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Latest show, enjoy. This video is about the art going into EQN, so if you cant stand an hour of concept art and builds, pls pass by this video its not game play. Show does not start till 6 min in so jump ahead.
Comments
That was actually an interesting show in term of how the devs seen interior for combat encounters...and goblins maybe invading Qyenos.
Also, in-game "physiccal" presentation is better than looking at screenshots.
Ya they may have given away some of their plans. Cities under siege, events where the players need to take back their cities. Will have to wait and see but this is something I have always wanted to see in a MMO.
Another useless show of buildings.. LOL Watch out for those flowers you can't walk through. (BAD ENGINE). Two things I wanted to address. One, Rift exposes what happens to zones and areas when invasions occur during OFF peak hours. This ended up being a major problem that cost them thousands of customers.. If the seiges or invasions are too big, those that play during off times will have their game play restricted because of mobs in cities, or other vital locations.. However, if you make the invasions too easy so it doesn't offend the people that play in low population times, then the invasions are too easy and worthless during peak hours..
Could such invasion and sieges be scaled? Probably, but at what cost? I doubt that DGC have the skill and technology to make it anyways.. lol Now for the second part.. The need for open space for combat? Are you F'ing kidding me? This goes to prove how G** D**** useless this combat is going to be.. Can't do this, or can't do that because there is no room to fight in? OMG.. I'm sorry, but if you walk upstairs and unable to see what is in those rooms and get agro... TOUGH SHIT.. Deal with it.. This is what happens when you change the game from a RPG to an arcade whack a mole first person shooter.. Someone needs to inform the DGC devs that there is this skill called "stealth" or "invis" that allows you to scout dangerous areas.. LOL
As one view said in twitch, that "gameplay trumps realism".. and the devs agreed with him.. This is also why it should be possible for a warrior to enter a small room and pin the mob into a corner, allowing combat in small areas.. Back in the day if I wanted to control that fight in a closet with a warrior, I would just simply ROOT his ass, or other skills.. So far I'm not impressed at all what is being discussed and in fact it's starting to show they have game play ISSUES, with no answers..
Everyone knows, move on already.
Nothing to see here, move along.... is all that video was about.
SOE/Daybreak Game Company is still talking about Art direction, instead of actually having it in game, usable & working. They are still dealing with creative design. Rosie needs to stop telling people how to make buildings, and she herself.. needs to show what she is capable of.
Nothing they mentioned was EverQuest Next... it was all about how to use a certain art style in Landmark. Post should be moved to Landmark Forums, not here.
Another News Flash...
The overall EverQuest community have left this project long before SOE break-up. We learned real quick that Landmark does not equal EverQuest... and SOE/Daybreak has no EQ to show for itself...!
Once again, if Rossie Rap can't show a finished design of her own, what good is she..? This game is nearing 2 years into Beta, where is all of HER finished designs..? Sketch Art, when the game is 2 years in..? We all understand that little kids playing Blandmark, will have an opportunity to possibly have some of their Art, put into EverQuest. But do understand, SOE/Daybreak say LM is a stand-alone game and they want to make money off of it.
They will need to find children who are not EQ players... to play around in Blandmark. (Which is drying up real quick)
Wondering if you think SOE/Daybreak can survive on Landmark alone..? Or why they are even building the game Landmark.. if nobody is going to play it if/when EQ comes out.
Little kids playing Blandmark? My initial response was the standard, "well, if you aren't going to take this seriously, then I won't either", but it was funny and I like your spunk. I think we can all agree that the effort it takes to build the structures we have seen made by players in Landmark is far from childish. To assert otherwise is laughable. Okay... so maybe my builds look that way but it's fun regardless.
Is it bland? It certainly can be but depends on who you are and what you like to do. This connects to player populations that are low, really low, but haven't gotten any lower in a while because the current iteration of Landmark has retained it's native population. Populations could change very quickly at the release of dungeoneering tools that would turn the player made building of structures into development of fully playable content. Big difference. As it stands, "consumers" have very little content to sink their teeth into so the current populations are no surprise.
So far I have just spoken about Landmark because regardless of your news flash, you know no more than I do about how much of EQN is complete. That's assuming you've watched all the videos/info available spanning back to SoELive '13 and if you haven't then you know less. Say that the entities for Qeynos are only sketches from the art department and what players have created. What does that say to the entirety of EQN's development? Nothing. They've been working on the "world" of EQN's Norrath since before August of '13. Even with the rounds of layoffs since then (one before the SoE became DGC) they showed about 20 people outside the meeting room and six (that develop) inside during the Q&A. They haven't been doing anything? They certainly haven't all been working on Landmark this entire time for the releases that have been coming out.
If they are smart they realized that despite the tissy fits people throw over EQN's "proof of life" showing less is more right now. In fact, had they waited to release Landmark with a deeper combat system and basic mob tools they would probably have kept more people than they did but they wanted to open it up early and what happened, happened. Maybe their goal was to sift to the "builders" so that initially they could focus more on building tools and getting assests for EQN. Landmark's upside is tremendous in the long term if they provide adequate tools for full content creation.
The MMO player population will flock to EQN, in whatever amount it would have, whether they show things now or not. Building a hype train, which is what leaks are used for, is only good if you can release in the right window. They are admittedly up against some R&D issues and can not be sure on a deliverable date. Terry said this year so we'll see what happens.
Yep.. Tash.. it's 31 shows of shit.. Unbelievable if you ask me.. I'm surprised that Col. Nova didn't just can everyone working on EQN/ Landmark and just wipe the slate clean.. Landmark has such a low population it isn't even funny, and after 2 years and 31 shows there is absolutely next to nothing to show for it.. At this rate Star Wars will be releasing their 21st episode where Luke's great great great grandkids run the Jedi Order..
Anyone notice that after all this time we still haven't seen one running 3d video of actual EQN world.. lol
Plz, nothing new...
You can also learn about the art going into other games as well. None of it is Art they have made, or built, or even in EverQuest. It is just talking about art, without having anything real.
We are coming up on 2+ year of Development for EverQuest: Next.. Rosie Rap should be showing us the Cities and Villages she has designed, instead, she is just getting around to art & concept sketches..?
The World of Norrath should already be built, and we should be seeing Fly-overs of EQ right now... not concept drawings of Archways for a city that is a year away from being built.
I was at SOE Live this past Summer dude, I asked questioned and cornered Devs..
The fact that they were not engaging, and spoke with a very uneasy tone & were unsure of what they were saying, spoke volumes to their white lies.
To this day, there is not one video featuring Norrath.
Lastly, Blandmark is a flop.
Most the people who paid for EARLY EQ BETA ACCESS and bought LM, have now got a refund. The game is dead because the people who you thought was interested in Blandmark, really weren't... they were interested in EQ beta access.
What does you being at SoELive and talking about nervous devs have to do with what I talked about? If you were there harassing them about the game(s) no wonder they were nervous .
I was there too. I stepped up to a small group talking with Derrin about EQN/LM and stayed there asking questions in turn a half hour before he finally said he had to get to a meeting room. Who knows how long he was there before I joined. He didn't seem nervous at all, in fact was very relaxed and engaging. I was there at the signing and had the same experience. I'm sorry yours wasn't as positive.
Allegedly the footage of an assault on a keep is from the EQN servers but to be honest the landscape is the same as Landmark so who knows. Like I said, I'm sure they expect some people to throw a hissy because they haven't shown anything. It won't matter once info does come out, a month from now or six months from now, so I hope they don't until they are ready to even though I, as much as anyone, would like to play it.
Your last comment really doesn't make sense. If people thought getting Landmark was getting early access to EQN they are careless with their money as that was never a thing. Plus, you have no information on refunds, please. Is Landmark flopping? At the moment the servers are very, very low so I would say yes, at the moment, but that depends on what DGC was expecting. Great builds are still being produced by those that the current version of Landmark is attracting. Landmark was a +1 anyhow, an idea that came about once the idea for in game development tools was realized. Plus, it's not finished so can something be a flop before it's a full thing?
One thing is certain. No matter how many alt accounts you fire up, no matter how many threads you necro to copy/pasta ideas slandering EQN/Landmark/Smedley/DGC, etc., the game(s) will release in whatever state they will so why bother?
The Workshop Show #31
That's odd I wonder why Daybreak only published the video on the EverQuest Next Youtube site and not Landmark yet. They must have got it wrong since this should be in the Landmark forum. /eyeroll
Also these videos speak for themselves. With 133 views on the twitch link, 1896 views on Youtube with 32 likes as of this post.
Just painful to watch for me personally. So cringe worthy.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/lol
Not really, its art. Some love it but most people want to see game play and combat. Post up a twitch on that topic and you would get much higher number. That kinda of content is coming, combat has a lot of stuff coming this year.
Calling the videos they make art is like calling fingernails on a chalkboard music.
Lets be honest Landmark is nothing more than a paid testbed/toolbox that is using the players to build the game. I love Minecraft and sandbox building games in general but Landmark really isn't much of a game. Worse than that it's an unintuitive grind to do the building.
Now even with all that said it could be really awesome results on the final product but O M G these videos...
Do they do any in-game actual building in the workshop show? As if!
Do they show you anything other than screenshots and concept art? Nope.
Is it extremely awkward to watch people with no acting/on camera/voice experience since they are game devs? Oh you bet.
These videos get no attention for a reason.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Regarding Landmark if they provide a full range of dungeoneering tools (mobs with scripting, etc.) It will provide everything a sandbox player could want, subjective opinions of art style and combat method aside. If they provide player owned islands for a fee like they plan (or have?) for H1Z1 then you could have a lot of cohesive content to play through. Even without that the amount of content spanning the servers/islands would be vast, though more disjointed.