the problem is not just with the games. customers have also some faults. there are certain bars with anything, once that bar is reached most customers only get satisfied with that level of quality, god forbid if it is any lower. most don't want "good" anymore. they want only "epic" or else. specially if it is p2p. i highly doubt this game "fails" (unless by your definition anything that doesn't have as many players as LoL or Dota 2 is a failure).
no one can predict the future 100% but seems to me that so far the team behind Crowfall are bunch of smart people. i am not into PVP myself but i wish them luck. also now that you mention MOBA, it is interesting that the genre is slowly moving toward 3rd person, and in time things can change drastically.
i also suggest only following important updates about games you want, not every single interview/trailer they release. most developers lie unintentionally or intentionally in their process of making a game for different reasons and that can change your expectations about the game. of course lying is bad but we are all humans and even in business we are not immune to mistakes so as long as their mistakes are not huge one shouldn't be that mad about it.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
Originally posted by JayFiveAlive What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!
Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre.
Because full loot pvp is the reason games fail right.
Some of you folks need to learn about the difference between correlation and causation.
Full loot PVP attracts the worst kinds and is a population killer. Absolutely.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
Originally posted by JayFiveAlive What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!
Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre.
Because full loot pvp is the reason games fail right.
Some of you folks need to learn about the difference between correlation and causation.
Full loot PVP attracts the worst kinds and is a population killer. Absolutely.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days. It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so).
Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.
Haha some of you here talking like this game is more than just some ideas on paper Seriously i thought mmorpg fans would be better than that, but i was wrong
I seriously hope this game is success, but how about we wait and see first?
Proud member of best EU roleplaying guild Twitter - @theNILV Twitch - @theNILV
I don't know a lot about this game, but let's see....
A full loot game that resets every now and then? Or did I misunderstand?
If that's how it's gonna be, the OP's words are too positive, such a game will crash and burn very quickly.
Every professional sport is full loot, and then resets. The only persistence is the players maintain their experience and resulting heightened skills (in most cases).
Crowfall will have various world types (rule sets) and only one is Full Loot, Winner Takes All. In the other worlds, the winner / loser gets to keep a percentage of the resources that they gained (yes, even the loser gets something). On one game world (Eternal Kingdom) the individual owner will get to set his/her own rules (PvP or no PvP) but this acts largely as a Trophy Room and place to have social interactions (Think your Star Ship in Star Trek Online).
There is a lot of possible player choice in CF, and that alone makes it worth a try.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
Originally posted by fillyblunts It might suck, it might be great, it might not ever see the light of day. Its not a game, its an idea for a game. This kickstarter crap is the worst thing to happen to gaming since E.T. The extra terrestrial.
Considering it revived the corporate buried turn based rpg genre, and revived interest in the corporate buried space battle genre, as well as giving viability to indie developers that have created games such as Xenonauts, I'd say that kickstarter is one of the most brilliant things that has happened to gaming in the last 30 years. Put money into the types of games you want to see made. Even if the end results of the kickstarters aren't great, the numbers created shows big publishers that the old and abandoned genres are viable. You are being way too nearsighted. If the $15 or so dollars to back something is too much for you to risk, then don't do it.
I don't know a lot about this game, but let's see....
A full loot game that resets every now and then? Or did I misunderstand?
If that's how it's gonna be, the OP's words are too positive, such a game will crash and burn very quickly.
Every professional sport is full loot, and then resets. The only persistence is the players maintain their experience and resulting heightened skills (in most cases).
Crowfall will have various world types (rule sets) and only one is Full Loot, Winner Takes All. In the other worlds, the winner / loser gets to keep a percentage of the resources that they gained (yes, even the loser gets something). On one game world (Eternal Kingdom) the individual owner will get to set his/her own rules (PvP or no PvP) but this acts largely as a Trophy Room and place to have social interactions (Think your Star Ship in Star Trek Online).
There is a lot of possible player choice in CF, and that alone makes it worth a try.
At release, there will only be "The Dregs" campaign mode, which says it is FFA PVP with winner take all. However, I would expect that to change during development when they realize how unhappy the majority of players are with it. Here's the post from Todd Coleman about it on the official Crowfall forums.
JToddColeman
ArtCraft Developer
Posted 26 February 2015 - 03:24 PM<div itemprop="commentText" entry-content="" "="">
Yes, the first ruleset is the Dregs, and stated promise of the kickstarter is to build the core + the first ruleset. Our intention, however, is to build the entire game vision.
The challenge with Kickstarter is:
If we don't pitch the full vision, the game won't make sense. and it won't get funding.
If we pitch the full vision and set the target goal too high, it won't get funded.
So, our intention was to strike a balance: Sell the overall vision, promise the core + the ruleset for the $800k (on top of the $2.3m that we've already raised), and then fund the others immediately following, which we feel VERY comfortable that we can do. IF the KS goes great, and we come in over the target, the answer is easy and obvious. (and it looks like we have a chance of it going down that way, now that we are a few days in.)
If it isn't enough, then the answer is: we find other money. not a huge amount of money; these aren't completely new games. Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment.
In terms of raising that money, IF we need to do it, there are a number of options, as we covered in the FAQ.
- there are a number of foreign territories that we can't release in without a partner, anyway (like China.) We can sell those rights.
- we could always raise more money from strategic investors, or other partners who "get the vision". They're harder to find, but they are out there (and we've already shown that we can do this, with our initial raise of $2.3m)
- OR, we do a raise from angels who are also fans/players (i.e. players who would be interested in making larger investments in the company, and have the resources to do so). We've had interest from a number of these I feel very comfortable that, as investors, they wouldn't try to change our game vision.
All kickstarters projects are, to some degree, a leap of faith. You have to believe in the vision, AND the team.
I hope that you guys believe in us. If not, then honestly, you probably should pull your pledge. Otherwise, this will likely end with you being unhappy -- and in that case, we would rather not have your money.
I don't know a lot about this game, but let's see....
A full loot game that resets every now and then? Or did I misunderstand?
If that's how it's gonna be, the OP's words are too positive, such a game will crash and burn very quickly.
Every professional sport is full loot, and then resets. The only persistence is the players maintain their experience and resulting heightened skills (in most cases).
Crowfall will have various world types (rule sets) and only one is Full Loot, Winner Takes All. In the other worlds, the winner / loser gets to keep a percentage of the resources that they gained (yes, even the loser gets something). On one game world (Eternal Kingdom) the individual owner will get to set his/her own rules (PvP or no PvP) but this acts largely as a Trophy Room and place to have social interactions (Think your Star Ship in Star Trek Online).
There is a lot of possible player choice in CF, and that alone makes it worth a try.
At release, there will only be "The Dregs" campaign mode, which says it is FFA PVP with winner take all. However, I would expect that to change during development when they realize how unhappy the majority of players are with it. Here's the post from Todd Coleman about it on the official Crowfall forums.
JToddColeman
ArtCraft Developer
Posted 26 February 2015 - 03:24 PM<div itemprop="commentText" entry-content="" "="">
Yes, the first ruleset is the Dregs, and stated promise of the kickstarter is to build the core + the first ruleset. Our intention, however, is to build the entire game vision.
The challenge with Kickstarter is:
If we don't pitch the full vision, the game won't make sense. and it won't get funding.
If we pitch the full vision and set the target goal too high, it won't get funded.
So, our intention was to strike a balance: Sell the overall vision, promise the core + the ruleset for the $800k (on top of the $2.3m that we've already raised), and then fund the others immediately following, which we feel VERY comfortable that we can do. IF the KS goes great, and we come in over the target, the answer is easy and obvious. (and it looks like we have a chance of it going down that way, now that we are a few days in.)
If it isn't enough, then the answer is: we find other money. not a huge amount of money; these aren't completely new games. Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment.
In terms of raising that money, IF we need to do it, there are a number of options, as we covered in the FAQ.
- there are a number of foreign territories that we can't release in without a partner, anyway (like China.) We can sell those rights.
- we could always raise more money from strategic investors, or other partners who "get the vision". They're harder to find, but they are out there (and we've already shown that we can do this, with our initial raise of $2.3m)
- OR, we do a raise from angels who are also fans/players (i.e. players who would be interested in making larger investments in the company, and have the resources to do so). We've had interest from a number of these I feel very comfortable that, as investors, they wouldn't try to change our game vision.
All kickstarters projects are, to some degree, a leap of faith. You have to believe in the vision, AND the team.
I hope that you guys believe in us. If not, then honestly, you probably should pull your pledge. Otherwise, this will likely end with you being unhappy -- and in that case, we would rather not have your money.
Todd
ACE
Thanks for the info. I think too much is being made of this. I envision the Dregs being used for alpha/beta testing.
"Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment."
Once they have one ruleset running and working, getting the rest of the rulesets up and running should be the easy part.
I see other people making statements like " I don't see how they are going to make a new world every couple months when other MMO's cant."
The worlds are procedurally generated. Once the core module is in place, creating a new world will be just like creating a random new word in Civilization. They will just be doing it on a server wide basis.
All in all I am kinda surprised that this game is attracting so much negativity just because there is a PVP base to it.
I'm not a huge PVP guy and I hate MOBA's but this game sounds like it could be great to me!
If I continue to like what I see, I will probably back the game in the BETA fundraising phase.
( Note to self-Don't say anything bad about Drizzt.)
If it has full loot PVP, and you have to grind away on rocks & trees and grind mobs for resources to make the things to PVP with then the community will slowly shrink to a small hardcore group. The rest would have given up on the tedious resource grind, and griefing and domination of certain large PVP gaming communities of those resources and mob spots.
All wearable equipment and weapons shouldn't be lootable, but can wear and tear, and what's in your pack should be lootable. PVP equipment that took time to make or get the in game money to buy from another crafting player shouldn't be taken from a player in the few seconds of pvp when things quickly against them.,people want to get back in to the fight and get better. Let the risk be in collecting the things you need, but once made and worn its not lootable, it only wears and tears.
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
Originally posted by JayFiveAlive What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!
Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre.
Because full loot pvp is the reason games fail right.
Some of you folks need to learn about the difference between correlation and causation.
Full loot PVP attracts the worst kinds and is a population killer. Absolutely.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days. It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so).
Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.
So, 19k people have registered an interest in the game, even assuming they are all doing more than window shopping, what proportion do you expect will eventually become more involved in the game beyond reading about it? as for the 'gap' in the market, your assuming it even exists, there is a huge number of games out there, and some of them incorporate PVP by various degrees, the most successful games are PVE, WoW being the obvious winner in that regard, but most of the other games that have anything like 1 million + players are PVE focused, with PVP usually limited to arena/battlegrounds, ie, very small scale. The games that are focused on PVP though, have much lower playerbase numbers by comparison, and even here, the ones that have a more developed PVE aspect of the game, do better than the ones that do not, to my mind the reason for that is simple, even among those players that prefer PVP, a significant proportion of them also require a game to have a PVE aspect to be enjoyable. Players that are focused almost entirely on PVP are usually playing FPS' like Planetside etc. or even MOBA's perhaps, which is probably why games like Darkfall UW etc, have such a small playerbase, its not because the games are bad so much, as the games focus being what it is. Which is why i believe 1m sales for Crowfall would be unrealistic, instead, even reaching 200 Thousand would be an astounding achievement, though personally, i think there is a reason why interest in the game has only been 19 thousand, when even interest in ESO beta was listed at over 3 million. Again, there is no broad appeal to this game, and its focus on PVP with limited to no character creation options, makes it a game that will appeal to a smaller subset of even the PVP orientated players.
Originally posted by JayFiveAlive What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!
Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre.
Because full loot pvp is the reason games fail right.
Some of you folks need to learn about the difference between correlation and causation.
Full loot PVP attracts the worst kinds and is a population killer. Absolutely.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days. It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so).
Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.
So, 19k people have registered an interest in the game, even assuming they are all doing more than window shopping, what proportion do you expect will eventually become more involved in the game beyond reading about it? as for the 'gap' in the market, your assuming it even exists, there is a huge number of games out there, and some of them incorporate PVP by various degrees, the most successful games are PVE, WoW being the obvious winner in that regard, but most of the other games that have anything like 1 million + players are PVE focused, with PVP usually limited to arena/battlegrounds, ie, very small scale. The games that are focused on PVP though, have much lower playerbase numbers by comparison, and even here, the ones that have a more developed PVE aspect of the game, do better than the ones that do not, to my mind the reason for that is simple, even among those players that prefer PVP, a significant proportion of them also require a game to have a PVE aspect to be enjoyable. Players that are focused almost entirely on PVP are usually playing FPS' like Planetside etc. or even MOBA's perhaps, which is probably why games like Darkfall UW etc, have such a small playerbase, its not because the games are bad so much, as the games focus being what it is. Which is why i believe 1m sales for Crowfall would be unrealistic, instead, even reaching 200 Thousand would be an astounding achievement, though personally, i think there is a reason why interest in the game has only been 19 thousand, when even interest in ESO beta was listed at over 3 million. Again, there is no broad appeal to this game, and its focus on PVP with limited to no character creation options, makes it a game that will appeal to a smaller subset of even the PVP orientated players.
Really, comparing AAA title with huge IP right before launch to indie no name game that was barely revealed and doing kickstarter.
Yeah, we can draw few conclusions from that.
If this game ever reaches 150-200k players it will be more successful than ESO on PC You may say that ESO also doesnt have broad appeal and was just cashgrab on IP
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
First, everyone should understand the game is in conceptual and early design phases. As such, you can only rate/review and judge the game on what it's ATTEMPTING to do.
Second, everyone should go back and re-read exactly what they are trying to do with the game. Read it two or three times, or four times.
A large volume of the critic in this thread (both positive and negative) is based on a singular rule set - that being hardcore PvP.
You are missing the ENTIRE concept of what they are attempting to do if that is what you are focused on. The selling point of this game is not ONE particular rule set, it's the fact that they can roll MANY different rule sets... all at once. Campaign Worlds means they can roll out a Hardcore PvP Full Loot Ruleset where Team A and Team B clash for 3-4 months and the winner is defined by "X". At the exact same time they can roll out a PvE Ruleset where Team A and Team B have a content completion race based on "Who can defeat Uber Boss X the fastest".... they can also roll out a Castle Siege Ruleset... or ..any... thing... they.. can think of, hell they could roll out a Space Invaders ruleset where aliens slowly creep in from the sky and you have to run around shooting your gun up in the air before they land.
Too many people are reading "Hardcore PvP" and instantly jumping to "OMG NICHE GAME PVP GAMES FAIL"... completely overlooking the true _meat_ of this game, which is what I described above... that being that if they build the proper foundation, they can literally have thousands of different game types all rolling at the same time. This means a few things:
1) PVPrs of ALL different flavors will be able to find a campaign that fits their needs. Like hardcore full loot? You got it. Like more tactical team based objective? You got it.
2) PvErs (if they do PvE campaigns) will be able to find a campaign that fits their needs as well. Want to prove you're the fastest leveler on the planet? Join the level race Campaign. Want to prove your Guild is the best Raid Guild on the Planet? Join the Boss Kill Campaign. Want to farm unique shiny trophy items for your Castle/Home? Join .. uh.. whatever the heck Campaign that would be..
3) Friends and long lost Lovers will be able to jump in at any time. You're interested in the game and a bunch of your friends play, but you don't want to invest a ton of time in catching up or feeling underpowered compared to your friends. Pull up the Campaign Calendar on the Crowfall Website (i'm guessing) and you see that tomorrow a new Castle Siege campaign begins - you team up with your friends and drop in the campaign. You being new has NO impact, as you all start fresh within that campaign. You have to go to sleep, but your friends still want to stay up and play for another 6 hours... so you log off, and they swap over to their main campaign... then when you log on the next day you are not left behind in levels and you are all on equal footing still.
4) Testing.. Live Testing.. They can roll out 1 week or 1 month or 3 month long campaigns and test new features or services. For those that play Path of Exile, this is just like the temporary Leagues they run in which they implement new mechanics and features. Some of the things get rolled into the main gameplay.. and some don't. It's a pretty brilliant way to test your content, without having to roll out a Public Test Realm that very few people play on.
Again... the entire game is conceptual.. but what they are TRYING To do .. what they are REALLY trying to do..is actually pretty brilliant... and if you are mentally limiting it to "Hardcore PvP".. you're not understanding the big picture.
First, everyone should understand the game is in conceptual and early design phases. As such, you can only rate/review and judge the game on what it's ATTEMPTING to do.
Second, everyone should go back and re-read exactly what they are trying to do with the game. Read it two or three times, or four times.
A large volume of the critic in this thread (both positive and negative) is based on a singular rule set - that being hardcore PvP.
You are missing the ENTIRE concept of what they are attempting to do if that is what you are focused on. The selling point of this game is not ONE particular rule set, it's the fact that they can roll MANY different rule sets... all at once. Campaign Worlds means they can roll out a Hardcore PvP Full Loot Ruleset where Team A and Team B clash for 3-4 months and the winner is defined by "X". At the exact same time they can roll out a PvE Ruleset where Team A and Team B have a content completion race based on "Who can defeat Uber Boss X the fastest".... they can also roll out a Castle Siege Ruleset... or ..any... thing... they.. can think of, hell they could roll out a Space Invaders ruleset where aliens slowly creep in from the sky and you have to run around shooting your gun up in the air before they land.
Too many people are reading "Hardcore PvP" and instantly jumping to "OMG NICHE GAME PVP GAMES FAIL"... completely overlooking the true _meat_ of this game, which is what I described above... that being that if they build the proper foundation, they can literally have thousands of different game types all rolling at the same time. This means a few things:
1) PVPrs of ALL different flavors will be able to find a campaign that fits their needs. Like hardcore full loot? You got it. Like more tactical team based objective? You got it.
2) PvErs (if they do PvE campaigns) will be able to find a campaign that fits their needs as well. Want to prove you're the fastest leveler on the planet? Join the level race Campaign. Want to prove your Guild is the best Raid Guild on the Planet? Join the Boss Kill Campaign. Want to farm unique shiny trophy items for your Castle/Home? Join .. uh.. whatever the heck Campaign that would be..
3) Friends and long lost Lovers will be able to jump in at any time. You're interested in the game and a bunch of your friends play, but you don't want to invest a ton of time in catching up or feeling underpowered compared to your friends. Pull up the Campaign Calendar on the Crowfall Website (i'm guessing) and you see that tomorrow a new Castle Siege campaign begins - you team up with your friends and drop in the campaign. You being new has NO impact, as you all start fresh within that campaign. You have to go to sleep, but your friends still want to stay up and play for another 6 hours... so you log off, and they swap over to their main campaign... then when you log on the next day you are not left behind in levels and you are all on equal footing still.
4) Testing.. Live Testing.. They can roll out 1 week or 1 month or 3 month long campaigns and test new features or services. For those that play Path of Exile, this is just like the temporary Leagues they run in which they implement new mechanics and features. Some of the things get rolled into the main gameplay.. and some don't. It's a pretty brilliant way to test your content, without having to roll out a Public Test Realm that very few people play on.
Again... the entire game is conceptual.. but what they are TRYING To do .. what they are REALLY trying to do..is actually pretty brilliant... and if you are mentally limiting it to "Hardcore PvP".. you're not understanding the big picture.
2.) I have yet to hear anything that is PvE oriented besides killing animals for meat.
I am calling it niche because it from all of what we know, it sounds like Darkfall and Archeage is having a baby. Not because of the "hardcore pvp". But you know what else? I use the term "niche" as it is defined, and I am not putting a negative connotation on it. Because while I am very much intrigued by all of the features that they are discussing, I am under no delusions that it will have mass appeal. And it sounds like at this stage, the developers are thinking that same way.
I can fly higher than an aeroplane. And I have the voice of a thousand hurricanes. Hurt - Wars
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
Bitter much?
Opinions can be wrong. You can say that the concepts are good but you cant say a game that doesnt exist yet is good.
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
Bitter much?
Opinions can be wrong. You can say that the concepts are good but you cant say a game that doesnt exist yet is good.
That makes no sense.
They can only be wrong if they contain fact. I don't see anything in my post or his stating anything other than, to us , Crowfall is good.
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
Bitter much?
Opinions can be wrong. You can say that the concepts are good but you cant say a game that doesnt exist yet is good.
That makes no sense.
They can only be wrong if they contain fact. I don't see anything in my post or his stating anything other than, to us , Crowfall is good.
But crowfall doesnt exist. Its like me saying jippers joopers is the best game ever to me. What is jipper joopers? Well it doesnt exist i just made it up but its the best game to me
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
There are absolutely NO "better" alternatives to PVP out on the market. Currently PVE-Themepark is flooding the market. Most of which are failing left and right, and studios close due to this path that they've taken.
More diversity is ALWAYS good.
Please give examples of "better" titles out there that do pvp "better". Please reframe from listing ANY themepark MMOs that simply tacked a "pvp module" on later that doesn't fit at all with the game they designed. (ie: don't list WoW, RIFT, etc...these are themepark games with an emphasis on hand-holding, quest-driven, content).
-Bear
How about YOU list all the PvP games on the market that are tearing it up. Shooters don't count.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
Game is almost fully funded in less than 3 days.
Seems like the game is doing great.
Exactly. lol
Haters gonna hate though.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
Bitter much?
Opinions can be wrong. You can say that the concepts are good but you cant say a game that doesnt exist yet is good.
That makes no sense.
They can only be wrong if they contain fact. I don't see anything in my post or his stating anything other than, to us , Crowfall is good.
But crowfall doesnt exist. Its like me saying jippers joopers is the best game ever to me. What is jipper joopers? Well it doesnt exist i just made it up but its the best game to me
Doesnt sound a little crazy to you?
What are you talking about Crowfall is in a testing phase. MMORPG's Hiveleader even played it, there's video up of that.
How do you know whether or not we have player it . >.>
Originally posted by JayFiveAlive What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!
Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre.
Because full loot pvp is the reason games fail right.
Some of you folks need to learn about the difference between correlation and causation.
Full loot PVP attracts the worst kinds and is a population killer. Absolutely.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days. It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so).
Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.
So, 19k people have registered an interest in the game, even assuming they are all doing more than window shopping, what proportion do you expect will eventually become more involved in the game beyond reading about it? as for the 'gap' in the market, your assuming it even exists, there is a huge number of games out there, and some of them incorporate PVP by various degrees, the most successful games are PVE, WoW being the obvious winner in that regard, but most of the other games that have anything like 1 million + players are PVE focused, with PVP usually limited to arena/battlegrounds, ie, very small scale. The games that are focused on PVP though, have much lower playerbase numbers by comparison, and even here, the ones that have a more developed PVE aspect of the game, do better than the ones that do not, to my mind the reason for that is simple, even among those players that prefer PVP, a significant proportion of them also require a game to have a PVE aspect to be enjoyable. Players that are focused almost entirely on PVP are usually playing FPS' like Planetside etc. or even MOBA's perhaps, which is probably why games like Darkfall UW etc, have such a small playerbase, its not because the games are bad so much, as the games focus being what it is. Which is why i believe 1m sales for Crowfall would be unrealistic, instead, even reaching 200 Thousand would be an astounding achievement, though personally, i think there is a reason why interest in the game has only been 19 thousand, when even interest in ESO beta was listed at over 3 million. Again, there is no broad appeal to this game, and its focus on PVP with limited to no character creation options, makes it a game that will appeal to a smaller subset of even the PVP orientated players.
Really, comparing AAA title with huge IP right before launch to indie no name game that was barely revealed and doing kickstarter.
Yeah, we can draw few conclusions from that.
If this game ever reaches 150-200k players it will be more successful than ESO on PC You may say that ESO also doesnt have broad appeal and was just cashgrab on IP
There are infact better pvp games out there, but there is no harm in giving crow a try.
hence, majority of games looks dull to me due to the fact after hitting the end-game of one. there isn't much to do but to pvp, which is hardly any better.
Ex: Personal choice,
Wildstar loved the pve hated the pvp
Starwars, Pve questing was long and dull while pvp was amazing ( i am just subbed for the pvp other than that it's just another mmo)
Tera, Pve Lack of content at endgame but fighting style got me in.
Originally posted by knightofblackvalor Does it seem like this game isn't going to do well at all since there are already better pvp alternatives out there?
There are absolutely NO "better" alternatives to PVP out on the market. Currently PVE-Themepark is flooding the market. Most of which are failing left and right, and studios close due to this path that they've taken.
More diversity is ALWAYS good.
Please give examples of "better" titles out there that do pvp "better". Please reframe from listing ANY themepark MMOs that simply tacked a "pvp module" on later that doesn't fit at all with the game they designed. (ie: don't list WoW, RIFT, etc...these are themepark games with an emphasis on hand-holding, quest-driven, content).
-Bear
How about YOU list all the PvP games on the market that are tearing it up. Shooters don't count.
Name the five most popular sports in America. Football,baseball and basketball don't count.
See how ridiculous that sounds? Of course shooters count !
Game of War spent 40 million on their Superbowl advertising campaign. That is more than some games have for a total budget. No one just gave them that money to spend for no reason. That counts.
LOL and DOTA2 have numbers of players that make WOW envious. That counts.
You better believe people are paying attention to all the money Star Citizen is raking in. That counts.
Maybe it doesn't count to you. But closing your eyes doesn't make it dark outside.
( Note to self-Don't say anything bad about Drizzt.)
Comments
the problem is not just with the games. customers have also some faults. there are certain bars with anything, once that bar is reached most customers only get satisfied with that level of quality, god forbid if it is any lower. most don't want "good" anymore. they want only "epic" or else. specially if it is p2p. i highly doubt this game "fails" (unless by your definition anything that doesn't have as many players as LoL or Dota 2 is a failure).
no one can predict the future 100% but seems to me that so far the team behind Crowfall are bunch of smart people. i am not into PVP myself but i wish them luck. also now that you mention MOBA, it is interesting that the genre is slowly moving toward 3rd person, and in time things can change drastically.
i also suggest only following important updates about games you want, not every single interview/trailer they release. most developers lie unintentionally or intentionally in their process of making a game for different reasons and that can change your expectations about the game. of course lying is bad but we are all humans and even in business we are not immune to mistakes so as long as their mistakes are not huge one shouldn't be that mad about it.
my top MMOs: UO,DAOC,WoW,GW2
most of my posts are just my opinions they are not facts,it is the same for you too.
There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.
The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days. It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so).
Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.
Haha some of you here talking like this game is more than just some ideas on paper Seriously i thought mmorpg fans would be better than that, but i was wrong
I seriously hope this game is success, but how about we wait and see first?
Twitter - @theNILV
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Such a stylized and artistic route they're going with the graphics, I really like it. Gives the game character, and the models seem lively.
Everquest 2 shot for realism and it looks like fresh shart these days, I don't want another MMO to age that poorly.
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Every professional sport is full loot, and then resets. The only persistence is the players maintain their experience and resulting heightened skills (in most cases).
Crowfall will have various world types (rule sets) and only one is Full Loot, Winner Takes All. In the other worlds, the winner / loser gets to keep a percentage of the resources that they gained (yes, even the loser gets something). On one game world (Eternal Kingdom) the individual owner will get to set his/her own rules (PvP or no PvP) but this acts largely as a Trophy Room and place to have social interactions (Think your Star Ship in Star Trek Online).
There is a lot of possible player choice in CF, and that alone makes it worth a try.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
Considering it revived the corporate buried turn based rpg genre, and revived interest in the corporate buried space battle genre, as well as giving viability to indie developers that have created games such as Xenonauts, I'd say that kickstarter is one of the most brilliant things that has happened to gaming in the last 30 years. Put money into the types of games you want to see made. Even if the end results of the kickstarters aren't great, the numbers created shows big publishers that the old and abandoned genres are viable. You are being way too nearsighted. If the $15 or so dollars to back something is too much for you to risk, then don't do it.
At release, there will only be "The Dregs" campaign mode, which says it is FFA PVP with winner take all. However, I would expect that to change during development when they realize how unhappy the majority of players are with it. Here's the post from Todd Coleman about it on the official Crowfall forums.
JToddColeman
Yes, the first ruleset is the Dregs, and stated promise of the kickstarter is to build the core + the first ruleset. Our intention, however, is to build the entire game vision.
The challenge with Kickstarter is:
If we don't pitch the full vision, the game won't make sense. and it won't get funding.
If we pitch the full vision and set the target goal too high, it won't get funded.
So, our intention was to strike a balance: Sell the overall vision, promise the core + the ruleset for the $800k (on top of the $2.3m that we've already raised), and then fund the others immediately following, which we feel VERY comfortable that we can do. IF the KS goes great, and we come in over the target, the answer is easy and obvious. (and it looks like we have a chance of it going down that way, now that we are a few days in.)
If it isn't enough, then the answer is: we find other money. not a huge amount of money; these aren't completely new games. Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment.
In terms of raising that money, IF we need to do it, there are a number of options, as we covered in the FAQ.
- there are a number of foreign territories that we can't release in without a partner, anyway (like China.) We can sell those rights.
- we could always raise more money from strategic investors, or other partners who "get the vision". They're harder to find, but they are out there (and we've already shown that we can do this, with our initial raise of $2.3m)
- OR, we do a raise from angels who are also fans/players (i.e. players who would be interested in making larger investments in the company, and have the resources to do so). We've had interest from a number of these I feel very comfortable that, as investors, they wouldn't try to change our game vision.
All kickstarters projects are, to some degree, a leap of faith. You have to believe in the vision, AND the team.
I hope that you guys believe in us. If not, then honestly, you probably should pull your pledge. Otherwise, this will likely end with you being unhappy -- and in that case, we would rather not have your money.
Todd
ACE
Thanks for the info. I think too much is being made of this. I envision the Dregs being used for alpha/beta testing.
"Once we have a good foundation (the core module) and one ruleset built (the Dregs) the others shouldn't be a huge additional commitment."
Once they have one ruleset running and working, getting the rest of the rulesets up and running should be the easy part.
I see other people making statements like " I don't see how they are going to make a new world every couple months when other MMO's cant."
The worlds are procedurally generated. Once the core module is in place, creating a new world will be just like creating a random new word in Civilization. They will just be doing it on a server wide basis.
All in all I am kinda surprised that this game is attracting so much negativity just because there is a PVP base to it.
I'm not a huge PVP guy and I hate MOBA's but this game sounds like it could be great to me!
If I continue to like what I see, I will probably back the game in the BETA fundraising phase.
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.
Ignore .... people like complain everything
procedural generation its fuck amazing become minimun in futures mmo to me
If it has full loot PVP, and you have to grind away on rocks & trees and grind mobs for resources to make the things to PVP with then the community will slowly shrink to a small hardcore group. The rest would have given up on the tedious resource grind, and griefing and domination of certain large PVP gaming communities of those resources and mob spots.
All wearable equipment and weapons shouldn't be lootable, but can wear and tear, and what's in your pack should be lootable. PVP equipment that took time to make or get the in game money to buy from another crafting player shouldn't be taken from a player in the few seconds of pvp when things quickly against them.,people want to get back in to the fight and get better. Let the risk be in collecting the things you need, but once made and worn its not lootable, it only wears and tears.
OMG what´s wrong with players these days. The game achieved only one thing, it got funded. That´s a great thing indeed since many players seem to be interested enough in investing money in this concept. But this game is not doing great or bad or anything, it just started.
The whole thread is ,sorry, fucking ridiculous. Are you really discussing PvP alternatives to a game that isn´t even developed and where at best only some high level concepts are known how PvP works in this game that are highly subject to be changed anyway during the development cycle ? Why can´t you wait until you´ve gotten your hands on the game, trying it out, comparing it to other released titles and actually really having something to say ? Too much common sense ? Really you deserve exactly the game industy we have right now, where only the announcement of a game seems to be causing brain misfunctions to a lot of players.
So, 19k people have registered an interest in the game, even assuming they are all doing more than window shopping, what proportion do you expect will eventually become more involved in the game beyond reading about it? as for the 'gap' in the market, your assuming it even exists, there is a huge number of games out there, and some of them incorporate PVP by various degrees, the most successful games are PVE, WoW being the obvious winner in that regard, but most of the other games that have anything like 1 million + players are PVE focused, with PVP usually limited to arena/battlegrounds, ie, very small scale. The games that are focused on PVP though, have much lower playerbase numbers by comparison, and even here, the ones that have a more developed PVE aspect of the game, do better than the ones that do not, to my mind the reason for that is simple, even among those players that prefer PVP, a significant proportion of them also require a game to have a PVE aspect to be enjoyable. Players that are focused almost entirely on PVP are usually playing FPS' like Planetside etc. or even MOBA's perhaps, which is probably why games like Darkfall UW etc, have such a small playerbase, its not because the games are bad so much, as the games focus being what it is. Which is why i believe 1m sales for Crowfall would be unrealistic, instead, even reaching 200 Thousand would be an astounding achievement, though personally, i think there is a reason why interest in the game has only been 19 thousand, when even interest in ESO beta was listed at over 3 million. Again, there is no broad appeal to this game, and its focus on PVP with limited to no character creation options, makes it a game that will appeal to a smaller subset of even the PVP orientated players.
Really, comparing AAA title with huge IP right before launch to indie no name game that was barely revealed and doing kickstarter.
Yeah, we can draw few conclusions from that.
If this game ever reaches 150-200k players it will be more successful than ESO on PC You may say that ESO also doesnt have broad appeal and was just cashgrab on IP
People are entitle to their opinion.
Me and the other guy are 100% valid in the fact that WE think the game is great.
Bitter much?
Witty & Wicked
First, everyone should understand the game is in conceptual and early design phases. As such, you can only rate/review and judge the game on what it's ATTEMPTING to do.
Second, everyone should go back and re-read exactly what they are trying to do with the game. Read it two or three times, or four times.
A large volume of the critic in this thread (both positive and negative) is based on a singular rule set - that being hardcore PvP.
You are missing the ENTIRE concept of what they are attempting to do if that is what you are focused on. The selling point of this game is not ONE particular rule set, it's the fact that they can roll MANY different rule sets... all at once. Campaign Worlds means they can roll out a Hardcore PvP Full Loot Ruleset where Team A and Team B clash for 3-4 months and the winner is defined by "X". At the exact same time they can roll out a PvE Ruleset where Team A and Team B have a content completion race based on "Who can defeat Uber Boss X the fastest".... they can also roll out a Castle Siege Ruleset... or ..any... thing... they.. can think of, hell they could roll out a Space Invaders ruleset where aliens slowly creep in from the sky and you have to run around shooting your gun up in the air before they land.
Too many people are reading "Hardcore PvP" and instantly jumping to "OMG NICHE GAME PVP GAMES FAIL"... completely overlooking the true _meat_ of this game, which is what I described above... that being that if they build the proper foundation, they can literally have thousands of different game types all rolling at the same time. This means a few things:
1) PVPrs of ALL different flavors will be able to find a campaign that fits their needs. Like hardcore full loot? You got it. Like more tactical team based objective? You got it.
2) PvErs (if they do PvE campaigns) will be able to find a campaign that fits their needs as well. Want to prove you're the fastest leveler on the planet? Join the level race Campaign. Want to prove your Guild is the best Raid Guild on the Planet? Join the Boss Kill Campaign. Want to farm unique shiny trophy items for your Castle/Home? Join .. uh.. whatever the heck Campaign that would be..
3) Friends and long lost Lovers will be able to jump in at any time. You're interested in the game and a bunch of your friends play, but you don't want to invest a ton of time in catching up or feeling underpowered compared to your friends. Pull up the Campaign Calendar on the Crowfall Website (i'm guessing) and you see that tomorrow a new Castle Siege campaign begins - you team up with your friends and drop in the campaign. You being new has NO impact, as you all start fresh within that campaign. You have to go to sleep, but your friends still want to stay up and play for another 6 hours... so you log off, and they swap over to their main campaign... then when you log on the next day you are not left behind in levels and you are all on equal footing still.
4) Testing.. Live Testing.. They can roll out 1 week or 1 month or 3 month long campaigns and test new features or services. For those that play Path of Exile, this is just like the temporary Leagues they run in which they implement new mechanics and features. Some of the things get rolled into the main gameplay.. and some don't. It's a pretty brilliant way to test your content, without having to roll out a Public Test Realm that very few people play on.
Again... the entire game is conceptual.. but what they are TRYING To do .. what they are REALLY trying to do..is actually pretty brilliant... and if you are mentally limiting it to "Hardcore PvP".. you're not understanding the big picture.
2.) I have yet to hear anything that is PvE oriented besides killing animals for meat.
I am calling it niche because it from all of what we know, it sounds like Darkfall and Archeage is having a baby. Not because of the "hardcore pvp". But you know what else? I use the term "niche" as it is defined, and I am not putting a negative connotation on it. Because while I am very much intrigued by all of the features that they are discussing, I am under no delusions that it will have mass appeal. And it sounds like at this stage, the developers are thinking that same way.
I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars
Opinions can be wrong. You can say that the concepts are good but you cant say a game that doesnt exist yet is good.
That makes no sense.
They can only be wrong if they contain fact. I don't see anything in my post or his stating anything other than, to us , Crowfall is good.
Witty & Wicked
But crowfall doesnt exist. Its like me saying jippers joopers is the best game ever to me. What is jipper joopers? Well it doesnt exist i just made it up but its the best game to me
Doesnt sound a little crazy to you?
How about YOU list all the PvP games on the market that are tearing it up. Shooters don't count.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
What are you talking about Crowfall is in a testing phase. MMORPG's Hiveleader even played it, there's video up of that.
How do you know whether or not we have player it . >.>
Witty & Wicked
Perhaps we do agree after all
There are infact better pvp games out there, but there is no harm in giving crow a try.
hence, majority of games looks dull to me due to the fact after hitting the end-game of one. there isn't much to do but to pvp, which is hardly any better.
Ex: Personal choice,
Wildstar loved the pve hated the pvp
Starwars, Pve questing was long and dull while pvp was amazing ( i am just subbed for the pvp other than that it's just another mmo)
Tera, Pve Lack of content at endgame but fighting style got me in.
Name the five most popular sports in America. Football,baseball and basketball don't count.
See how ridiculous that sounds? Of course shooters count !
Game of War spent 40 million on their Superbowl advertising campaign. That is more than some games have for a total budget. No one just gave them that money to spend for no reason. That counts.
LOL and DOTA2 have numbers of players that make WOW envious. That counts.
You better believe people are paying attention to all the money Star Citizen is raking in. That counts.
Maybe it doesn't count to you. But closing your eyes doesn't make it dark outside.
( Note to self-Don't say anything bad about Drizzt.)
An acerbic sense of humor is NOT allowed here.