Originally posted by hfztt I still blame Hero Engine... The engine js just.... Bad.
First SWTOR and now The Repopulation.......
To the next company thinking of making a scifi mmo
DO NOT USE THE HERO ENGINE FOR THE LOVE OF GOD1
The version of the hero Engine used by SWTOR has very little in common with the current retail release of the Hero engine.
Bioware bought a licence for Hero before the engine was even ready for commercial release back in 2006. But more importantly, they also bought the rights to alter the source code of the engine to meet their specific needs...
So SWTOR runs on a heavily modified version of the original beta release of the Hero engine code.
no. just no, i was in the last alpha and even bought the founders, but i had to ask for a refund because the game, most of the part are very clunky, Q2 2016 seems more realistic
Originally posted by TweFoju no. just no, i was in the last alpha and even bought the founders, but i had to ask for a refund because the game, most of the part are very clunky, Q2 2016 seems more realistic
So you paid for alpha access then asked for your money back basically becasue the game was not finished...
hmmm funny I never had a problem with the swtor engine and I have an average system. As far as the repop goes I joined a few days ago and yes they have a ways to go, the crafting system needs to be re done it is a turn off to many and the graphics are sub par
This is a classic case of hype burnout for me. Was super excited too early. Couldn't sustain it that level. I'm still looking forward to it, and am gonna play, but the thrill is gone. Gotta learn not to get into the games too early. Wait until they are closer to fruition before I start getting excited.
hmmm funny I never had a problem with the swtor engine and I have an average system. As far as the repop goes I joined a few days ago and yes they have a ways to go, the crafting system needs to be re done it is a turn off to many and the graphics are sub par
I had trouble with frame rate in SWTOR but not in Repop, and I don't have a super system either.
The crafting system in its current form is one of the things I like about the game. Crafting isn't supposed to be for everyone in Repopulation. In all other games they let you craft as a minigame, but in Repop it's way more involved so that over years of play it won't be easily suborned and basically just a way to sidestep the economy.
You have to be rightly dedicated to the crafting system in Repop, and I say this as someone who probably won't mess with it all that much, at least not for a while.
I think that people should be aware that crafting is a big investment of time with a steep learning curve and hard-to-get ingredients.
The graphics are not at the level of like say Archeage, but they aren't terrible either. The art style is to me very good, so I don't mind that the fidelity is a bit lower. I will take realistic graphics at a lower level over cartoons any day.
MMORPG players are often like Hobbits: They don't like Adventures
This game has been in production for a very long time, I wish them luck and hope they have some thick skin for all the complaints and personal attacks they are about to start getting, I think if I was making games in this day and age an mmo would not even be on the table.
I might give it a try a little while after release if it seems to be hanging in there, I hope it does get a strong niche market, no way this game will get main stream numbers.
Considering that the game isn't even complete as a working alpha, and announcing that they are to release this year, they are probably going to have to cut so many corners its unreal, and even assuming they do manage to release in 2015, which is a big if, i can only imagine what state the game will be in, how desperate for financial input must they be to take that big of a risk, because if it goes wrong, as is entirely likely, thats it for the Repopulation.
I was very hyped about the game and even backed it...been watching for years, but playing it at the steam release and playing a few months later I was very disappointed. The art was very amateur and approached bad. The combat I could see promise but seemed very unfinished with no polish... Just awkward. The world, whether because of bad art or that and lack of immersion to a story just didn't suck me in. I love sandbox but we may be seeing how difficult it is to create immersion within a non well known genre. That may very well be jumping the gun but the repop imo fails to give you meaning within their story. Good news is someone finally got crafting right and someone attempted making a true sandbox which is the future of mmorpg imo...kudos for that repop.
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
Originally posted by Nicco77 I'm very interested,the only thing that keeps me from buying the early access is the combat system,doesen't seems good on the videos,I wonder if it will be improved before the release,I hope.
I read on their forums that they are working on combat. They are aware that it is not exactly where it needs to be. So that is good
The good thing about Repop combat is that it has two modes and the feel is pretty good. The team is really good at making needed changes and they have shown great judgment so far (not responding to whining, but listening and trying to makes the systems work well).
Q4 release announcement is great
All the recent videos shows the tab target combat,I'm more interested in the other option because it's like Tabula Rasa,,combat is such a crucial feature in a MMO,I bought TSW two years ago and still I can't bring myself to play it more than few minutes because of the bad combat and animation system so with Repopulation I'm waiiting to be sure that will be done better.
Game keeps getting better with each patch.. i would say its more than doable to get it ready for an end of year release.
Originally posted by shamall
Originally posted by hfztt I still blame Hero Engine... The engine js just.... Bad.
First SWTOR and now The Repopulation.......
To the next company thinking of making a scifi mmo
DO NOT USE THE HERO ENGINE FOR THE LOVE OF GOD1
There is nothing really wrong with the hero engine.. The version the repopulation is running also has very little to do with the one SWTOR is using..
They barely saw a screenshot from a game engine but still know so much
They all sound like someone cursing Youtube because there is a crappy video on the site. On the internet we all are everythingology experts :P
And everyone knows experts never post things on forums
But then there is the other point which is conveniently overlooked, yes the version of hero engine used in SW;TOR is heavily modified, making it completely different to that used in Repop, gosh wonder if Bioware had to heavily modify it because THEY HAD TO MAKE IT WORK, in the first place.
So yeah, on that basis, if Repop fails utterly, it will be totally unrelated to the whole Hero Engine thing right?
edited to add;
And now Repop is in the position of having to try and release in Q4 2015, if the game doesn't however, what excuse do you think will be made? and if it does and its an unholy mess, what excuse will be used for that? Particularly as we're about to enter Q3 of 2015
Last time I tried this it was a while ago, but I did buy into the alpha state or early access or whatever just for the crafting systems in the game. When I tried it, it was really really buggy and the UI was relatively not responsive. The combat wasn't as horrible as it looks, it just is really boring to watch. It was also like a few months ago? So unless they changed the game up or made some major fixes I can't see it being ready for a stable release.
Game keeps getting better with each patch.. i would say its more than doable to get it ready for an end of year release.
Originally posted by shamall
Originally posted by hfztt I still blame Hero Engine... The engine js just.... Bad.
First SWTOR and now The Repopulation.......
To the next company thinking of making a scifi mmo
DO NOT USE THE HERO ENGINE FOR THE LOVE OF GOD1
There is nothing really wrong with the hero engine.. The version the repopulation is running also has very little to do with the one SWTOR is using..
They barely saw a screenshot from a game engine but still know so much
They all sound like someone cursing Youtube because there is a crappy video on the site. On the internet we all are everythingology experts :P
And everyone knows experts never post things on forums
But then there is the other point which is conveniently overlooked, yes the version of hero engine used in SW;TOR is heavily modified, making it completely different to that used in Repop, gosh wonder if Bioware had to heavily modify it because THEY HAD TO MAKE IT WORK, in the first place.
So yeah, on that basis, if Repop fails utterly, it will be totally unrelated to the whole Hero Engine thing right?
edited to add;
And now Repop is in the position of having to try and release in Q4 2015, if the game doesn't however, what excuse do you think will be made? and if it does and its an unholy mess, what excuse will be used for that? Particularly as we're about to enter Q3 of 2015
Wow you have some problems to solve. You create an image about yourself that you want so eagerly and deeply things to fail and looking for who/what to blame
What if Bioware didn't modify the engine, but took it half made and just finished the other half?
What if according to some smart people the real reason for SWTOR's bad performance is its lack of asynchronous communication server-clients, that causes micro freezes?
What if Repop doesnt fail?
What if it fails and the reason is not the engine but something else? But who i am or the devs themselves to know better than you what the real reason are :P
There are a lot of "if"s you wonder about. Have you ever wondered what if your grandmother was a male? She would be your grandfather of course.
Game keeps getting better with each patch.. i would say its more than doable to get it ready for an end of year release.
Originally posted by shamall
Originally posted by hfztt I still blame Hero Engine... The engine js just.... Bad.
First SWTOR and now The Repopulation.......
To the next company thinking of making a scifi mmo
DO NOT USE THE HERO ENGINE FOR THE LOVE OF GOD1
There is nothing really wrong with the hero engine.. The version the repopulation is running also has very little to do with the one SWTOR is using..
They barely saw a screenshot from a game engine but still know so much
They all sound like someone cursing Youtube because there is a crappy video on the site. On the internet we all are everythingology experts :P
And everyone knows experts never post things on forums
But then there is the other point which is conveniently overlooked, yes the version of hero engine used in SW;TOR is heavily modified, making it completely different to that used in Repop, gosh wonder if Bioware had to heavily modify it because THEY HAD TO MAKE IT WORK, in the first place.
So yeah, on that basis, if Repop fails utterly, it will be totally unrelated to the whole Hero Engine thing right?
edited to add;
And now Repop is in the position of having to try and release in Q4 2015, if the game doesn't however, what excuse do you think will be made? and if it does and its an unholy mess, what excuse will be used for that? Particularly as we're about to enter Q3 of 2015
Wow you have some problems to solve. You create an image about yourself that you want so eagerly and deeply things to fail and looking for who/what to blame
What if Bioware didn't modify the engine, but took it half made and just finished the other half?
What if according to some smart people the real reason for SWTOR's bad performance is its lack of asynchronous communication server-clients, that causes micro freezes?
What if Repop doesnt fail?
What if it fails and the reason is not the engine but something else? But who i am or the devs themselves to know better than you what the real reason are :P
There are a lot of "if"s you wonder about. Have you ever wondered what if your grandmother was a male? She would be your grandfather of course.
I think overall, there would be a more positive outlook if the game at least had a working Beta, instead of an incomplete Alpha, or would that be an 'inconvenient truth'
And thats pretty much in addition to any inherent 'negativity' due to Hero Engine usage.
But look on the bright side, if they through some miracle pull this off within such a short time frame, it will probably change peoples perception of the Hero Engine, on the other hand, it could put the final nail in the Hero Engines coffin.
There is a reason why there are no finished AAA games attached to the Hero Engine except SWTOR and that required an almost complete re-write.
I am certain that the SWTOR deal was pure Marketing giving Bioware the engine for free to have a big name attached to the Engine. It has probably paid off multiple times now and i am sure it still drives their sales today.
The engine is useless and has produced no games worth mentioning (except of cause SWTOR).
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling." - Michael Bitton Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about." - SEANMCAD
I've been playing for a bit over a week now and enjoy it. Reminds me very much of Star Wars Galaxies. its been a while since I sat down for hrs. playing an MMO and didn't realize time had gone by so quickly. The game is not going to be for folks that require handholding and linear quest and that's fine by me. The combat isn't any different than any other MMO I've played over the years that has Turn Base combat, again not a big deal to me because I'm don't care much for the console ported combat that's come out lately. One of the things I've missed from SWG was Creature Handler and Bio-Engineer, which the game has. The newest patch 15.4.1 seemed to have fixed some issues folks were having, and I'm guessing we will see many more before summer is finished.
In an earlier post I remarked that the game performs flawlessly on my system. I need to amend that. The earlier build played flawlessly. Now the game won't break 28 fps, and there are bugs I never experienced in earlier alpha. I assumed that the newer builds ran as good or better than what I experienced before, but at least on my rig this isn't the case. I'm hoping that optimization will be vigorous and badass, otherwise PvP may be problematic.
The game is still my favorite game currently available to play, I just hope the final build runs better on my machine.
MMORPG players are often like Hobbits: They don't like Adventures
One of the best MMOS bought. Great game, énormous potential, rich features, a lot of things to do. glad i payed for alpha testing. Fully playable. perfect for ancient SWG players.
I was 10 year vet on swg, I still play swgEmu every now and then but less of that heres what I know about repopulation from playing it.
First off I would just like to say its Nothing like star wars galaxies, for a start you can go every where on the planet in swg as long as there is not a fence or wall blocking you. You could climb every single hill right to the top on swg. Repopulation will have you funneled down what seem like narrow Ridges that have the appearance of opening up into wider areas which infact are still part of the larger world maps sectioned off areas. If you try to climb a hill you will be hit with what seems like an invisible wall and can not move up unless you jump upwards to the point where you cant go any further or fall through the map.
Terrain Negotiation I would say was a very unique mechanic to swg at the time.
I enjoyed looking for training npc on planets in swg if there was no one around it made me explore, non of that here you just use a little ui window and "TaDa" you have the skill. Or go up to a magic computer desk and have it boost your skills. Yea you can learn from players ? whats that matter when I dont think it will have that many in the long run.
Every one is looking forward to the Action Mode on Repopulation, Well as a hater of NGE I can tell you this. NGE is godly compared to the action mode in repopulation. The camera angle is horrible, your target crosshair is ugly and huge, every time you look at something you go into a combat posture which makes you move in a slighty awkward and horrible way.
It is not even a real Action Mode, there just using a fake system to make it seem like an action mode and it is not satisfying, If you are like me and dont play "The Secret World" due to horrible animations and clunky combat then dont expect too much from the repopulation.
Lets talk music and sounds, The music and sounds in swg are great. Actually the swg NGE sounds and music where a Lot better but more to the point about the repopulation sounds and music, The music is very dreary not much to say about that tbh but the sound effects from the guns are some of the worst I have ever heard in a game. The Pistol for example is just basically "pew" "pew"......(pause)...... "pew" "pew".
Ive been a part of alpha/beta gaming for a very long time you dont need to tell me what a place holder is
Id like to tell any of you that will use the place holder excuse that, adding audio to a game can take a long time depending on the sound guy and the teams production focus. Ive also heard the "It will come after launch" many times before aswell.
Sound and Gameplay are the most important things in a game no matter what because after all thats what you do and listen to for almost all of the time.
..........Im going to say it......I dont care......
Melee in this game is Terrible, and the devs have said they dont care right now that range melts melee, Im not going to dig that quote up because its pointless as facts are facts. It is nothing like swg melee in any way shape or form, I only mastered TKM on swg I was mainly a run/gunner. What I do know about TKM is that the animations back then where beautiful and the skills you could link to combos with other skills kept me playing TKM for a long time.
I can see this being launched and every one waits around for the "BIG Melee Patch" that never delivers.
Guys if your wanting an swg experience go play swgEmu, or wait for Divergence Online. I how ever do hope that in a year or so after launch I can go back to The Repopulation and play it like the concept they sold me.
It certainly has many of the same features as SWG but it is not an SWG clone and you do not want an SWG clone as that game had a very small population and was a failure so Sony thought they had to change everything. It is in ea so I expect some major improvements to combat and sound
Comments
The version of the hero Engine used by SWTOR has very little in common with the current retail release of the Hero engine.
Bioware bought a licence for Hero before the engine was even ready for commercial release back in 2006. But more importantly, they also bought the rights to alter the source code of the engine to meet their specific needs...
So SWTOR runs on a heavily modified version of the original beta release of the Hero engine code.
So What Now?
So you paid for alpha access then asked for your money back basically becasue the game was not finished...
errr ok then...
2015 belong to Blade & Soul.
hmmm funny I never had a problem with the swtor engine and I have an average system. As far as the repop goes I joined a few days ago and yes they have a ways to go, the crafting system needs to be re done it is a turn off to many and the graphics are sub par
I self identify as a monkey.
I had trouble with frame rate in SWTOR but not in Repop, and I don't have a super system either.
The crafting system in its current form is one of the things I like about the game. Crafting isn't supposed to be for everyone in Repopulation. In all other games they let you craft as a minigame, but in Repop it's way more involved so that over years of play it won't be easily suborned and basically just a way to sidestep the economy.
You have to be rightly dedicated to the crafting system in Repop, and I say this as someone who probably won't mess with it all that much, at least not for a while.
I think that people should be aware that crafting is a big investment of time with a steep learning curve and hard-to-get ingredients.
The graphics are not at the level of like say Archeage, but they aren't terrible either. The art style is to me very good, so I don't mind that the fidelity is a bit lower. I will take realistic graphics at a lower level over cartoons any day.
This game has been in production for a very long time, I wish them luck and hope they have some thick skin for all the complaints and personal attacks they are about to start getting, I think if I was making games in this day and age an mmo would not even be on the table.
I might give it a try a little while after release if it seems to be hanging in there, I hope it does get a strong niche market, no way this game will get main stream numbers.
End of 2015 Release?
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
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For every minute you are angry , you lose 60 seconds of happiness."-Emerson
All the recent videos shows the tab target combat,I'm more interested in the other option because it's like Tabula Rasa,,combat is such a crucial feature in a MMO,I bought TSW two years ago and still I can't bring myself to play it more than few minutes because of the bad combat and animation system so with Repopulation I'm waiiting to be sure that will be done better.
They barely saw a screenshot from a game engine but still know so much
They all sound like someone cursing Youtube because there is a crappy video on the site. On the internet we all are everythingology experts :P
And everyone knows experts never post things on forums
But then there is the other point which is conveniently overlooked, yes the version of hero engine used in SW;TOR is heavily modified, making it completely different to that used in Repop, gosh wonder if Bioware had to heavily modify it because THEY HAD TO MAKE IT WORK, in the first place.
So yeah, on that basis, if Repop fails utterly, it will be totally unrelated to the whole Hero Engine thing right?
edited to add;
And now Repop is in the position of having to try and release in Q4 2015, if the game doesn't however, what excuse do you think will be made? and if it does and its an unholy mess, what excuse will be used for that? Particularly as we're about to enter Q3 of 2015
Wow you have some problems to solve. You create an image about yourself that you want so eagerly and deeply things to fail and looking for who/what to blame
What if Bioware didn't modify the engine, but took it half made and just finished the other half?
What if according to some smart people the real reason for SWTOR's bad performance is its lack of asynchronous communication server-clients, that causes micro freezes?
What if Repop doesnt fail?
What if it fails and the reason is not the engine but something else? But who i am or the devs themselves to know better than you what the real reason are :P
There are a lot of "if"s you wonder about. Have you ever wondered what if your grandmother was a male? She would be your grandfather of course.
I think overall, there would be a more positive outlook if the game at least had a working Beta, instead of an incomplete Alpha, or would that be an 'inconvenient truth'
And thats pretty much in addition to any inherent 'negativity' due to Hero Engine usage.
But look on the bright side, if they through some miracle pull this off within such a short time frame, it will probably change peoples perception of the Hero Engine, on the other hand, it could put the final nail in the Hero Engines coffin.
Interesting times ahead
There is a reason why there are no finished AAA games attached to the Hero Engine except SWTOR and that required an almost complete re-write.
I am certain that the SWTOR deal was pure Marketing giving Bioware the engine for free to have a big name attached to the Engine. It has probably paid off multiple times now and i am sure it still drives their sales today.
The engine is useless and has produced no games worth mentioning (except of cause SWTOR).
"It's pretty simple, really. If your only intention in posting about a particular game or topic is to be negative, then yes, you should probably move on. Voicing a negative opinion is fine, continually doing so on the same game is basically just trolling."
- Michael Bitton
Community Manager, MMORPG.com
"As an online discussion about Star Citizen grows longer, the probability of a comparison involving Derek Smart approaches 1" - MrSnuffles's law
"I am jumping in here a bit without knowing exactly what you all or talking about."
- SEANMCAD
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
I've been playing for a bit over a week now and enjoy it. Reminds me very much of Star Wars Galaxies. its been a while since I sat down for hrs. playing an MMO and didn't realize time had gone by so quickly. The game is not going to be for folks that require handholding and linear quest and that's fine by me. The combat isn't any different than any other MMO I've played over the years that has Turn Base combat, again not a big deal to me because I'm don't care much for the console ported combat that's come out lately. One of the things I've missed from SWG was Creature Handler and Bio-Engineer, which the game has. The newest patch 15.4.1 seemed to have fixed some issues folks were having, and I'm guessing we will see many more before summer is finished.
Mor
In an earlier post I remarked that the game performs flawlessly on my system. I need to amend that. The earlier build played flawlessly. Now the game won't break 28 fps, and there are bugs I never experienced in earlier alpha. I assumed that the newer builds ran as good or better than what I experienced before, but at least on my rig this isn't the case. I'm hoping that optimization will be vigorous and badass, otherwise PvP may be problematic.
The game is still my favorite game currently available to play, I just hope the final build runs better on my machine.
I was 10 year vet on swg, I still play swgEmu every now and then but less of that heres what I know about repopulation from playing it.
First off I would just like to say its Nothing like star wars galaxies, for a start you can go every where on the planet in swg as long as there is not a fence or wall blocking you. You could climb every single hill right to the top on swg. Repopulation will have you funneled down what seem like narrow Ridges that have the appearance of opening up into wider areas which infact are still part of the larger world maps sectioned off areas. If you try to climb a hill you will be hit with what seems like an invisible wall and can not move up unless you jump upwards to the point where you cant go any further or fall through the map.
Terrain Negotiation I would say was a very unique mechanic to swg at the time.
I enjoyed looking for training npc on planets in swg if there was no one around it made me explore, non of that here you just use a little ui window and "TaDa" you have the skill. Or go up to a magic computer desk and have it boost your skills. Yea you can learn from players ? whats that matter when I dont think it will have that many in the long run.
Every one is looking forward to the Action Mode on Repopulation, Well as a hater of NGE I can tell you this. NGE is godly compared to the action mode in repopulation. The camera angle is horrible, your target crosshair is ugly and huge, every time you look at something you go into a combat posture which makes you move in a slighty awkward and horrible way.
It is not even a real Action Mode, there just using a fake system to make it seem like an action mode and it is not satisfying, If you are like me and dont play "The Secret World" due to horrible animations and clunky combat then dont expect too much from the repopulation.
Lets talk music and sounds, The music and sounds in swg are great. Actually the swg NGE sounds and music where a Lot better but more to the point about the repopulation sounds and music, The music is very dreary not much to say about that tbh but the sound effects from the guns are some of the worst I have ever heard in a game. The Pistol for example is just basically "pew" "pew"......(pause)...... "pew" "pew".
Ive been a part of alpha/beta gaming for a very long time you dont need to tell me what a place holder is
Id like to tell any of you that will use the place holder excuse that, adding audio to a game can take a long time depending on the sound guy and the teams production focus. Ive also heard the "It will come after launch" many times before aswell.
Sound and Gameplay are the most important things in a game no matter what because after all thats what you do and listen to for almost all of the time.
..........Im going to say it......I dont care......
Melee in this game is Terrible, and the devs have said they dont care right now that range melts melee, Im not going to dig that quote up because its pointless as facts are facts. It is nothing like swg melee in any way shape or form, I only mastered TKM on swg I was mainly a run/gunner. What I do know about TKM is that the animations back then where beautiful and the skills you could link to combos with other skills kept me playing TKM for a long time.
I can see this being launched and every one waits around for the "BIG Melee Patch" that never delivers.
Guys if your wanting an swg experience go play swgEmu, or wait for Divergence Online. I how ever do hope that in a year or so after launch I can go back to The Repopulation and play it like the concept they sold me.
It is Early Access
It is Not a Swg Clone
It certainly has many of the same features as SWG but it is not an SWG clone and you do not want an SWG clone as that game had a very small population and was a failure so Sony thought they had to change everything. It is in ea so I expect some major improvements to combat and sound