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Gameplay:
– Expanded an island with flag south to the corsairs camp – at the moment there is a stronghold to conquer what will give access to the shops with new equipment
– Expanded an isle with ruins, enlarging it more than two times and adding a hill with Refugees camp
– Added more difficult to defeat enemies for players looking for the challenge
– Added two new flags to capture on the farms on Midlandic and Ismirean sides
– Modified stamina usage, keeping the proportion of blocking with shield or weapon from the latest version
– Reduced stamina regeneration when blocking to 20% of base regeneration
– Added enemies fighting with longswords
– Balanced heavy armours prices
Fixes:
– Reduced the AI system RAM usage
– Improved enemies and NPCs animations synchronization
– Improved enemies and NPCs reactions to the player’s attacks
– Added improvements to enemies and NPCs movement
– Fixed bug causing that after killing enemy or NPC with one single strike the death animation wasn’t displayed
– Added a lot of minor fixes related to enemies passive behaviours
– Fixed most of the problems related to the players looting
– Improved visuals of blood stains
– Fixed bug causing that the blood stains were following the player
– Fixed bug causing that not all of the recipes were displayed after clicking on the crafting workshop
– Fixed bug causing that one of the alternative materials was not displayed
– Fixed various minor issues in recipes
– Fixed various minor issues in different systems
Support/Sound Designer
www.gloriavictisgame.com/
http://www.facebook.com/pages/Gloria-Victis/352162408142252
http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html
Comments
And another patch is live!
v.0.1.7f3 Changelog:
Gameplay:
– Rebalanced shields prices
– Increased shields durability and varied them depending on the maximum durability
– Reduced the speed of weapons and armors durability loss by 60%
– Added the ability to respawn in the Original Faith Order’s keep if it’s controlled by player’s nation
Fixes:
– Fixed bug causing desynchronization with server when a character with custom height stepped on objects (e.g. bridges)
– Fixed issue with displaying the deposit chest model
– Restored the ability for enemies to call each other and attack in groups
– Fixed bugs in the crafting system causing incorrect calculation of chances
Performance:
– Loading screen has been moved to a new GUI system used in Unity5, so it acts more stable and requires less RAM
Few days ago a part of the team started to work on bringing the game to a new version of the engine (Unity 5), which will result in better graphics, significant performance increase and much more cool things!
Join the battle now: www.gloriavictisgame.com
Support/Sound Designer
www.gloriavictisgame.com/
http://www.facebook.com/pages/Gloria-Victis/352162408142252
http://www.mmorpg.com/gamelist.cfm/game/896/Gloria-Victis.html