I've played lots of f2p games but none of the poll options really describe my experiences. Mostly the way it works is that the people paying cash every month are the ones who are too young/dumb/short on time to make money or obtain rare items within the game. They trade at least half their cash shop currency or items to other players who have more cleverness and/or time to earn the in-game rewards. So the system benefits at least two different groups of players in two different ways. Also, whether cash shop items create a pay-to-win situation depends on the individual game; some games focus a lot more on costumes, mounts, pets, gamble-boxes, convenience services like inventory expansions or auto-loot-collecting pets, or waiting-avoidance-consumables.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Originally posted by sunandshadow They trade at least half their cash shop currency or items to other players who have more time to earn the in-game rewards. So the system benefits at least two different groups of players in two different ways.
Cutting out all the pointless insults, the above is correct. Of the various benefits, offering a system of trade between the players spending time and the players spending money makes the game more enjoyable for both.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have never heard of a F2P game that cared about gameplay balance except TERA. I think Aion tries, but fails because gameplay is a grindfest with or without cash-shop xp pots. Rift does an OK job at it.
I have heard about B2P without a subscription caring about gameplay....
That being said I actually enjoyed Archeage at launch, before the whales could take over and once you quit you can't ever go back, you'll be left in the dust. SWTOR: you can't play free forever, it's just not possible/feasible. LOTRO: same, gated content.
Now Playing: Bless / Summoners War Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
I have never heard of a F2P game that cared about gameplay balance except TERA.
Either you work in the industry and these discussions are over your paygrade or you don't work in the industry and, well, that would be a rather silly post that you made if that's the case. There's always the chance you know someone in the industry who told you the quoted nonsense, but considering it is nonsense, that doesn't count for much either.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Those who pay for their games generally have to deal with less restrictions, often get bonus xp and generally get more character slots (or the currency to buy them with it at least).
Which is pretty much how it should. You get what you pay for after all, and if you're cheap there's no reason the devs shouldn't be too. (Within reason of course. No P2W crap.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Originally posted by Jean-Luc_Picard No offense, but the poll is so poorly written that it's almost impossible to really understand the question... so I pass.
Oh good. I thought it was just me that had no clue what he was asking.
In F2P games I pay for convenience items, extra bag slots, longer crafting queues, etc. But if it came down to it I'd prefer just to pay a monthly sub and have everything I need.
What's with taking what I said as a quote? Ads do not break gameplay, but I can see some would have immersion problems with them. If popping up when you access an inventory or the like not an issue to me. But as I said we won't just get the ads instead of a cash shop, we will be stuck with both. I am all for looking at alternative revenue methods instead of a cash shop, but do any of us here believe it would not be cash shop + something new? Here is one for you, a never ending Kick Starter, no cash shop, development and wages are paid by donations. Huge risk I know, but we need something to pull MMOs away from Kerching! cash shops.
I don't know what's up with the editor, boxtastic!
Originally posted by Jean-Luc_Picard No offense, but the poll is so poorly written that it's almost impossible to really understand the question... so I pass.
I didn't understand the poll much....but as long as it had I don't play F2P games, I had my option to pick from....so Yes, I don't play F2P games
Those who pay for their games generally have to deal with less restrictions, often get bonus xp and generally get more character slots (or the currency to buy them with it at least).
Which is pretty much how it should. You get what you pay for after all, and if you're cheap there's no reason the devs shouldn't be too. (Within reason of course. No P2W crap.)
Eww I just puked a little.
I'll gladly dish out money for extra content but bonus exp. Blegh. No P2W crap you say?
Of the several games that could be classified as F2P, there's no particular pattern. Mostly, there's no evidence of 'catering' to any crowd. They may be quite a few items that are nice-to-have, even giving substantial advantage in the game (P2W items), there are really very few cash shop blocks where the player is asked to pay to progress. You can always grind it out in the game to gain the same effective benefit.
There's no consistency with companies trying to perfect game-play, either. Some companies are diligent about correcting bugs, stopping harassment and providing quality content and others aren't. So 'catering' to the game doesn't apply to all.
Overall, this poll is pointless. If it were limited to a specific game, it might have a bit more validity. PWE is not Turbine is not Cryptic (even though they are now owned by PWE). There is simply too much variation in games and game companies to try to lump all F2P games into the same hat.
Logic, my dear, merely enables one to be wrong with great authority.
A free and totally unlimited free trial of the game.
If I like a f2p game and I put time and effort into it I will spend money on it, I have never played a f2p game long-term and not spent money on it ever. If they have optional subs I usually get those too.
Benefits of f2p:
I can log-on anytime I want for any small reason without being forced to get out my CC.
Many things that would never see the light of day on a p2p title are possible in a f2p game, like fancy cosmetics etc.
The game has far more players, it has as many players as it's possible for the game to have infact.
Negatives of f2p:
It's a huge temptation for the developers and publishers to annoy players with bad decisions made to make more profits.
An example of a great f2p game that is on the road to ruin is warframe, they were bought by perfect world recently and are now changing the game to make as much money as possible.
greenreen, I suggest creating a new post with revised polling questions. I am uncertain what you're asking with the current questions, so I did not participate.
An example of a great f2p game that is on the road to ruin is warframe, they were bought by perfect world recently and are now changing the game to make as much money as possible.
Perfect World only purchased 3% of Digital Extremes. They have no power over DE's decisions. Also, care to explain how are they changing the game to make as much money as possible? Im not playing as much these days but besides all the great updates DE have been making to the game i havent seen any cash grab tactics (other than the terrible RNG that has been in place since the beginning, and in my experience its a bit better than before)
EDIT: unfortunately, the majority of DE is now owned by a meat company that has probably has no clue about game development. I hope they dont interfere.
What about I like F2P games and just want to see the results?
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Originally posted by Jean-Luc_Picard No offense, but the poll is so poorly written that it's almost impossible to really understand the question... so I pass.
Agreed I couldn't even cast a vote because of the narrow range. The title says it's for F2P players but the questions are about who gets treated better or if you play F2P at all. The OP states twice he doesn't like F2P.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Same. Even though I sub to the F2P games I play as I like to support them.
That's what I do as well.
Or if there's no sub option, I'll buy something cosmetic or more inventory space once I've found the game good enough to support.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Originally posted by Jean-Luc_Picard No offense, but the poll is so poorly written that it's almost impossible to really understand the question... so I pass.
I was concentrating so hard trying to understand it I started drooling on my t-shirt. I also passed.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Comments
Cutting out all the pointless insults, the above is correct. Of the various benefits, offering a system of trade between the players spending time and the players spending money makes the game more enjoyable for both.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I have never heard of a F2P game that cared about gameplay balance except TERA. I think Aion tries, but fails because gameplay is a grindfest with or without cash-shop xp pots. Rift does an OK job at it.
I have heard about B2P without a subscription caring about gameplay....
That being said I actually enjoyed Archeage at launch, before the whales could take over and once you quit you can't ever go back, you'll be left in the dust. SWTOR: you can't play free forever, it's just not possible/feasible. LOTRO: same, gated content.
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
Either you work in the industry and these discussions are over your paygrade or you don't work in the industry and, well, that would be a rather silly post that you made if that's the case. There's always the chance you know someone in the industry who told you the quoted nonsense, but considering it is nonsense, that doesn't count for much either.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I voted better gameplay.
Those who pay for their games generally have to deal with less restrictions, often get bonus xp and generally get more character slots (or the currency to buy them with it at least).
Which is pretty much how it should. You get what you pay for after all, and if you're cheap there's no reason the devs shouldn't be too. (Within reason of course. No P2W crap.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Oh good. I thought it was just me that had no clue what he was asking.
In F2P games I pay for convenience items, extra bag slots, longer crafting queues, etc. But if it came down to it I'd prefer just to pay a monthly sub and have everything I need.
I didn't understand the poll much....but as long as it had I don't play F2P games, I had my option to pick from....so Yes, I don't play F2P games
I played Runescape for 7 seven years F2P before I bought my first membership.
Still enjoying firefall as of now, 2 years later, completely free
Sway all day, butterfly flaps all the way!
Eww I just puked a little.
I'll gladly dish out money for extra content but bonus exp. Blegh. No P2W crap you say?
Sway all day, butterfly flaps all the way!
Same. Even though I sub to the F2P games I play as I like to support them.
Of the several games that could be classified as F2P, there's no particular pattern. Mostly, there's no evidence of 'catering' to any crowd. They may be quite a few items that are nice-to-have, even giving substantial advantage in the game (P2W items), there are really very few cash shop blocks where the player is asked to pay to progress. You can always grind it out in the game to gain the same effective benefit.
There's no consistency with companies trying to perfect game-play, either. Some companies are diligent about correcting bugs, stopping harassment and providing quality content and others aren't. So 'catering' to the game doesn't apply to all.
Overall, this poll is pointless. If it were limited to a specific game, it might have a bit more validity. PWE is not Turbine is not Cryptic (even though they are now owned by PWE). There is simply too much variation in games and game companies to try to lump all F2P games into the same hat.
Logic, my dear, merely enables one to be wrong with great authority.
Here is how I see f2p.
A free and totally unlimited free trial of the game.
If I like a f2p game and I put time and effort into it I will spend money on it, I have never played a f2p game long-term and not spent money on it ever. If they have optional subs I usually get those too.
Benefits of f2p:
I can log-on anytime I want for any small reason without being forced to get out my CC.
Many things that would never see the light of day on a p2p title are possible in a f2p game, like fancy cosmetics etc.
The game has far more players, it has as many players as it's possible for the game to have infact.
Negatives of f2p:
It's a huge temptation for the developers and publishers to annoy players with bad decisions made to make more profits.
An example of a great f2p game that is on the road to ruin is warframe, they were bought by perfect world recently and are now changing the game to make as much money as possible.
Perfect World only purchased 3% of Digital Extremes. They have no power over DE's decisions. Also, care to explain how are they changing the game to make as much money as possible? Im not playing as much these days but besides all the great updates DE have been making to the game i havent seen any cash grab tactics (other than the terrible RNG that has been in place since the beginning, and in my experience its a bit better than before)
EDIT: unfortunately, the majority of DE is now owned by a meat company that has probably has no clue about game development. I hope they dont interfere.
http://www.gamesindustry.biz/articles/2014-10-16-digital-extremes-sells-61-per-cent-of-shares-for-usd73-million
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Agreed I couldn't even cast a vote because of the narrow range. The title says it's for F2P players but the questions are about who gets treated better or if you play F2P at all. The OP states twice he doesn't like F2P.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
That's what I do as well.
Or if there's no sub option, I'll buy something cosmetic or more inventory space once I've found the game good enough to support.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
qft
I was concentrating so hard trying to understand it I started drooling on my t-shirt. I also passed.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.