It looks like you're new here. If you want to get involved, click one of these buttons!
Far too many players are becoming false friends in trying to reconcile our interest to disappointing games located amidst the decline of a disappointing genre. The fact of the matter is that if we need to try to find why a game is fun and great, it is not: we have only succeeded in deceiving ourselves.
Why do you blame the player for being unsatisfied? You lambaste the player as if it is his snobbish fault for not being able to enjoy what has been presented to him, when, in fact, it is not that he narrow-mindedly dismisses everything with an elitist haughtiness, refusing to partake in the obvious fun so evidently around him, but that he is literally incapable of enjoying what is there; nor is this some sort of lesson in outgrowing an infectious nostalgia that is crippling his ability to partake normally in what everyone else is enjoying--these are not the case.
What we have before us is a stagnant and dead genre that only disappoints. I promise you this much: that if the truly innovative game were released, the community would delightfully devour it and you would not be present on this forum, but playing that game. That is the precise nature of the crowd: it is stunningly capable of identifying what is good and what is not, and the crowd is increasingly deeming this genre to be kaput.
However, trying to justify that these failure-games are good only continues to support a decrepit industry that ought to collapse. As long as the idiotic consumer continues to blind himself to facts, and tries to convince himself that he is having a fun time by tricks of the mind, he is only running in the wrong direction, helping nothing. Have the courage to say, "these games are not satisfying to me and my expectations are not being met!" This is about more than innocently participating in some idle pleasure, for many people the MMORPG was a significant aspect of their reality, and they are quite lost without it. Those clamoring for virtual worlds are not doing so out of some longing for niche gameplay features, but because they wish to be in a real living community that can supply the experience that the contemporary world cannot supply--and that, friends, is something the MMO does not supply. As if trying to conform to the expectation of those who view the genre as just another game, we have been given games, not worlds, and thus the object which entices a significant population of MMO players is gone, removed.
Well I'm not one to pretend that what we have is sufficient! I echo my demand that I and thousands of others have already ushered forth: I demand a living, breathing virtual world and not these arcadesque combat simulators.
What we need is a revolution in the MMO genre, that great game that will break the mold and make these games fun and viable again. The taste of the audience has become complex and sophisticated. It's time for something new.
Comments
Almost had me inspired to open it back up.
Almost..
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Millions enjoy the modern MMO that have came out including myself, and those millions are not deranged and deluded, they are playing games and having fun. The issue is people who have grown bored of something but don't want to admit it and move on (for whatever reason)
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
My mind not the genre - time to move on.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Well aren't you quite the Cicero...
Unlike that figure however, you aren't exactly saying something world-shockingly new here.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
The OP almost maxed out my Hyperbole Meter.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Obvious not . otherwise there won't be any F2P games ... all games will be either B2P or sub-only. Remember that free riding is only possible if the devs allow it.
If they make it possible, is there a good reason why people should not take advantage of it? It is not like devs have to make f2p games.
Yes back then many gamers and myself were talking about how MMORPGs had noticeably poor gameplay-to-time ratios. That's when the word "timesink" started ringing out as the most common complaint. The rise began around 1999 when especially timesink-intensive MMORPGs (EQ1, AC1) were released in the same year as Q3, UT, Planescape, AOE2, System Shock 2, Homeworld, Counterstrike, and Team Fortress - a long list of games which provided plenty of gameplay without excessive timesinks.
Why do you consider it an insult to state a simple reality of how people consume entertainment products? If someone engages in the same category of thing excessively, they're going to burn out on it. This is especially true of games, where the most common source of fun (pattern mastery; Koster, 2003) is reliant on having new patterns to consume.
How many millions are dissatisfied? Um...all of the millions. How many humans do you know who are completely satisfied?
No, genres are quite stagnant. When I play Battlefield 4 it has sprinting and Wolf3D didn't have that, but at the end of the day in spite of all the little innovations both games are caged by the idea that they're about aiming and shooting. MMORPGs have had a similar amount of innovation within their cage. But the genre is still a cage with clearly defined boundaries.
I would agree there are millions of potential gamers interested in new types of games. However the OP seems unlikely to describe a new type of game that millions would be interested in; it would involve the perfect storm of him actually having a vision of a new type of game, the ability to communicate that vision, and that vision actually being something millions want. Quite unlikely.
We should also clarify that withholding money definitely doesn't speak as loudly as money does. When a business earns money, there is an observable event: the company did X and made a lot of money. Whereas potential business opportunities are by definition invisible because nobody is filling that niche -- so nobody knows there is money to be made.
I make F2P games. If my game isn't fun, people very rapidly stop playing. So it's definitely untrue that the game is made for 10% of the players. The more players having fun, the more people might potentially feel the game is worth spending money on. So I work daily to make things more fun for everyone.
Non-payers are not leeches. They're players. The strongest advantage F2P offers for players is they can play as long as they need to in order to find out if they're really enjoying a game or not, and then choose whether to spend. They're not putting money into the game until they've had fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
What he wrote is the norm as far as I have seen, and those reports don't contradict anything he has written. It's hard for you to believe because you have an extremely low opinion of your peers. You feel that gamers, except you of course, are weak-willed and will not only play a game they don't find fun... and continue to play a game they don't find fun... and then shell out money for a game they don't find fun after playing it for, on the average, three weeks or so... solely because it was evilly crafted to play on psychological weaknesses far too powerful for the gamer's mind and sense of self-control to fight.
Or... maybe the devs also try to make a fun game.
That may not be the answer you want, but don't worry. Consy is sure to spam the forum with three or four more of these threads over the next week or two, so you'll have plenty of new opportunities to get the answer you want. Better yet, just visit any of the previous threads and find the replies that work best for you. Here are his recent ones:
http://www.mmorpg.com/discussion2.cfm/thread/431538
http://www.mmorpg.com/discussion2.cfm/thread/421190
http://www.mmorpg.com/discussion2.cfm/thread/420853
http://www.mmorpg.com/discussion2.cfm/thread/420042
http://www.mmorpg.com/discussion2.cfm/thread/419165
http://www.mmorpg.com/discussion2.cfm/thread/418918
http://www.mmorpg.com/discussion2.cfm/thread/418579
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Drat. I saw the title and was hoping for something else.
There's not really much for me to reply. Corporations provide what people will pay money for, and people pay money for it.
Is the MMORPG genre what I was hoping for? Heck no. Well, WoW's TBC was pretty close. Sort of.
Does the genre, the corporations, or the player give a rat's ass that the genre is not meeting my desires? Again no.
So where does that leave me?
I went through a bitchy disgruntled phase for a while, but that has long since decayed into not caring.
Now I play RPGs on portables, and mess around in a customized pseudo-Azeroth in privacy. I'm okay with that. The genre could fall off the face of the Earth tomorrow and I wouldn't notice. Well, except for the forums, which I still haunt out of habit.
No, those articles are fine. They describe how whales are important. But whales aren't born out of nothing, and a player needs to have fun in a game to have the potential to become a whale. Whales aren't paying for games they dislike.
A poll, especially here, would only show the typical expected core gamer hatred of F2P. The hatred is based far more on the bandwagon effect than on logic.
For example, your use of the word "scam". Let's say you go to two care dealerships:
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
That question is one I'd expect from someone with far less understanding of the business world, but maybe I'm assuming too much on your part. It is the same as asking if sub MMOs will crumble if people decide they don't want to pay a sub even if it is a fantastic game. The game either adapts to how people want to pay and deliver what they want to pay for or it closes its doors.
Why do you feel MMOs function different from every other business?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Calm down and think rationally.
Bad car dealerships exist, even with the try-before-buy model. You're not completely protected, but you have way more information about the product before money changes hands (you've actually played it!) compared with the marketing-driven buy-before-try model.
When a game feels like a 3-wheel car, players leave. They don't spend.
If the game feels like a nice (and 4-wheeled) car that the player could see themselves spending a lot of time with, that's when they're more likely to pay.
The "laws" part of your post makes me wonder if you've ever purchased a non-F2P game. Anyone who's bought 10+ B2P games knows that many (most?) of those games aren't matching up to the marketing ideals that you're being sold. Quality is the main point -- you can try the game in F2P and experience the quality, but you can't in a B2P game. Missing features are only a side point, and still favor the F2P model because if that car has 3 wheels you're going to drive it and notice. Whereas if you're buying something hidden inside the marketing box, then afterwards you're going to listen angrily as the dealer explains to you, "If you look closely you can see that in the box image we don't actually show you all 4 wheels, so technically we sold you exactly what this awesome car image shows you."
Again, it all stems from these simple, logical truths:
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Edit: wrong thread
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I don't know man, I'm having fun in my MMOs. I'll cut up some cheese to go with that whine for ya though because I'd sure hate to be in your perceived reality. Find some professional help too.
Cheerios
Axe is right. Most people can't be bothered with even the tiny bit of introspection required to recognize the misanthropic dribble that these threads are before they post them...
TLDR for all of these threads: "You are all idiotic sheep but I am not."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Why does a game have to innovate to be fun? It's very difficult to come up with something innovative when gaming has been around for 20+ years. That said, GW2 did innovate in significant ways, so why are the jaded masses not jumping on that game to play. IMO Evolution > Revolution. Look at some of the top scoring games on Metacritic for examples. Grand Theft Auto V and IV which didn't really do much in the way of innovate, but score higher with critics (and sold more copies) than GTA III which was innovative at the time. Perfect Dark on the N64 which basically took the Goldeneye 64 formula and improved on it. Uncharted 2 and Batman: Arkham Knights which were both sequels to games AND took ideas from many other games in terms of gameplay mechanics. I don't understand why people complain about needing something innovative, especially when a lot of people on these very forums are nostalgia obsessed and want use to go back to the EQ, UO, or even Vanilla WoW days.
Personally for me I am tried of a few things like linear quest hubs and tab targeting combat, but for someone else they may prefer that although there are plenty of games that are good options for both I don't really think it's safe to dismiss any game that uses both or either as being bad or boring.
Virtual world is a meaningless term without context also. Actually what qualifies as a virtual world? I'd love to hear you explain it without hyperbole like the "world is living/breathing" or "the community supplies the experience" especially when both fit the trend of sandbox MMOs we've been getting lately. If you are looking for something like Everquest, well wouldn't that be considered a step back in innovation because the game came out over 15 years ago?
...3-6 months after release, at the earliest.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
A lot of sub games give players guest passes that can be used at release as an incentive for purchasing the game so I think the comparison is still valid..
Sure. I've made my point through facts and logic. You've made yours through emotional bandwagon-charged rhetoric. Things are quite clear.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver