No, just NO! Please don't start such foolish post, like ever again please. Have you forgotten how wonderful The Elder Scrolls Online performed already? Mmo world's just aren't big enough, especially with a couple of hundred people in the same zone. Those same worlds work in a single player game. Maybe multiplayer Fallout, like have friends join your game world, like how Borderlands does things, but definitely not an mmo for Fallout.
On a side note, play Fallen Earth if you really want a post apocalyptic game. I for one tried it, didn't like it, it felt like a poor man's mmo.
I'm certainly not running to the nearest mountain to shout my need for a FO MMO, but if there are reasons they shouldn't do it, I don't see your reasoning to be among them. MMO worlds too small? If MMO worlds are too small how does the ip make a difference? Might as well never make an MMORPG again, the worlds are too small....
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I LOVE Fallout. Im re-playing Fallout New Vegas as we speak and as much as Id like a Post Apocalyptic MMO (a good one) like Fallout, I have no give a loud and resounding NO to it being made into one.
Main reason? Just look at how badly they butchered The Elder Scrolls to make it an MMO.
Leave Fallout Alone!
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Multiplayer in the co-op form I fully support. Mmo not so much. It wouldn't even make sense!! A nuclear war happened that ravaged the world and DECIMATED the populatio n and next thing you know you have 1000's of people running around in the wasteland?? Nope sorry. Sometimes I swear people need to think an extra 2 seconds before writing the first thing that comes to their brain and publishing it on this site. I thought that's what Twitter was for..
If they managed to avoid the several failures of ESO, then sure. Both co-reliant and solo play should be viable throughout the game rather than gating large segments of play based on either. If there is crafting then crafting must be meaningful otherwise it isn't worth bothering with. If there is to be an in-game economy then that economy should not depend on your in-game and meta sociopolitical preferences (only guilds can market goods? No thanks). Challenge should not be tailored to only the elite or the codependent, challenge should be challenging for measured player skill.
Before the game goes beyond basic design, conduct impartial and professional analysis to consider all aspects and think it all the way through before settling. If you're going to do it, do it right.
It could work if the entire gameworld were run and scaled as solo and/or multiplayer instances. Scaled to the player(s) in each instance according to the metrics of their previous play.
If Bethesda decides to develop a Fallout MMO the only way it could or would be successful is for it to have the same feel as the singleplayer series have.
I love using mods, MMO you can't. I was so excited for ESO, enjoyed playing and Update 6 broke it for me.
If Fallout ever goes MMO, I won't be playing it. If they do, It will most likely be a console success like ESO. If I can't mod it, I don't want to play it. Sooo many excellent modders out there, they're just too awesome.
Absolutely not. Adding new haunts to the existing number of MMORPG settings would add nothing to the genre. What we need is gameplay that encourages as well as facilitates teamwork, relationship building, and a shared experience. The genre suffers from a formulaic simplicity at the heart of the roles players are expected to perform. There are phases to success in any team game involving defense, offense, recovery, and tripping up your opponent. When those get divvied into individual roles, we are left with a system that is bereft of the kind of compelling teamwork needed to keep the genre relevant as well as a far less compelling solo experience than its single-player competitors.
I'm not saying it can't be done. I won't even dare to day it can't be great. But I don't feel it's in Bethesda's capacity to do the Fallout franchise justice in MMO form.
A Fallout MMO should be done by, if anyone, CCP. I still qq over them dropping the WOD MMO.
Fallout MMO needs to feel like EVE, with a sort of "Don't leave town with a gun/armor/stack of rad-away you can't afford to lose" sense of FEAR of the Wasteland.
It needs ROBUST resource procurement, not just running around spamming a key to pick up everything till you're encumbered, then running home to put it in your house till you can build with it.
It NEEDS VATS. Maybe not as we know it, but it needs VATS and SPECIAL and the things we think of as the Fallout RPG System.
It needs travel. I get my horse in skyrim, WHERES MY CHRYSALIS HIGHWAYMAN?!?!
Lastly, it needs to NOT be a frikking FPS. FPSRPG is great for single player games and even some limited multiplayer situations, but EVERY MMO with long term success has *not* been first person. First person aiming is, to me, the worst thing done to Fallout by Bethesda. Is it fun? Yes, but it's not Fallout. RPG is about being someone you aren't. In the original Fallouts, you could be anyone, regardless of what your actual real world skills talents and abilites were. Starting with Fallout 3, FPS skills were a requirement to be a true combative character. In a true mmo, who you can be should be a function of who you want to be, not how well you can aim with a mouse or thumbstick.
ahh another MMO that will die because the market it flooded. MMOs need a shock to the system. 99% of them are garbage and this site only hangs on to them because ad revenue is still high. What turd will they shine next?
This same site said Marvel Heroes was game of the year...
I would like co-op only that's it for a Fallout game! Elder Scroll was ruined by ESO... Lets just end it there!
Co-Op only way it could be great!
This^^^^
I spent years playing Tera, finally I deleted all my progress (bank, and characters) never to come back, Neverwinter too.
Hard to find group to do instances (dungeons/raid) in an MMO, and if you lucky to join a group always rush, rush, rush, dice roll loot (bad loot system) I'd like loot to be individual based on part taking.
I'd like to be able to do what I want and when I want, I would like to solo all PVE content in an MMO unless it is related to PVP which is ment for group.
I would like PVP to have own server separate from PVE server, I don't like how developers nerf abilities, damage, heals, etc.... because of pvp cries. etc.etc.etc....
I know what most people would say. "Waaa! waaa! waaa! No! This will destroy the Fallout series!!" Which is complete and utter BS, it would just be another entry in the series like with the two FF mmorpgs, they're still developing single player ones. I would go absolutely insane to get my hands on a Fallout mmorpg, I think the series is tailor made for the genre. A post-apocalyptic FPS mmorpg in a well known universe? HELL FRIGGIN' YES!
I would like co-op only that's it for a Fallout game! Elder Scroll was ruined by ESO... Lets just end it there!
Co-Op only way it could be great!
So you're saying if there is an Elder Scrolls VI: Skyrim the Second, nobody will buy it? The entire series, from beginning to end is ruined? This seems unlikely.
the most dumb ass thoughts in recent gaming history......i would hope that the fallout franchise close down rather than make an mmo. it seems the author of the post is unfamiliar with fallout......it is all about solo play, no team, no fucking guilds, no cooperation, only a one man army....
Comments
I'm certainly not running to the nearest mountain to shout my need for a FO MMO, but if there are reasons they shouldn't do it, I don't see your reasoning to be among them. MMO worlds too small? If MMO worlds are too small how does the ip make a difference? Might as well never make an MMORPG again, the worlds are too small....
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I LOVE Fallout. Im re-playing Fallout New Vegas as we speak and as much as Id like a Post Apocalyptic MMO (a good one) like Fallout, I have no give a loud and resounding NO to it being made into one.
Main reason? Just look at how badly they butchered The Elder Scrolls to make it an MMO.
Leave Fallout Alone!
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
If they managed to avoid the several failures of ESO, then sure. Both co-reliant and solo play should be viable throughout the game rather than gating large segments of play based on either. If there is crafting then crafting must be meaningful otherwise it isn't worth bothering with. If there is to be an in-game economy then that economy should not depend on your in-game and meta sociopolitical preferences (only guilds can market goods? No thanks). Challenge should not be tailored to only the elite or the codependent, challenge should be challenging for measured player skill.
Before the game goes beyond basic design, conduct impartial and professional analysis to consider all aspects and think it all the way through before settling. If you're going to do it, do it right.
To dream, perhaps to be.
To dream, perhaps to be.
If Bethesda decides to develop a Fallout MMO the only way it could or would be successful is for it to have the same feel as the singleplayer series have.
http://youtube.com/iamstilbon/
Absolutely no, no, no, no, and NO!
I love using mods, MMO you can't. I was so excited for ESO, enjoyed playing and Update 6 broke it for me.
If Fallout ever goes MMO, I won't be playing it. If they do, It will most likely be a console success like ESO. If I can't mod it, I don't want to play it. Sooo many excellent modders out there, they're just too awesome.
I'm not saying it can't be done. I won't even dare to day it can't be great. But I don't feel it's in Bethesda's capacity to do the Fallout franchise justice in MMO form.
A Fallout MMO should be done by, if anyone, CCP. I still qq over them dropping the WOD MMO.
Fallout MMO needs to feel like EVE, with a sort of "Don't leave town with a gun/armor/stack of rad-away you can't afford to lose" sense of FEAR of the Wasteland.
It needs ROBUST resource procurement, not just running around spamming a key to pick up everything till you're encumbered, then running home to put it in your house till you can build with it.
It NEEDS VATS. Maybe not as we know it, but it needs VATS and SPECIAL and the things we think of as the Fallout RPG System.
It needs travel. I get my horse in skyrim, WHERES MY CHRYSALIS HIGHWAYMAN?!?!
Lastly, it needs to NOT be a frikking FPS. FPSRPG is great for single player games and even some limited multiplayer situations, but EVERY MMO with long term success has *not* been first person. First person aiming is, to me, the worst thing done to Fallout by Bethesda. Is it fun? Yes, but it's not Fallout. RPG is about being someone you aren't. In the original Fallouts, you could be anyone, regardless of what your actual real world skills talents and abilites were. Starting with Fallout 3, FPS skills were a requirement to be a true combative character. In a true mmo, who you can be should be a function of who you want to be, not how well you can aim with a mouse or thumbstick.
I would like co-op only that's it for a Fallout game! Elder Scroll was ruined by ESO... Lets just end it there!
Co-Op only way it could be great!
ahh another MMO that will die because the market it flooded. MMOs need a shock to the system. 99% of them are garbage and this site only hangs on to them because ad revenue is still high. What turd will they shine next?
This same site said Marvel Heroes was game of the year...
This^^^^
I spent years playing Tera, finally I deleted all my progress (bank, and characters) never to come back, Neverwinter too.
Hard to find group to do instances (dungeons/raid) in an MMO, and if you lucky to join a group always rush, rush, rush, dice roll loot (bad loot system) I'd like loot to be individual based on part taking.
I'd like to be able to do what I want and when I want, I would like to solo all PVE content in an MMO unless it is related to PVP which is ment for group.
I would like PVP to have own server separate from PVE server, I don't like how developers nerf abilities, damage, heals, etc.... because of pvp cries. etc.etc.etc....
So you're saying if there is an Elder Scrolls VI: Skyrim the Second, nobody will buy it? The entire series, from beginning to end is ruined? This seems unlikely.