Originally posted by poorben I am actually happy this is happening. The MMORPG genre needs new game style. Change or Die, that's it.
nah .. just ditch the MMORPG genre, and go to the broader MMO genre. There are plenty of new game style. MOBAs, card games, shooters, instanced pvp games, .....
How about the people, such as yourself, go play those other genres and stop trying to turn this one into something it's not?
I'm all for the genre evolving but shorter play sessions, throw away content, 15 minute matches, instanced everything is not the way to go about it. There are far better games that do those aspects better than MMORPG's. Go play them and leave this genre for players that like exploration, puzzle solving, interdependence, and socializing.
I think you are confused about what is the cause and what is the effect. I do play those other genres (more precisely, ARPG like MMOs). You think i will be here if MMOs are still about community, interdependence, and exploration? (BTW, you can get much better puzzle solving player point & click adventures like the Sherlock Holmes games .. i wouldn't play a MMO for that).
The only reason I am here is because MMO devs seem to be going in that direction, and "attract" us to be here. I don't need to turn MMO into anything because I have plenty of choices where I come from. I just ignore games like DF or Eve. But if devs make MMOs more to my taste, there is also no reason not to engage. After all, fun is fun. I wouldn't discriminate against a game just because it is a MMO.
Anything Smed says has about as much credibility as your average street hustler.
Smed will beat, cheat, lie, and deny his way through any situation to help keep himself, and/or whatever game he's working on at the time, alive.
How the hell he stayed onboard with SOE (or their new company) after all of these years is beyond me.
The Smedley name is nearly the 'black spot' or kiss of death to an MMO. I mean it, his name/face attached to a product is a detractor.
H1Z1 is 'so so'. It needs a lot of work. A lot. Is it better than DayZ? Yes. So, now that the industry hasn't absolutely panned his latest game offering, Smed thinks he has a voice that just needs to be heard.
Congrat's. You made a game that doesn't completely suck.
When you've made a game that tops 12 million concurrent, paying subs... let me know. Until then, keep working and try not to draw attention to yourself and your creepy little dog. (Everyone knows that awkward H1Z1 development video that I'm talking about.)
Idk if they are OVER, but they sure are on the brink of "Why would you pay monthly for content" when games like ESO and Guild Wars exist. But then again, I pay monthly for FFXIV... So what do I know lol
What developers are doing now is just blindly going the RPG route and they instantly come in WoW territory and never win.
what?
Blizz is not doing that. Blizz is doing a MOBA, and an online shooter.
Marvel Heroes is more a Diablo-ish game than traditional MMOs.
World of Tank (and its follow-up) does not even have a persistent world.
Planetside 2 is about world pvp and nothing else.
Sure .. there are those who would blindly following WOW, but certainly NOT all of them.
Blizz didnt have original game in like 20 years. So of course they just follow whats hot. You cant really expect something really new from them.
Blizz is a great example of you don't need to do something complete new to be good, fun & successful.
I expected exactly what you say .. they know the trend, and know when something is over (like they also scrap that point & click adventure when point & click adventure was dying).
What developers are doing now is just blindly going the RPG route and they instantly come in WoW territory and never win.
what?
Blizz is not doing that. Blizz is doing a MOBA, and an online shooter.
Marvel Heroes is more a Diablo-ish game than traditional MMOs.
World of Tank (and its follow-up) does not even have a persistent world.
Planetside 2 is about world pvp and nothing else.
Sure .. there are those who would blindly following WOW, but certainly NOT all of them.
Blizz didnt have original game in like 20 years. So of course they just follow whats hot. You cant really expect something really new from them.
Blizz is a great example of you don't need to do something complete new to be good, fun & successful.
I expected exactly what you say .. they know the trend, and know when something is over (like they also scrap that point & click adventure when point & click adventure was dying).
Yup, but theyll never move things forward. Im not really the guy for just rehashing someone elses ideas. Oh yeas, Blizz is great at copying stuff. Oh look, anohter MOBA. Oh look, another shooter. Oh look, another RTS.
Doesnt really take a genious to spot trends. WoW like games over, MOBAs in the high. Welcome to 2010
Originally posted by Horusra Why do they want to move things forward. Small companies take risks big companies follow trends unless you are in a monopoly.
Because poster i quoted suggested everyone should now copy Blizz (make MOBA or some shooter or diablo clone) But even Blizz is late to the party this time, i guess Titan threw the off quite a bit.
Yes, but being a success is not good enough whilst there are greater successes to be had...
By your definition, all restaurants that are not McDonald's are a failure and should shut down. Why bother opening a high end steak house or a nice Italian restaurant, there are greater successes to be had with fast food.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Yup, but theyll never move things forward. Im not really the guy for just rehashing someone elses ideas. Oh yeas, Blizz is great at copying stuff. Oh look, anohter MOBA. Oh look, another shooter. Oh look, another RTS.
Doesnt really take a genious to spot trends. WoW like games over, MOBAs in the high. Welcome to 2010
It does take a lot of know-how to implement right. Games are 90% implementation, and 10% new ideas.
Card games are not new .. but look at hearthstone .. huge success. Diablo is not new (you do have to give Blizz credit of the firfst one), but D3 sold 15m+ copies.
And what does "move things forward" means .. .they are a game company. Making good fun games is the goal, right?
Yup, but theyll never move things forward. Im not really the guy for just rehashing someone elses ideas. Oh yeas, Blizz is great at copying stuff. Oh look, anohter MOBA. Oh look, another shooter. Oh look, another RTS.
Doesnt really take a genious to spot trends. WoW like games over, MOBAs in the high. Welcome to 2010
It does take a lot of know-how to implement right. Games are 90% implementation, and 10% new ideas.
Card games are not new .. but look at hearthstone .. huge success. Diablo is not new (you do have to give Blizz credit of the firfst one), but D3 sold 15m+ copies.
And what does "move things forward" means .. .they are a game company. Making good fun games is the goal, right?
As i said, i dont enjoy rehashed games all that much.
Since i was there (and had privilege) to play vast majority of first games (you know, games that started a genre).
Blizz is good at copying stuff and make mass appeal. But you cant really say they made any breakthroughs with TCG or MOBAs, im afraid those are pretty well established types of games by now. And Diablo wasnt original, it was just hack$slash version of RPGs. Youll have to dig deeper than that.
Move things forward is self explanatory, it cant be said more simple, im sorry If everyone did what Blizzard does we would have just rehash after rehash. Companies even rehashing their own games. This time around, even Blizz didnt see the worth in rehashing WoW though.
Yup, but theyll never move things forward. Im not really the guy for just rehashing someone elses ideas. Oh yeas, Blizz is great at copying stuff. Oh look, anohter MOBA. Oh look, another shooter. Oh look, another RTS.
Doesnt really take a genious to spot trends. WoW like games over, MOBAs in the high. Welcome to 2010
It does take a lot of know-how to implement right. Games are 90% implementation, and 10% new ideas.
Card games are not new .. but look at hearthstone .. huge success. Diablo is not new (you do have to give Blizz credit of the firfst one), but D3 sold 15m+ copies.
And what does "move things forward" means .. .they are a game company. Making good fun games is the goal, right?
As i said, i dont enjoy rehashed games all that much.
Since i was there (and had privilege) to play vast majority of first games (you know, games that started a genre).
Blizz is good at copying stuff and make mass appeal. But you cant really say they made any breakthroughs with TCG or MOBAs, im afraid those are pretty well established types of games by now. And Diablo wasnt original, it was just hack$slash version of RPGs. Youll have to dig deeper than that.
Move things forward is self explanatory, it cant be said more simple, im sorry If everyone did what Blizzard does we would have just rehash after rehash. Companies even rehashing their own games. This time around, even Blizz didnt see the worth in rehashing WoW though.
This point is why I'll never rely on consoles to fill my gaming need. They're a nice supplement sometimes.. But Call of Duty, what, #12 now? Halo #9 or some shit? Every year we get a new sports game, only slightly better graphics and updated rosters. It's absolutely depressing.
And people will eat that shit up because the devil you know, and "bro, just got that new FIFA..."
The only problem with that is that the core population will consume that content in days instead of months (currently) and not years (as it was and still should be).
So? May be the targeted audience is not the core population who consume content in days. May be they can make money off them in days, and so they are welcome to leave and come back when there is more content.
There is no reason why devs need every player to play 24/7 for years.
Nah... it has to do with the average attention span of the average 100 IQ person.
Why do you know above average IQ people don't have short attention span? In fact, wouldn't they be even more prone to be bored because of their higher intellectual capacity?
/shrug
It's more about passion. Or being obsessive/compulsive. I tend towards the later.
Any fool can criticize, condemn and complain and most fools do. Benjamin Franklin
Comments
I think you are confused about what is the cause and what is the effect. I do play those other genres (more precisely, ARPG like MMOs). You think i will be here if MMOs are still about community, interdependence, and exploration? (BTW, you can get much better puzzle solving player point & click adventures like the Sherlock Holmes games .. i wouldn't play a MMO for that).
The only reason I am here is because MMO devs seem to be going in that direction, and "attract" us to be here. I don't need to turn MMO into anything because I have plenty of choices where I come from. I just ignore games like DF or Eve. But if devs make MMOs more to my taste, there is also no reason not to engage. After all, fun is fun. I wouldn't discriminate against a game just because it is a MMO.
what?
Blizz is not doing that. Blizz is doing a MOBA, and an online shooter.
Marvel Heroes is more a Diablo-ish game than traditional MMOs.
World of Tank (and its follow-up) does not even have a persistent world.
Planetside 2 is about world pvp and nothing else.
Sure .. there are those who would blindly following WOW, but certainly NOT all of them.
Blizz didnt have original game in like 20 years. So of course they just follow whats hot. You cant really expect something really new from them.
Anything Smed says has about as much credibility as your average street hustler.
Smed will beat, cheat, lie, and deny his way through any situation to help keep himself, and/or whatever game he's working on at the time, alive.
How the hell he stayed onboard with SOE (or their new company) after all of these years is beyond me.
The Smedley name is nearly the 'black spot' or kiss of death to an MMO. I mean it, his name/face attached to a product is a detractor.
H1Z1 is 'so so'. It needs a lot of work. A lot. Is it better than DayZ? Yes. So, now that the industry hasn't absolutely panned his latest game offering, Smed thinks he has a voice that just needs to be heard.
Congrat's. You made a game that doesn't completely suck.
When you've made a game that tops 12 million concurrent, paying subs... let me know. Until then, keep working and try not to draw attention to yourself and your creepy little dog. (Everyone knows that awkward H1Z1 development video that I'm talking about.)
GG, Smedley. GG.
Blizz is a great example of you don't need to do something complete new to be good, fun & successful.
I expected exactly what you say .. they know the trend, and know when something is over (like they also scrap that point & click adventure when point & click adventure was dying).
Yup, but theyll never move things forward. Im not really the guy for just rehashing someone elses ideas. Oh yeas, Blizz is great at copying stuff. Oh look, anohter MOBA. Oh look, another shooter. Oh look, another RTS.
Doesnt really take a genious to spot trends. WoW like games over, MOBAs in the high. Welcome to 2010
Because poster i quoted suggested everyone should now copy Blizz (make MOBA or some shooter or diablo clone) But even Blizz is late to the party this time, i guess Titan threw the off quite a bit.
By your definition, all restaurants that are not McDonald's are a failure and should shut down. Why bother opening a high end steak house or a nice Italian restaurant, there are greater successes to be had with fast food.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
It does take a lot of know-how to implement right. Games are 90% implementation, and 10% new ideas.
Card games are not new .. but look at hearthstone .. huge success. Diablo is not new (you do have to give Blizz credit of the firfst one), but D3 sold 15m+ copies.
And what does "move things forward" means .. .they are a game company. Making good fun games is the goal, right?
As i said, i dont enjoy rehashed games all that much.
Since i was there (and had privilege) to play vast majority of first games (you know, games that started a genre).
Blizz is good at copying stuff and make mass appeal. But you cant really say they made any breakthroughs with TCG or MOBAs, im afraid those are pretty well established types of games by now. And Diablo wasnt original, it was just hack$slash version of RPGs. Youll have to dig deeper than that.
Move things forward is self explanatory, it cant be said more simple, im sorry If everyone did what Blizzard does we would have just rehash after rehash. Companies even rehashing their own games. This time around, even Blizz didnt see the worth in rehashing WoW though.
This point is why I'll never rely on consoles to fill my gaming need. They're a nice supplement sometimes.. But Call of Duty, what, #12 now? Halo #9 or some shit? Every year we get a new sports game, only slightly better graphics and updated rosters. It's absolutely depressing.
And people will eat that shit up because the devil you know, and "bro, just got that new FIFA..."
WoW has been in development now for more than 10 years. Not only would a clone have to make the basic game, but also create 10 years worth of content.
So? May be the targeted audience is not the core population who consume content in days. May be they can make money off them in days, and so they are welcome to leave and come back when there is more content.
There is no reason why devs need every player to play 24/7 for years.
/shrug
It's more about passion. Or being obsessive/compulsive. I tend towards the later.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin