but WoW never would have curb stomped it because classic EQ stood on its own, very different merits. It was a virtual world, with heavy emphasis on the massively multiplayer aspect, providing a distinct sense of community and far more meaningful and challenging character progression starting at level 1. Even in vanilla thru pre WoTLK no one would have mistaken WoW for offering that experience.
nah .. those aren't merits. Those are short comings .. and make EQ a inconvenient, worse game than WOW.
And you are right, no one would mistaken WoW for that horrible experience.
Fine then explain your experience in playing it, explain the horrible things you dont like about it, tell me about the areas you where in and the class you played tell me what was so bad about it.
Camping for mobs...camping for loot drops...corpse runs...losing levels (exp) when you die.
Just a few of the things i could not stand then or now.
I did like the hunting up bones for my necro pet. And hunting the HUGE sand giants though...first time my little gnome killed one i was so tickled.
As i have said before... some people like the things i hated...but to (IMHO) MOST people those things are what made the "old school" games suck for them. They really were not very good for most people. We had a situation then of play what was available or play nothing. Why they had less and less people playing them with every game that was launched.
Lot of people were happy to move on to other games. Now we have the opposite, so many games out there that each game can have a small population of regular players and all the rest that move from game to game as they launch.
And yes i agree with the title of this post really...if you like the old style EQ mechanics..you are alien to most players...as they are to you for hating those things.
Oh, East is East and West is West, and never the twain shall meet. Really no common ground to be had there.
but WoW never would have curb stomped it because classic EQ stood on its own, very different merits. It was a virtual world, with heavy emphasis on the massively multiplayer aspect, providing a distinct sense of community and far more meaningful and challenging character progression starting at level 1. Even in vanilla thru pre WoTLK no one would have mistaken WoW for offering that experience.
nah .. those aren't merits. Those are short comings .. and make EQ a inconvenient, worse game than WOW.
And you are right, no one would mistaken WoW for that horrible experience.
Fine then explain your experience in playing it, explain the horrible things you dont like about it, tell me about the areas you where in and the class you played tell me what was so bad about it.
Camping for mobs...camping for loot drops...corpse runs...losing levels (exp) when you die.
Just a few of the things i could not stand then or now.
I did like the hunting up bones for my necro pet. And hunting the HUGE sand giants though...first time my little gnome killed one i was so tickled.
As i have said before... some people like the things i hated...but to (IMHO) MOST people those things are what made the "old school" games suck for them. They really were not very good for most people. We had a situation then of play what was available or play nothing. Why they had less and less people playing them with every game that was launched.
Lot of people were happy to move on to other games. Now we have the opposite, so many games out there that each game can have a small population of regular players and all the rest that move from game to game as they launch.
And yes i agree with the title of this post really...if you like the old style EQ mechanics..you are alien to most players...as they are to you for hating those things.
Oh, East is East and West is West, and never the twain shall meet. Really no common ground to be had there.
While I appreciate your honesty the question wasnt meant for you hehe.
I did this type of skill based repetitive gameplay back in my youth. I played the original Gran Turismo and got the A license, which if no one thinks is an achievement: I beg to differ. I spent days and months repeating races until I got them perfect and I was quite proud of the achievement. Do I want to do it again today? No way!!
I don't think it is an achievement. I think it is a waste of time learning totally artificial patterns that have little impact on your life.
Well I would call it an achievement in persistence Nari! Essentially one mistake in a race or time trial and you were forced to restart. Each race had to be done perfectly.
Anyway it was a good feeling to get it, but would I do it again? Not likely, once was enough. Too much time, too much effort and too much frustration for what is supposed to be enjoyable.
Kind of like the old school MMO.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Except the point of instant gratification is just that instant gratification, and no the only difference is not the delay at all its all the rewards you get on the way in older mmorpgs there was more including alternate advancements the problem with instant gratification mmorpgs is they lack actual leveling choices most of the time and are very linear and barely able to keep the rpg genre in title alone. Its also the more encouraged group content, yea there is more delay it isnt even about that its about the rewarding progression system and group rich content on the way its more about the journey.
A few ways games are gratifying (ie fun):
On Day 1 of a new MMORPG, you will find some fun things to do. That's instant gratification.
On Day 1 of a new MMORPG, you definitely aren't max-level. That's delayed gratification.
On Day 1 of a new MMORPG, you definitely don't have best-in-slot-everything. That's delayed gratification.
On Day 1 of a new MMORPG, you definitely haven't explored everywhere. That's delayed gratification.
The list of non-instant gratifying things in these games is actually much longer than that. So is your complaint really that these games are enjoyable on day 1? What's wrong with being enjoyable on day 1? Enjoy your first day and work towards the many long-term goals that exist in these games.
"They lack actual leveling choices most of the time" is wrong. Here are 2014's MMORPGs:
Wilstar has talents to tweak your build.
ESO lets you custom-tailor a build from a broad variety of weapon, class, armor, and guild skills.
Draenor's customization comes from garrison choices (talents too, but most players can't see that talents are a distilled version of the major meaningful choices in most other customization systems, so I expect a haughty reply or two for even mentioning it here.)
Swordsman Online I don't know anything about.
ArcheAge lets you create your own class by combining subclasses.
So if we're ultra conservative and assume Swordsman Online has no customization options, then that's 1 out of 5 games lacking leveleing choices. Instead of tossing around phrases like "most of the time" perhaps we can discuss how things actually are in MMORPGs?
Apart from a few unusually-non-linear exceptions (Fallout, Elder Scrolls), many other RPGs over the years have been somewhat linear (Dragon Quest, Final Fantasy, Wizardry, Eye of the Beholder, Might & Magic). Really most games over the years have had zones with monsters of a specific level, which guides where the player is able to effectively go at any given point in the storyline. MMORPGs really aren't unusually linear compared with this bulk of RPGs. Mostly modern MMORPGs are closer to those singleplayer RPGs than they've ever been. So don't try to claim MMORPGs "barely keep the title" of RPG -- own up to the fact that they barely fit the title virtual world (then realize they aren't claiming to be virtual worlds, they're claiming to be RPGs.)
So really most of what you're saying here isn't reflective of how things actually are. It's hyperbole behind an opinion. You certainly dislike all these little traits individually, but you don't have to lie about how things are to dislike something. The only thing that remotely has promise is for a game to offer balanced group play while leveling (it should only be marginally faster leveling too, since later in any game's life it's going to have a slower rate of new players and if those players are reliant on groups and nobody else is around to group with, then any chance of fun disappears for those players.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I read the OP and actually felt bad for the guy and the hostile attitudes going towards him, but as I began to read his replies in the thread and stance against a certain type of gaming, I can't sit here say that you didn't help fuel the flame war...
I did this type of skill based repetitive gameplay back in my youth. I played the original Gran Turismo and got the A license, which if no one thinks is an achievement: I beg to differ. I spent days and months repeating races until I got them perfect and I was quite proud of the achievement. Do I want to do it again today? No way!!
I don't think it is an achievement. I think it is a waste of time learning totally artificial patterns that have little impact on your life.
Lol. That's almost sig worthy... wasting time playing a game... who knew?
You sure do go anywhere in pursuit of a counter-argument
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Except the point of instant gratification is just that instant gratification, and no the only difference is not the delay at all its all the rewards you get on the way in older mmorpgs there was more including alternate advancements the problem with instant gratification mmorpgs is they lack actual leveling choices most of the time and are very linear and barely able to keep the rpg genre in title alone. Its also the more encouraged group content, yea there is more delay it isnt even about that its about the rewarding progression system and group rich content on the way its more about the journey.
A few ways games are gratifying (ie fun):
On Day 1 of a new MMORPG, you will find some fun things to do. That's instant gratification.
On Day 1 of a new MMORPG, you definitely aren't max-level. That's delayed gratification.
On Day 1 of a new MMORPG, you definitely don't have best-in-slot-everything. That's delayed gratification.
On Day 1 of a new MMORPG, you definitely haven't explored everywhere. That's delayed gratification.
The list of non-instant gratifying things in these games is actually much longer than that. So is your complaint really that these games are enjoyable on day 1? What's wrong with being enjoyable on day 1? Enjoy your first day and work towards the many long-term goals that exist in these games.
"They lack actual leveling choices most of the time" is wrong. Here are 2014's MMORPGs:
Wilstar has talents to tweak your build.
ESO lets you custom-tailor a build from a broad variety of weapon, class, armor, and guild skills.
Draenor's customization comes from garrison choices (talents too, but most players can't see that talents are a distilled version of the major meaningful choices in most other customization systems, so I expect a haughty reply or two for even mentioning it here.)
Swordsman Online I don't know anything about.
ArcheAge lets you create your own class by combining subclasses.
So if we're ultra conservative and assume Swordsman Online has no customization options, then that's 1 out of 5 games lacking leveleing choices. Instead of tossing around phrases like "most of the time" perhaps we can discuss how things actually are in MMORPGs?
Apart from a few unusually-non-linear exceptions (Fallout, Elder Scrolls), many other RPGs over the years have been somewhat linear (Dragon Quest, Final Fantasy, Wizardry, Eye of the Beholder, Might & Magic). Really most games over the years have had zones with monsters of a specific level, which guides where the player is able to effectively go at any given point in the storyline. MMORPGs really aren't unusually linear compared with this bulk of RPGs. Mostly modern MMORPGs are closer to those singleplayer RPGs than they've ever been. So don't try to claim MMORPGs "barely keep the title" of RPG -- own up to the fact that they barely fit the title virtual world (then realize they aren't claiming to be virtual worlds, they're claiming to be RPGs.)
So really most of what you're saying here isn't reflective of how things actually are. It's hyperbole behind an opinion. You certainly dislike all these little traits individually, but you don't have to lie about how things are to dislike something. The only thing that remotely has promise is for a game to offer balanced group play while leveling (it should only be marginally faster leveling too, since later in any game's life it's going to have a slower rate of new players and if those players are reliant on groups and nobody else is around to group with, then any chance of fun disappears for those players.)
First of all dont assume im a liar because im not, second of all wildstar and eso and others dont have the same amount of depth to leveling like in swg, or anarchy online and others, archage is decent but its mostly just freedom to crossclass, even everquest you had many other non combat skills to level other then your normal stuff. Older mmorpgs usually had allot more to do then basic crafting, and lets not forget everquest 2 crafting which has far more depth then almost all of them, not to mention real animations of crafting and spells and crafting abilities as you level them unlike most of todays mmorpgs.
These games had many more choices and where harder to gain unlike those mmorpgs you listed today. And please dude ive played many single player rpgs and mmorpgs today compared to many rpgs still dont hold a candle leveling wise, your naming off mostly mainstream and jrpgs which doesnt even make sense. What about older bioware games like kotor, or badlurs gate? What about the older neverwinter nights? What about hack n slash games like titan quest? What about gothic, or the divinity series?
My points still stand rather you want to admit or not, maybe its you who is trying to lie here.
Originally posted by Bossalinie I read the OP and actually felt bad for the guy and the hostile attitudes going towards him, but as I began to read his replies in the thread and stance against a certain type of gaming, I can't sit here say that you didn't help fuel the flame war...
Right because so im responsible for others being mature about other peoples opinions got it!
Originally posted by Bossalinie I read the OP and actually felt bad for the guy and the hostile attitudes going towards him, but as I began to read his replies in the thread and stance against a certain type of gaming, I can't sit here say that you didn't help fuel the flame war...
Right because so im responsible for others being mature about other peoples opinions got it!
i like how this post is titled "you simply cannot discuss deep old school elements with newer mmo players" however if you say anything besides "omg eq was the best MMO of all time!"
you are put down as not knowing what you are talking about or a "new MMO player" which is being used as an insult.
sounds like new MMO players aren't the only people you can't discuss MMO elements with.
Originally posted by Bossalinie I read the OP and actually felt bad for the guy and the hostile attitudes going towards him, but as I began to read his replies in the thread and stance against a certain type of gaming, I can't sit here say that you didn't help fuel the flame war...
Right because so im responsible for others being mature about other peoples opinions got it!
i like how this post is titled "you simply cannot discuss deep old school elements with newer mmo players" however if you say anything besides "omg eq was the best MMO of all time!"
you are put down as not knowing what you are talking about or a "new MMO player" which is being used as an insult.
sounds like new MMO players aren't the only people you can't discuss MMO elements with.
Hey now I dont think it was the best mmo of all time did I have the best experiences there? Yes I did! But lets stop jumping to assumptions. And I never insulted anyone if I laid out facts that sounded like insults, i'm sorry if they sound offensive, but thats all those are. Objectively eq1 is certainly not the best mmorpg of all time.
Grouping should come natural in an MMO. When I started playing DAoC in 2002 I didn't bruteforce grouping. Sometimes you just go out into the world and when you meet someone you group up.
Modern MMOs have been streamlined to the point that grouping has no benefit anymore because once players see someone getting ahead by playing as a group they bitch and complain until the exp is adjusted. That is what happened with FFXIV fates (public quests) and will probably continue with any MMO going forward.
The title should be changed to you simply cannot discuss reality with old mmo players.
That's say you have a new mmorpg with forced grouping comes out starting from level 1. It will be fine for a few month, or years. But later the newbie zone will be more empty, or even the server.
That's reality the main reason why games are designed the way they are.
i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
The title should be changed to you simply cannot discuss reality with old mmo players.
That's say you have a new mmorpg with forced grouping comes out starting from level 1. It will be fine for a few month, or years. But later the newbie zone will be more empty, or even the server.
That's reality the main reason why games are designed the way they are.
And this is why people should read beyond just the title which clearly explains there should be solo with more group content and a reason to group. And honestly sounds to me the younger players are getting overly offended and acting out all because of the title im sorry but this thread proves its true.
Originally posted by Nemesis7884 i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
Originally posted by Nemesis7884 i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
Except that your battleground of choice was an 4 year established MMORPG opposed to your views. What did you think would happen when you when walked into an English pub and yell "F--- Soccer?"
Originally posted by Nemesis7884 i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
who is this we? and why can't you find those things in games out now? as i said before i have been able to group from 15-74(dinged today) in WoW.
whats stopping you from getting your group on? what just because its not those 12+ hours camp sessions at derv 1 you remember?
Originally posted by Nemesis7884 i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
who is this we? and why can't you find those things in games out now? as i said before i have been able to group from 15-74(dinged today) in WoW.
whats stopping you from getting your group on? what just because its not those 12+ hours camp sessions at derv 1 you remember?
Dude I didnt play wow long and its been years and yes we because many gamers do fight for there games, I think you have issues your overly aggresive against someone for having a different opinion then you, you really need to get over that.
Originally posted by Nemesis7884 i understand where the op is coming from but its always kinda easy to say "you simply dont get this"... the truth of the matter is - stuff moves on... and you should too
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
Except that your battleground of choice was an 4 year established MMORPG opposed to your views. What did you think would happen when you when walked into an English pub and yell "F--- Soccer?"
Yes its an mmorpg forum to discuss you know mmorpgs which is what im discussing your more then welcome to get out if you dont like the topic.
The title should be changed to you simply cannot discuss reality with old mmo players.
That's say you have a new mmorpg with forced grouping comes out starting from level 1. It will be fine for a few month, or years. But later the newbie zone will be more empty, or even the server.
That's reality the main reason why games are designed the way they are.
And this is why people should read beyond just the title which clearly explains there should be solo with more group content and a reason to group. And honestly sounds to me the younger players are getting overly offended and acting out all because of the title im sorry but this thread proves its true.
Almost every mmorpg I played I can level up through purely doing group content. Either repeatly doing dungeons or pvp. It's just not always the fastest way.
If you have a game which actually have a bunch of group content early on, and people can't find a group, what then, they won' t be happy. People are complaining about empty zones all the times in this new games. And merging servers or super or mega servers seems like the only solution.
"Back in my day we had to kill 6,000 goblins to get 1% xp. You new gamers want everything handed to you!!!"
This is an MMO, a game, not a second job. I dont want to feel like I'm doing chores, I want to enjoy myself.
Spot on. Despite most conversations on the topic being "Back in my day..." followed by "OMG, that sounds absolutely terrible," they'll still contend the issue isn't that a lot of old 'gameplay' sucked ass, but that the new generation of gamers are lesser beings for one reason or another.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
Camping for mobs...camping for loot drops...corpse runs...losing levels (exp) when you die.
Just a few of the things i could not stand then or now.
I did like the hunting up bones for my necro pet. And hunting the HUGE sand giants though...first time my little gnome killed one i was so tickled.
As i have said before... some people like the things i hated...but to (IMHO) MOST people those things are what made the "old school" games suck for them. They really were not very good for most people. We had a situation then of play what was available or play nothing. Why they had less and less people playing them with every game that was launched.
Lot of people were happy to move on to other games. Now we have the opposite, so many games out there that each game can have a small population of regular players and all the rest that move from game to game as they launch.
And yes i agree with the title of this post really...if you like the old style EQ mechanics..you are alien to most players...as they are to you for hating those things.
Oh, East is East and West is West, and never the twain shall meet. Really no common ground to be had there.
Well I would call it an achievement in persistence Nari! Essentially one mistake in a race or time trial and you were forced to restart. Each race had to be done perfectly.
Anyway it was a good feeling to get it, but would I do it again? Not likely, once was enough. Too much time, too much effort and too much frustration for what is supposed to be enjoyable.
Kind of like the old school MMO.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
A few ways games are gratifying (ie fun):
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
LOL aint that the truth
shit the group content is hard in WoW i bet most of the "elite old school EQ players" on this forum could bare do the group content on normal.
probably would have to get carried through in LFR.
Lol. That's almost sig worthy... wasting time playing a game... who knew?
You sure do go anywhere in pursuit of a counter-argument
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
First of all dont assume im a liar because im not, second of all wildstar and eso and others dont have the same amount of depth to leveling like in swg, or anarchy online and others, archage is decent but its mostly just freedom to crossclass, even everquest you had many other non combat skills to level other then your normal stuff. Older mmorpgs usually had allot more to do then basic crafting, and lets not forget everquest 2 crafting which has far more depth then almost all of them, not to mention real animations of crafting and spells and crafting abilities as you level them unlike most of todays mmorpgs.
These games had many more choices and where harder to gain unlike those mmorpgs you listed today. And please dude ive played many single player rpgs and mmorpgs today compared to many rpgs still dont hold a candle leveling wise, your naming off mostly mainstream and jrpgs which doesnt even make sense. What about older bioware games like kotor, or badlurs gate? What about the older neverwinter nights? What about hack n slash games like titan quest? What about gothic, or the divinity series?
My points still stand rather you want to admit or not, maybe its you who is trying to lie here.
Right because so im responsible for others being mature about other peoples opinions got it!
i like how this post is titled "you simply cannot discuss deep old school elements with newer mmo players" however if you say anything besides "omg eq was the best MMO of all time!"
you are put down as not knowing what you are talking about or a "new MMO player" which is being used as an insult.
sounds like new MMO players aren't the only people you can't discuss MMO elements with.
Hey now I dont think it was the best mmo of all time did I have the best experiences there? Yes I did! But lets stop jumping to assumptions. And I never insulted anyone if I laid out facts that sounded like insults, i'm sorry if they sound offensive, but thats all those are. Objectively eq1 is certainly not the best mmorpg of all time.
Grouping should come natural in an MMO. When I started playing DAoC in 2002 I didn't bruteforce grouping. Sometimes you just go out into the world and when you meet someone you group up.
Modern MMOs have been streamlined to the point that grouping has no benefit anymore because once players see someone getting ahead by playing as a group they bitch and complain until the exp is adjusted. That is what happened with FFXIV fates (public quests) and will probably continue with any MMO going forward.
The title should be changed to you simply cannot discuss reality with old mmo players.
That's say you have a new mmorpg with forced grouping comes out starting from level 1. It will be fine for a few month, or years. But later the newbie zone will be more empty, or even the server.
That's reality the main reason why games are designed the way they are.
And this is why people should read beyond just the title which clearly explains there should be solo with more group content and a reason to group. And honestly sounds to me the younger players are getting overly offended and acting out all because of the title im sorry but this thread proves its true.
I have moved on but it doesnt mean i wont fight for a things we want or need in games, if people didnt then devs will release nothing but crap.
Except that your battleground of choice was an 4 year established MMORPG opposed to your views. What did you think would happen when you when walked into an English pub and yell "F--- Soccer?"
who is this we? and why can't you find those things in games out now? as i said before i have been able to group from 15-74(dinged today) in WoW.
whats stopping you from getting your group on? what just because its not those 12+ hours camp sessions at derv 1 you remember?
Dude I didnt play wow long and its been years and yes we because many gamers do fight for there games, I think you have issues your overly aggresive against someone for having a different opinion then you, you really need to get over that.
Yes its an mmorpg forum to discuss you know mmorpgs which is what im discussing your more then welcome to get out if you dont like the topic.
Almost every mmorpg I played I can level up through purely doing group content. Either repeatly doing dungeons or pvp. It's just not always the fastest way.
If you have a game which actually have a bunch of group content early on, and people can't find a group, what then, they won' t be happy. People are complaining about empty zones all the times in this new games. And merging servers or super or mega servers seems like the only solution.
Because old people equate grind with fun.
"Back in my day we had to kill 6,000 goblins to get 1% xp. You new gamers want everything handed to you!!!"
This is an MMO, a game, not a second job. I dont want to feel like I'm doing chores, I want to enjoy myself.
This is the problem with grouping:
Scenario one.
Person one: hey wanna group up?
Person two: na man. I'm logging soon. Cya
Scenario two:
Person one: Hey wanna group?
Person two: No. Go bother someone else... Nooooooooob
Scenario three:
Person one: Hey wanna group?
Person two: No. Doing some solo dungeons.
Scenario four:
Person one: Hey lets do a dungeon together.
Person two: Sure! What class are you?
Person one: ima tank!
Person two: So am I... maybe we can do something later.
tldr grouping is a pain and should only be done within a guild.
Spot on. Despite most conversations on the topic being "Back in my day..." followed by "OMG, that sounds absolutely terrible," they'll still contend the issue isn't that a lot of old 'gameplay' sucked ass, but that the new generation of gamers are lesser beings for one reason or another.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre