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Modded server Kingdom vs Kingdom PvP, RP, new 1/17, guilds / groups welcome

PrayrPrayr Member UncommonPosts: 267
First off let me start by saying, have your own guild or group already??

7 - 10 players get their own GM crafted small Keep to start plus profession starter kits (will be responsible for assigning a 'Noble' to rule the keep, will be part of an existing kingdom)

11+ will get GM crafted Large Keep, profession starter kits, plus own kingdom to rule over (will be responsible for bestowing the title of King to a member of the group to rule the kingdom)


SERVER OFFERS

Auto stomp removal (after restarts) 
40 quality+ trees in server 
Gold coin based economic system 
Realistic feudal social structures 
No mining 
Stone, Granite, All 4 ores are scattered across the map 
20,000 stone, 10,000 iron, 2000 copper, 5000 granite, 1000 gold and silver 
All Resources will be restocked as needed 
All new Players will have the Keeps set as their home 

This LIF The_Three_Kingdoms server has one year paid for and multiple GMs to ensure prompt restarts and assistance. This server will be heavily RP based. 

You can sign up for jobs to do within the kingdoms and be paid handsomely for doing your job and contributing to the kingdom of your choice. 

If working for a king is not what you want to do, and you would prefer to live in the wild, be a peasant, or even a bandit. This server welcomes and endorses your RP play!!! 

Please come join a kingdom, live in the wild, pick a job. Support a king or live lawless.

Large Keep (1 per Kingdom)
King, 2 Royal Knights, Baron 
Players who fill these occupations at the large keep will earn a stipend;
Blacksmith, Cook, Huntsman, 2 Tailors, 2 Builders, 2 Merchants, Fletcher/Carpenter

Small Keeps (2 per Kingdom)
Noble, 2 Royal Knights
Players who fill these occupations at a small keep will earn a stipend;
Blacksmith, 2 Huntsmen, Cook, Builder, Carpenter, Serfs (unlimited)
Goods can be sold back to the king with a capped amount

Kingdom Monastery (1 per Kingdom)
Abbot, 3 Monks 

All players who live outside a keep will pay a weekly property tax based on what buildings they own. Money is earned by selling goods and services to the kingdom!

Stone walls can only be built around keeps.

Players who wish to build outside the boundaries of the Large Keep must first pay 200g and you will get a 25 x 25 square of Land. Can only buy up to 4 parcels of land.

Occupations at a Keep are a demanding task; there will be things that the kingdom will rely on you for daily, weekly, and sometimes on a moment’s notice. Your day to day work must ensure the kingdom receives what it needs from your profession.

All players working in the keep will have their own room with a locking door. Work areas are also available within the safety of the keeps walls.

Players who work within these occupations will earn a stipend of 50g/week

Kingdom workers share goods in order to support the function of the Keeps

Kingdom Occupations

King
4x stipend 
buy items from players
help design the layout for the buildings in the kingdom
coordinate PVP matches 
appoints 2 Royal Knights 


Noble
3x stipend 
send food and resources to their king via merchants 
ensure their keeps occupations are being fulfilled
appoint 2 Knights 
ensure taxes are being collected 


Baron
3x stipend 
hands out the stipends to the kingdom workers
duty to make payments for "job board" 
excepts payment for players to build outside Large Keep boundary 


Royal Knight
2x stipend 
collects taxes each week
protect the land/settle disputes
ensure players are building in the proper areas 
Starter kit for ALL Nobility 
decorated clothes
pouch 
20x food
set of armor of their choosing 
1x weapon of their choice
200x gold coins
trader cart


Blacksmith
must provide non-combat goods to people of the keep for free
can sell all goods to all players 
can sell weapons and armor to the king for a fixed price
Starter Kit for Blacksmith
blacksmith clothes
200x charcoal
100x ore
20x flux
10x food
blacksmith hammer
tongs


Cook
must provide food to people of their keep
can sell all goods to all players
can sell food cooked from complex recipes to the king for a fixed price
Starter Kit for Cook
cook outfit
cooking pot
50x charcoal
100x flour
50x eggs
30x apples
30x game meat


Huntsman
must hunt and provide raw meat to the cooks and any other items from the carcasses requested by people of the keep
can sell animal trophy to the king for a fixed price
can sell all leftover goods to all players
Starter Kit for Huntsman
simple clothes
simple bow
50x arrows
skinning knife
20x snare trap
10x food
fishing pole


Tailor
must provide clothing to people of the keep
can sell leather armor to the king for a fixed price
can sell all goods to all players
Starter kit for Tailor
decorated clothes
sewing kit/jewelers kit
5x gold/silver lumps
10x food
2x thin leather
1x linen cloth
1x think leather


Builder
must construct buildings for people of the keep (does not need to gather required resources)
must construct any objects necessary for keep activities
can pave roads to additional buildings nearby outside the keep for extra wages from the king 
can sell construction services to players not native to the keep
Starter kit for Builder
carpenter clothes
mallet
trader cart
10x food
20x flux
shovel
pickaxe


Merchant
represents the keep in all trades with countryside peasants and farmers
earns stipend by moving resources and goods from keep to keep
Starter Kit for Merchant
trader cart
2x pouches 
2x sacks
1x Backpack
alchemy clothes/decorated clothes
20x food
100x gold coins


Fletcher/Carpenter
must construct any objects necessary for keep activities
can sell weapons to the king for a fixed price
can sell all goods to all players
Starter Kit for Fletcher/Carpenter 
carpenters clothes
knife
10x food
saw
carpenters kit
2x rope
200x nails


Serfs
must provide all members of the small keep with farming, animal lore, and procuration goods
can sell seed and meat to the king for fixed prices
can sell any leftover goods to all players
Starter Kit for Serfs
simple clothes
sickle
plow
shovel
10x food
axe
10x seeds of every type


Peasants (unlimited) (freelancers that belong to no keep)
includes all players not employed by a keep
no obligations to provide goods to other players
can pick a main profession for goods to sell to a king for fixed prices
can sell goods or services to all players (through merchants, for keeps)
Peasant Starter Kit
simple clothes
shovel
axe
blacksmith hammer
sickle 
20x food
wardrobe 

Kingdom Monastery (1 per Kingdom)

Abbot
3x stipend
responsible for healing and blessings to people of the kingdom
ensures the continued production of procuration goods
works with varied kingdom occupations to acquire needed goods
can sell silk to the king in return for protection and supplies
cannot sell goods to other players

Monk
2x stipend
make procuration goods for the kingdom
makes silk
cannot sell goods to other players
Starter kit for Monk
monks clothes
20x food
sickle
shovel
1x mulberry sprout
axe
10x seeds of every type


Property Taxes/Building Permits
(Weekly. You pay the sum of all the building costs listed below for the buildings you own) Building Permits are required to build on any land outside the Keep boundary and the cost will be a one time fee of 200g for a plot of land. (this is to limit players from building to much and then going afk, Vacation mode available)

Shack - Free
Coops - Free
Forge & Anvil - Free
Oven - Free
Kiln - Free
Furnace - Free
Bloomery - 10g
Small House - 20g
Plaster/Wooden House - 40g
Stone House - 60g
Small Stable - 5g
Large Stable - 30g
Small Warehouse - 5g
Large Warehouse - 30g
Barn - 5g
Carpenter's Shop - 20g
Herbalist's Shop - 20g
Blacksmith's Shop - 30g
Well - 5g
Kitchen - 20g

Pricing example for taxes for a small homestead 
small house 20g, forge anvil Free, small warehouse 5g, coop free, barn 5g, stable 5g =35g The total for one week’s taxes on the homestead is 35g if outside the Large Keep area it would be additional 200g to purchase the land to build on.


All Players must have a RP based name. Names such as "Corpse Fart" will be changed to a RP based name. Players with alt toons must keep the family name the same and large groups outside the Keep boundaries must have the same Family name. 
GM will change all names that do not follow the rules posted. 

IMPORTANT

Group Page

http://steamcommunity.com/groups/The_Three_Kingdoms

Direct Connect: 69.162.64.50:41360

For the game to work as intended in our RP world, it is RECOMMENDED that you download the 3 files from the links on the group page and replace them with yours. There will be minimum conflict between your game and other servers if you have these files. Click on the link and in the under right hand corner of the page it says "download" click that. 

cm_messages.xml = new titles 
skill_types.xml = Able to claim new buildings as homes 
objects_types.xml = Changes container sizes 

Go to "start menu" click on "my computer" click you main drive most likely "C disk" then click on "programs files/program files86" then steam->steamapp->common->LIF->data this is where you will find the files needing to be replaced. Delete them and replace them with the files you downloaded from the licks to the left. 

Mumble server connect info
label: mumble.feld.me 
port: 64738 
rec room 2

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Comments

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Ill check it out

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  • PrayrPrayr Member UncommonPosts: 267
    Should be on all day, give us a shout when you get in game. 

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  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    didnt think you could talk about modded servers or emu. but ill check it out too thx 4 info
  • PrayrPrayr Member UncommonPosts: 267
    Originally posted by BurntCabbage
    didnt think you could talk about modded servers or emu. but ill check it out too thx 4 info

    Hey thanks for the reply, the dev team actually supports modded servers. The code is open and there is even a modded section in the official forums so that coders can share their stuff with others to make a very different server. 

     

    http://lifeisfeudal.com/forum/modded-servers-f50/

     

    Here is a nice shot of me standing out by my field just North of one of the Kingdom Capitals. 

     

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  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    i love and adore sandboxes and that sort of pvp ..ill have to buy it later tonight when i get off of work and will prob. be in need of a guild..being on that type of modded server wont it be hard finding many people to come there and play?
  • PrayrPrayr Member UncommonPosts: 267
    Originally posted by BurntCabbage
    i love and adore sandboxes and that sort of pvp ..ill have to buy it later tonight when i get off of work and will prob. be in need of a guild..being on that type of modded server wont it be hard finding many people to come there and play?

    Thanks for the reply, actually, we have a good number of people coming and wanting to be bandits, or live a life of the peasant out in the wild watching wars wage around them. Having the occasional passer-by purchase a few meals or perhaps a badly needed weapon is the highlight of the RP world we have created. Guilds and groups are welcome, as the OP message states, larger groups get rewards in the way of their own keeps or kingdoms to rule over. However, the solo player has just as much fun being a lone bandit waiting to ambush a Kings merchant moving goods from one keep to the other. You could however, join an existing kingdom, become one of the Kings blacksmiths, provide weapons and armor to one of the Royal Guards. You could even join the monastery, live the life of a monk, healing others, tending to the rope making and leather producing tasks in peace. 

     

    Come check it out !!!

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  • PrayrPrayr Member UncommonPosts: 267

    Just about to finish village outside one of the capital keeps, and market stalls are done.

     

    Come get your RP on in sandbox game that is better in its development stage than most I have played in a long time.

     

    Check it out!

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  • boris20boris20 Member RarePosts: 404
    I haven't bought this game yet but have been watching. I must say after reading your post id makes me want to jump in and be part of this. It sounds like fun.
  • Heffy424Heffy424 Member UncommonPosts: 524
    Interesting....i'm intrigued by this......might satisfy my itch to be a crafter again. How are the kingdoms set up?

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