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Guild Wars 1 spiritual successor

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Comments

  • fivorothfivoroth Member UncommonPosts: 3,916
    Originally posted by Bladestrom
    My hope is that gw2 will become more gw1 like over time, perhaps even a hard mode mega server, where you can gather more elite flavour skills (finishers for example would be awesome). The true successor to gw1 would however allow you to control a party of npc's.

    To be honest this is my hope too. GW2 is not "broken", it just needs "tweaks" to make it more about build variety and experimentation. GW1 felt a lot more like the singleplayer RPGs as you controlled a whole party and the whole levelling experience was challenging to an extent. IT was never brain dead easy. IT was a very clever way of circumventing the "no skill required" levelling associated with MMOs :)

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • jboliv012jboliv012 Member CommonPosts: 7
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.
  • jboliv012jboliv012 Member CommonPosts: 7
    Well then you should have no reason to want a spiritual successor if thats your opinion (:
  • jboliv012jboliv012 Member CommonPosts: 7
    Originally posted by Jean-Luc_Picard
    Originally posted by jboliv012
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.

    All depends on the person. To me, GW2 is better than GW1 has ever been, and the expansion will only make it even better. GW1 wasn't even a MMORPG, actually.

    well then you should have no reason to want a spiritual successor if thats your opinion (:

  • jboliv012jboliv012 Member CommonPosts: 7
    Originally posted by Jean-Luc_Picard
    Originally posted by jboliv012
    Originally posted by Jean-Luc_Picard
    Originally posted by jboliv012
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.

    All depends on the person. To me, GW2 is better than GW1 has ever been, and the expansion will only make it even better. GW1 wasn't even a MMORPG, actually.

    well then you should have no reason to want a spiritual successor if thats your opinion (:

    Did I ever said I wanted one? Wait... I did NOT! I just talked about horizontal progression. Keep in mind that the OP edited his thread title post after realizing talking about that was a mistake.

    image

    Thats a seperate post that I did not see. This post is titled Guild Wars 1 spiritual successor.

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by jboliv012
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.

    Well if they removed the ability to jump, WvW, world verticality,  and open world, then turned the cities into instanced lobbies  with NPCs you could hire to round out your group instead of actual players then I guess it could be like GW1.

    "If I offended you, you needed it" -Corey Taylor

  • jboliv012jboliv012 Member CommonPosts: 7
    Originally posted by rodingo
    Originally posted by jboliv012
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.

    Well if they removed the ability to jump, WvW, world verticality,  and open world, then turned the cities into instanced lobbies  with NPCs you could hire to round out your group instead of actual players then I guess it could be like GW1.

    I meant more along the lines of dodge.

  • jboliv012jboliv012 Member CommonPosts: 7
    Originally posted by rodingo
    Originally posted by jboliv012
    IMO GW2 will never be like GW1. I like the things theyre doing with the expansion but I believe because of mechanics it just wont ever feel like GW1 did.

    Well if they removed the ability to jump, WvW, world verticality,  and open world, then turned the cities into instanced lobbies  with NPCs you could hire to round out your group instead of actual players then I guess it could be like GW1.

    youre right GW2 does a lot of things better, its a newer game. I just dont like that they chose to move away from the massive amounts of skills but its successful in its own right and obviously appeals to a lot of people.

  • ReklawReklaw Member UncommonPosts: 6,495

    Don't think there is any.

    Think GW 1 was a pretty unique game that wasn't a MMO but was a online RPG.  GW 2 is a MMORPG and gives that game a complete different game experiance that I can not compare to GW 1.

    Dungeons and Dragons Online might come close, nothing else comes to mind. Doesn't mean there isn't anything else but hopefully others in the game community can help out with that.

  • killerdodo2killerdodo2 Member Posts: 92

    You do know that similar doesn't 100 % like the original.Guild Wars 1 mechanics were at they're core about tactical and strategic play and ideas were about reinforcing and rewarding set type of playing.Jumping and dodging are easy to add and wont hurt or break the mechanics,hell it could be even use and better then whats now in most mmos.Being that if you can dodge only 2 times and if doesn't have any substance in the over all mechanics in a game that a monk can solo an elite mission and assassins can shrug off damage likes its noting.Jumping will nice to have,but if has substances it will add more variety and complexity to the mechanics.Action Combat no big deal.Open World could be harder,but can be easily overcome in that type of mechanics.Zerg play is most impossible in tactical and strategic games and it will be not missed in by any player that loves quality  in they're mmo.

    Also What Do You Care If A Guild Wars 1 Spiritual Successor Gets Made Out Side Of Guild Wars Series.Guild Wars 2 get to be the same as it is and Guild Wars fan of the mechanics  and ideas of original Guild Wars get they're own mmo.

  • killerdodo2killerdodo2 Member Posts: 92
    Help to make this dream a reality by voting,thank you.
  • killerdodo2killerdodo2 Member Posts: 92
    Share your thoughts  on Guild Wars 1.
  • ThupliThupli Member RarePosts: 1,318
    I think a game like gw1 would be great... More lobby based, so not the mmo investment from that alone.

    Freedom of builds is what I want.
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by fivoroth
    Originally posted by Jean-Luc_Picard
    Originally posted by killerdodo2
    Originally posted by Jean-Luc_Picard
    GW2 is definitely horizontal progression at max level... so the successor already exists.

    Don't make the mistake horizontal progression is more then just  a cap on statistics.

    I'm sure you're going to find some personal definition of horizontal progression which will make it so that GW2 is not included. People do this all the time on this forum ;-)

    Gw2 is nothing like gw1 and i fail to see how gw2 has horizontal progression. You level up, hit max level, get max stat items, the end. Just like in every other mmo. Only difference is that there is no raiding at max level and you quickly get the best stat items. 

    GW1 had about 1500 skills I could unlock on my character and the entire game was scaled for max level. It was the definition of true horizontal progression. Something which GW2 is not.

    haqving 1500 skills sounds awesome....on paper and "conceptual" level

    If you are so sure that same people who made GW1 decided to axe it just on a whim, more power to you.

    When it gets promoted to practical level its unworkable. Unless you make huge restrictions on skill usage, which also defeats having 1500 skills in the first place.

    Just take MTG as an example. It has awesome number of cards, but formats restrict what cards you can use and some formats that include all/most of the cards are just retarded to play.

  • MagdaerMagdaer Member Posts: 10

    GW2 is too faceroll for my taste, they made it an action combat mmoprg yet you can't see anything a boss is doing with particle effect density at over 9000 being blind most of the time. They are too ignorant to add a slider or cast bars but even if they did it wouldn't change the fact that you can just random dodge 24/7 or spam evade skills 24/7. I dislike twitchy combat compared to the strategy and thought required in GW1.

    Builds are almost non existent, so insanely few skills to use and even the tiny pool you are limited to has at least 2/4 skills being completely useless, I'll use my class as an example (thief) traps aren't worth using and venoms are incredibly niche and suck ass as well. They can't even balanced the few skills each profession has. Skills tied to weapons is so boring, can't customize them at all. Proving that fewer skills = easier to balance is complete BS and no reason to limit variety at all.

    The pvp is embarrassing, same effects issue and nothing but spammy combat. Passive effects and passive AI rule the meta, and it takes them 6 months to do some minor insignificant change while continuing to ignore the players. The absolute refusal to add GvG is borderline disrespectful to the players but I understand almost nothing from GW1 could work in GW2 when they made everyone DPS and no healers. Totally lame.

    I spent 2 years playing conquest waiting for a new mode to come and when they said the new map in hearts of thorns was going to just be another map in rotation I wanted to blow my brains out. What a bunch of idiots, but I guess it's obvious that everyone would leave that horrible conquest mode in the dust and it would die.

    Someone in this thread said the same people that created GW1 created GW2, I strongly disagree. I was there playing GW during the development of Grind Wars 2 and let me tell you - I saw a lot of devs on gwguru quit or should I say 'move on to other projects' not to mention I believe only 1 of the founders is still on the team now and he is obviously a complete dbag with no respect for GW.

    I am all for a spiritual successor, but nothing will ever compare to the pvp in GW. The heated GvG battles and thousands of skills to play around with and countless meta I experienced, some great some horrible, but at least the game was ALWAYS changing because of the collaborative development between player and dev balancing. Never a dull moment in GW.

    Very hard shoes to fill... highly doubtful of any good coming of this but you have my vote sir / maam. ANd sorry for the rant, just wanted to share my views in the hopes that a dev did see this :)

  • MaquiameMaquiame Member UncommonPosts: 1,073
    Originally posted by Gorwe

    Imo, there are two, maybe three games that have successfully captured the parts of GW1:

    -> SWTOR: This game captured the story PvE elements of GW1 as well as player + AI part of GW1. Yes, you will need to live with the usual (and boring) tropes of MMOs, but the payoff? The best solo experience in the business! If you liked GW 1 because of story reasons etc, I urge you to at least try SWTOR.

    -> TSW: This one is perhaps the closest to the original GW, but that is a double-edged sword, yeah. Plus, the setting can be summarised with a word: bizzare. Imo, if they went with only Templars, Illuminati and Phoenicans(because yeah, Dragon is just too random) without all the mythical nonsense, it'd have been better. But that's just IMO!

    -> FF XIV: Supposedly, can't vouch for this one because I haven't played it. This the "maybe three" part of the original sentence.

    Now would I like a game where someone just took the story of SWTOR and put it in the expanded(12 skills instead of 8, 8 is just too little) model of GW1? OF COURSE I WOULD! Hell, I've been looking for such a game for a LOOONG time. The final point:

    GW 2 is just too depressing. It has only the lore of the original GW and not even that if you are a Proph player(we consider good Charr an oxymoron, see-remember the Searing?). The mechanics and pretty much the whole game prohibit the game to become anything like GW 1. The tragic part is the potential it has and how close it actually is to the original GW yet so far. Kinda reminds me of certain psych relations(hint:this kind of relation I'm talking about would be VERY BAD as well. Arsenal and ManUtd bad xD). But hey! At least there ARE games like GW 1 out there(it could've been far, far worse)...

    Guild Wars 2 doesn't even have the lore of GW1. They completely destroyed most of it. Its utter shit now and not even good enough to wipe your ass with. Not to mention all the beautiful human diversity of the first is gone.

     

    Fuck a damn plant person

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • MagdaerMagdaer Member Posts: 10
    Originally posted by Maquiame
    Originally posted by Gorwe

    Imo, there are two, maybe three games that have successfully captured the parts of GW1:

    -> SWTOR: This game captured the story PvE elements of GW1 as well as player + AI part of GW1. Yes, you will need to live with the usual (and boring) tropes of MMOs, but the payoff? The best solo experience in the business! If you liked GW 1 because of story reasons etc, I urge you to at least try SWTOR.

    -> TSW: This one is perhaps the closest to the original GW, but that is a double-edged sword, yeah. Plus, the setting can be summarised with a word: bizzare. Imo, if they went with only Templars, Illuminati and Phoenicans(because yeah, Dragon is just too random) without all the mythical nonsense, it'd have been better. But that's just IMO!

    -> FF XIV: Supposedly, can't vouch for this one because I haven't played it. This the "maybe three" part of the original sentence.

    Now would I like a game where someone just took the story of SWTOR and put it in the expanded(12 skills instead of 8, 8 is just too little) model of GW1? OF COURSE I WOULD! Hell, I've been looking for such a game for a LOOONG time. The final point:

    GW 2 is just too depressing. It has only the lore of the original GW and not even that if you are a Proph player(we consider good Charr an oxymoron, see-remember the Searing?). The mechanics and pretty much the whole game prohibit the game to become anything like GW 1. The tragic part is the potential it has and how close it actually is to the original GW yet so far. Kinda reminds me of certain psych relations(hint:this kind of relation I'm talking about would be VERY BAD as well. Arsenal and ManUtd bad xD). But hey! At least there ARE games like GW 1 out there(it could've been far, far worse)...

    Guild Wars 2 doesn't even have the lore of GW1. They completely destroyed most of it. Its utter shit now and not even good enough to wipe your ass with. Not to mention all the beautiful human diversity of the first is gone.

     

    Fuck a damn plant person

    I agree, the lore is atrocious in GW2. Not to mention Cantha doesn't even exist on the map. The Canthan district in DR was even removed during beta or alpha, I think they want to wipe the entire thing from lore lol?

  • zwei2zwei2 Member Posts: 361

    Your dream is just like how I view EQN. Fans of EQ1 and EQ2 have been waiting for EQ3, only for it to be EQN. Putting aside all unhappiness and anger, I have learnt to understand that EQN is created due to possibly the change in the demographic and the technology.

     

    Regardless, if there is enough people requesting for a true GW successor, a dream will eventually becomes a reality (Just like Camelot Unchained).

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • killerdodo2killerdodo2 Member Posts: 92
    Thank you.image
  • killerdodo2killerdodo2 Member Posts: 92
    Originally posted by zwei2

    Your dream is just like how I view EQN. Fans of EQ1 and EQ2 have been waiting for EQ3, only for it to be EQN. Putting aside all unhappiness and anger, I have learnt to understand that EQN is created due to possibly the change in the demographic and the technology.

     

    Regardless, if there is enough people requesting for a true GW successor, a dream will eventually becomes a reality (Just like Camelot Unchained).

    His something nice to give you hope in your own dream.

    https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen

  • stio89stio89 Member UncommonPosts: 85

    For me guild wars 2 is a bit of a let down compared to guild wars 1 it feels like its geared way too much towards casual's for my liking, To the OP like those other guys said you may want to look into TSW alot of my old gw1 friends play it and they say its alot like gw1, I bought it and tried it for a while but I just couldn't get into it also the setting is a bit odd its like modern mixed with fantasy, feels weird to me lol. Another one you might want to try is path of exile, I personally play it alot and I think its similar to gw1 in many ways, the setting is much darker though, but the build variety is insane way bigger than gw1, look into it. Another one which I haven't played personally is diablo 3 it could be similar from what I've read about it but not really sure.

     

    Guild wars 1 was my first mmo I started playing it when I was 18 I'm now 26!!! I'm getting old haha, Hopefully one day there will be a true spiritual successor to gw1 but I honestly think it will never be the same, It's kind of like your first time you get drunk, its just never the same after that lol :)

  • MagdaerMagdaer Member Posts: 10
    Originally posted by Jean-Luc_Picard
    Originally posted by stio89

    Guild wars 1 was my first mmo I started playing it when I was 18 I'm now 26!!!

    And your first MMO... wasn't a MMORPG. From the developer's own words, they called it a CORPG (Cooperative Online RPG).

    Maybe MMORPGs just aren't your thing, and CORPGs are what you enjoy. Games like Dungeon and Dragons Online, or even Diablo III.

    It was said in the first annoucment that GW2 would be a fully fledged MMORPG and would not be like GW1.

    It was also said that GW2 would have everything we loved about GW1 in a fully persistent world. The entire manifesto was a lie lol, taught me not to ever trust a dev team and don't get too hyped for a game ever cuz it's usually bullshit.

  • MagdaerMagdaer Member Posts: 10
    Originally posted by Jean-Luc_Picard
    Originally posted by Magdaer
    Originally posted by Jean-Luc_Picard
    Originally posted by stio89

    Guild wars 1 was my first mmo I started playing it when I was 18 I'm now 26!!!

    And your first MMO... wasn't a MMORPG. From the developer's own words, they called it a CORPG (Cooperative Online RPG).

    Maybe MMORPGs just aren't your thing, and CORPGs are what you enjoy. Games like Dungeon and Dragons Online, or even Diablo III.

    It was said in the first annoucment that GW2 would be a fully fledged MMORPG and would not be like GW1.

    It was also said that GW2 would have everything we loved about GW1 in a fully persistent world. The entire manifesto was a lie lol, taught me not to ever trust a dev team and don't get too hyped for a game ever cuz it's usually bullshit.

    Not a single part of the manifesto was a lie. What you made of it in your imagination doesn't mean it was a lie.

    The biggest problems with today's MMOs compared to old times is that people have insane expectations and build games in their minds that were never ever promised by any developer... and then they blame the developer for not delivering them.

    Dude what I said was an exact quote... "we've taken everything you loved about GW1 and put it into a fully persistent world" blah blah I had no more expectation than what should have been expected.

    Honorable mention: "I swung a sword, HEY I swung a sword again!" what do you do in GW2? Press 1 repeatedly or just leave it on autoattack and ball up with the other players. It gets really intense when I swap to shortbow and stack might real quick before switching back and spamming 1 again. That's like, 3 entire actions.

    I suggest you watch that propaganda bullshit again and rethink your statement

    Another memorable quote was "We don't make grindy games" lmfao ya right

  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Originally posted by Magdaer
    Originally posted by Jean-Luc_Picard
    Originally posted by Magdaer
    Originally posted by Jean-Luc_Picard
    Originally posted by stio89

    Guild wars 1 was my first mmo I started playing it when I was 18 I'm now 26!!!

    And your first MMO... wasn't a MMORPG. From the developer's own words, they called it a CORPG (Cooperative Online RPG).

    Maybe MMORPGs just aren't your thing, and CORPGs are what you enjoy. Games like Dungeon and Dragons Online, or even Diablo III.

    It was said in the first annoucment that GW2 would be a fully fledged MMORPG and would not be like GW1.

    It was also said that GW2 would have everything we loved about GW1 in a fully persistent world. The entire manifesto was a lie lol, taught me not to ever trust a dev team and don't get too hyped for a game ever cuz it's usually bullshit.

    Not a single part of the manifesto was a lie. What you made of it in your imagination doesn't mean it was a lie.

    The biggest problems with today's MMOs compared to old times is that people have insane expectations and build games in their minds that were never ever promised by any developer... and then they blame the developer for not delivering them.

    Dude what I said was an exact quote... "we've taken everything you loved about GW1 and put it into a fully persistent world" blah blah I had no more expectation than what should have been expected.

    Honorable mention: "I swung a sword, HEY I swung a sword again!" what do you do in GW2? Press 1 repeatedly or just leave it on autoattack and ball up with the other players. It gets really intense when I swap to shortbow and stack might real quick before switching back and spamming 1 again. That's like, 3 entire actions.

    I suggest you watch that propaganda bullshit again and rethink your statement

    Another memorable quote was "We don't make grindy games" lmfao ya right

    1. you did that in GW1 too

    2. GW2 has no mandatory grinds. You CAN grind IF you want to.

    What you imagined GW2 was to be obviously dont match what they said and what was reality. Imagination is a powerful tool.

This discussion has been closed.