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After the Landmark worlds were all wiped and a new crafting system was implemented (good riddance, about time), I thought to re-visit Landmark. And... good grief TEH LAG.
Admitted I have no high end system, but my i7 quad core usually can handle all regular games on high settings, online games included. Now yes, I know what you will say, it is Beta, optimizations will come, yadda yadda. But let's be honest here: Voxel graphics runs entirely through the CPU, so the graphic card does little to help. So Voxel is by it's very nature demanding. I already play just on medium, low looks fugly as hell.
Landmark DID run ok in the very early days. But since the last 6+ months or so, Landmark has been unplayable for me. It's like walking through syrup. And there aren't even mobs or people or cities or anything! Just the bare landscape and me.
Sorry, I really try to avoid the drama, but it all looks like a horrible Everquest II deja-vu. Back then, when EQ2 was launched, it was SO demanding to the computers, you essentially needed a NASA computer to run it. Even today, EQ2 is so bad optimized that most people STILL can't run it on max without stuttering. So SOE now called Daybreak doesn't actually have a rep for smooth running games in my book. Sigh. I looked so forward to Everquest Next, I really did. With each patch I think, ok NOW the fps will be good. And they never are.
Sure, you can tell me to tinker with INI files and settings and all. But EQ2 remains the bad memory, because WOW hit the shelves, and WOW ran on EVERY computer. I think most pro gamers have no idea how many people are average or less good computers, and many people aren't really rich. So if a game runs well only on high end computers... you can forget about making it. And to be totally blunt: the graphics are just ok. They work for me, but I am not astounded. ESO has good graphics, hell even FF14 has good graphics. But Landmark... it just ok. At least nothing that even remotely justifies the lag and the huge hardware demands!
I have this feeling SOE/Daybreak really made a horrible decisions with the Voxels. Yes, in Everquest you can dig tunnels everywhere and attacks leave the landscape deformed. But... is that seriously worth all the sacrifice in not having top notch graphics and demanding high end computers? Sorry, but I just dont think so. I REALLY hope the new Daybreak management pulls the plug on Voxels and demands a restart with a normal pixel engine. They can keep Landmark as Minecraft sort of thing, for those who like that. But EQ Next as regular MMO should simply won't work well with that tech.
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Comments
I don't know about Landmarks since I don't mess with it but EQ2 at max setting on my machine runs around 40 FPS in the OLD zones. The new zones it can't get past 20.
I haven't tried it with 64 bit OS because I haven't reinstalled since March.
How many people know that voxel tech has been around 20 years?
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Landmark actually runs smoother than EQ2 with no lag, even after the patch (which I haven't noticed a difference in lag). Running an FX-8350 with a GTX 970.
You said it yourself, they just released the patch. /bug it.
/Bug lag because of hardware limitations? And how does that help.. EQN needs to accept that every piece of hardware has software limitations.. Is it possible the last patch they "raised" the bar again, asking hardware to work harder to keep up with the software program demands? If that is the case, then bugging it won't help, cuz the only solution is to dumb down the graphics and software..
As the OP brought up, I can only imagine the horror that a full scale game would look like after thousands of AI controlled mobs are put into the world, along with the thousands of players interacting with them.. I sense the game would be riddled with a steady diet of buffet size crashes.. Imagine twitch combat at 10fps.. lmaooooooo
Playing on a -very- high end machine back at EQ2 Launch you still had to tone down the graphics to medium or face low framerate.
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