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So I've came back after being away from release pretty much and it feels pretty good. Smooth and fun combat. (Although going mainly bow with a nightblade was probably a mistake)
I'm really excited about doing the first grouped player instance, which I've heard is at lvl 20.
Are the instances a challenge in this and do they have the holy trinity?(Healer, DPS, Tank) or is it a facerol like most other mmo's?
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Is their no real tactics involved then, do we just kinda nuke the bosses down?
Geez... I don't know what ESO some peepz are playing.
The group instances are very good.
There is a trinity - you definitely need tank and healz along with dps... especially on the harder ones.
And the first group instances start around level 12.
you ever wonder if some peepz are on something?
Have Fun!!
Sz )
Dungeons scale to the level of the group leader and you can start the first 3 at level 10 although most people will wait till level 15 after they've unlocked the second hot bar.
The higher level you get the more traditional trinity-like they get. No matter which level, you'll always need a healer and all 4 party members will need to know how to dodge, block and interrupt. If everyone is good at this, you can run many of the early dungeons (probably the first 9) without a tank.
The higher level dungeons and all the vet level ones will require a tank though.
But it's never a WOW-style tank and spank system where the tank draws all of the aggro and the DPS burns everything down. No matter how good the tank, every fight will have some mobs ignoring the tank and coming after the other 3 members, Some tanks are situationally aware enough to go after those but you shouldn't count on it and always be ready to move, dodge and block.
So yeah, definitely a trinity but not a lazy-ass brain-dead WOW trinity.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
LOL
Sz )
you mean no real tactics as in having a tank spamming taunt, dps spamming the same skills over and over and healers standing in the corner spamming their best heals? that is part of every single mmorpg out there.
WIth that said, the game has does have a flexible holy trinity. Flexible because almost any class (if not all) can be built as any trinity role.
Also, with that said, not having a heavy trinity makes it MORE tactical because if you dont do proper teamwork you are screwed. Its funny when i see people saying holy trinity is the true dream team...
Of course there will always be noobs and lone wolves doing pugs regardless of group system but a trinity makes it easier to succeed without any teamwork tactics whatsoever AKA dumb down mechanic.
Like I said before it got a holy trinity, like some others said its flexible meaing everyone can be whatever he want (tank/heal/dps) but the holy trinity is def needed.
For example: Im a dk most ppl think its best suited for tanking and fire dps but I shield heal with it.
This is me healing and you can see tank tanking and dps dpsing
Youtube link
Anyone can equip a resto staff and heal some, just like anyone can wear plate & equip a 1h / shield.
But some classes are better at it that others. For example a Templar has a class skill line in healing and can use the resto staff abilities. IMO making them a superior choice for pure healer.
As with most games like this you can pretty much faceroll the noob dungeons, but you wont be in the harder endgame content that is for sure. You will have a trinity and have to know wtf you are doing later in the game.
4 tank healers of any type can do that... 'cause, you know, you have tanks and healers
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That approach can probably work for any of the non veteran level dungeons, but for some of the veteran level dungeon encounters the difficulty level ramps up and a more traditional trinity approach helps. For the OP who is approaching their first dungeon, yes you don't need a holy trinity for your first dungeon.
I know. I was just razzing Kano because he's a notorious fire DK lover
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The Trinity is alive and well in ESO. The role you play is not dependent on your class, but your skill lines. You have to level these skill lines (such as one hand and shield for tanking or resto staff for healing) so if you want to play multiple roles you can but it takes a time investment to do so.
You have 16 dungeons to experience as you level. These now scale to the party leaders level (and so does the loot). As others have mentioned, they are forgiving at low levels but at level 50 (or generally with all party members at level) they can be challenging.
Many bosses have interesting mechanics and it can take a bit to learn the fights.
Each of these also have a Veteran version which is not just the same dungeon with higher difficulty. It is a continuation of the storyline of the easier version with all new bosses and mechanics. And it is much more challenging. There are many groups who cannot complete these and completing them isn't a given.
With that said, they are great challenges. They push people to learn their skills and sharpen or change their play styles.
I love these personally in ESO because I like running with a small group. 1 tank, 1 heal, 2 DPS and you can do 98% of content in the game.