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[Column] General: 5 Things MMOs Could Learn from Pillars of Eternity

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

Pillars of Eternity is a game that does a lot of things right for not only its genre, but in general. MMOs and other types of games across our industry could learn a thing or two from what Obsidian has delivered to use in 2015. It’s a game that’s equal parts nostalgic and fresh, both approachable and challenging, and above all else, immensely engaging.

Read more of David Jagneaux's The List: 5 Things MMOs Could Learn from Pillars of Eternity.

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Comments

  • RPGMASTERGAMERRPGMASTERGAMER Member UncommonPosts: 516

    2) Make Them Challenging Again

    if only one mmorpg do that im playing it

    tired of play mmorpg because they are easy, im kinda casual but not brain dead ( like you can be playing the mmorpg we got curently ) and im enjoying a challenge and not only in raid plz !! that never bad to die in a game and honestly im playing most new release since alot of year and in many of them i have gone to max level and die only 2-3 time and some of them ZERO TIME !! ZERO !!

    also let player pick their skill, make build ect !! 

    yeah if they do that im playing again :)

    hell i dont even know why they make them so easy casual player love hard game too... look at this ps4 game who just release or the other one...

    that just fun to have challenge, why they removed challenge ??!!!!!!!!!!!!!

  • TelondarielTelondariel Member Posts: 1,001

    "If more MMOs would incorporate at least a couple of the things discussed here, we would be well on our way of having much better games to play. I love MMOs and I love single player games and the more they learn from one another and adapt to improve, the better off all of us gamers will be in the long run."

     

    I think we are finally on the uphill climb.  The last year and a half has introduced us to some brave Indie developers who are trying, some with success, which will hopefully revitalize the industry.  Perhaps hitting bottom was the best thing that could have happened.

    image
  • SephirosoSephiroso Member RarePosts: 2,020

    Single player RPGs are mostly about the story. MMOs are mostly about gameplay and interaction...next

     

    Pillars of Eternity is not inherently challenging unless you're playing a gimped build. It creates challenge in the same way mmos creates challenge, raise the numbers...next

     

    Compare the number of npcs in Pillars of Eternity with the number of npcs even a small mmorpg has. Yea...the difference is staggering. You obviously can't make every npc intriguing in an mmo because there's many magnitude more. But that doesn't mean mmos don't have intriguing npcs. Look at Thrall, Deathwing's son, Arthas, there's dozens of great intriguing npcs in WoW..next

     

    Your example of depth with the Chanter is a bad example to use if you want to prop it up and say "Why can't mmos do this?!". That type of skill would never work in an mmorpg because it would simply be used for griefing. That aside, i agree mmo's could stand to get back some of their depth that they've discarded over the years.

     

    Making nostalgia approachable? What? You think Pillars of Eternity is good because its nostalgic? No, it's good because it's a good game. This is the problem with people who use the N-word in a desiring manner. Nostalgia does not make games good, it is simply a feeling, a sort of mix of emotions that makes one feel good and reminiscent.

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  • MaquiameMaquiame Member UncommonPosts: 1,073

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • ReizlaReizla Member RarePosts: 4,092
    Originally posted by Sephiroso

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

    This has not changed recently, it has always been this way.

    I have to agree with most of what you say there. Want a good story, play a single-player RPG. Want interaction, play a MMO. But in the past (a decade ago and more), even MMOs had a pretty decent story. It's been only lately that the story has become less important for MMOs and insta-gratification and PvP more important.

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Sephiroso
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    Strong, assertive generalizations.  You must be correct.

    -----------------------------------------------------

     

    Back to David's article:  I agree.  Less watery homogenization and more deep, intelligent gameplay.

    image
  • mazutmazut Member UncommonPosts: 988
    Originally posted by Sephiroso
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    Wouldn't it be good to have both :)

  • SephirosoSephiroso Member RarePosts: 2,020

    Originally posted by Reizla

    Originally posted by Sephiroso

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

    This has not changed recently, it has always been this way.

    I have to agree with most of what you say there. Want a good story, play a single-player RPG. Want interaction, play a MMO. But in the past (a decade ago and more), even MMOs had a pretty decent story. It's been only lately that the story has become less important for MMOs and insta-gratification and PvP more important.

    Never said MMOs had bad stories, just that it wasn't their strongest point. There simply will never be an mmo with a better story than the best(subjective, i know) single player RPG's story. Just like a Car will never be more green-efficient(couldn't think of a better way to put it) than say riding a bike.

     

     

    Originally posted by Telondariel

    Originally posted by Sephiroso
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    Strong, assertive generalizations.  You must be correct.

    -----------------------------------------------------

     

    Back to David's article:  I agree.  Less watery homogenization and more deep, intelligent gameplay.

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Sephiroso

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    There's no need to prove someone wrong when their entire point is a subjective one. I find the overall story in TOR to be a better story than many RPG series have offered, look at FO3 as an example horribly cliched story, same could be said about Skyrim even though the game is great, the story is overly cliche.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Distopia
    Originally posted by Sephiroso

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    There's no need to prove someone wrong when their entire point is a subjective one. I find the overall story in TOR to be a better story than many RPG series have offered, look at FO3 as an example horribly cliched story, same could be said about Skyrim even though the game is great, the story is overly cliche.

     

    Again, i never said MMOs couldn't have good stories. I said Single Player rpgs main focus is always on the story/lore and an MMOs main focus is always on gameplay and interaction with others.

     

    I then went on to say you will never find an MMO with a better story than THE BEST single player RPG.

     

    I never said you won't find an MMO with a better story than a single player RPG.

     

    Point me to what part of that is subjective.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • marianpazdzioch959marianpazdzioch959 Member Posts: 2

    A true mmo with true rpg. Yes please, no chains

     

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Sephiroso
    Originally posted by Distopia
    Originally posted by Sephiroso

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    There's no need to prove someone wrong when their entire point is a subjective one. I find the overall story in TOR to be a better story than many RPG series have offered, look at FO3 as an example horribly cliched story, same could be said about Skyrim even though the game is great, the story is overly cliche.

     

    Again, i never said MMOs couldn't have good stories. I said Single Player rpgs main focus is always on the story/lore and an MMOs main focus is always on gameplay and interaction with others.

     

    I then went on to say you will never find an MMO with a better story than THE BEST single player RPG.

     

    I never said you won't find an MMO with a better story than a single player RPG.

     

    Point me to what part of that is subjective.

    Quality of story is a subjective point in and of itself.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Distopia
    Originally posted by Sephiroso
    Originally posted by Distopia
    Originally posted by Sephiroso

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    There's no need to prove someone wrong when their entire point is a subjective one. I find the overall story in TOR to be a better story than many RPG series have offered, look at FO3 as an example horribly cliched story, same could be said about Skyrim even though the game is great, the story is overly cliche.

     

    Again, i never said MMOs couldn't have good stories. I said Single Player rpgs main focus is always on the story/lore and an MMOs main focus is always on gameplay and interaction with others.

     

    I then went on to say you will never find an MMO with a better story than THE BEST single player RPG.

     

    I never said you won't find an MMO with a better story than a single player RPG.

     

    Point me to what part of that is subjective.

    Quality of story is a subjective point in and of itself.

    Doesn't change the fact you will never find an mmo with a better story than the best single player rpg.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • OzmodanOzmodan Member EpicPosts: 9,726
    Good list and I agree. 
  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Sephiroso

    Originally posted by Reizla

    Originally posted by Sephiroso

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

    This has not changed recently, it has always been this way.

    I have to agree with most of what you say there. Want a good story, play a single-player RPG. Want interaction, play a MMO. But in the past (a decade ago and more), even MMOs had a pretty decent story. It's been only lately that the story has become less important for MMOs and insta-gratification and PvP more important.

    Never said MMOs had bad stories, just that it wasn't their strongest point. There simply will never be an mmo with a better story than the best(subjective, i know) single player RPG's story. Just like a Car will never be more green-efficient(couldn't think of a better way to put it) than say riding a bike.

     

     

    Originally posted by Telondariel

    Originally posted by Sephiroso
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    Strong, assertive generalizations.  You must be correct.

    -----------------------------------------------------

     

    Back to David's article:  I agree.  Less watery homogenization and more deep, intelligent gameplay.

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    You are speaking in absolutes, about every game out there.  That by definition makes you wrong.  However, I'm not here to indulge your narcissism, or belabor your need to dominate this thread with your absurd assertions.

     

     

    image
  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Telondariel
    Originally posted by Sephiroso

    Originally posted by Reizla

    Originally posted by Sephiroso

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

    This has not changed recently, it has always been this way.

    I have to agree with most of what you say there. Want a good story, play a single-player RPG. Want interaction, play a MMO. But in the past (a decade ago and more), even MMOs had a pretty decent story. It's been only lately that the story has become less important for MMOs and insta-gratification and PvP more important.

    Never said MMOs had bad stories, just that it wasn't their strongest point. There simply will never be an mmo with a better story than the best(subjective, i know) single player RPG's story. Just like a Car will never be more green-efficient(couldn't think of a better way to put it) than say riding a bike.

     

     

    Originally posted by Telondariel

    Originally posted by Sephiroso
    Originally posted by Maquiame

    Thanks for this article I agree with all of it! Lastly what  happened to the good depth of lore in mmos? POE has this in spades and with diversity at that (Borian Dwarves = Eskimos, Vailians = Black Venetians - which really did exist, ie: Alessandro Medicci) instead there has been a major effort to whitewash worlds, dumb down the lore and write terribly shallow stories. 

    What is happening in the industry?

    Single player RPGs strongest point has always been the story/lore because thats the main point of playing them.

     

    MMOs strongest point has always been about interactive gameplay systems within the game itself and others in the game with you.

     

    This has not changed recently, it has always been this way.

    Strong, assertive generalizations.  You must be correct.

    -----------------------------------------------------

     

    Back to David's article:  I agree.  Less watery homogenization and more deep, intelligent gameplay.

    Glad you agree. /s

     

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    You are speaking in absolutes, about every game out there.  That by definition makes you wrong.  However, I'm not here to indulge your narcissism, or belabor your need to dominate this thread with your absurd assertions.

     

     

    Show me one instance where i'm wrong and i'll change my absolutes. Until then i'll continue to do so.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Torval
    Originally posted by Distopia
    Originally posted by Sephiroso

    Glad you agree. /s

    Next time, prove me wrong. You will never find the best story-wise MMO with a better story than the best story-wise single player RPG. There's another strong, assertive generalization for you. I am correct.

    There's no need to prove someone wrong when their entire point is a subjective one. I find the overall story in TOR to be a better story than many RPG series have offered, look at FO3 as an example horribly cliched story, same could be said about Skyrim even though the game is great, the story is overly cliche.

    I don't necessarily buy into Sephiroso's absolute there, but I think it's more true than not with very few exceptions. And if we compare apples to apples would most people say TOR is a better story than KOTOR or ESO better than Skyrim, for example. I didn't really like Skyrim,  but I love ESO and I do like the story and environment more, but I have a feeling I'm in the minority.

    The story is the story, presentation is something else entirely. Hence the problem with approaching the topic in any form of absolute best. You can offer great story telling in an MMO environment, you can offer it in any form really. WIll MMO's suffer from bloat in this regard? IE quantity over quantity? Maybe... But this is about the Story, not the filler that fills out a game. The best story is subjective as subjective gets. It's in the eye of the beholder.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • HowbadisbadHowbadisbad Member UncommonPosts: 453

    I think it has been proved time and time again that the masses aren't interested in difficult MMOs, let alone difficult games.

    Dark Souls isn't a difficult game before anyone pops up.

    Waiting for:
    The Repopulation
    Albion Online

  • stayBlindstayBlind Member UncommonPosts: 512
    Overall I enjoy the game. I do hate the 'main' storyline though. It is as bad to me as Skyrim's 'dragonborn/special snowflake' story. I find that it was easier to ignore in Skyrim though.
     
    I went into the game just wanting to be a dwarven fighter mercenary, but I quickly realized that being a 'Watcher' is as lame as ever, and I rerolled a character that fit the story better.
     
    I really wish games like this would just have epic storylines that did not involve you being the chosen one or special in any way.
     
     

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • KabonKabon Member UncommonPosts: 78
    I dont want a Story i do want a Living Breathing World of Dangers and Treasures i want to feel it not to read it ....i wanna feel like a part of that World. All the Artificial created dangers and Flavor texts in Quests that dont really exist make me sick ... uh my son is diyng i need rat blood to cure him .. go kill 10 rats ...and it does actually change nothing the son never dies and the quest belongs to 1000 other ppls... i dont want to imagine a world i want it to be more real then quests could tell. And if there is a quest it should be kinda Unique ..to  a group of players or whatever ..no instances no quest hubs ...no easy peasy instant health regen after fight ...no Handholding a DANGEROUS world ...such aGame World is doable ..but it needs alot of work to make it big Enough but with a 300Million Budget you should be able to do such a Game World. Its just the Developers go with the quest hubs and instancing and insta grat crap ... wich doesnt last really long (which was proven numerous times in the past just the most casual of gamers take a while to get bored) ...no inventions in therms of a living World  since Wow it just got worse. No real motivation to create such a world out there its sad. There are a few Animes wich do create such worlds kind of ...Log Horizon / Sword Art Online such worlds should exist in a Game but not dumbed down to instanced cities n quest hubs we dont have 12 instances of our offices or workplaces in RL as well ...thers just one instance ..
     
     
  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    I think the combat is the most offputting aspect of this game, its clunky, its tedious and the micromanagement is not fun for everyone.

     

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by Howbadisbad

    I think it has been proved time and time again that the masses aren't interested in difficult MMOs, let alone difficult games.

    Dark Souls isn't a difficult game before anyone pops up.

    And the entire point players who like specific games have been YELLING for years that they do NOT want a game made for the masses. That waters down concepts.

     

    When players ask for a specific game designed for a narrow genre they are completely happy to get a well designed game that attracts the 100-250k players that share the same mindset when it comes to it's development. 

     

    The MASSES are NOT wanted.

    You stay sassy!

  • SephirosoSephiroso Member RarePosts: 2,020
    Originally posted by Torval
    Originally posted by Tamanous
    Originally posted by Howbadisbad

    I think it has been proved time and time again that the masses aren't interested in difficult MMOs, let alone difficult games.

    Dark Souls isn't a difficult game before anyone pops up.

    And the entire point players who like specific games have been YELLING for years that they do NOT want a game made for the masses. That waters down concepts.

    When players ask for a specific game designed for a narrow genre they are completely happy to get a well designed game that attracts the 100-250k players that share the same mindset when it comes to it's development. 

    The MASSES are NOT wanted.

    250k IS the Masses. That's not a small niche demographic. That is a mass appeal sized demographic. The problem is that the Niche can't fund the game they want and won't fund the game that a group of developers can afford to make for them.

    The closest thing to niche are games like CU, Repop, Pantheon, etc and those aren't even trying to be niche. They want the Masses. Every dev wants that money. They're about as niche as you can get without alienating the money of a less exclusive demographic (aka the Masses).

    The Niche may not want the masses, but the Niche can't afford not to have the Masses. On top of that the Niche isn't a homogeneous unit. They're a fragmented demographic that share a few common elements between them. If they were a Venn diagram you would see a page filled with slightly overlapping circles. That's why you don't get the oddball games you want. There isn't enough focused money in one direction. Not enough circles are willing to throw their money at one project and when you get enough to do so, then it is a mass of circles, not a niche anymore.

    QFMFT

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by Sephiroso
    Originally posted by Torval
    Originally posted by Tamanous
    Originally posted by Howbadisbad

    I think it has been proved time and time again that the masses aren't interested in difficult MMOs, let alone difficult games.

    Dark Souls isn't a difficult game before anyone pops up.

    And the entire point players who like specific games have been YELLING for years that they do NOT want a game made for the masses. That waters down concepts.

    When players ask for a specific game designed for a narrow genre they are completely happy to get a well designed game that attracts the 100-250k players that share the same mindset when it comes to it's development. 

    The MASSES are NOT wanted.

    250k IS the Masses. That's not a small niche demographic. That is a mass appeal sized demographic. The problem is that the Niche can't fund the game they want and won't fund the game that a group of developers can afford to make for them.

    The closest thing to niche are games like CU, Repop, Pantheon, etc and those aren't even trying to be niche. They want the Masses. Every dev wants that money. They're about as niche as you can get without alienating the money of a less exclusive demographic (aka the Masses).

    The Niche may not want the masses, but the Niche can't afford not to have the Masses. On top of that the Niche isn't a homogeneous unit. They're a fragmented demographic that share a few common elements between them. If they were a Venn diagram you would see a page filled with slightly overlapping circles. That's why you don't get the oddball games you want. There isn't enough focused money in one direction. Not enough circles are willing to throw their money at one project and when you get enough to do so, then it is a mass of circles, not a niche anymore.

    QFMFT

    Actually, not really at all.

    A  Niche by definition is just a subsection of the market.  If the Single Player RPG market is 20 million people, PC gamers are a niche of that and players wanting group based round based combat for CRPG is definitely a niche.  Just Google it, too lazy to do your research for you.

    But more practically when the developers sit down in front of the money men and they say "We think we'll sell 250K units", the money men say "Oh, it's a niche game."

    Farmville and it's 50 million (or whatever) players is a niche game.

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