6 Million myself.
I agree to this.
A lower amount makes more sense, though. For example, they'd have a far greater chance of getting 1 million if the goal is 300k than if the goal is 1 million. There are several reasons to do this. Here are two big ones:
First, the further the goal is from perceived achievable, the less inclined people are to contribute. Second, the more the funding goes over the set goal, the more people are inclined to contribute - say you were there, jump on the bandwagon, join the hype, be part of 'an event', etc.
To use Trials of Ascension as an example... Their goal really should have been $100k with stretch goals up to 1 million. How many people looked at 600k and said to themselves "Yeah, that's not going to happen"? However, at 100k with stretch goals to 1 million, a momentum builds because those on the fence see that it is moving quickly toward the goal. This gets people jumping in and pledging
This gets ToA to the existing goal faster, showing a greater degree of fan support (despite it being very relative) and gives a list of rally points to generate more media coverage, more hype, and more money. 'Stretch' items could simply be cool items the game was planning to have anyway that simply weren't announced yet, but ToA has no stretch goals at all.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
That's only if they don't reach the required goal. Again, the campaign funding goal and the required goal aren't necessarily one and the same. More importantly, they serve two different functions. The campaign goal is a number created to increase the amount of funding and the required goal is the number necessary to meet the financial need.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I know they have better assessment than I do - but still...800 000!?! I am mildly disappointed. Maybe they saw too much ToA horror movies?