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What do you think of this mining feature?

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Comments

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Boneserino

    Very good points Axe.  

    I was going to say, why would anyone want the trouble of complex mining if they could simply attack and steal the stuff?    Adding in the points you mention, would make it mentally challenging and also more rewarding by making the right choices. 

    And players who attack and steal should get minimal resource awards.  In other words you cause a minor disturbance to the operation and are given a minor reward.  The reward for the attacking player should be a successful mission.  You should not be able to disrupt the entire operation and cause the miner to give up in futility. 

    Yeah personally I wouldn't implement PVP at all in this sort of game and just put the effort into making the industry/management side of the game tons of fun, involving a steady flow of interesting decisions like a good game of Civilization.  PVE combat might exist, but I'd prefer no PVP.

    But there are a lot of non-combat challenges which could be interesting too in this sort of game (maybe you're in a remote place where fishing is the only source of local food, and the local fisherman fishes everything out and runs dry on his supply, and now your workers can't buy food with their paycheck and either starve or abandon you, and you either have to solve that problem (ship in food; start farming operations if the ground is fertile enough, etc) or come to grips with the fact that you started your operation in a place unsuitable for habitation and it's not going to work.

    Europa The Guild and Haven & Hearth explored some fun gameplay in the same sort of direction and I'd definitely be interested in more similar games.  But it has to avoid the common MMORPG pitfall of creating these activities as giant gaping black holes where time goes in and no fun escapes.

    If thievery does exist, then certainly it's ideal if the risks and gains are balanced.  For example if an NPC carries the same as PC, then a PC stealing from a 100-NPC mining operation isn't going to make a huge dent (and is going to run the risk of encountering those guards.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Axehilt
    Originally posted by Boneserino

    Very good points Axe.  

    I was going to say, why would anyone want the trouble of complex mining if they could simply attack and steal the stuff?    Adding in the points you mention, would make it mentally challenging and also more rewarding by making the right choices. 

    And players who attack and steal should get minimal resource awards.  In other words you cause a minor disturbance to the operation and are given a minor reward.  The reward for the attacking player should be a successful mission.  You should not be able to disrupt the entire operation and cause the miner to give up in futility. 

    Yeah personally I wouldn't implement PVP at all in this sort of game and just put the effort into making the industry/management side of the game tons of fun, involving a steady flow of interesting decisions like a good game of Civilization.  PVE combat might exist, but I'd prefer no PVP.

    But there are a lot of non-combat challenges which could be interesting too in this sort of game (maybe you're in a remote place where fishing is the only source of local food, and the local fisherman fishes everything out and runs dry on his supply, and now your workers can't buy food with their paycheck and either starve or abandon you, and you either have to solve that problem (ship in food; start farming operations if the ground is fertile enough, etc) or come to grips with the fact that you started your operation in a place unsuitable for habitation and it's not going to work.

    Europa The Guild and Haven & Hearth explored some fun gameplay in the same sort of direction and I'd definitely be interested in more similar games.  But it has to avoid the common MMORPG pitfall of creating these activities as giant gaping black holes where time goes in and no fun escapes.

    If thievery does exist, then certainly it's ideal if the risks and gains are balanced.  For example if an NPC carries the same as PC, then a PC stealing from a 100-NPC mining operation isn't going to make a huge dent (and is going to run the risk of encountering those guards.)

    Agreed, risk and gains need to be balanced.   That means it should be just a profitable to be a miner as it is to be a pirate.

     

    Lets say the risk is in transporting the ore to a station.   The miner may be able to assign safe routes with minimal risk but less reward.   Or he could assign more risky routes but with more reward.   

     

    Now for the pirate, he could attack the more riskier routes with more success.   However the miner might have the choice of how much escort he chooses to provide.  This should not be known to the pirate.   More escort requires more expense for the miner.   The pirate must choose how much weaponry he uses for the attack.   It could be a valuable resource and the miner assigns heavy guard.   Or it could be a minor resource and the miner might try to slip it through with minimal escort.    The pirate does not know which until he attacks.

     

    Keeping the uncertainty and and allowing players to make the  difficult decisions could make for some interesting give and take.   And the reward should be acceptable to both parties.   If you transport valuable cargo with minimal escort you could be rewarded or penalized.   Same for the attacker.   But neither player loses completely.   How much you lose depends on the strategy.

     

    IMO this takes the ganker out the equation, and brings in the anilytical thinker, much like EvE.  ( without the full loot)

     

    Edit:    Of course you could always substitute the attacker for an NPC which would probably make the whole scenario more realis tic.  You never can tell when human nature is factored into a game.

     

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • TorikTorik Member UncommonPosts: 2,342
    Whenever I see a system like that proposed, the cynic in me starts to wonder if the main purpose of a mining/harvesting/crafting system like this is simply to provide lazy PvPers with an easy source of in-game income where they simply get to steal what other players spent a lot of time making. 
  • YoungCaesarYoungCaesar Member UncommonPosts: 326
    Originally posted by Torik
    Whenever I see a system like that proposed, the cynic in me starts to wonder if the main purpose of a mining/harvesting/crafting system like this is simply to provide lazy PvPers with an easy source of in-game income where they simply get to steal what other players spent a lot of time making. 

    Oh those evil pvpers!! They want to lure you in with promises of crafting systems so you can be their personal slave!!!  I heard the illuminati was involved too, all these pve players that really want to play wow in peace are forced into these evil pvp games!! In what kind of world are we living in?

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