he is new to mmos and cant differentiate the different business models available out there.
What saddens me most is that he is coming up with such ignorant ramblings and then praising GW2's model on the same paragraphs..... Making other game communities look bad
Ah, the "I got to level 4, your entire game is terrible" post. Exists in every game, I am never sure if trolling or for real. I especially like the "I'm willing to sell my teeth for money to buy cosmetics in GW2, but game content, screw that." Also the "I watched videos and read things about your game but learned nothing, but look at all this information about GW2 I retained, let me tell you about it."
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Say what you like, but if a game isn't compelling and fun in the first few levels, it typically never will be. As the early parts of a mmo are usually by-far the most polished, and several orders of magnitude better than the rest of the game content quality-wise, because that is what usually determines if a new player sticks around or not.
On a personal note... I didn't enjoy ESO either, and I made it to level 25-30ish or so. For me it was the terrible combat, and dreadfully bad class skills.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Wow that person spent more time writing that rant post than they spent playing the game.
It's funny because it's true.
THIS^^^^^
His review was spot on.I wish I had seen this after only 4 hours and not wasted the amount of time I wasted thinking "It HAS to get better" and "It cannot possibly be that bad".
He was far more perceptive or honest with himself than I was.
Wow that person spent more time writing that rant post than they spent playing the game.
It's funny because it's true.
THIS^^^^^
His review was spot on.I wish I had seen this after only 4 hours and not wasted the amount of time I wasted thinking "It HAS to get better" and "It cannot possibly be that bad".
He was far more perceptive or honest with himself than I was.
THIS^^^^
Yes....His review was spot on !.....And he was also more perceptive and honest than I was at level 4.
I wish I dumped the game earlier than I did. It's not even an mmo !
Anyway :
I do have to say often It takes a day or two for me to catch on to a game. Every game being single player or mmo, I have a feeling of both discouragement and intrigue in trying to figure the mechanics.
But for Elders Scrolls Online, that entire starting area really pissed me off too. I understand most beginnings are tutorial's but this one takes the cake and can be used for the definition of FORCED PLAY !
He has at least few spot on points. The game is nothing like ESO game which is very very disappointing. And hes also wrong, the actually game hold your hand, firmly. For instance all the quests are marked on the map...
All in all its generic mmo, the feel is bit different then the bunch, but... Exploration probably is the only thing that drives me to play it for longer period.
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
Early ES games had hard classes and/or templates. Only Skyrim is as you describe. You sure you've played any others besides that one?
And you either have never played ESO or you haven't figured out that it's not just weapons you choose lol. All classes have access to all weapons with their skill lines, all armor with passives and active skills, the Fighter's and Mage's guild skill lines, Undaunted skill lines, Soul, Werewolf, Vampire, PVP assault and PVP support skill lines, Legerdemain skill line...
As to "following the trend" to let everyone do everything... how would that be any different with no classes and your ability to choose all skills? So make up your mind... do you want hard classes or not?
And f you're going to talk about no need to balance anything... wouldn't that be more so if there were no classes? And while you're at it read the hundreds of pages of PVPers whining about balance and then tell us how there is no need to balance anything lol.
Lots of ignorance in the OP's quoted rant... and his fans comments.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
Early ES games had hard classes and/or templates. Only Skyrim is as you describe. You sure you've played any others besides that one?
And you either have never played ESO or you haven't figured out that it's not just weapons you choose lol. All classes have access to all weapons with their skill lines, all armor with passives and active skills, the Fighter's and Mage's guild skill lines, Undaunted skill lines, Soul, Werewolf, Vampire, PVP assault and PVP support skill lines, Legerdemain skill line...
As to "following the trend" to let everyone do everything... how would that be any different with no classes and your ability to choose all skills? So make up your mind... do you want hard classes or not?
And f you're going to talk about no need to balance anything... wouldn't that be more so if there were no classes? And while you're at it read the hundreds of pages of PVPers whining about balance and then tell us how there is no need to balance anything lol.
Lots of ignorance in the OP's quoted rant... and his fans comments.
Actually no they didn't. You could choose any combination of skills in both Morrowind and Oblivion. You might start with a template, but you didn't have to do so.
In terms of being able to choose and why it is important is this. If you want to be a pure thief that just steals things from people you could. If you wanted to be a pure fighter that bashes heads you could. If you wanted to be a pure mage who focused on CC you could. If you wanted to combine them together you could. Either way it provided a lot more freedom of choice and you could choose to play a distinctive role if you wanted to do so. Being able to choose to use any weapon or armor is not nearly the same thing. Even games with set classes like the OP metioned offered more real meaningful choices. The choies came at character creation, but choosing your race and class had a lot more impact on your character then the choices you get to make in ESO throughout the entire game.
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
Early ES games had hard classes and/or templates. Only Skyrim is as you describe. You sure you've played any others besides that one?
And you either have never played ESO or you haven't figured out that it's not just weapons you choose lol. All classes have access to all weapons with their skill lines, all armor with passives and active skills, the Fighter's and Mage's guild skill lines, Undaunted skill lines, Soul, Werewolf, Vampire, PVP assault and PVP support skill lines, Legerdemain skill line...
As to "following the trend" to let everyone do everything... how would that be any different with no classes and your ability to choose all skills? So make up your mind... do you want hard classes or not?
And f you're going to talk about no need to balance anything... wouldn't that be more so if there were no classes? And while you're at it read the hundreds of pages of PVPers whining about balance and then tell us how there is no need to balance anything lol.
Lots of ignorance in the OP's quoted rant... and his fans comments.
Actually no they didn't. You could choose any combination of skills in both Morrowind and Oblivion. You might start with a template, but you didn't have to do so.
In terms of being able to choose and why it is important is this. If you want to be a pure thief that just steals things from people you could. If you wanted to be a pure fighter that bashes heads you could. If you wanted to be a pure mage who focused on CC you could. If you wanted to combine them together you could. Either way it provided a lot more freedom of choice and you could choose to play a distinctive role if you wanted to do so. Being able to choose to use any weapon or armor is not nearly the same thing. Even games with set classes like the OP metioned offered more real meaningful choices. The choies came at character creation, but choosing your race and class had a lot more impact on your character then the choices you get to make in ESO throughout the entire game.
Arena had hard-locked classes. Daggerfall was the one that started allowing more flexibility but you still had restrictions.
In ESO you have 10 abilities and 2 Utimate abilites you can slot.
Each class gives you 15 abilities and 3 Ultimates.
In addition to that, from non-class skill lines you have an additional 62 abilites and 7 Ultimate abilties.
Out of 87 total your class locks you into 18... that's 83% of the abilites that are not class-locked... sure, it's not 100% but it's one hell of a lot more than just "weapons" lol
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I can draw a LOT of conclusions on a game within the first few minutes after i enter,so if that dude played 3 days ,he saw plenty of the game.
All it takes is a vast knowledge behind playing MANY different games and knowing how they create most of the content and what they are CAPABLE of doing.
Believe it or not,i feel MOST demanding gamer's are not asking for the impossible,not even close.Most of what is being asked is simply more depth in systems and that is actually VERY EASY to pull off.
The only tough work for a developer would be in destructible surfaces or anything pushing the limits of physics and computing power.I often want an ECO system to which NO game has yet to do.It would take up quite a bit of power but i feel it can be done and should be done.
I can often times see in the first few seconds of a game,that it is total junk and i would exit immediately.One thing about me when i game,i am NOT one to hang out in a game's chat and bash the game,i simply leave the game and delete it.That is one of the things i noticed after Wow came out, a HUGE difference in community,i started to see Wow players go in other game's and just hang out in chat and flame everything about the game and it's players.That is one of the reasons Wow garnered a lot of hate and gave their community such a bad reputation,that sort of stuff was either never seen or very rarely seen before Wow came out.
Never forget 3 mile Island and never trust a government official or company spokesman.
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
Early ES games had hard classes and/or templates. Only Skyrim is as you describe. You sure you've played any others besides that one?
And you either have never played ESO or you haven't figured out that it's not just weapons you choose lol. All classes have access to all weapons with their skill lines, all armor with passives and active skills, the Fighter's and Mage's guild skill lines, Undaunted skill lines, Soul, Werewolf, Vampire, PVP assault and PVP support skill lines, Legerdemain skill line...
As to "following the trend" to let everyone do everything... how would that be any different with no classes and your ability to choose all skills? So make up your mind... do you want hard classes or not?
And f you're going to talk about no need to balance anything... wouldn't that be more so if there were no classes? And while you're at it read the hundreds of pages of PVPers whining about balance and then tell us how there is no need to balance anything lol.
Lots of ignorance in the OP's quoted rant... and his fans comments.
Actually no they didn't. You could choose any combination of skills in both Morrowind and Oblivion. You might start with a template, but you didn't have to do so.
In terms of being able to choose and why it is important is this. If you want to be a pure thief that just steals things from people you could. If you wanted to be a pure fighter that bashes heads you could. If you wanted to be a pure mage who focused on CC you could. If you wanted to combine them together you could. Either way it provided a lot more freedom of choice and you could choose to play a distinctive role if you wanted to do so. Being able to choose to use any weapon or armor is not nearly the same thing. Even games with set classes like the OP metioned offered more real meaningful choices. The choies came at character creation, but choosing your race and class had a lot more impact on your character then the choices you get to make in ESO throughout the entire game.
Arena had hard-locked classes. Daggerfall was the one that started allowing more flexibility but you still had restrictions.
In ESO you have 10 abilities and 2 Utimate abilites you can slot.
Each class gives you 15 abilities and 3 Ultimates.
In addition to that, from non-class skill lines you have an additional 62 abilites and 7 Ultimate abilties.
Out of 87 total your class locks you into 18... that's 83% of the abilites that are not class-locked... sure, it's not 100% but it's one hell of a lot more than just "weapons" lol
The question is how many of those choices actually differentiate you characater. You you just be a pure healer. Can you just be a theif sneaking around and stealing stuff all day long? Can you just sit around casting spells all day and experiment with making new spells? It seems to me like the choices are all just how much DPS, protection you want and if you want to do it from range or up close. More or less it all comes down to DPS of different flavors though IMO.
I never played the first two Elder Scrolls games I'll admit.
I can understand some of where this OP is coming from but he really needs to lay off the Gw 2 comparisons, lol.
Seriously though, idk about you guys, but I can generally tell you within a couple of hours of playing it whether or not an MMO has a good chance at being a long-term game for me. Not suggesting the OP's attitude precisely, but a game's basic mechanics (especially combat) tend to show themselves to you very early, so as far as general gameplay elements go, you can indeed get a good taste of that by level 4.
"End-game" is always a roll of the dice I suppose, we all have our preferences, but if an MMO doesn't grab me within the first few hours, it's probably not going to grab me at max level. OP really needs to broaden his MMO experience though, I think maybe he knows what he's looking for, just needs more samples lol.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
i just skimmed through the troll post, whats funny is he makes the complaint that he likes open world pvp and questions why he cannot attack someone in the open. then in the very next sentence says he comes from GW2? haha
Rant or no rant it's actually true, Eso is a poor excuse of an MMO.
Doesn't really matter if it is true or not, most of his complains were stuff he had zero clue about. Whining on PvP balance when he didn't try it and so on.
Funny enough did we hear the "not knowing what to do" complain a lot about GW2 as well. These people should be forced to play a week of vanilla Meridian 59.
You do need more than 4 levels to validate that long rant, and you should only rant about stuff you really know. Realizing that the game ain't for you after 4 levels is fine though, I could do that (did with "Perfect world") but I would not mention more than "it didn't work for me" online.
I've found some games go through stages. Some games have a strong starter area and great starter story like AoC but change drastically after that. TSW has a great start then when you get to the 2nd or 3rd zone you realized you took all the wrong combinations of skills and have to re-roll or do like the locals say and just research and build new skill sets from there. Some games are pretty good all the way until end game when it feels like the Devs just ran out of steam or time and left end game unfinished.
I can understand how the OP feels, I didn''t have problems like that playing ESO but can understand how someone could. I started off with beta so knew about the changes to the starting areas after they were made. I've read more of his posts and he still doesn't understand about being able to go to the starter areas. ESO probably should have done it the other way around and put you in the starter zones and had a guy with a boat that would take you directly to your starter city if you wanted to skip. But ESO Devs seem to be like that they seem to like doing things to the extreme, rather then give you the option to skip starter area they just put you in the main city.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Comments
he is new to mmos and cant differentiate the different business models available out there.
What saddens me most is that he is coming up with such ignorant ramblings and then praising GW2's model on the same paragraphs..... Making other game communities look bad
Wow that person spent more time writing that rant post than they spent playing the game.
It's funny because it's true.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Rant or no rant it's actually true, Eso is a poor excuse of an MMO.
Say what you like, but if a game isn't compelling and fun in the first few levels, it typically never will be. As the early parts of a mmo are usually by-far the most polished, and several orders of magnitude better than the rest of the game content quality-wise, because that is what usually determines if a new player sticks around or not.
On a personal note... I didn't enjoy ESO either, and I made it to level 25-30ish or so. For me it was the terrible combat, and dreadfully bad class skills.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
THIS^^^^^
His review was spot on.I wish I had seen this after only 4 hours and not wasted the amount of time I wasted thinking "It HAS to get better" and "It cannot possibly be that bad".
He was far more perceptive or honest with himself than I was.
haha yes it looks like it.
well that was alot of text with zero depth about anything....
But of course that is that persons feelings about it so.....just lets move on.
THIS^^^^
Yes....His review was spot on !.....And he was also more perceptive and honest than I was at level 4.
I wish I dumped the game earlier than I did. It's not even an mmo !
Anyway :
I do have to say often It takes a day or two for me to catch on to a game. Every game being single player or mmo, I have a feeling of both discouragement and intrigue in trying to figure the mechanics.
But for Elders Scrolls Online, that entire starting area really pissed me off too. I understand most beginnings are tutorial's but this one takes the cake and can be used for the definition of FORCED PLAY !
But comparing it to GW2, a lesser MMO than ESO is not doing himself any favours.
Just another person who wanted Skyrim online and realized he bought a MMO with an Elder Scrolls skin attached to it.
It wouldn't be so bad if he wasn't refering to Gw2 every second sentence.
He has at least few spot on points. The game is nothing like ESO game which is very very disappointing. And hes also wrong, the actually game hold your hand, firmly. For instance all the quests are marked on the map...
All in all its generic mmo, the feel is bit different then the bunch, but... Exploration probably is the only thing that drives me to play it for longer period.
They are right about the classes IMO.
In any all elder scrolls games you have the freedom to pick from a variety of different skills. There are no classes except the one you create. There are different skills though which point you in a specific direction. For instance if you wnat a Paladin you take melee skills and restoration magic. If you want to be a pure theif you take all the theif skills. There are no restrictions on what you want to be. It also appears to follow the trend of make everyone DPS and allow them to heal/CC a little. The big choice in the game in terms of classes seems to be choosing what weapon you use yey (sarcasim). This again is great for the developer as they don't have to balance anything but is very artificial in terms of offering true variety of different roles in a game.
Early ES games had hard classes and/or templates. Only Skyrim is as you describe. You sure you've played any others besides that one?
And you either have never played ESO or you haven't figured out that it's not just weapons you choose lol. All classes have access to all weapons with their skill lines, all armor with passives and active skills, the Fighter's and Mage's guild skill lines, Undaunted skill lines, Soul, Werewolf, Vampire, PVP assault and PVP support skill lines, Legerdemain skill line...
As to "following the trend" to let everyone do everything... how would that be any different with no classes and your ability to choose all skills? So make up your mind... do you want hard classes or not?
And f you're going to talk about no need to balance anything... wouldn't that be more so if there were no classes? And while you're at it read the hundreds of pages of PVPers whining about balance and then tell us how there is no need to balance anything lol.
Lots of ignorance in the OP's quoted rant... and his fans comments.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Actually no they didn't. You could choose any combination of skills in both Morrowind and Oblivion. You might start with a template, but you didn't have to do so.
In terms of being able to choose and why it is important is this. If you want to be a pure thief that just steals things from people you could. If you wanted to be a pure fighter that bashes heads you could. If you wanted to be a pure mage who focused on CC you could. If you wanted to combine them together you could. Either way it provided a lot more freedom of choice and you could choose to play a distinctive role if you wanted to do so. Being able to choose to use any weapon or armor is not nearly the same thing. Even games with set classes like the OP metioned offered more real meaningful choices. The choies came at character creation, but choosing your race and class had a lot more impact on your character then the choices you get to make in ESO throughout the entire game.
Arena had hard-locked classes. Daggerfall was the one that started allowing more flexibility but you still had restrictions.
In ESO you have 10 abilities and 2 Utimate abilites you can slot.
Each class gives you 15 abilities and 3 Ultimates.
In addition to that, from non-class skill lines you have an additional 62 abilites and 7 Ultimate abilties.
Out of 87 total your class locks you into 18... that's 83% of the abilites that are not class-locked... sure, it's not 100% but it's one hell of a lot more than just "weapons" lol
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I can draw a LOT of conclusions on a game within the first few minutes after i enter,so if that dude played 3 days ,he saw plenty of the game.
All it takes is a vast knowledge behind playing MANY different games and knowing how they create most of the content and what they are CAPABLE of doing.
Believe it or not,i feel MOST demanding gamer's are not asking for the impossible,not even close.Most of what is being asked is simply more depth in systems and that is actually VERY EASY to pull off.
The only tough work for a developer would be in destructible surfaces or anything pushing the limits of physics and computing power.I often want an ECO system to which NO game has yet to do.It would take up quite a bit of power but i feel it can be done and should be done.
I can often times see in the first few seconds of a game,that it is total junk and i would exit immediately.One thing about me when i game,i am NOT one to hang out in a game's chat and bash the game,i simply leave the game and delete it.That is one of the things i noticed after Wow came out, a HUGE difference in community,i started to see Wow players go in other game's and just hang out in chat and flame everything about the game and it's players.That is one of the reasons Wow garnered a lot of hate and gave their community such a bad reputation,that sort of stuff was either never seen or very rarely seen before Wow came out.
Never forget 3 mile Island and never trust a government official or company spokesman.
Back in the late 70 early 80 their was a game show " Name that tune ", where you have to name a song in the least notes possible.
It was amazing how you only need a few notes or words to know what song it is.....Even to this day I'm sure most of us can do it !
Same with video games in about an hour, you'll know if you like or hate. But sometimes you have to get our of the starter zone.
The question is how many of those choices actually differentiate you characater. You you just be a pure healer. Can you just be a theif sneaking around and stealing stuff all day long? Can you just sit around casting spells all day and experiment with making new spells? It seems to me like the choices are all just how much DPS, protection you want and if you want to do it from range or up close. More or less it all comes down to DPS of different flavors though IMO.
I never played the first two Elder Scrolls games I'll admit.
I can understand some of where this OP is coming from but he really needs to lay off the Gw 2 comparisons, lol.
Seriously though, idk about you guys, but I can generally tell you within a couple of hours of playing it whether or not an MMO has a good chance at being a long-term game for me. Not suggesting the OP's attitude precisely, but a game's basic mechanics (especially combat) tend to show themselves to you very early, so as far as general gameplay elements go, you can indeed get a good taste of that by level 4.
"End-game" is always a roll of the dice I suppose, we all have our preferences, but if an MMO doesn't grab me within the first few hours, it's probably not going to grab me at max level. OP really needs to broaden his MMO experience though, I think maybe he knows what he's looking for, just needs more samples lol.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
i just skimmed through the troll post, whats funny is he makes the complaint that he likes open world pvp and questions why he cannot attack someone in the open. then in the very next sentence says he comes from GW2? haha
Doesn't really matter if it is true or not, most of his complains were stuff he had zero clue about. Whining on PvP balance when he didn't try it and so on.
Funny enough did we hear the "not knowing what to do" complain a lot about GW2 as well. These people should be forced to play a week of vanilla Meridian 59.
You do need more than 4 levels to validate that long rant, and you should only rant about stuff you really know. Realizing that the game ain't for you after 4 levels is fine though, I could do that (did with "Perfect world") but I would not mention more than "it didn't work for me" online.
I've found some games go through stages. Some games have a strong starter area and great starter story like AoC but change drastically after that. TSW has a great start then when you get to the 2nd or 3rd zone you realized you took all the wrong combinations of skills and have to re-roll or do like the locals say and just research and build new skill sets from there. Some games are pretty good all the way until end game when it feels like the Devs just ran out of steam or time and left end game unfinished.
I can understand how the OP feels, I didn''t have problems like that playing ESO but can understand how someone could. I started off with beta so knew about the changes to the starting areas after they were made. I've read more of his posts and he still doesn't understand about being able to go to the starter areas. ESO probably should have done it the other way around and put you in the starter zones and had a guy with a boat that would take you directly to your starter city if you wanted to skip. But ESO Devs seem to be like that they seem to like doing things to the extreme, rather then give you the option to skip starter area they just put you in the main city.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey