So I was watching a national geographic special this weekend about predators v.s. prey. Very interesting... to me anyways.
It got me thinking... Why not a safari survival mmorpg based on the same concept? All the animals of Africa included, and players can choose to be whatever one interests them...all that particular animals skill sets based on their actual senses they rely on for survival. It could be fun and educational. Would be different.
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I bet you have a good client base eager to sign up!
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If based in Africa, there wouldn't be any bears. =P
But Hyenas, Gazelle, Cheetahs, Crocs, Hippos, Giraffes, buzzards, etc, etc would all be there.I'd imagine running around in 1st person mode, or even 3rd person mode.. in a world where it's kill or be killed, fight or flee to survive PvP would be just as exciting as dragons and orcs, etc. Which, mind you, have been done to death.
Not for everyone though either. Not even really being made...but would be a neat change of pace and might actually pull in those that don't normally PvP...such as myself.
Seems like it might be impossible to make this a fun PVP game, because in nature predator-prey relationships tend to be extremely one-sided.
A Spore-like game seems like it would have more potential. Rather than span the ridiculous scope of Spore (microbial through star-spanning empire) they would focus just on the individual animal period and gameplay would revolve around choosing evolutionary traits in order to compete against the other predators (other players.) Which would make it a little less realistic, since predators killing prey is far more common than predators fighting one another, but at least it has the potential of creating closely balanced PVP situations.
It's fundamentally a pretty limited idea but it's not like it's a lost cause. Evolve is a really specific and limited idea too, yet it managed to be quite fun (the bigger limiting factors were the weak matchmaking, bad UI, and excessive repeat cutscene use.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
This is not an impossible concept at all to bring to an MMORPG. With a little imagination and innovative thinking this could actually work. All they would need to do is make escaping for the prey be as rewarding as killing the prey would be for the predator. In other words, although killing in a game is currently the manner in which most MMORPGs are structured to determine winners now days, there is no reason why those who exercise skill in getting away from predators should not be an option to be equally rewarded. Reward can be in the form of taking some of the prestige that the predator carries either by obtaining items from the predators' inventory, by compiling lists of the types of predators you have eluded (their user name) and the number of times eluded, by taking skill points or character points from the predators to assign to the prey, by resource awards etc.
There are a lot of ways to reward prey and make it just as enjoyable to be prey as it would be to be a predator. In addition, there are a number of prey in RL that group up to take down bigger predators, such as Hyenas. Game play can be set up so that these animals can do so in the game whereas bigger prey that are naturally solo type predators can not group up thereby reversing roles making the predators prey in given situations and adding the element for a predator to actually fear being stalked and killed by a group of, say hyenas, from time to time.
There are many ways to make this work. Developers would simply need to have imagination and use some innovation to make it work. Both of which are in short supply with today's gaming development teams who simply copy/paste what is popular and can't seem to think outside of the box and evolve, or in any significant manner advance, the concepts of gaming.
is this 7 Days to Die, or Left 4 Dead but with animals instead of zombies?
I agree with this.
I agree, people would have a hard time identifying with animals. I think that's why there are so few games where you play anything but a human.