I started out with Vanilla WOW, which to many is not old-school enough. But at least you had to work for your epics back then and server reputation meant something.
I was always intrigued by older MMOs like DAOC and EQ1 (had friends who had played them) but by the time I tried them out I couldn't get past the clunky combat and UI. Plus those games were dying or mostly dead.
So give me old-school mechanics, WOW-level responsiveness, graphics produced in the last decade and I will be happy. I miss having to work for my gear/progression and the social interaction that comes with it. Some of us want hard and don't want everything handed to us on a plate.
Originally posted by Bladestrom If you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to.
I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use.
I am not interested in FPS games or PvP, I find both boring and predictable.
I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating.
I am looking for something that a number of people play together, I like the social interaction.
I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week.
I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period).
So how about it, do you have something? Or was this just another way of saying "go away"?
Originally posted by craftseeker Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
Originally posted by craftseeker Originally posted by FoomerangOriginally posted by craftseekerOriginally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual. So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"? What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
Not asking you to go away. Maybe asking you to try and be a little more reasonable. You want to have an mmo that you can play 40 hours a week and pay 50 bucks a month? What does that even look like. Give me an example of an mmo you have played that is worth 50 a month that you put in 40 hours a week. AAA RPGs cost 60 bucks, have about 60-80 hours of premium content and they take 3-5 years to make. What you are asking for is like searching for big foot.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
The past always seems to be best left being remembered. Would I personally want to go back and play muds I enjoyed eighteen years ago? I think the newbies got the upper hand though in terms of enjoyment. They never got a taste of the good life we used to enjoy. They will basically drink sand if you tell them it's water. They can't tell the difference, and as I see it ignorance is bliss in this situation. Maybe some people need to find a new genre to play? Or take a break for a few years and see if things improve. Personally, I'm still waiting for a game to inspire me again. Been along time since a game had a good mix of pvp/pve instead of having to play two games at once.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
You still have not answered the question I asked:
So how about it, do you have something?
Oh and yes I have looked at Project 1999, and the requirement to install a pirated copy of the original game is a turn off for me. If they had a legitimate client I would have a good look at it.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
Why not? A lot of us have and still continue to play there. They only have a years worth of content though (classic-kunark), and p99 has been around for like 5 or 6 years. Development is slow, staff are working for free and are not nearly as motivated as they were in the past. You can only kill Trakanon so many times before it gets boring.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
You still have not answered the question I asked:
So how about it, do you have something?
Oh and yes I have looked at Project 1999, and the requirement to install a pirated copy of the original game is a turn off for me. If they had a legitimate client I would have a good look at it.
That's simply an excuse but i digress. And i did answer your question, you simply found an excuse to not play.
Originally posted by Dullahan
Originally posted by Arazale
Originally posted by craftseeker
Originally posted by Foomerang
Originally posted by craftseeker
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
Why not? A lot of us have and still continue to play there. They only have a years worth of content though (classic-kunark), and p99 has been around for like 5 or 6 years. Development is slow, staff are working for free and are not nearly as motivated as they were in the past. You can only kill Trakanon so many times before it gets boring.
Excuses. And by "lot of us" you mean less than what, 5000 total. Yea, a game is gonna survive, much less thrive with less than 5000 players. Lol.
I don't want old upgraded games even if they are upgraded versions of the ones I enjoyed. I want entirely new games, so I can learn and master something new.
I want a better WoW.
Too many people have chased that idea though. It has harmed a number of new studios and games.
I don't want old upgraded games even if they are upgraded versions of the ones I enjoyed. I want entirely new games, so I can learn and master something new.
I want a better WoW.
Too many people have chased that idea though. It has harmed a number of new studios and games.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
Why not? A lot of us have and still continue to play there. They only have a years worth of content though (classic-kunark), and p99 has been around for like 5 or 6 years. Development is slow, staff are working for free and are not nearly as motivated as they were in the past. You can only kill Trakanon so many times before it gets boring.
So?
Thats what you get for numbers you have.
And youre still wondering why noone same wants to actually spend money on agame like that.
"Maybe you just don't like gaming anymore! I'm having fun!"
Feels like it's just the veterans vs the newbies.
The veterans are fed up with the same old, same old and are longing for something new and interesting and truly next gen.
Where as the newbies to MMOs, are perfectly happy. They are still not much beyond their "honeymoon period" of MMO and they never got to experience what the Veterans did "back in the day"... So they are happy with what they have and don't get why the more seasoned MMOers are so unhappy.
Who has the best position? Don't know.
I'd love to enjoy what we have now... But then, not if meant I never got experience things like "Back in the day". As I think you really "had to be there" to really appreciate the older MMOs. Newbies going back to them... I'd imagine they just seem old and boring.
As an MMO veteran who played since Ultima Online I would just like the newbies (and some vets who like this crap) to stop telling me that my longing for old school MMO's is one of nostalgia and not real. I am getting so tired of people who think they can tell me why I like something, the arrogance in that is absurd.
If you like this new stuff have at it, there are plenty of choices for you. You don't have to come into every thread with a wishlist of old school to disrupt it and spit your ridiculous internet psychology.
Originally posted by BladestromIf you compare new mmorpg against old mmorpg the difference in quality and depth is massive (as is natural). The issue Is people who either do not understand the genre, or are tired of the genre but can't move on or admit as such.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction. I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week. I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period). So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
Why? Because you don't want to play it? The arrogance in this is pitiful, how do you know what he would like play? Just stop with this ridiculousness, you are ONE person. Just because you don't like it says NOTHING about anyone else.
Those numbers hardly indicate what you'd like them to indicate.
A more indicative statistic is the fact that games that cost less than 5 million dollars managed to draw hundreds of thousands of long term players, while the modern mmo design is left with only a few hundred thousand 3 months after launch. A launch that costs upwards of 200 million.
Chew on that.
I like your wording there... Hundreds of thousand! (yay) vs, Meh a few hundred thousand....
Still his point stands. I.e. such DAoC - 200k players two years after launch with around 50k copies sold for launch itself. Modern MMORPG - often even more than 1 million at launch just to drop to 50k after two years. Ok, maybe not exactly 50k but numbers around 200k (for over 1 million at launch) sound a bit like game's fail by comparison to most old style MMORPG games (EQ, DAoC, Ultima, AC and so on).
To me it sounds like they are both ending up at the same point but today's launches with 10-100 x the previous amount. So given the choice between starting with 50k and ending with 200k and starting with 1 million and ending with 200k why would you leave 950,000 subs with their money off the table?
You are missing the point.
The older games invested $5M to get 200k long term subscribers.
Newer games are investing $200M to get 200k long term subscribers.
The newer games are relying on quick cash grabs from box sales / cash shop. They are not being designed for the long term player.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Excuses. And by "lot of us" you mean less than what, 5000 total. Yea, a game is gonna survive, much less thrive with less than 5000 players. Lol.
I'm sure you'd like to think that number was so small, but many tens of thousands of people have registered and played on p99. I've seen over 5,000 players online on their forums at a single time on multiple occasions, and there's 48,000 active accounts on their forums alone (which isn't required for actually playing on their server). Let that sink in and then consider that eqemulator.org has over 200,000 registered accounts. P99 often runs 2000 concurrently between the red and blue server, so its safe to assume that theres more than 5000 people that play it right now alone, not including those who have come and gone over the last 6 years... and thats just 1 emu of many EQ emulator servers.
apparently millions of "old school" players are in the woodwork just waiting for "next coming"
Thats the idea youre arguing with here
That's the thing about the "next coming", isn't it? It will always be the "next coming"...
Yup, apparently no game is good enough for them. Even if they remade EQ, they would argue color of leaves on trees is not right and abandon it
Until next coming...of course
But they have never remade an old school MMO so you are talking out of your backside, aren't you? You don't really know this, it is just baseless speculation. This is just flaming, pure and simple, it is baseless in all ways, shapes, and forms. You are saying because we are tried of the lack of old school features in new MMOs we cannot be satisfied, which is ridiculous and a simpleton comment.
Those numbers hardly indicate what you'd like them to indicate.
A more indicative statistic is the fact that games that cost less than 5 million dollars managed to draw hundreds of thousands of long term players, while the modern mmo design is left with only a few hundred thousand 3 months after launch. A launch that costs upwards of 200 million.
Chew on that.
I like your wording there... Hundreds of thousand! (yay) vs, Meh a few hundred thousand....
Still his point stands. I.e. such DAoC - 200k players two years after launch with around 50k copies sold for launch itself. Modern MMORPG - often even more than 1 million at launch just to drop to 50k after two years. Ok, maybe not exactly 50k but numbers around 200k (for over 1 million at launch) sound a bit like game's fail by comparison to most old style MMORPG games (EQ, DAoC, Ultima, AC and so on).
To me it sounds like they are both ending up at the same point but today's launches with 10-100 x the previous amount. So given the choice between starting with 50k and ending with 200k and starting with 1 million and ending with 200k why would you leave 950,000 subs with their money off the table?
You are missing the point.
The older games invested $5M to get 200k long term subscribers.
Newer games are investing $200M to get 200k long term subscribers.
The newer games are relying on quick cash grabs from box sales / cash shop. They are not being designed for the long term player.
By that logic pantheon will invest 0 and have infinite number of players.
Include community systems, but no real incentive to use them
Very solo-driven
I'm not saying which is better...I do have a preference for one over the other. But let me ask any "real" MMO gamer a question. How many longtime friends have you made in a newer generation MMO as opposed to an older generation MMO?
Older generation MMOs allowed you to spend more time with people in-game. It fostered a type of community you just don't find in games these days. "Toxic" communities weren't really a thing until recently...
Comments
I started out with Vanilla WOW, which to many is not old-school enough. But at least you had to work for your epics back then and server reputation meant something.
I was always intrigued by older MMOs like DAOC and EQ1 (had friends who had played them) but by the time I tried them out I couldn't get past the clunky combat and UI. Plus those games were dying or mostly dead.
So give me old-school mechanics, WOW-level responsiveness, graphics produced in the last decade and I will be happy. I miss having to work for my gear/progression and the social interaction that comes with it. Some of us want hard and don't want everything handed to us on a plate.
OK for arguments sake lets take your opinion as factual.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to.
So how about a recommendation from you on exactly where this "Weary Veteran" should move on to. [*] I liked playing EQ/EQ2/Rift but each came to the end of its life for me. Not because they became boring so much as that they changed in ways I did not like. In the case of Rift the "soul system" was always a problem, I want my character to have a history not be a Swiss Army Knife I use. [*] I am not interested in FPS games or PvP, I find both boring and predictable. [*] I do not want 'action combat' as the 'skill' involved is really just twitch and living in Australia the lag makes such things problematic at best and generally frustrating. I am looking for something that a number of people play together, I like the social interaction.
I am willing to pay $50 a month or more for a quality game that I can play for 40 hours a week.
I want a 'high fantasy' setting. SciFi settings talk about 'multiple worlds' but actually deliver 'multiple house blocks' at least in a 'high fantasy' setting the small map is believable (people generally did not move around that much in the medieval period).
So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
What MMO did you play for years that did everything right? And if there wasn't one, why are you creating that standard now? And if there was, was it your first? Because there's your answer right there.
I mentioned three games there: EQ, EQ2 and Rift, I could have added a fourth WoW. Everything right, no. But enough right to keep me playing and paying. But they changed, changed in ways I did not like and so I stopped playing them, although I went back on occasion to WoW and EQ2.
But the answer you give is not to the question I asked.
So how about it, do you have something? Or was this just another way of saying "go away"?
Not asking you to go away. Maybe asking you to try and be a little more reasonable. You want to have an mmo that you can play 40 hours a week and pay 50 bucks a month? What does that even look like. Give me an example of an mmo you have played that is worth 50 a month that you put in 40 hours a week. AAA RPGs cost 60 bucks, have about 60-80 hours of premium content and they take 3-5 years to make. What you are asking for is like searching for big foot.
You claim you stopped playing EQ cause of the changes. Look up Project 1999 EQ then. Trust me, you do not want to play it as much as you think you do.
You still have not answered the question I asked:
So how about it, do you have something?
Oh and yes I have looked at Project 1999, and the requirement to install a pirated copy of the original game is a turn off for me. If they had a legitimate client I would have a good look at it.
Why not? A lot of us have and still continue to play there. They only have a years worth of content though (classic-kunark), and p99 has been around for like 5 or 6 years. Development is slow, staff are working for free and are not nearly as motivated as they were in the past. You can only kill Trakanon so many times before it gets boring.
Excuses. And by "lot of us" you mean less than what, 5000 total. Yea, a game is gonna survive, much less thrive with less than 5000 players. Lol.
Got milk?
Too many people have chased that idea though. It has harmed a number of new studios and games.
Got milk?
Now imagine how "better EQ" would fare
ooops cough......Vanguard....cough
apparently millions of "old school" players are in the woodwork just waiting for "next coming"
Thats the idea youre arguing with here
So?
Thats what you get for numbers you have.
And youre still wondering why noone same wants to actually spend money on agame like that.
That's the thing about the "next coming", isn't it? It will always be the "next coming"...
As an MMO veteran who played since Ultima Online I would just like the newbies (and some vets who like this crap) to stop telling me that my longing for old school MMO's is one of nostalgia and not real. I am getting so tired of people who think they can tell me why I like something, the arrogance in that is absurd.
If you like this new stuff have at it, there are plenty of choices for you. You don't have to come into every thread with a wishlist of old school to disrupt it and spit your ridiculous internet psychology.
Why? Because you don't want to play it? The arrogance in this is pitiful, how do you know what he would like play? Just stop with this ridiculousness, you are ONE person. Just because you don't like it says NOTHING about anyone else.
Yup, apparently no game is good enough for them. Even if they remade EQ, they would argue color of leaves on trees is not right and abandon it
Until next coming...of course
You are missing the point.
The older games invested $5M to get 200k long term subscribers.
Newer games are investing $200M to get 200k long term subscribers.
The newer games are relying on quick cash grabs from box sales / cash shop. They are not being designed for the long term player.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
I'm sure you'd like to think that number was so small, but many tens of thousands of people have registered and played on p99. I've seen over 5,000 players online on their forums at a single time on multiple occasions, and there's 48,000 active accounts on their forums alone (which isn't required for actually playing on their server). Let that sink in and then consider that eqemulator.org has over 200,000 registered accounts. P99 often runs 2000 concurrently between the red and blue server, so its safe to assume that theres more than 5000 people that play it right now alone, not including those who have come and gone over the last 6 years... and thats just 1 emu of many EQ emulator servers.
But they have never remade an old school MMO so you are talking out of your backside, aren't you? You don't really know this, it is just baseless speculation. This is just flaming, pure and simple, it is baseless in all ways, shapes, and forms. You are saying because we are tried of the lack of old school features in new MMOs we cannot be satisfied, which is ridiculous and a simpleton comment.
By that logic pantheon will invest 0 and have infinite number of players.
keep the hype up!
Old MMOs:
Now, which one of you will adorn me today?
Useless to argue with idiots. They will simply drag you down to their level and beat you with experience.
/ignore Malabooga
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin