Just to retro, When was the last time you had 100+ players doing a raid? When was the last time you had 300+ players duking it out for control of a zone?
Now days you MAY see 10 or 20 in a zone before the server chokes.
When was the last time you had 300+ players duking it out for control of a zone?
Almost every day.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
They are willing to work a little longer and buy their cash shop items instead of playing the game.
It's not either or - this is where your argument fails.
Players play the game AND buy items from the cash shop - which is the *norm* today even for p2p games.
Cash shops are not the devil and the vast majority of players accepts them as NORMAL part of the game.
Look at every major game - they all have cash shops even WoW and FFXIV which are P2P games, B2P games like GW2, ESO - have cash shops.
The idea that a major game will come out as P2P only without a cash shop in the near future is - well - delusional, since cash shops are now widely accepted even in subscription games.
Also the premise of people who use the cash shop - being "non-players" or "not playing the game" - is a minority view of pushing your anti-cash shop agenda.
No, not you.
By your own accounts in a recent thread you will play about 20 MMO games this month.
You absolutely don't dedicate your time the way people did in the previous games. There simply isn't enough time in the day for you to do it.
Let's assume that you spend 1 hour a day on hygiene.
You spend another 1 hour rustling up food up to thrice daily.
Say you are employed (most people are). And you work 8 hours a day and sleep 8 hours a day.
If you commute to said job, another hour at least a day is gone in the trip both ways.
At minimum you spend 1 + 16 + 1 = 18 hours a day on living.
If you work the 40 hour work week you gain back 18 hours a week for the weekend days you aren't working. Let's say you spend that doing laundry, caring for your abode, prank calling neighbors, picking up your mail, those sorts of minor tasks. Why, because I need even numbers, this is lazy forum math.
That leaves 6 hours a day you could spend on gaming if it's the only other thing you do in this world.
Spread that out over an average 30 day month and you have a maximum of 30*6= 180 hours of "free time".
Your 180 hours of free time has to be divided between 20 games meaning at maximum you can spend 9 hours each MONTH playing each game. AKA, 2.25 hours a WEEK per game.
But maybe you are a go getter and you play 2 games at once on two computers. Well, that's double the cost of electricity for your home and double the money spent on replacement parts for computers but let's just assume that in every free moment you have you are running two MMO games at once at all times. When you aren't eating or working, you are playing two games at all times.
Now you have the potential to play your 20 games 18 hours a month. AKA, 4.50 hours a WEEK per game.
2.25 hours a week or even an aggressive 4.5 hours a week is nothing like the dedication people used to have playing a single game and nothing like the old days.
First you would be considered a casual in all 20 of your games. It would take you a long time to max out every character and along the way there are cash shop perks to aid your playstyle. So though you consider yourself a hardcore gamer because of your amount of games played you more follow the generalist than specialist rank. You play a little bit of everything and for that reason can't excel at anything (unless you pay of course and bypass time spent). Interesting concept that it's available amirite - how did they think of that. Flood the market then pay to advance because you can't keep up. One might call that collusion.
Now, we know you play 20 games because one doesn't satisfy you so for every person like you out there you should have 20 games to appease your play style. This means that if there are 7 milliion people playing WoW and we pretended that they were the totality of all MMO players there would need to be 140 million games in existence to suit all their various happiness levels. Like you they would each get to have 20 games that could be available at any point to float back and forth from.
But you, I'll bet you are discerning right? You don't play the same 20 games over x years, after all, that's a time commitment. So what you want to do is occasionally drop a game or 4 or 5 and switch them out for something new. After all, your play style lends itself greatly to rapid movement. You have little time investment in these games and what you do gain can be purchased elsewhere. It won't take you any time to catch up. So you will need more than 140 million games to keep up with your pace - I mean we all will.
Imagine now the stress of digging through 140 million games to decide which 20 are for you. How much time does it take to download 20 game patches every - 6 months or so. Can you ever stay current on the game if you have to read 20 sets of patch notes and 20 sets of forums. No you can't.
The hard drive space alone means you are going to need a terabyte or more drive just to be able to game. If you average 20GB per game * 20 games that's 400GB of space just for your games.
The gamer you describe as the ideal player for these new style of games is spending less time per game - affecting the community impact of each game. Is spreading their time out in ways that again affect community - you can't have 20 friends you spend time with separately and consider them all serviced equally. What happens when multiples need you multiple places, who do you let down. Oh that's right, people don't need each other in games anymore. I suppose that one won't come up at all :P
My "agenda" has always been that cash shops and free to play destroy community. They aren't related at all to achievement and the lack of entry fee degrades the system even further. It may have been the perfect storm when all parts came together to let it happen but I don't see why you chose to not see it. My gawd man, didn't I give you this analogy before -- if it took 20 keyboards on your desktop to use your computer, would you really say that keyboards were satisfying. Don't you know that there aren't enough games for you to constantly cycle through, you will run out.
Each one you dump just journal it somewhere saying ... today... I didn't like this MMO. Now, change that to my playstyle where I don't play any game because of their cash shops and you can see that my list is longer than yours. Each moment of unhappiness you can currently suppress with a replacement game will eventually lead you to my state. It's inevitable. You are traveling my road you are just imaging contentment on your path while I've stepped off the path and chosen to stare at it from the outside saying... something is wrong here ... something is very wrong with this system.
back in the days "when wow had 12 million subs" there simply were not enough alternatives. people now GOT alternatives, and they can even play em for free, mmos come and come and come and come......
and players bitch and bitch.
that does not mean mmos are dying, it simply means players are fucking spoiled brats.
ofc daoc had less bitching, we had a few hundred players, and quite frankly, we were happy we could PLAY EM. nowadays kids are raised with the attitude that crying brings em what they want, so they do it everywhere. anti authoritarian raising my ass, that's what happens when kevin and schakeline can do what they want.
"I'll never grow up, never grow up, never grow up! Not me!"
But i suppose MMOs are not massive either .. so my last point is not that important.
Another comedy gem. Doesn't matter if it's massive to qualify as an MMO. I got news for you, none of your points on the subject are important when your entire premise involves not being massive but still being an MMO.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
This last sentence is how I feel about humanity as a whole, really, but I think it applies to MMORPGs as a metaphor.
The original poster hit the nail on the head with every sentence, as far as I'm concerned. The majority of MMORPG players are lazy and feel entitled, from my perspective. The genre has evolved into a disgusting factory of forgettable games, because of them. Crowdfunding provided some hope in the beginning, but caught on fast and is also generating forgettable games (and sometimes unfinished games).
[mod edit]
Update: To the moderator who butchered my reply: Flower You.
The genre seems to have started the recession back into the niche from whence it came. It's why I, like nariuss, celebrate the accomplishments of the MOBA and coop RPG genres, but for very different reasons. Those genres do a lot better job of catering to the supermajority than MMORPGs. This leaves a very clear niche for MMORPGs to fill going forward. Developers who are passionate about creating worlds will be the ones staying to fill that niche (without the need to appeal to the supermajority).
So nariuss gets his games, and we get ours. It's a win-win.
Absolutely. It is a win-win. In fact, i already have too much entertainment .. i have no problem if some devs cater to others. I have a novel on my phone to read, tv episodes on my DVR to watch, iOS games to play, and we have not even got to Diablo 3 yet.
If there is one fewer MMO, catered to my taste, being made, i highly doubt i would miss it .. or even notice.
One could argue (and make very valid points) that we have too many entertainment options these days. It can very quickly lead to unhealthy lifestyles. I, too, am currently reading a book on my smartphone (so at least we have that going for us.. Yay for good choices!), but can easily let myself become too enraptured by a show on Netflix for instance, wasting an entire weekend watching a season or two of something. It's the very definition of a first world problem, ha.
We do ... and there are both good and bad points. Good = always have something fun to do. Bad = too much distraction from work and other important things in life.
Have you seen the Daredevil yet ... that is phenomenal!
I would say that we are conditioned to accept convenience and appeasement at every turn. It's the biggest problem. No not that we need punishment game play to play. Its akin to appeasing a child by only giving them candy and theyre fat and teeth rotted. You have a bunch of people eating dinner on cellphones not talking to each other lol.
The genre is like a sequel of many large single player RPGs where the next game was streamed lined but lost its soul in the process even if the mechanics are better in some ways.
This doesn't even go into the MMORPG content being delivered uniformed making the genre feel the same.
Originally posted by Vermillion_Raventhal I would say that we are conditioned to accept convenience and appeasement at every turn. It's the biggest problem.
Obvious not .. otherwise why would some here don't accept convenience?
I *want* convenience because it is my CHOICE of games ... there is no conditioning. It is a free choice. Why would I want to waste my time in inconvenient games .. that is just not me.
Not at all the case. I've posted here when I was playing MMO games. Remember me, I like community. That's the main separation factor for MMO for me from single player games.
This isn't my first account here either. I deleted my old one when I posted about WOW subs not being 15 in Asia and people calling me a liar for pages and pages though I dumped links with proof. Now that's well known. I ended up banned for responding to them. That x day ban was enough to make me say that I couldn't participate in a way that wasn't going to get me in trouble. I'm not soft to people. I say what I mean and mean what I say and don't sugarcoat it. What do you think I was playing at the time - WOW. That had to be 2005 or 2007 ish because I left the game after BC but the post was long before it.
When I made this account it was right as I stopped playing GW2 and just had my first complete forum ban on the internet since being online in the '90's. Was a pretty big milestone so I came back to the "community" to share. And to show the posts I made that got me infractions - things like posting the PVP scores for people who were at work. I still think something was wrong with their software because I actually got an infraction for posting Thank You to someone. Why wouldn't I tell the community that was happening. You think I'm joking - go look at my post history, it's there with links. It took me many years to trust this place again and make another account so I just lurked and didn't comment. I spent a lot of time being patient and waiting for the time to return.
I spent some time in the last few years streaming games on Twitch - back when it was still a spinoff of Justintv. Wrote a script for them called the basement viewer. I was casting pretty much daily, I created a community on Twitch. My internet speed has barely 1MB upload so I know that I'm not ideal for casting but my personality was what was keeping people around. I even started coding my game on Twitch and let people watch me code - since then they added a coding section. I like to think I was one that helped spark that Frankly, I thought it was unfair to keep them watching my crappy quality vids just because they liked hanging out with me so since that was realized I won't be casting until we get better networks. I've since signed up to get into a queue waiting for fiber in my area. I get updates about their progress and how close they are getting to my neighborhood. Casting is still in my thoughts again. But that requires a game and good internet. My personality is always going to reign, no worries there.
Spent some time learning 03d from Google until they dumped that project and merged it with WebGL. Made them documentation in that time while I was dual boxing Ryzom for casting. I thought maybe I would use it in my game but changed my mind. I'd rather use the web standards so I went back to SVG for the graphics. During that 03d time I made a social network page for people to talk about it and what applications we were using it for. I think it was called a Ning network - it didn't last too long but it tried. You probably never heard about 03d because few did. https://www.youtube.com/watch?v=uofWfXOzX-g I'm a web developer by trade so of course I'm going to leverage what I already know about the web in a game.
Since this account was born I've played Ryzom, Darkfall, did the ESO beta, got some keys for another beta I didn't want and tried to pass them out, talked with people about the rebirth of Spellborn, linked people several times about Camelot Unchained. That's the only game that has any future that might include me. I regularly scour the net for new MMO games and dump links for them here even when they are free to play or not my style. If I don't see them listed, I dump them for others. Community again.
I've been here for a long time. I've brought good and bad things to say but playing a game or not I've been around this place for years. Also too I try to talk with the same people when I can even if I'm confronting them with tough questions, I'm acknowledging them as part of the group. I'm one of about 6 people who read the developer forums. I gave feedback on these forums and how to improve this site itself. And yes I've even spoken out on moderation here though it could get me banned. Again, community.
It's true that I don't have an MMO to play because I have such unreasonable standards like a subscription based game. That's me, so hard to please. But I have mentioned that I'm also working on making one so that's where I can spend my free time when not gaming. It's not a unity game, my engine is custom so you won't be seeing it in 6 mos. It's using SVG and it's browser based because I want portability. Still, even with my "people" I don't whore it or ask for support. I'll only give out information about it worthwhile when it's done. I do still work a 40 hour week.
It's all in my post history. I'm not an MMO tourist. I didn't even intend to call them one. I responded to them like I always do because I think they are capable of being a part of the MMO community, they are just sidetracked by the shinies and those shinies will run out.
They made a post in the last few months about how playing multiple games was the way to play in 2015 - at that point they were playing 10 MMOs, now it's up to 20 from the most recent posting. Am I wrong about that - can their growth be managed exponentially to that degree and what wasn't good enough about the first 10 that they went out to get 10 more. There were questions left off the table because a logic stream was being built for my post, not a blame finger, or one saying you aren't doing it right. It was a finger pointing at the flaws in the concept and fragility of the model. Based on what I expect to be the reason someone is playing an MMO over a single player game - community.
A couple things.. First and foremost, don't bring up having past accounts here, it's a definitive ban if a blue sees it. Secondly...WHy do you feel it's your place to tell another how they should play any game?
"It's all in my post history. I'm not an MMO tourist. I didn't even intend to call them one. I responded to them like I always do because I think they are capable of being a part of the MMO community, they are just sidetracked by the shinies and those shinies will run out."
I mean don't you realize how ridiculous this sounds? You want to promote community, How so? By demonizing those who look at or approach this genre differently than you? Why would anyone want to join "your community" when that is your approach? You can't ridicule people into believing what you do.
This is the true decline in the MMO community that I see, far too many who believe their approach is the only legitimate one.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A couple things.. First and foremost, don't bring up having past accounts here, it's a definitive ban if a blue sees it. Secondly...WHy do you feel it's your place to tell another how they should play any game?
"It's all in my post history. I'm not an MMO tourist. I didn't even intend to call them one. I responded to them like I always do because I think they are capable of being a part of the MMO community, they are just sidetracked by the shinies and those shinies will run out."
I mean don't you realize how ridiculous this sounds? You want to promote community, How so? By demonizing those who look at or approach this genre differently than you? Why would anyone want to join "your community" when that is your approach? You can't ridicule people into believing what you do.
This is the true decline in the MMO community that I see, far too many who believe their approach is the only legitimate one.
Dude, I deleted the previous account. It's not recoverable. They only ask that you have a single account. I don't maintain two accounts. Their rules are being followed, relax.
I'm not saying I want them to be a part of my community in my game. They don't fit my audience. I wasn't trying to ridicule anyone or I would have based my statements around the +10 addition but instead I debated on human time spent and resources used like hard drive space and having to keep up with 20 game updates.
If I thought my approach was the only one with any value why did I extricate myself from the forums for all those years. I have an INTJ personality. That means that I have the tendency to lead when others fail. I don't step in until I need to, it's a core feature of my personalityI consider free to play a bad leadership strategy along with cash shops. I think neither promote community and both do more to pit players against each other in competition than anything light hearted like rolling for loot did in the old days. Those are core features of near every debate I make. It doesn't matter the person on the other end, the argument remains standard.
Dispute what I claimed in the original post. Dispute how many available hours there are in a day. Dispute how it's not more difficult to keep up with 20 games than one and be a good feedback resource on the intricacies and systems involved in a game when a developer requests play feedback. Dispute that people don't need each other in the games.
If you would look at what I post logically instead of trying to be personal about it you would see what it really is. It's logic, it's reasoning and it may have sentiment behind some of the delivery but that's because I've plunked so many years into this stuff that it may come across as aggressive or cajoling but it always has the first two. That's why the posts are long. Digest what you are seeing without involving individual people. Once you can turn it back to the topics instead of the people you will help the banter.
I was just giving you a heads up, as I did the same thing at one point (deleted my account as it used to be my main in-game name.. made a new account, mentioned it, got banned, my only option was to reinstate my original account and rename it.)
I still stand by my point though, you may look at it as sound advise..Hell, It may actually be, but your admitted tone is what comes across as defeating said purpose of what you are saying.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The genre seems to have started the recession back into the niche from whence it came. It's why I, like nariuss, celebrate the accomplishments of the MOBA and coop RPG genres, but for very different reasons. Those genres do a lot better job of catering to the supermajority than MMORPGs. This leaves a very clear niche for MMORPGs to fill going forward. Developers who are passionate about creating worlds will be the ones staying to fill that niche (without the need to appeal to the supermajority).
So nariuss gets his games, and we get ours. It's a win-win.
Absolutely. It is a win-win. In fact, i already have too much entertainment .. i have no problem if some devs cater to others. I have a novel on my phone to read, tv episodes on my DVR to watch, iOS games to play, and we have not even got to Diablo 3 yet.
If there is one fewer MMO, catered to my taste, being made, i highly doubt i would miss it .. or even notice.
One could argue (and make very valid points) that we have too many entertainment options these days. It can very quickly lead to unhealthy lifestyles. I, too, am currently reading a book on my smartphone (so at least we have that going for us.. Yay for good choices!), but can easily let myself become too enraptured by a show on Netflix for instance, wasting an entire weekend watching a season or two of something. It's the very definition of a first world problem, ha.
We do ... and there are both good and bad points. Good = always have something fun to do. Bad = too much distraction from work and other important things in life.
Have you seen the Daredevil yet ... that is phenomenal!
Oh yea, I definitely binge-watched that one. I'm glad Netflix did an excellent job with it.. That Ben Affleck movie still gives me nightmares.
Already a 2nd season in the works, which is completely awesome. I'd love for Netflix to bring to life many more Marvel characters. However, I'm not sure what their special effects budget is right now. Maybe that's why they stuck to one of the more tame (in terms of super powers) superheroes at first. Maybe, as their revenue and Netflix originals budget grows, they can take on more fantastically-powered superheroes in cooperation with Marvel.
Originally posted by Vermillion_Raventhal I would say that we are conditioned to accept convenience and appeasement at every turn. It's the biggest problem.
Obvious not .. otherwise why would some here don't accept convenience?
I *want* convenience because it is my CHOICE of games ... there is no conditioning. It is a free choice. Why would I want to waste my time in inconvenient games .. that is just not me.
Are you sure? All games have inconveniences as I am sure you don't log on and are instantly max level and your character runs to your quest and complete them for you. The genre lately has been defined by convenience no matter the cost. Of course some people like the new conveniences or simply used to and expected it. That's the conditioning because previously we were expected to play the game or socialize to complete task vs. automated processes and easy gameplay.
The purpose of the genre has changed. Ok change happens. My problem is that it's largely uniformed and removed the need for the genre. The purpose of being an MMO is to be DRM for bad roleplaying games and platforms for cash shops and gambling. Not sure how that's good use for an online platform for the players.
Looking back is not a decline. After a person has traveled and looks back, he does so so he knows where he's going. I have yet to see many game companies do this, mostly they all scream INNOVATE and DON'T MAKE THE SAME GAME OVER AND OVER. But the truth is, if a formula works, then stick with it. Call of Duty, for example, people like it. However, CoD's problem is not that they do not innovate enough. It's that they have desecrated their name with too many releases. Christmas is a tradition, but if you have Christmas every day, will it become desecrated? Yes. That's why you only have it once a year. I'm not here to make you believe that truth, so go ahead and try it. Knock yourself out. But you do have to keep your mind busy. You have to know where you are going. You have to know where you came from. If you keep rewriting your game with patches and undoing everything the game was, then you have no idea where you're going. You will not even remember where you came from. It's like having to get the last word in an argument. If you're right, then you won't have to.
Originally posted by Vermillion_Raventhal I would say that we are conditioned to accept convenience and appeasement at every turn. It's the biggest problem.
Obvious not .. otherwise why would some here don't accept convenience?
I *want* convenience because it is my CHOICE of games ... there is no conditioning. It is a free choice. Why would I want to waste my time in inconvenient games .. that is just not me.
Are you sure? All games have inconveniences as I am sure you don't log on and are instantly max level and your character runs to your quest and complete them for you. The genre lately has been defined by convenience no matter the cost. Of course some people like the new conveniences or simply used to and expected it. That's the conditioning because previously we were expected to play the game or socialize to complete task vs. automated processes and easy gameplay.
The purpose of the genre has changed. Ok change happens. My problem is that it's largely uniformed and removed the need for the genre. The purpose of being an MMO is to be DRM for bad roleplaying games and platforms for cash shops and gambling. Not sure how that's good use for an online platform for the players.
very simple .. instant max level is not convenient because killing stuff is fun. You confused between "desired activity" and "undesirable ones".
See .. combat .. good
waiting .. bad
Now good & bad are of course subjective. But I bet many think like that .. that is why many games have lots of combat, but take away waiitng.
Comments
MMO
Massively Online Multiplayer.
OK
So massively online means?
Just to retro, When was the last time you had 100+ players doing a raid? When was the last time you had 300+ players duking it out for control of a zone?
Now days you MAY see 10 or 20 in a zone before the server chokes.
Yes we have moved forward.
/scram off
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Almost every day.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Which new release? I'm in.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
http://www.entropiapartners.com/?r=22415
and i still disagree.
mmos are neither dying not declining.
back in the days "when wow had 12 million subs" there simply were not enough alternatives. people now GOT alternatives, and they can even play em for free, mmos come and come and come and come......
and players bitch and bitch.
that does not mean mmos are dying, it simply means players are fucking spoiled brats.
ofc daoc had less bitching, we had a few hundred players, and quite frankly, we were happy we could PLAY EM. nowadays kids are raised with the attitude that crying brings em what they want, so they do it everywhere. anti authoritarian raising my ass, that's what happens when kevin and schakeline can do what they want.
"I'll never grow up, never grow up, never grow up! Not me!"
Another comedy gem. Doesn't matter if it's massive to qualify as an MMO. I got news for you, none of your points on the subject are important when your entire premise involves not being massive but still being an MMO.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/This last sentence is how I feel about humanity as a whole, really, but I think it applies to MMORPGs as a metaphor.
The original poster hit the nail on the head with every sentence, as far as I'm concerned. The majority of MMORPG players are lazy and feel entitled, from my perspective. The genre has evolved into a disgusting factory of forgettable games, because of them. Crowdfunding provided some hope in the beginning, but caught on fast and is also generating forgettable games (and sometimes unfinished games).
[mod edit]
Update: To the moderator who butchered my reply: Flower You.
We do ... and there are both good and bad points. Good = always have something fun to do. Bad = too much distraction from work and other important things in life.
Have you seen the Daredevil yet ... that is phenomenal!
The genre is like a sequel of many large single player RPGs where the next game was streamed lined but lost its soul in the process even if the mechanics are better in some ways.
This doesn't even go into the MMORPG content being delivered uniformed making the genre feel the same.
A couple things.. First and foremost, don't bring up having past accounts here, it's a definitive ban if a blue sees it. Secondly...WHy do you feel it's your place to tell another how they should play any game?
"It's all in my post history. I'm not an MMO tourist. I didn't even intend to call them one. I responded to them like I always do because I think they are capable of being a part of the MMO community, they are just sidetracked by the shinies and those shinies will run out."
I mean don't you realize how ridiculous this sounds? You want to promote community, How so? By demonizing those who look at or approach this genre differently than you? Why would anyone want to join "your community" when that is your approach? You can't ridicule people into believing what you do.
This is the true decline in the MMO community that I see, far too many who believe their approach is the only legitimate one.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If you went by this site, the only culture you would be bacterial.
I was just giving you a heads up, as I did the same thing at one point (deleted my account as it used to be my main in-game name.. made a new account, mentioned it, got banned, my only option was to reinstate my original account and rename it.)
I still stand by my point though, you may look at it as sound advise..Hell, It may actually be, but your admitted tone is what comes across as defeating said purpose of what you are saying.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Oh yea, I definitely binge-watched that one. I'm glad Netflix did an excellent job with it.. That Ben Affleck movie still gives me nightmares.
Already a 2nd season in the works, which is completely awesome. I'd love for Netflix to bring to life many more Marvel characters. However, I'm not sure what their special effects budget is right now. Maybe that's why they stuck to one of the more tame (in terms of super powers) superheroes at first. Maybe, as their revenue and Netflix originals budget grows, they can take on more fantastically-powered superheroes in cooperation with Marvel.
"MMO Culture" just packed up and moved to XBox1. And left no forwarding address.
Are you sure? All games have inconveniences as I am sure you don't log on and are instantly max level and your character runs to your quest and complete them for you. The genre lately has been defined by convenience no matter the cost. Of course some people like the new conveniences or simply used to and expected it. That's the conditioning because previously we were expected to play the game or socialize to complete task vs. automated processes and easy gameplay.
The purpose of the genre has changed. Ok change happens. My problem is that it's largely uniformed and removed the need for the genre. The purpose of being an MMO is to be DRM for bad roleplaying games and platforms for cash shops and gambling. Not sure how that's good use for an online platform for the players.
Player agency... The world in MMORPGs is what you help create.
You aren't IN traffic, you ARE traffic... Be the change... Pay it forward... etc
The people that just whine about how bad others are are as bad as the folks that they slate.
^This
Can't believe people are still beating this dead horse....
"This may hurt a little, but it's something you'll get used to. Relax....."
very simple .. instant max level is not convenient because killing stuff is fun. You confused between "desired activity" and "undesirable ones".
See .. combat .. good
waiting .. bad
Now good & bad are of course subjective. But I bet many think like that .. that is why many games have lots of combat, but take away waiitng.
can't believe people don't know this forum is full of beating dead horses.