Originally posted by JamesP We have run into some bad luck... But all of this SHOULD have been done before we ever hit Kickstarter. It's easy to look back after the fact and see where you should have done things differently though.
Yeah bad luck always hits when it hurts most. Been there more than once.
It all sounds like you just went public (entered the marketing phase) way too early.
So you can't really blame people for some negative critique. (graphics etc.)
On the positive side, contrary to some others working on the project you seem to know how to handle this. So, props to you, being able to take in the negative stuff and pull useful feedback out of it is a must. Just keep that other guy locked in the basement. Lashing out is a total amateur move that no game dev should ever do. As they say, if you can't handle the heat, get out of the kitchen.
I'd say pin the visual design / art style down quickly. Hire a good lead artist for this and avoid putting out anything that looks amateur-ish, people interpret that as the whole project being amateur-ish, even if it's not the case.
You can have the best gameplay, but most people will never know if they don't even really inform themselves about your game or try playing due to easily fixable things like the amateur-ish visuals.
I wish you the best of luck for heading towards success. The more fun games the better.
If you folks are serious about making an mmo you should drop the greed monger name because it carries a very bad rep.
We have already been through this... We aren't changing the name. We just have our work cut out for us trying to change the bad rep. that we have gotten!
Originally posted by JamesP Originally posted by FoomerangIf you folks are serious about making an mmo you should drop the greed monger name because it carries a very bad rep.
We have already been through this... We aren't changing the name. We just have our work cut out for us trying to change the bad rep. that we have gotten! Why keep a name that has nothing but bad news attached to it with no legal obligation to do so? Unless you are feeding off negative press. In which case that shows the lack of confidence you have in this project.
Originally posted by FoomerangIf you folks are serious about making an mmo you should drop the greed monger name because it carries a very bad rep.
We have already been through this... We aren't changing the name. We just have our work cut out for us trying to change the bad rep. that we have gotten!
Why keep a name that has nothing but bad news attached to it with no legal obligation to do so? Unless you are feeding off negative press. In which case that shows the lack of confidence you have in this project.
Or it means they actually have the confidence to turn their bad rep into a positive...
But to be honst about the game itself the concept of the game is very promising, but the excecution so far from what has been shown regardless it's version is something I believe might do well in the mobile/tablet market not so sure pc wise.
Either way I do hope these developers grab this challenge to proof many wrong and wish them luck!
Thought I'd post this to show off a game called Greed Monger. As a kickstarter backer I have access to this latest alpha version which was released on March 27th 2015.
I am in the process of building this house using a combination of prefab housing and the house building sections which players can craft. Sections include walls, doors windows etc in a variety of styles and clip together easily, just like a large lego set.
Check out these links and make your own opinions...
I really admire your determination JamesP, however ... Everytime I see a post about Greed Monger's progress, you immediately pop up to say "that's not the build we're using now, we're much further along". However, each time I see a video, it looks exactly the same.
Why don't you actually release some footage of the "advanced" game you have up your sleeve, instead of just showing the same thing over and over? At the very least, people should be able to immediately see the difference between the two, wouldn't they?
Just trying to help.
JamesP, you seem like a good guy. But you're wearing all the hats in this games development. I thought you guys had a PR person, now? At least, I'm fairly certain that's what you said in the last post I saw about Greed Monger.
Thought I'd post this to show off a game called Greed Monger. As a kickstarter backer I have access to this latest alpha version which was released on March 27th 2015.
I am in the process of building this house using a combination of prefab housing and the house building sections which players can craft. Sections include walls, doors windows etc in a variety of styles and clip together easily, just like a large lego set.
WOW!!! This is a big scam. They just bought Atavism for 70$ and made a scene. I have a more fully fleshed out game than this under the same system. I worked on it on weekends for 3 months with no experience. This is a scam. They never even changed the presets. Here are the links.
BTW Atavism is the core of another kickstarter game named Neosland. Neojac has been selling their core as they go so "Anyone" can make an mmorpg. If you look at the videos of Neosland you will see Greed Monger is a scam lol.
Here is a video on how to add their entire claim system in 9 mins. -
Jean makes great tutorials btw anyone who wants to take a crack at atavism. You can have the same tech demo in a week that Greed Monger has for 70$.
For the record we have the Vet. License of Atavism which is a whole lot more then $70 and we never tried to hide the fact that we use Atavism. Also I do custom Server side Plugins for Atavism and Unity both AND I was one of the first people to have access to the Atavism Plugin Source Code. I was the person behind Atavism's very first Crafting System... They pulled it as a result of a Dispute I had with them but it was still the Crafting System in Atavism for a while. The Original Day/Night Cycle in Neo's Land was a Custom Coded Cycle I my self created and gave to them for their early KickStarter Releases and I was even the one responsible for some of the Audio Foot Step Sounds and stuff in those Early Neo's Land Releases. I have created Countless Server Side Plugins including one for UniStorm that allows the Server to sync up the UniStorm Day/Night Cycle between all of the clients and it even allows the Server to control the Weather Generated by UniStorm.
All of the Assets in GM are all Models we added alot of them are custom some are Asset Store bought...
I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever... Maybe if you delete that post it will go away. However it does not matter who was first to use Atavism. Ive been on the forums and the system is being built, like you said pretty much by the community. Do you think that you should be getting money in advance to make this game while using these systems? Seriously?
Originally posted by shogunas I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever...
So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...
lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into.
Originally posted by shogunas I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever...
So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...
lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into.
Yeah I dont post much. Couldnt remember my username and password. Why does that matter? I saw pics of a game that didnt even bother to change the presets of Atavism.
I did get a server up. Ran it on Azure. We got 90 people on it the weekend we stopped doing the hobby project. Our hobby project that looked identical to you professional product. Built by 3 people. Over 3 months. Had a bit of a problem with collision detection. Im sure you know all about it.... You more than likely logged in
Originally posted by shogunas I had changed my post cause I felt it was too harsh but since you jumped in and responded right away its stuck in your quote forever...
So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...
lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into.
Yeah I dont post much. Couldnt remember my username and password. Why does that matter? I saw pics of a game that didnt even bother to change the presets of Atavism.
I did get a server up. Ran it on Azure. We got 90 people on it the weekend we stopped doing the hobby project. Our hobby project that looked identical to you professional product. Built by 3 people. Over 3 months. Had a bit of a problem with collision detection. Im sure you know all about it.... You more than likely logged in
Sorry but no I didn't log in. First of all it couldn't have looked Identical since alot of our models are Custom Built ONLY available in our game... As for maybe the visual Quality looking roughly the same yes I hear people complain alot that all Unity Games look roughly the same... You use the same shaders, the same Post effects, ect. the games are going to look similar. Not much can be done about that. As for you guys having 3 people awesome... You have us beat. At the moment I am responsible for world building, Programming, UI, you name it... We do have a team of 5 or 6 QA Testers though but I am the single Developer working on developing Greed Monger.
JamesP, I wouldn't recommend responding to negativity. It hasn't done the Greed Monger name particularly well in the past. If you intended to update people on the state of the game, that's one thing. If you're just going to be hate-slinging with the rest of them ... Maybe it's best not to?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just my gut feeling, but I don't believe a full featured MMORPG can be created for under $10M, and too many indies claim to be doing it with far less.
I'll believe it when I see it.
Full featured means different things to different people... Sandbox MMOs just require systems be put into place that allows the players to create their own fun... Those sets of systems can be expanded upon as the Game Grows and the Developers see what direction the players want to take the game in. They aren't like Themeparks which require hours upon hours of story driven quests that help the players advance.
Not going to say its an outright scam but its damn close. You emailed several of us some months ago with information I promised not to say anything about. Also promised a pr guy. No announcement and I see you here defending greed monger again , alone.
I just dont trust anything you say concerning this game. Just show us what you have when you're done I suppose because everything you say never happens or changes and there is always a reason but nevertheless.
Yes it was from January... But Yesterday's release IS far more advanced... And yeah I wish I had seen much of that $90k considering GM has basically been my life for the last 3 years... But sadly I've hardly seen any of it.
Originally posted by JamesP
...
And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into.
You've spent 3 years developing a game for someone and you haven't received nearly any pay for it?
James, Leave. Working like that for that long isn't living. And for what? Some obligation to backers? That is on whoever started GM. The person that was supposed to be running GM as a profitable business. But it isn't.
I have nothing against you, GM, or anyone associated with GM. It just sounds like a bad situation and are being taken advantage of. I have been in a situation like that before and there was never going to be a stage where it was finished and I'd see any return on my effort. The best thing to do is take your experience learned from Unity and join a development team that Will be Profitable.
Please don't take this the wrong way. Just think about your exit strategy. Every Developer needs one.
Originally posted by thatkenguy How many games have you finished on your own GreenReen? If you have I would expect that you would be capable to offer constructive criticism...
I have finished a total of 0 too!
But there is a difference in my method. I'm making my own code. I'm not looking for packages to come out to solve the gameplay and the biggest one of all I didn't make a promise to people and take their money!
My constructive criticism previously was to go that route of building their own and to leave that guy alone and I wasn't the only one. They just won't do it and people don't take sound advice for reasons that are their own. I say ultimately it's because their skill is being challenged or their time to start so many times and stop. Either they can't or won't deliver. It doesn't really matter if it's aptitude or energy, the point is... history is repeating. They hit a brick wall and wait for something or someone else to have resolved it. That's not real coding. Real coders have to solve the hard problems not just install things and weave them together.
It's a pet peeve of mine from my industry - Web Development. We have people who constantly use frameworks to build sites. One arm of our company does it. They deliver bloated sites anywhere from 1mb-3mb while I deliver sites under 200kb for the structure. You want to know another issue with using code you didn't write... security.
There are standards not being met in a line of code I saw in that post history a SELECT * being used. That is lazy programming, without identification of all columns you pull all the data whether you will use it or not and it doesn't give any insight into the columns being used. SELECT * should not be in production code. I get that it's a hobby for him now. That line told me a lot.
Agreed! especially the part in red.
And I also agree this is a Hobby project. Nothing wrong with that in itself, but dont bill it as something it is not. Working on a game a few days a week when you are not babysitting your brothers kids does not a professional developer make.
If you guys want to work for free and make a game then I wish you all the best of luck, hopefully one day you will make it big
But you guys should have never taken peoples money for something that is essentially a hobby project. I can see the appeal of jumping in on the KS craze and hype, but shouldnt have done it.....
I do however wish you guys luck, if nothing else for the KS backers & donators.
Originally posted by EponyxDamor JamesP, I wouldn't recommend responding to negativity. It hasn't done the Greed Monger name particularly well in the past. If you intended to update people on the state of the game, that's one thing. If you're just going to be hate-slinging with the rest of them ... Maybe it's best not to?
+1
James, if you're running this thing pretty much solo, respect from me. Just keep your head down and work. Let your results speak for themselves. Maybe post some pics every once and a while and say still chugging along.
Comments
Yeah bad luck always hits when it hurts most. Been there more than once.
It all sounds like you just went public (entered the marketing phase) way too early.
So you can't really blame people for some negative critique. (graphics etc.)
On the positive side, contrary to some others working on the project you seem to know how to handle this. So, props to you, being able to take in the negative stuff and pull useful feedback out of it is a must. Just keep that other guy locked in the basement. Lashing out is a total amateur move that no game dev should ever do. As they say, if you can't handle the heat, get out of the kitchen.
I'd say pin the visual design / art style down quickly. Hire a good lead artist for this and avoid putting out anything that looks amateur-ish, people interpret that as the whole project being amateur-ish, even if it's not the case.
You can have the best gameplay, but most people will never know if they don't even really inform themselves about your game or try playing due to easily fixable things like the amateur-ish visuals.
I wish you the best of luck for heading towards success. The more fun games the better.
If you folks are serious about making an mmo you should drop the greed monger name because it carries a very bad rep.
We have already been through this... We aren't changing the name. We just have our work cut out for us trying to change the bad rep. that we have gotten!
Company Owner
MMO Interactive
Why keep a name that has nothing but bad news attached to it with no legal obligation to do so? Unless you are feeding off negative press. In which case that shows the lack of confidence you have in this project.
Or it means they actually have the confidence to turn their bad rep into a positive...
But to be honst about the game itself the concept of the game is very promising, but the excecution so far from what has been shown regardless it's version is something I believe might do well in the mobile/tablet market not so sure pc wise.
Either way I do hope these developers grab this challenge to proof many wrong and wish them luck!
Check out these links and make your own opinions...
Atavism Engine - http://atavismonline.com/ License 70$ Veterans Licence 240$
Neosland Chan - https://www.youtube.com/user/neoslandMMO
Here is a video on how to add their entire claim system in 9 mins. -
Jean makes great tutorials btw anyone who wants to take a crack at atavism.
I really admire your determination JamesP, however ... Everytime I see a post about Greed Monger's progress, you immediately pop up to say "that's not the build we're using now, we're much further along". However, each time I see a video, it looks exactly the same.
Why don't you actually release some footage of the "advanced" game you have up your sleeve, instead of just showing the same thing over and over? At the very least, people should be able to immediately see the difference between the two, wouldn't they?
Just trying to help.
JamesP, you seem like a good guy. But you're wearing all the hats in this games development. I thought you guys had a PR person, now? At least, I'm fairly certain that's what you said in the last post I saw about Greed Monger.
For the record we have the Vet. License of Atavism which is a whole lot more then $70 and we never tried to hide the fact that we use Atavism. Also I do custom Server side Plugins for Atavism and Unity both AND I was one of the first people to have access to the Atavism Plugin Source Code. I was the person behind Atavism's very first Crafting System... They pulled it as a result of a Dispute I had with them but it was still the Crafting System in Atavism for a while. The Original Day/Night Cycle in Neo's Land was a Custom Coded Cycle I my self created and gave to them for their early KickStarter Releases and I was even the one responsible for some of the Audio Foot Step Sounds and stuff in those Early Neo's Land Releases. I have created Countless Server Side Plugins including one for UniStorm that allows the Server to sync up the UniStorm Day/Night Cycle between all of the clients and it even allows the Server to control the Weather Generated by UniStorm.
All of the Assets in GM are all Models we added alot of them are custom some are Asset Store bought...
Company Owner
MMO Interactive
So I just saw your post count... Let me get this straight... You registered here on MMORPG.com JUST to try and say that GM is a Scam...
lol wow and as for your comment about if I should get money... YOU may be a small hobby Project but we AREN'T. It takes money to develop a Commercially Viable MMO. Do you have a Server your renting? Do you have a team that requires Pay? Are you using Custom Models that costs money to buy or have Developed Custom? And for the Record when we started out and Launched our KickStarter we were NOT using Atavism. We did our KickStarter long before Atavism came on the scene. And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into.
Company Owner
MMO Interactive
Yeah I dont post much. Couldnt remember my username and password. Why does that matter? I saw pics of a game that didnt even bother to change the presets of Atavism.
I did get a server up. Ran it on Azure. We got 90 people on it the weekend we stopped doing the hobby project. Our hobby project that looked identical to you professional product. Built by 3 people. Over 3 months. Had a bit of a problem with collision detection. Im sure you know all about it.... You more than likely logged in
Sorry but no I didn't log in. First of all it couldn't have looked Identical since alot of our models are Custom Built ONLY available in our game... As for maybe the visual Quality looking roughly the same yes I hear people complain alot that all Unity Games look roughly the same... You use the same shaders, the same Post effects, ect. the games are going to look similar. Not much can be done about that. As for you guys having 3 people awesome... You have us beat. At the moment I am responsible for world building, Programming, UI, you name it... We do have a team of 5 or 6 QA Testers though but I am the single Developer working on developing Greed Monger.
Company Owner
MMO Interactive
Just my gut feeling, but I don't believe a full featured MMORPG can be created for under $10M, and too many indies claim to be doing it with far less.
I'll believe it when I see it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Full featured means different things to different people... Sandbox MMOs just require systems be put into place that allows the players to create their own fun... Those sets of systems can be expanded upon as the Game Grows and the Developers see what direction the players want to take the game in. They aren't like Themeparks which require hours upon hours of story driven quests that help the players advance.
Company Owner
MMO Interactive
well good luck.
Not going to say its an outright scam but its damn close. You emailed several of us some months ago with information I promised not to say anything about. Also promised a pr guy. No announcement and I see you here defending greed monger again , alone.
I just dont trust anything you say concerning this game. Just show us what you have when you're done I suppose because everything you say never happens or changes and there is always a reason but nevertheless.
I'm sure many of us want to see indie's make an engaging mmo. That being said, I checked out the website but didnt see many screen/videos of combat.
Can we get an up to date video of combat gameplay?
Thanks!
Werewolf Online(R) - Lead Developer
You've spent 3 years developing a game for someone and you haven't received nearly any pay for it?
James, Leave. Working like that for that long isn't living. And for what? Some obligation to backers? That is on whoever started GM. The person that was supposed to be running GM as a profitable business. But it isn't.
I have nothing against you, GM, or anyone associated with GM. It just sounds like a bad situation and are being taken advantage of. I have been in a situation like that before and there was never going to be a stage where it was finished and I'd see any return on my effort. The best thing to do is take your experience learned from Unity and join a development team that Will be Profitable.
Please don't take this the wrong way. Just think about your exit strategy. Every Developer needs one.
oh look, another kickstarter game
Agreed! especially the part in red.
And I also agree this is a Hobby project. Nothing wrong with that in itself, but dont bill it as something it is not. Working on a game a few days a week when you are not babysitting your brothers kids does not a professional developer make.
If you guys want to work for free and make a game then I wish you all the best of luck, hopefully one day you will make it big
But you guys should have never taken peoples money for something that is essentially a hobby project. I can see the appeal of jumping in on the KS craze and hype, but shouldnt have done it.....
I do however wish you guys luck, if nothing else for the KS backers & donators.
+1
James, if you're running this thing pretty much solo, respect from me. Just keep your head down and work. Let your results speak for themselves. Maybe post some pics every once and a while and say still chugging along.