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Its like this nowadays. Rush through a dungeon in like 10-15 minutes to farm tomes for gear. Rush through storyline to get to the point of the next expantion pack coming out so you'll be at current stuff. Rush through leveling so you can get to the good stuff.
Seriously so many peaple these days wanna hurry and get stuff done quickly.
Didn't mmo's used to be more laid back. Were peaple took there time and enjoyed the journey instead of hurrying to finish stuff all the time like it is now.
Its like when i enter a dungeon and end up being in a speed run, when i prefer going a slower pace. That's just the way i am, but its impossible to bypass the rushers these days.
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My gaming friends all went back to EverQuest (Ragefire) this past week, and I invariably joined them 2 days ago. I find myself amazed at the strangest things. Players with normal names (ie not Amazeballz or Sirpimpking) who speak in complete sentences, and use proper punctuation and capitalization. Stuff like that is what I find myself noticing. Maybe it's a generational thing, and maybe it applies to people who rush as well. I hated getting into a group in World of Warcraft and no one would speak. We all were thrown together by the queue mechanic ingame, so we'd never see each other again after the run. Rush rush rush, beat the instance, leave the group.
Because being one of the first few people to do something(and in their own way), is the only way to prove you're actually capable of doing so.
Since after "THE GUIDE" comes out it's what you're going to be forced to used by other's in your PUG, and depending probably in your guild to. Also anyone even if they don't use "THE GUIDE", "THE GUIDE" is still what that person followed(as far as anyone else sees).
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I assume you are talking about dutyfinder groups in FFXIV.
You have to consider that many of those players have done the content a hundred times and go in with a clear goal (get tomes, get exp, get stuff for their relic).
Add to that the basic nature of dutyfinder and the structure of these dungeons. You are thrown into a group with 3 unknowns and you have to constantly move, even if you are going at a slower pace.
Playing as a white mage I can usually just chat while healing and people will respond, but it's really tough for anyone to chat and do their job in these dungeons.
This harkens back to "camping" vs "running around". I absolutely loved camping in MMOs and the vast majority of my leveling in DAoC was very laid back camping with a full group and having fun during the downtime.
Which brings us to downtimes, there aren't any anymore. By design. It's a good design if you want to just "play", bad if you want to take a breather and socialize. Dungeons in FFXIV are the Diablo 3 of MMO content.
There is still laid back "content" but you might be looking in the wrong place.
No. Please explain.
Because the game mechanics allow people to play this way. People rushed to complete content in EQ as well, but it took months not hours. EQ was built around grouping not soloing. So any content that was worth its salt required a party or raid to complete.
Now, MMOs are built around catering to the masses, so anything that pulls in more players wins. An emphasis on solo play and content that can be completed in minimal time is king.
^Yep. There will always be people who only care about the rewards at the end, or who want to hit level cap ASAP. It's as old as the genre itself.
While I generally like to take my time, I can still appreciate a smooth fast run if I've been doing endgame stuff for a while and I just want my daily finished. (I won't complain if someone wants to take their time though.)
It sucks of course when you're new to that content and everyone just wants to race to the end and never explore any of the side passages (Neverwinter's dungeons suffer badly from this. They tend to have a lot of side rooms and passages, but everyone just wants to follow the path that leads to the end.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
i remember back in ffxi, peaple didn't seem to rush, but that was the way that game was designed. For one the dungeons where mostly open. They didn't have a goal. There was no timer counting down. You could go in by your self or with however many peaple you wanted. Peaple would go into dungeons to just farm, or stand around certain areas for hours just waiting for an NM to spawn. Same way with the open world.
Even in ff 14's open world, you better hurry or you'll miss out on this FATE. Even those have a timer going down and if no one is there and you get there with like 5 minutes left on the clock, you better hurry or it will fail.
And yep i was talking from experiance with ffxiv. Same company that made ffxi, but an entirely diffrent crew and leader than what we had back in the 2003 era with ffxi.
I really hope pantheon soh will be like ffxi/eq were back where peaple enjoy the journey and not rush. I wouldn't mind having downtime back.
Downtime in ffxiv is standing around and waiting 30+ minutes for the duty finder to pop up for dps's. Other than that there is no downtime that i know of.
He means that as MMO's shifted to a "please everyone" model where everyone has a relatively easy path to "winning" (in MMO terms, "being max level and having the best stuff") a new measuring stick has been made for who is winning - and it's those who do things first/faster.
Versus the older model in which not everyone made it to level cap, and beyond that engaging in the highest content was a bit more rare and took more time. So people had their own milestones because not everything was feasible for all people.
Of course, those are just different preferences, and whether you agree with one or the other, we all know which is more popular and therefore financially responsible for a game studio to pursue.
It is the way games are designed,very superficial and linear.Why bother to relax and enjoy level 1 when the game itself makes level 1-49 meaningless.That is why so many just want to rush to end level,somehow they feel that games are meant to be BEAT and not to enjoy them for the RP'ing aspect.
Games need either longer waits to level up,much higher xp req's to each level,a reason to farm each level and we need to treat levels like age not some meaningless number.Every game i see is designed like a single player game to finish nothing is designed for longevity or with depth.
Imo every level should be locked to one level per day,if a game cannot find fun things to do for the gamer then the game sucks.Otherwise what is the ONLY reason players are playing,to gain a level number,very sad reason to play a game.
Never forget 3 mile Island and never trust a government official or company spokesman.
It's the problem of static content. Even in a game that is constantly updated as FF14 content becomes repetative and easy because you are so familiar with the dungeons. Even if it's a fun dungeon, eventually you will just want to get it out the way. The way in which rewards are given out in FF14 doesn't help. Currently you can cap at 900 tokens a week with each dungeon rewarding 40 - 10 tokens with a bonus for doing dailies. This encourages people to do as many dungeons as possible in a short time as most people cant play every day.
Also.. in duty finders you are thrown into a group of complete strangers that will not care about you so long as you can do your job. They will have no motivation to chat or get to know you since you'll probably never meet them again.
There is only one answer, and it is completely obvious. The game doesn't start until you are max level and caught up to the current content. Everything else before that is pointless and irrelevant.
This is why UO was the greatest game of all time. You were beneficial to your guild the second you walked out of an inn. You may have been weak and had poor skills, but even in just training your skills you could help gather valuable resources and kill monsters in the group. You also wrote your own story, even literally. Everything you wrote in books and put in the public library shelves stayed there forever unless someone removed it.
No game will be the next big thing until they remake a UO type of game with awesome graphics and heavy polish. Even with designated pvp areas the game would still thrive
Just play MOBA, or world of tank type instanced pvp games then.
This was kind of my point in other topics, not everyone likes to rush and mmorpgs should appeal to both types of gamers. Rushing isnt very good for you anyways.
Skyrim is designed to have fun in, the quests are all there because they're fun and you want to explore and live in the world.
MMOs however are all designed to grind through them ASAP, all the content is boring, there is no world any more and end game is considered when the game actually starts.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I have yet to try eso , but from a solo mmorpg perspective it looks amazing but I hear grouping is pretty bad in it.
Exactly there is no real meaningful rewards its all rush to the end to raid or reroll. Mmorpgs should be about the journey not just the end game which by the way people is the pinnacle of rpgs as a whole.
The problem with today's MMO's is too many people are in it just as a business. Now the people that make the game of course they want to make money and should because they created it. But then you have the gold sellers, they need to rush to end and horde stuff to sell to the one's that want more than anyone else.
Sad part I would say is the 20 maybe 30% that just want to explore and get all they can out of the world.
At least that is how I see it.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
The only mmorpg ive seen to be made from passion lately is maybe rift and wildstar.
Turn the question around: why do you want to do things slowly?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Thats a lie, maybe it was tedious to you but when you have more immersive rpgs like in first person view and add in lots of details it isnt tedious especially when your getting good and fun rewards as you level and new abilities as you learn your class there is nothing tedious about it. If anything its more tedious to constantly kill things with nothing to do in between with mundane quests of to fetch this and kill that. Grouping well real grouping helps it become far less tedious as well.