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v.0.1.7 Changelog introduces : New lands to counquer, new enemies to defeat!

JogobogosJogobogos Member UncommonPosts: 172

Gameplay:

– Expanded an island with flag south to the corsairs camp – at the moment there is a stronghold to conquer what will give access to the shops with new equipment

– Expanded an isle with ruins, enlarging it more than two times and adding a hill with Refugees camp

– Added more difficult to defeat enemies for players looking for the challenge

– Added two new flags to capture on the farms on Midlandic and Ismirean sides

– Modified stamina usage, keeping the proportion of blocking with shield or weapon from the latest version

– Reduced stamina regeneration when blocking to 20% of base regeneration

– Added enemies fighting with longswords

– Balanced heavy armours prices

Fixes:

– Reduced the AI system RAM usage

– Improved enemies and NPCs animations synchronization

– Improved enemies and NPCs reactions to the player’s attacks

– Added improvements to enemies and NPCs movement

– Fixed bug causing that after killing enemy or NPC with one single strike the death animation wasn’t displayed

– Added a lot of minor fixes related to enemies passive behaviours

– Fixed most of the problems related to the players looting

– Improved visuals of blood stains

– Fixed bug causing that the blood stains were following the player

– Fixed bug causing that not all of the recipes were displayed after clicking on the crafting workshop

– Fixed bug causing that one of the alternative materials was not displayed

– Fixed various minor issues in recipes

– Fixed various minor issues in different systems

 

http://static.gloriavictisgame.com/data/ScreenyUpdate/110.png

Comments

  • MariusPTMariusPT Member UncommonPosts: 8
    Good job
  • JogobogosJogobogos Member UncommonPosts: 172

    And another patch is live!

    v.0.1.7f3 Changelog:

    Gameplay:
    – Rebalanced shields prices
    – Increased shields durability and varied them depending on the maximum durability
    – Reduced the speed of weapons and armors durability loss by 60%
    – Added the ability to respawn in the Original Faith Order’s keep if it’s controlled by player’s nation

    Fixes:
    – Fixed bug causing desynchronization with server when a character with custom height stepped on objects (e.g. bridges)
    – Fixed issue with displaying the deposit chest model
    – Restored the ability for enemies to call each other and attack in groups
    – Fixed bugs in the crafting system causing incorrect calculation of chances

    Performance:
    – Loading screen has been moved to a new GUI system used in Unity5, so it acts more stable and requires less RAM

    Few days ago a part of the team started to work on bringing the game to a new version of the engine (Unity 5), which will result in better graphics, significant performance increase and much more cool things!

    Join the battle now: www.gloriavictisgame.com

     
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