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7:46 FALLOUT 4 - Game Director Todd Howard takes the stage. FO4 has been in the works for over four years. The game starts BEFORE the bombs fell on a beautiful Saturday morning with the threat of nuclear war hanging over the world.
Character creation begins by selecting a part of the face and "sculpting". No sliders. Change anything you want. MALE AND FEMALE characters!
No story spoilers will be revealed.
Characters in Vault 111 emerge 200 years later as the sole survivor.
An enormous dynamic world. Be, go, do whatever you want. Player freedom is the #1 goal.
Dialog is dynamic. You can play in first or third person.
DOGMEAT the German Shepherd is back. He can be commanded by pointing to things in the environment and activating him to go interact with it.
You will explore the massive ruins of downtown Boston.
Layered armor system included.
A real PIP-Boy comes with the CE of FO4 where a phone can be placed inside it and, yes, there's an app for it too for iOS and Android that will be released with the game.
Something else for smart phones and tablets -- Called Fallout Shelter -- you make your own vault and you are the overseer who controls everything; the people etc. to keep them happy and safe. Inspired by Sim City, X-Com and more. Each dweller has full stats and levels. You send the people out into the wasteland on missions. Resource management to keep all working. Lots of different rooms to build (resources, bar, training rooms, classroom, etc.). THE GAME IS AVAILABLE TONIGHT!
Characters can rebuild - scrap items for materials and build the way you want. It's a fully dynamic game engine.
As your settlement grows, traders and workers will arrive.
Thousands of items are available and all of them have crafting purpose. 50 base weapons and over 500 modifications using the components found by deconstructing items found in the world.
RELEASE DAY NOVEMBER 10, 2015
UPDATE: The press conference is nearly over and here's what we know:
What are YOU looking forward to learning about FO4 and ESO?
7:05 PM Pacific - And finally, after a half-hour pre-show, we are live.
7:10 First up, the latest in the DOOM series...and boy that's a lot of blood....and...more blood
7:30 Bethesda.net will connect all games and players to one another to build on the commitment to build AAA games
7:32 Battlecry is an online action game with team based tactical warfare. Worldwide beta sign ups are open. Priority beta access and an in-game reward now through June 18th. Battlecrythegame.com
7:35 Arkane Studios, creators of Dishonored, take the stage. Dishonored 2 announced. Players can take on a male or female role. The game can be played by killing all or none as the player wishes.
7:41 ESO discusses the console launch and announce that they're hard at work adding new features, content and supporting the launch. Imperial City to come in 2015. Orsinium, realm of the orcs shown.
7:44 Elder Scrolls Legends - Trading card game that builds on Skyrim and the Elder Scrolls IP Built for PC and iPad available later in 2015.
Comments
They sold more on cosole, but design the game with pc modding as a feature. So yea its obvious they are a GAME COMPANY now.
Seems rather trivial to me, besides they've been designing games with console in mind since TES III. People seem to often forget Morrowind was designed with Xbox in mind. I am not going to limit my options when they're few already, over something as minimal as how an inventory screen works.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Right because their last game wasn't one of the most modded pc games of all time, or the game before that. How could they be with Bethesda not putting some of the best dev provided modding tools of any pc game ever in their releases. Obviously Bethesda thinks nothing of the pc gamer.
TAKE MY MONEY!
The Fallout Shelter app is ios only.
Maybe that will change, but who knows.
Lost my mind, now trying to lose yours...
The bethesda twitter account says more info on the the Android version is coming but didnt say a date or when
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I'm a computer gamer from way back, but actually fairly new to in-depth modding. Does anyone know what Bethesda's track record has been regarding the release of their editing tools in the past (i.e. the GECK in the case of Fallout)? Is it something you usually have to wait a year or whatever after game release for?
Bethesda E3 Showcase Here. Starts around 25:00. (A poster has put links to times in comments section)
Doom & Fallout 4 look and sound amazing. Can't wait to play them.
Bethesda stole E3 !
That Pipboy in the CE is a very sweet incentive. By using ROCCAT's Power-Grid, you could map game functions to your mobile phone (which fits into the Pipboy shell and becomes its "screen") and actually control some of the game actions by tapping the buttons on your Pipboy's screen !
I'm also delighted to see another installment of Dishonored is in the pipeline. It lmost looks more promising than the first one, and the the first was a gem...
isn't Dogmeat supposed to be mixed breed?
and, hopefully, no VATS this time. (edit: ah, drats, no luck)
I'm reposting this from IGN because I think it's important for people to understand what they are buying:
What people need to know about FO4: It is using the same exact engine that Bethesda Softworks has been using since freaking Oblivion (the gamebryo/creation engine)! Yes it has been updated, but what people don't understand is that there are limits to how much such an old engine can be updated!
This isn't like when Unity updated to Unity 2, and then Unity 3, and now currently Unity 4. In Unity's case those were brand spanking new engines.
The gamebryo/creation engine isn't new, it hasn't been new for the longest time. It's just been updated.
So why is this a problem you may ask? Because some things can't be fixed with these engine updates such as, horrible NPC AI, stale animations (NPCs kind of freeze, jump and then "reset" when they are changing animations from walking to sitting or just about anything, and this has literally been present since Oblivion), dead looking NPC faces and NPC proportions that are all basically the same (causes a huge disconnect when playing game), draw distance (something that was really noticeable in Skyrim and bugged the hell out of me), and buggy physics.
This is just to name but a few of the problems this outdated engine has, that from past games that Bethesda Softworks has used the engine with, it has been made pretty clear that these problems are a part of what comes with using the engine.
People complaining about Bethesda Softworks using the gamebryo/creation engine (even if it is updated) have a legitimate reason to be upset. It means that FO4 will have a lot of the same exact problems that Skyrim, FO3, and FO:NV had.Those are old games by 2015 standards and those problems should not exist in a game that is coming out this year! It is very clear that the update did not fix these issues either, as the animations still look to be terrible from the gameplay that has been shown, and the faces of NPCs still look very dead.
Smile
Bethesda fans are well aware of the limitations of the Creation Engine.
But frankly, I don't care about the quirks of the engine, as long as they deliver an entertaining game.
Game play > graphics > engine !
I will most definitely not refuse to buy the game simply because Bethesda didn't write a whole new engine for it. Get real...
It's an outdated engine. I am real. I refuse to support an AAA+ development team that is clearly being lazy. There is absolutely zero reason for it. I'm sorry, but I remember from Skyrim how painful it was to witness NPC bugs and their jarring movements, not to mention dealing with the terrible companion AI.
This is 2015. I'm not paying to play a game that is using an engine that is so horribly outdated, but you enjoy your old-gen game! Frankly it is disappointing to me that any player would support Bethesda Softworks, when it is so clear they are not putting their all into their games at this point, but just riding the coattails of past successes and expecting modders to fix their sloppy coding. Like I said, there is zero excuse for such shortcuts from an AAA+ development studio.
Smile
It'll get pushed back. This is just to get the pre-orders rolling..:)
And was it me or did the game look EXACTLY like FO3? Shouldn't we be getting Next-Gen for the outrageous sums they're asking for games now?
Especially looking forward to the crafting system they presented. With the weapon modding system I imagine there is going to be some extremely interesting combinations.
Doom+Snapmap looked completely amazing as well.
Really? REALLY? You can pick/create/design ANY place you want. And you just have to choose Boston.
Welp. This Southie has a preorder on his calendar.
And lookie what I found:
http://www.amazon.com/Fallout-4-Pip-Boy-Edition-PlayStation/dp/B00ZGT8ILI/ref=lh_ni_t?tag=slickdeals&ascsubtag=5dc3b29090ce47ed8fb6f3a0da57085a&ie=UTF8&psc=1&smid=ATVPDKIKX0DER
________________________
Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive."
.... I cant even find words.
Its not the same engine as from oblivion. It has been updated, it has been refactored, it can continue to do so indefinitely.
What difference does a "new" engine have? Just because its newer doesn't necessarily makes it better. The engine they have been using for years has all the use cases they require for their games covered so what benefit would there be to put hundreds of man-years re-inventing the wheel only to solve the same usecases?
Yes there are bugs, glitches and anomalies but these are complex systems in the context of the open world games they are trying to develop.
Lets also not forget even these "new" engines (which i wish you would specify) have many many man-years worth of R&D and production time behind them and more often that not based on predecessor code.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
It is the same engine. Updated or not, it is still the same engine. They updated the same engine they used from Oblivion for Skyrim, guess what? Skyrim still had many of the same issues that Oblivion did because it was the same engine! Also, poor animations and buggy NPC AI cannot be excused in a game being released in 2015. It just can't. It's not like this is a game being released from an indie development studio.
You also don't seem to understand the difference between an engine update and a brand new engine. A brand new engine strives to solve all the issues the old engine had, and is able to do that since it is being built from scratch. An updated engine can only do that to an extent since. There is a difference.
Smile
My friend, you have no idea.
You just don't start from scratch after investing millions of dollars and time in an engine you re-design, refactor and update.
Of course its a different engine. what you say is contradictory.
for example;
Doom 3 source code:
https://github.com/id-Software/DOOM-3.gpl
Doom 3 BFG source code:
https://github.com/id-Software/DOOM-3-BFG
If you go through those you will see there is major changes including a new realization for rendering,and if i remember correctly they even have mega textures as a feature.
Doom bfg is not doom.
Fallout creation engine is not gamebyro version X.
As for you complaints about AI and such: That's something they should look at.
If fixing bugs were as trivial as you think they would be plugged and patched then and there.
got news for you, bugs like to hide. and they hide well.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development