But the times when I would join camping groups wasn't about watching the xp bar go up. It was about bracing ourselves for the onslaught of mobs, trying to make sure you didn't draw aggro, trying to make sure everyone did their job and then the fun of something going wrong and trying to recover.
Do they have to be mutually exclusive?
One being "bad" and one not?
They are both different even though they share similarities. Perhaps if you thought of "camping mobs" like mini-raids. Though in truth that might elevate the difficulty of mob camping a bit much as most raids seem to be engineered to require players to be very precise at very precise times.
The thing about camps or group grinding is that it doesn't take the same resources and planning that a raid does.
So it's like getting all those "fun things" that one might find in a raid but with an easier time of putting the group together and that it's a bit more forgiving.
You make it sound like you can't do this in todays mmos when you absolutely can.
Try to eat soup using fork and you will understand why other people don't do it . Unless you are Ysgramor .
Of course you can use fork to eat soup , of course ...
Except that analogy has nothing to do with the current state of what you can do in mmos today but yea, okay whatever. I named mmos where you can sit and grind and it actually be the best way to earn xp/hr including WoW at certain level ranges(90+ and solo, also possibly only on non-pvp servers)
That's why i said people don't use fork to eat soup even though they can.
Name new one with natural build for camping/mob grind , maybe IDK some hidden but all i see are some with quest hub build with grind as forced option.
They not nearly as good as the old if you talk about the grind.
What you called "grind" in the old game like EQ is pretty "raw" that's why they need to cook up to taste better.
While old grind can be improve for better MMO , the new quest grind can't be improve , it wasn't suited to MMO in first place.
By logic , camping for exp = share with other while the new quest grind build for solo experience.
The group option in quest grind pretty forced , you need someone at same level , same quest and many other check to make a natural party . And that kind of party don't even last longer than few hours.
Compare to camping party that may last for days to week and have less requirement to create party , i can see why people who have fun with camping can't get into quest grind.
I rate those game with at release do quest hub then later change to grind like Archeage low .
Do something like that like slap grind players 50 level worth of quest hub and tell them the game not for grind players then tell the quest hub player (who play pass 50 level) to grind.
That's half baked game , and worst kind of MMO for me.
I personally HATED camps. It has nothing to do with instant gratification, or demanding an "I WIN" button for my epic loot that people keep brining up, it is just boring to me. I don't have enough time in my life to log into a game, spend an hour looking for a group, only to have some idiot go afk during a pull so we all die and then have every one leave in anger.
I played EQ, DAoC, and FFXI so I am very familiar with camping. To be honest though I had much more social interaction in the early days of UO just wondering around killing mobs and PvPing then I did with any camping game. I also had more fun exploring the world as opposed to sitting at site x for 3 lvls, then going to site x+1 for another 3. I don't mind a long ride to get to the end game, I just don't want to run there on a hamster wheel.
Thats the whole point of it, old school MMOs had next to none conent, just mobs littered around landscape waiting to get farmed.
I support long leveling....if theres content to actually support it, but camping same spot for days/weeks and calling that gameplay. thats been removed for a reason - nobody wanted it.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Great, go do that then, i was answering OPs question.
I could live in 1 dungeon in EQ forever and experience more gameplay variation than WoW quest grinding through 6 expansions. Claiming there wasn't challenge involved is ridiculous. Any time you entered a dungeon with mobs within 10 levels of your party, you were taking your virtual life into your hands. Hundreds of thousands of virtual corpses over the years would like to disagree with you, while I went from 1 to cap twice in WoW and I could count on 1 hand the number of times I died.
I remember making my way to Crystal Caverns for the first time at around level 26. Just getting to the Eastern Waste and making it to the entrance was an adventure. One I was in for the first time I had to fight my way to the safe town but once I had been there a couple of weeks I used to levitate down to the bottom, ah what fun I had with the sense of danger included.
It's funny to see the folks who've argued for old school virtual worlds, immersion, etc in other threads championing things like static camping. Camping was just another one of those things that put me off MMOs for years. I don't care for WoW either, so the "Kill Ten X" stuff doesn't cut it for me as well. All games have to have their abstractions, but some abstractions are worse than others. This certainly ranks up there in my book.
Where did all those mobs come from anyway? The dimension of endless foes?
If you are holding out for the perfect game, the only game you play will be the waiting one.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Yah, they always say theres some horde of players hidden somewhere, but even their praised game managed to get 3000 people onboard on kickstarter lol
Time has shown that some things just arent viable. Of course, if you have sugar daddy or volunteers working on the project and STILL asking people to pay money heh
Its gone because 99,99999999999 of people dont give a shit about such mind numbing play.
You can still do it, and in most cases it beats questing in xp/drops. And nobody does it.
but hey, lets all put some rose colored glasses and harp on how GRRRRRRRRRRRRRRRRRRREAT it was lol
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
You see, the thing is thats how everyone else feels for quite a few years now with couple of people spreading propaganda.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
rustled response. Have no fear little themeparker.
When levels lasted long enough for us to get to fully experience a dungeon. Not giving us 3 levels for a failed attempt of half of it.
When gear was useful for more than one play session. And not rediculously underpowered after you played through the dungeon where you got it.
I realize I was playing these modern games wrong... I wasnt supposed to want a full set of matching gear from a dungeon. I was supposed to move on before getting the nice drops, if any, since I could just do a little quest and get something twice as powerful (in base stats) by doing a 2 min quest. And I certainly wasnt supposed to familiarise myself with the abilities and the change to playstyle before getting new ones.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
rustled response. Have no fear little themeparker.
Nothing rustled about it. If you do have some source or facts to back up what you have concretely stated is a fact, it would be cool to share it, as we haven't seen that data yet.
As for your second sentence... it was pretty much the response we all expected, Dully.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I miss camps too. Camps were a huge part of the social bonding that occurred in EQ. Games today have no idea how great an element it was for the building of long-term friendships.
I've made quite a couple of (online) friends when camping raid bosses in Lineage II (pre GoD that is). And while I'm not playing L2 for 4 year already I still have contact with 2 of them. And whenever I logon to the servers (happens rarely though), I still get PMs from a lot of friends I made.
I have heard similar stories form my brother who played FFXI for quite a couple of years, as well as from other players who have played EQ(1), FFXI and L2 (pre GoD) for a long period of time.
Sadly, newer MMORPGs do not really have this social bonding. This is mainly because of instanced dungeons, because those don't give the need for the camping...
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
Except for the fact that "old MMORPG players" are now that: old.
And so most of them have probably taken on new responsibilities, jobs, have many real life obligations, and I would imagine on average less time.
So basically, to attract the same individual you attracted 10 years ago, you will have to take into account the fact that they are now 10 years older. And that they are different.
And my point is that the game is going to be different from the one you played 10 years ago for that reason.
And then you will be free to tell us that it's not exactly the same game as it was then. We know: individuals change, and game designers must adapt.
Now the alternative is to try to attract the same type of "crowd" that the one that used to play these games 10 years ago from the new, younger gamers, but this new crowd might simply not be interested in the game on offer.
It is likely these younger gamers aren't interested in what interested these "old MMORPG gamers" 10 years ago, given that this specific type of game is not offered to them any more.
Only thing going for these kind of ideas is that I would assume these "old MMORPG players" have more money too. So I suppose they don't mind spending it more liberally, and a kickstarter makes sense then.
What is also implied by me here is that the new MMORPGs in fact cater for "old MMORPG gamers", taking into account the fact that they are 10 years older.
Some "old MMORPG gamers" might be stuck in the past in terms of interests and "lives", but most have moved on in terms of responsibilities/lives and there interests have changed with them.
I assume the majority of these old MMORPG gamers have in fact changed and that the new MMORPGs cater for their needs well enough.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
rustled response. Have no fear little themeparker.
Nothing rustled about it. If you do have some source or facts to back up what you have concretely stated is a fact, it would be cool to share it, as we haven't seen that data yet.
As for your second sentence... it was pretty much the response we all expected, Dully.
They are all in the WOODWORK! Didnt you get the memo?
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
rustled response. Have no fear little themeparker.
Nothing rustled about it. If you do have some source or facts to back up what you have concretely stated is a fact, it would be cool to share it, as we haven't seen that data yet.
As for your second sentence... it was pretty much the response we all expected, Dully.
They are all in the WOODWORK! Didnt you get the memo?
Missed that one. I need to find out what circles Dull is in and start subscribing to them so I can be a bit more in the know about these things.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I am one of the people who moved from EQ to wow at the release of wow.
At the time I was asked about camping I would have firstly assumed you ment the crazy long camps for EPIC pieces (3-5 days on respawns) and said that I hated it. I remember marvelling at vanilla wow at the quest driven xp system and the accessability.
But something really was missing.
Now looking back I think I have it more in perspective.
EQ at the time was hard to the point that for most classes doing exciting meaningful stuff required a group. The group dynamic and pace of the game encouraged social interaction. This was tremedously rewarding and very enjoyable but it lacked accessability. It would not be uncommon to spend 2 hours of an evening putting a group together before we started doing something. That is a big no no for many players today and a barrier to entry for new players. If I am honest I dont have the time for this myself on a regular basis nowdays.
It leaves me feeling empty and quickly board with most new MMOs. I spend my time going back and diping into old games, EQ1, EQ2, DDO etc.
Comments
That's why i said people don't use fork to eat soup even though they can.
Name new one with natural build for camping/mob grind , maybe IDK some hidden but all i see are some with quest hub build with grind as forced option.
They not nearly as good as the old if you talk about the grind.
What you called "grind" in the old game like EQ is pretty "raw" that's why they need to cook up to taste better.
While old grind can be improve for better MMO , the new quest grind can't be improve , it wasn't suited to MMO in first place.
By logic , camping for exp = share with other while the new quest grind build for solo experience.
The group option in quest grind pretty forced , you need someone at same level , same quest and many other check to make a natural party . And that kind of party don't even last longer than few hours.
Compare to camping party that may last for days to week and have less requirement to create party , i can see why people who have fun with camping can't get into quest grind.
I rate those game with at release do quest hub then later change to grind like Archeage low .
Do something like that like slap grind players 50 level worth of quest hub and tell them the game not for grind players then tell the quest hub player (who play pass 50 level) to grind.
That's half baked game , and worst kind of MMO for me.
Thats the whole point of it, old school MMOs had next to none conent, just mobs littered around landscape waiting to get farmed.
I support long leveling....if theres content to actually support it, but camping same spot for days/weeks and calling that gameplay. thats been removed for a reason - nobody wanted it.
Still play on P99 so not really rose coloured glasses if I still do it and enjoy it and others as well since the population is decent.
Great, other 50 million people dont...so yeah.
Congratulations you've just pointed out that its now a niche market which is what many people have been saying all along. If I design a game that is 100% camping to level up and 100 people play it but I turn a profit then I really don't give a shit if 50 million people aren't playing it because the 100 that are are happy and I am making money.
Great, go do that then, i was answering OPs question.
It's funny to see the folks who've argued for old school virtual worlds, immersion, etc in other threads championing things like static camping. Camping was just another one of those things that put me off MMOs for years. I don't care for WoW either, so the "Kill Ten X" stuff doesn't cut it for me as well. All games have to have their abstractions, but some abstractions are worse than others. This certainly ranks up there in my book.
Where did all those mobs come from anyway? The dimension of endless foes?
If you are holding out for the perfect game, the only game you play will be the waiting one.
Truth is, its a much larger niche than they'd ever want to admit. Thats what rustles their jimmies so.
Folks like to say that -- but the real world, hard financial support never seems to materialize.
Though that's probably attributable to so many different splinter groups that just can't abide that one deal-breaking aspect. Whichever of the numerous ones it may be.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Since 2004 no one has been interested in smaller scale games, regardless of how big an ROI they might provide. Its peanuts compared to WoW, so they've only been interested in attracting the masses to get a big piece of that WoW pie. Since things its been only themeparks and a few litterbox pvp games. Things have died down now and the white whale is no longer being chased.
Now that Pantheon is making strides, even more old mmorpg players will be coming out of the woodwork. Gonna be so many angry nerds working full time to spam the forums with their modern mmo propaganda. Laughs will be had.
Yah, they always say theres some horde of players hidden somewhere, but even their praised game managed to get 3000 people onboard on kickstarter lol
Time has shown that some things just arent viable. Of course, if you have sugar daddy or volunteers working on the project and STILL asking people to pay money heh
You see, the thing is thats how everyone else feels for quite a few years now with couple of people spreading propaganda.
Laughs were, are, and will be had
That viability and ROI assessment seem to be based on the same source as your niche size assessment.
(_i_) <--- not a reliable source.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
rustled response. Have no fear little themeparker.
Aaaah yes, the good old days.
When levels lasted long enough for us to get to fully experience a dungeon. Not giving us 3 levels for a failed attempt of half of it.
When gear was useful for more than one play session. And not rediculously underpowered after you played through the dungeon where you got it.
I realize I was playing these modern games wrong... I wasnt supposed to want a full set of matching gear from a dungeon. I was supposed to move on before getting the nice drops, if any, since I could just do a little quest and get something twice as powerful (in base stats) by doing a 2 min quest. And I certainly wasnt supposed to familiarise myself with the abilities and the change to playstyle before getting new ones.
If you are missing that aspect of MMORPGs, my advice would be to get a job on a factory line.
The repetitiveness and boredom of the task will achieve the same effect: you will start bonding with the guy sitting next to you to pass time.
(Half serious)
Nothing rustled about it. If you do have some source or facts to back up what you have concretely stated is a fact, it would be cool to share it, as we haven't seen that data yet.
As for your second sentence... it was pretty much the response we all expected, Dully.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I've made quite a couple of (online) friends when camping raid bosses in Lineage II (pre GoD that is). And while I'm not playing L2 for 4 year already I still have contact with 2 of them. And whenever I logon to the servers (happens rarely though), I still get PMs from a lot of friends I made.
I have heard similar stories form my brother who played FFXI for quite a couple of years, as well as from other players who have played EQ(1), FFXI and L2 (pre GoD) for a long period of time.
Sadly, newer MMORPGs do not really have this social bonding. This is mainly because of instanced dungeons, because those don't give the need for the camping...
Except for the fact that "old MMORPG players" are now that: old.
And so most of them have probably taken on new responsibilities, jobs, have many real life obligations, and I would imagine on average less time.
So basically, to attract the same individual you attracted 10 years ago, you will have to take into account the fact that they are now 10 years older. And that they are different.
And my point is that the game is going to be different from the one you played 10 years ago for that reason.
And then you will be free to tell us that it's not exactly the same game as it was then. We know: individuals change, and game designers must adapt.
Now the alternative is to try to attract the same type of "crowd" that the one that used to play these games 10 years ago from the new, younger gamers, but this new crowd might simply not be interested in the game on offer.
It is likely these younger gamers aren't interested in what interested these "old MMORPG gamers" 10 years ago, given that this specific type of game is not offered to them any more.
Only thing going for these kind of ideas is that I would assume these "old MMORPG players" have more money too. So I suppose they don't mind spending it more liberally, and a kickstarter makes sense then.
What is also implied by me here is that the new MMORPGs in fact cater for "old MMORPG gamers", taking into account the fact that they are 10 years older.
Some "old MMORPG gamers" might be stuck in the past in terms of interests and "lives", but most have moved on in terms of responsibilities/lives and there interests have changed with them.
I assume the majority of these old MMORPG gamers have in fact changed and that the new MMORPGs cater for their needs well enough.
They are all in the WOODWORK! Didnt you get the memo?
Missed that one. I need to find out what circles Dull is in and start subscribing to them so I can be a bit more in the know about these things.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I am one of the people who moved from EQ to wow at the release of wow.
At the time I was asked about camping I would have firstly assumed you ment the crazy long camps for EPIC pieces (3-5 days on respawns) and said that I hated it. I remember marvelling at vanilla wow at the quest driven xp system and the accessability.
But something really was missing.
Now looking back I think I have it more in perspective.
EQ at the time was hard to the point that for most classes doing exciting meaningful stuff required a group. The group dynamic and pace of the game encouraged social interaction. This was tremedously rewarding and very enjoyable but it lacked accessability. It would not be uncommon to spend 2 hours of an evening putting a group together before we started doing something. That is a big no no for many players today and a barrier to entry for new players. If I am honest I dont have the time for this myself on a regular basis nowdays.
It leaves me feeling empty and quickly board with most new MMOs. I spend my time going back and diping into old games, EQ1, EQ2, DDO etc.