Sorry, no backing from me anymore. The games are fairly all the same, and not to sound glum, but I'm tired of hoping for something new. I have learned that I had only one warm fuzzy many years ago when I played WoW for the first time. I have been looking for it again and learned it isn't meant to happen a second.
This game will be like all the others in the list. It will be a successful niche game. I wish it no ill will malice, just know when to accept things. /shrug
I don't see how you can say that this game is more of the same. It is probably the most different of any game in the genre. It certainly appears to be at any rate. I am not saying jump on the "hype train" GW2 style so that it would be a huge letdown, I am just saying it seems like it has potential.
James T. Kirk: All she's got isn't good enough! What else ya got?
Most MMOs have a 5-7 year production cycle... so if we start with today as day zero, the game should be released on or about February 24, 2023.
How hyped are you now?
They have been doing development for awhile. They are shooting for a December 2016 release. Obviously that might slip, but not a seven year slip.
If the game is going to release in 2016... an actual bonafide release, then why do they need your money? They've obviously covered the costs themselves for quite some time.
Look at Star Citizen... that game's kickstarter was in 2011... it's 2015 now and it's still not done.
You right, I used the outside possible dates assuming today was day zero... I so stated that. But my point still stands... this game is still a long ways off from ACTUAL release. You're assuming it will be done in less than 2 years... not likely.
Its also my first Kickstarter backing. I said I would never do it, however there are some really interesting concepts here that intrigue me. I hope they can pull it off. They are shooting for a Summer 2015 Alpha 1 so 2016 release window could be doable.
Current: BDO Looking forward to: Crowfall & Chronicles of Elyria
Sorry, no backing from me anymore. The games are fairly all the same, and not to sound glum, but I'm tired of hoping for something new. I have learned that I had only one warm fuzzy many years ago when I played WoW for the first time. I have been looking for it again and learned it isn't meant to happen a second.
This game will be like all the others in the list. It will be a successful niche game. I wish it no ill will malice, just know when to accept things. /shrug
I don't see how you can say that this game is more of the same. It is probably the most different of any game in the genre. It certainly appears to be at any rate. I am not saying jump on the "hype train" GW2 style so that it would be a huge letdown, I am just saying it seems like it has potential.
Well, of course everything has potential, but until something completely ground breaking comes along then it will be the same. It's all been done before, pick a class, work to achieve an archetype at higher level, and become better than other folks playing. Until RPG gets put back into the genre, it will be the same thing.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Our Kickstarter began this morning at 7am CST, and we announced it (with a press release, and a post here) an hour later. In just 10 hours, we are already 50% of the way to our goal. That's $400,000. For those of you keeping track at home.
I'm not sure how to express what we are feeling right now. Stunned? Giddy? Flattered? Floored by your vote of confidence?
All of that. More. We are so thankful to each and every one of you. You have come out of the gate with a strong message: YES, we believe in your vision. YES, we want to be a part of this. YES, we will support you.
From all of us at ArtCraft, from me and Gordon personally: Thank you. Thank you for believing in us. Thank you for giving us a chance to build this game for you.
50% down, 50% to go.
We can do this, together. Call the banners. Spread the word.
Originally posted by Parepin Warden is the top dog of this game. That's good enough reason to Kick start it. He invented "Play to Crush" before most of you even knew what an MMORPG was. We are not playing these games to bake bread! Pledges can be upgraded so why not toss 30$ at them? I told myself I would NEVER back any Kickstarter. Especially after seeing the massive amount of crap being made. Well, here I am. I back this project. There is no game without the player.
Most MMOs have a 5-7 year production cycle... so if we start with today as day zero, the game should be released on or about February 24, 2023.
How hyped are you now?
They have been doing development for awhile. They are shooting for a December 2016 release. Obviously that might slip, but not a seven year slip.
If the game is going to release in 2016... an actual bonafide release, then why do they need your money? They've obviously covered the costs themselves for quite some time.
Look at Star Citizen... that game's kickstarter was in 2011... it's 2015 now and it's still not done.
You right, I used the outside possible dates assuming today was day zero... I so stated that. But my point still stands... this game is still a long ways off from ACTUAL release. You're assuming it will be done in less than 2 years... not likely.
Why do they need money?
That wouldn't be because getting a game running..some systems fleshed out and a nice amount of art, is much different than setting up a data center, having the hardware to fill it, employees to run it, get all systems working together, fund an advertising campaign, to avoid working with publishers would it?
WHy would they want to do all of that this way to avoid publishers? That's a multi-layered answer. While a big part of it is allowing them to complete their actual vision, it's not the whole of it. There's much more to it than that. Publishers are more worried about their bottom line than they are about releasing quality, many CEO's say just that flat-out.
That means they have no problem pushing your product into windows that don't suit it simply to cover their bottom line for some chart they need to present to their investors. Quality and readiness be damned, as long as something is coming in...
Those are the two biggest factors but there are more I don't even feel like typing out.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Could be the marketing or blind fanboi hype, but this is my first game I've backed on KS. Been a few others that looked interesting, Camelot Unchained for sure, but the presentation and lead in were all pretty great for Crowfall.
Thanks to whatever engine they are using and the art devs, it is a decent looking game considering Pre-Alpha status. One of the biggest turn offs for me is 1999 or earlier graphics, even knowing they will improve, it is hard to see it beforehand.
Looking at Pantheon today compared to their KS, night and day and they probably would of had more success if they had waited, but then they probably couldn't of afforded to make it to this point without revealing early. I don't envy game devs/companies at all.
Overall, just enough teasing beforehand with plenty to see when it matters ($). Really hope this game lives up to expectations.
All of the money for this kickstarter is to ensure that the devs have creative control of the game meaning if they let the investors pay their salary for however long they work on this game the investors have the etiquette how the direction of the game is going to be feature wise whether long term cuts or modifications to make investors money. Letting them pay for the technology and just giving them a cut of the profits and letting the public fund their salaries is the better way and it is what the crowfall devs with this kickstarter are hoping to accomplish. But still, 800,000 dollars will only pay for 1 year more than likely (15 devs x 50,000+) 750,000
Yeh, see, people are still considering it a "pre-order" and "hoping it will pay off". It's a donation? It's an investment? People aren't on the same page, here. People will just be pointing at each other in the end, saying, "you knew it was a donation" and other things in spiteful told-you-so rhetoric. I predict "No guarantees" and "See the disclaimer" will be popular phrases on this forum for the next couple years. What a sad state for the industry.
Originally posted by Adjuvant1 Yeh, see, people are still considering it a "pre-order" and "hoping it will pay off". It's a donation? It's an investment? People aren't on the same page, here. People will just be pointing at each other in the end, saying, "you knew it was a donation" and other things in spiteful told-you-so rhetoric. I predict "No guarantees" and "See the disclaimer" will be popular phrases on this forum for the next couple years. What a sad state for the industry.
In reality kickstarts are something between a "pre-order" and a "donation".
1) If the game gets made and released then they are bound by what they promised in the pledge tiers. I would find it very hard for the developer to argue that the pledges were for something else.
2) If the game doesn't get made they are not liable to to provide refunds nor such.
I wouldn't find it impossible to raise a case against them if you pledged 5k+ or gather a mass-claim against them but then you would have to prove that the kickstart was a scam and not that "things went south".
This is why I would not spend more than 50$/€ on any kickstarter no matter how viable it sounds. After all YOU carry the risk for the kickstart.
I liked the idea of this game, and my idea of what it's gonna be might be totally different from what it's really gonna be, so it might be wasted money.
But I'm in for 30 bucks.
I'm usually against this crowdfunding business, and considering how many games have just gone dark after being funded, -for good reasons.
But I'm willing to risk making a single mistake worth 30 bucks.
But no matter if we decide to donate or not, we should all stay critical, and not fanboy just because we have a little money on the line.
Good luck to ArtCraft, and good luck to the donators.
I'm a gamer and I play games, not virtual vending machines.
The usual problem with kickstarter is that developers think that they can just show up, say what cool game they did in the past and then ask you to trust them with your money, and during the 30 days they came up with stuff for the game. These guys told us about their game and could show alpha footage of what they were building. As far as kickstarter goes, its a safe bet that the game will happen.
While you could make the argument that it could turn out to be a lackluster game I would say that if you are paying $30 now you would have paid $50 at launch regardless of how bad it was. I'm not pledging, but that's mostly because they killed off the healer archetype.
Here's a spreadsheet of kickstarters receiving more than $75k in funds. The list is about completion, and not how good the games were. There has been a few games that just turned out bad but still shows off as good on this list, but for the most part its more positive than negative outcomes.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
My first pledge too. No reason to get completely hyped (at least yet), but I hope the game works out well and especially that they won't compromise much. With the design and history they have, to me it looks very good and worth my pledge, though.
I think i will be happy that i backed Project Eternity, Shroud, and Torment, the other 2 are up in the air as is Crowfall but i am at least somewhat optimistic for Crowfall. One thing i was disappointed at was the pricing of the reward tiers, definitely more than past games on Kickstarter they need to come through with something strong that will engage me for at least one good month.
Originally posted by Adjuvant1 Yeh, see, people are still considering it a "pre-order" and "hoping it will pay off". It's a donation? It's an investment? People aren't on the same page, here. People will just be pointing at each other in the end, saying, "you knew it was a donation" and other things in spiteful told-you-so rhetoric. I predict "No guarantees" and "See the disclaimer" will be popular phrases on this forum for the next couple years. What a sad state for the industry.
In reality kickstarts are something between a "pre-order" and a "donation".
1) If the game gets made and released then they are bound by what they promised in the pledge tiers. I would find it very hard for the developer to argue that the pledges were for something else.
2) If the game doesn't get made they are not liable to to provide refunds nor such.
I wouldn't find it impossible to raise a case against them if you pledged 5k+ or gather a mass-claim against them but then you would have to prove that the kickstart was a scam and not that "things went south".
This is why I would not spend more than 50$/€ on any kickstarter no matter how viable it sounds. After all YOU carry the risk for the kickstart.
First of all, anyone can file a lawsuit against anyone... whether it makes it to a judge or not is another story. Lawsuits like these can take years to ever hit the docket. Are you going to spend $10,000 to get $150 back? I don't think so. Then you have to also remember that if they have no assets, you'll be awarded nothing.
Second, there is no kickstarter police that will go and arrest these people. It's like thinking the Better Business Bureau has any legal authority whatsoever... they don't. The only real watchdog of your money is you. If you think for one millisecond that this may turn out bad, then don't give them your money. Assume the worst the moment you click enter... I just randomly sent $150 to some guy out on the internet and there is no way to get it back. You can accept that, you can accept the concept of the kickstarter.
Originally posted by C0mat0sis i wanna know who had the 10,000 to just drop of a game thats not even in Alpha. $10,000 for a video game that is just beyond nuts.
"There she blows!-there she blows! A hump like a snow-hill! It is Moby Dick!"~Melville
Comments
They have been doing development for awhile. They are shooting for a December 2016 release. Obviously that might slip, but not a seven year slip.
James T. Kirk: All she's got isn't good enough! What else ya got?
I don't see how you can say that this game is more of the same. It is probably the most different of any game in the genre. It certainly appears to be at any rate. I am not saying jump on the "hype train" GW2 style so that it would be a huge letdown, I am just saying it seems like it has potential.
James T. Kirk: All she's got isn't good enough! What else ya got?
If the game is going to release in 2016... an actual bonafide release, then why do they need your money? They've obviously covered the costs themselves for quite some time.
Look at Star Citizen... that game's kickstarter was in 2011... it's 2015 now and it's still not done.
You right, I used the outside possible dates assuming today was day zero... I so stated that. But my point still stands... this game is still a long ways off from ACTUAL release. You're assuming it will be done in less than 2 years... not likely.
Current: BDO
Looking forward to: Crowfall & Chronicles of Elyria
Well, of course everything has potential, but until something completely ground breaking comes along then it will be the same. It's all been done before, pick a class, work to achieve an archetype at higher level, and become better than other folks playing. Until RPG gets put back into the genre, it will be the same thing.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
#1
50% of our target in less than 1 day!
Posted by ArtCraft Entertainment, Inc.
Wow. I have no words.
Well, OK. Maybe a few words.
Our Kickstarter began this morning at 7am CST, and we announced it (with a press release, and a post here) an hour later. In just 10 hours, we are already 50% of the way to our goal. That's $400,000. For those of you keeping track at home.
I'm not sure how to express what we are feeling right now. Stunned? Giddy? Flattered? Floored by your vote of confidence?
All of that. More. We are so thankful to each and every one of you. You have come out of the gate with a strong message: YES, we believe in your vision. YES, we want to be a part of this. YES, we will support you.
From all of us at ArtCraft, from me and Gordon personally: Thank you. Thank you for believing in us. Thank you for giving us a chance to build this game for you.
50% down, 50% to go.
We can do this, together. Call the banners. Spread the word.
It's About Time.
Todd
I'm going to wait a bit.
Time will tell if we can trust this.. All stars team.
https://www.youtube.com/watch?v=jSFLZ-MzIhM
Here's hoping for a happy ending!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Why do they need money?
That wouldn't be because getting a game running..some systems fleshed out and a nice amount of art, is much different than setting up a data center, having the hardware to fill it, employees to run it, get all systems working together, fund an advertising campaign, to avoid working with publishers would it?
WHy would they want to do all of that this way to avoid publishers? That's a multi-layered answer. While a big part of it is allowing them to complete their actual vision, it's not the whole of it. There's much more to it than that. Publishers are more worried about their bottom line than they are about releasing quality, many CEO's say just that flat-out.
That means they have no problem pushing your product into windows that don't suit it simply to cover their bottom line for some chart they need to present to their investors. Quality and readiness be damned, as long as something is coming in...
Those are the two biggest factors but there are more I don't even feel like typing out.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Could be the marketing or blind fanboi hype, but this is my first game I've backed on KS. Been a few others that looked interesting, Camelot Unchained for sure, but the presentation and lead in were all pretty great for Crowfall.
Thanks to whatever engine they are using and the art devs, it is a decent looking game considering Pre-Alpha status. One of the biggest turn offs for me is 1999 or earlier graphics, even knowing they will improve, it is hard to see it beforehand.
Looking at Pantheon today compared to their KS, night and day and they probably would of had more success if they had waited, but then they probably couldn't of afforded to make it to this point without revealing early. I don't envy game devs/companies at all.
Overall, just enough teasing beforehand with plenty to see when it matters ($). Really hope this game lives up to expectations.
Too bad the release is 2016 DEC which means the game might be poor in comparison to other MMOs in 2016-2017.
Paying over 1,5+ year upfront for "pre-order" is very risky.
(Wouldn't suggest paying anything over the 30$ edition)
In reality kickstarts are something between a "pre-order" and a "donation".
1) If the game gets made and released then they are bound by what they promised in the pledge tiers. I would find it very hard for the developer to argue that the pledges were for something else.
2) If the game doesn't get made they are not liable to to provide refunds nor such.
I wouldn't find it impossible to raise a case against them if you pledged 5k+ or gather a mass-claim against them but then you would have to prove that the kickstart was a scam and not that "things went south".
This is why I would not spend more than 50$/€ on any kickstarter no matter how viable it sounds. After all YOU carry the risk for the kickstart.
I liked the idea of this game, and my idea of what it's gonna be might be totally different from what it's really gonna be, so it might be wasted money.
But I'm in for 30 bucks.
I'm usually against this crowdfunding business, and considering how many games have just gone dark after being funded, -for good reasons.
But I'm willing to risk making a single mistake worth 30 bucks.
But no matter if we decide to donate or not, we should all stay critical, and not fanboy just because we have a little money on the line.
Good luck to ArtCraft, and good luck to the donators.
I'm a gamer and I play games, not virtual vending machines.
The usual problem with kickstarter is that developers think that they can just show up, say what cool game they did in the past and then ask you to trust them with your money, and during the 30 days they came up with stuff for the game. These guys told us about their game and could show alpha footage of what they were building. As far as kickstarter goes, its a safe bet that the game will happen.
While you could make the argument that it could turn out to be a lackluster game I would say that if you are paying $30 now you would have paid $50 at launch regardless of how bad it was. I'm not pledging, but that's mostly because they killed off the healer archetype.
Here's a spreadsheet of kickstarters receiving more than $75k in funds. The list is about completion, and not how good the games were. There has been a few games that just turned out bad but still shows off as good on this list, but for the most part its more positive than negative outcomes.
this guys only see my money after release date
Everyone as did pledge good luck and i hope dont see superb pledges
none know its going sucess or not better hold on you money
You said The Firm...Mega, Nas, AZ, Foxy, Dre, and look at what they put out =(
Props to you on the reference.
As for me i have kickstarted the following:
<ul dropdown-menu"="">And now Crowfall.
I think i will be happy that i backed Project Eternity, Shroud, and Torment, the other 2 are up in the air as is Crowfall but i am at least somewhat optimistic for Crowfall. One thing i was disappointed at was the pricing of the reward tiers, definitely more than past games on Kickstarter they need to come through with something strong that will engage me for at least one good month.
First of all, anyone can file a lawsuit against anyone... whether it makes it to a judge or not is another story. Lawsuits like these can take years to ever hit the docket. Are you going to spend $10,000 to get $150 back? I don't think so. Then you have to also remember that if they have no assets, you'll be awarded nothing.
Second, there is no kickstarter police that will go and arrest these people. It's like thinking the Better Business Bureau has any legal authority whatsoever... they don't. The only real watchdog of your money is you. If you think for one millisecond that this may turn out bad, then don't give them your money. Assume the worst the moment you click enter... I just randomly sent $150 to some guy out on the internet and there is no way to get it back. You can accept that, you can accept the concept of the kickstarter.
"There she blows!-there she blows! A hump like a snow-hill! It is Moby Dick!"~Melville