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(Updated with the official website link)
http://www.swtor.com/fallen-empire/home
Dulfy's posted some great info on the new expansion. (Largely the same stuff as MikeB did here, but with a couple of new images to go with it.)
http://dulfy.net/2015/06/14/swtor-knights-of-the-fallen-empire-leaked-expansion-details/
You know, the expansion's giving me the idea that this is Bioware's version of a clean slate, hence the whole starting at level 60 thing.
"A man can have anything… If he’s willing to sacrifice everything. Step into an epic story-driven adventure as your character becomes The Outlander, a veteran of the Great Galactic War. A third faction threatens the galaxy as we know it, and your choices will determine the fate of both the Sith Empire and Galactic Republic. Knights of the Fallen Empire includes the first nine chapters, fueled by BioWare-style cinematic storytelling, that kicks off a new player-driven story arc that puts you at the center of a conflict where your choices have impact on outcomes including unexpected twists and betrayals. Choose your path…join or betray companions, old and new…and shape the future of the entire galaxy as well as your own. Best of all, this is only the beginning…"
It also seems like a great deal will be changing judging on that line about betraying companions "old and new". Maybe they're scrapping the unpopular ones that no one uses, and focusing on the popular ones going forth. (They've already done this with SoR to a large degree, where only people's favorites companions got new dialogue, while some like Skadge got skipped completely.)
I'm also guessing there will be a chance to revisit your existing romance, à la Mass Effect 2 and 3.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
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Nope, in fact the leaked info is no longer necessary. The actual official website is up now.
http://www.swtor.com/fallen-empire/home
Enjoy!
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Whats new gameplay wise with this expansion?
I dont really care much about story. I want gameplay.
Philosophy of MMO Game Design
Maybe it's just me, but recent MMO expansions seem really lackluster now.
When i think of expansions, i think of multiple new zones full of new mobs, quests, items, etc. I think of new dungeons/raids, classes, races, etc. There is actual progression too.
From what we know so far, this swtor expansion is only offering nine story chapters and several companions.
There will be new planets as well. Just gotta stay tuned, they're not going to reveal it all at once.
Judging by the look of the site they'll be going with an approach similar to Dragon Age Inquisition, where they release new info in bits and pieces over the coming months leading up to the expansion.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I think thats the first CGI cinematic they've used since launch so that tells me they're serious about this one. Emphasizing the lightsaber and jedi is a smart choice since that's what attracts most people to Star Wars.
What would really be great is if they threw out the rage mechanic and made warriors/knights use force power in the same way as assassins/shadows. I'm sure there's going to be a skill tree revamp so hopefully they'll make some good changes.
If the "choices matter" means multiple endings/outcomes to the stories, it'll finally be what the game should have been from the start. It'd be great if you could choose to drop a companion you didn't like for one of the new ones. They make it sound like they changed the current class stories too but that remains to be seen.
I'm also wondering if the "Sky Trooper" is a new class. Even if it isn't, now's definitely a good time to add a new class. That would definitely reel in alot of old players.
My youtube MMO gaming channel
Agreed. That game engine is something awful. Keeps me from wanting to play this game again.
I startet to loose interest when the empire and republic became allies. In that sense 2.0 was for me a far better expansion than 3.0, even though I never realy liked Makeb as a planet. I had hoped the next expansion would return to a republic v empire conflict, but instead we get another shared factionstory, if they even still can be called that. We might not have factions anymore. By the sound of it the empire and the republic have been destroyed..
The story might be good, that's not the issue, but killing off the republic and the sith empire is that realy a good idea ? If this new empire is supposed to be the new bad guy, do dark side players get the option to join this new empire while light side players form a new republic or are we all just outlanders kept outside any faction to make it easier for bioware to provide a single shared story for all ?
I'm hoping the first is the case and we build a new repuclic and a new empire, but I fear the second is the case. To me star wars is about the empire versus the republic, without that it's just not the same.
Nothing stated as of yet. Some people are hoping it might be happening behind the scenes.
If the new Empire, like the revanites, rejects the Sith & Jedi philosophys, it makes sense that even dark siders would fight it.
Anyway I'm happy for now, I don't play theme-parks for the multiplayer raids & flashpoints anymore. I just play SWTOR as an evolutive solo game.
Not true:
(Source: http://www.swtor.com/community/showthread.php?p=8256270#edit8256270)
Hey folks!
Seeing all of the discussion around our Knights of the Fallen Empire announcement has been awesome! It means a lot to the writing team to see how much y’all care about the details of the story and characters of SWTOR, and all of the insightful questions and debates that flow from that. I’m here to hopefully shed a bit of light on a few of the most common questions I’ve seen.
Up front, I think the best answer I can give to any story question is that it’s always best to wait and see how the story itself will answer it. I personally just hate giving out spoilers, so I won’t be doing that here. I promise, the main storyline of KOTFE is all about the things y’all have been asking, and October is going to be here very soon. In the meantime, though, let’s see if we can’t at least clarify a couple of things now:
[Charles had to take a few days off to relax, but he’ll be back in time to answer more questions at our Community Cantina event at San Diego Comic Con next month! - Musco]
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I think you have a bigger chance at world peace.
I wish the current SWTOR players all luck, for me it failed with the severe limitations of the game engine and the fact that you have no freedom with all the invisible walls and the linear themepark zones. Plus it did not feel like Star Wars at all to me.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Hopefully it'll turn out to be the latter.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Not to mention at this point changing engines would be akin to changing consoles. That would be like the ex pack to Dragon Age Inquisition coming out on PS5, or IOS after only being on Android. They'd have to literally write code from scratch and redesign from the ground up, it would never ever happen, and after the years of optimization it doesn't need to happen.
Literally like asking if you could change the sky to red because you're tired of blue, simply insanely impossible.
I'm currently not a big fan of where the endgame is at the moment, so I'm optimistic. I'm especially liking what they're saying about companions. Sounds like I'm finally going to have a bit of a say over who the hell is on my ship. Out the airlock you go, Skadge...
They mentioned that some companions will betray us, it wouldn't surprise me if Skadge was one of them. (Which would give us the excuse to shoot him the face. )
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
It'll be interesting to see how they do it. My first thought is that they'll set it by your affection ratings; but what if you're one of those crazy players that got all your companions up to 10k? Maybe you'll get the option to convince them to come back, I suppose?
That'd be a nice way of going about it, but I suspect it'll be more scripted than that. I think you'll have the option to take them back though, or to kill them once and for all. (Or simply tell them to GTFO and that you never want to see their ugly mugs again. :P)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
It was never difficult to do. The cheap gifts take you halfway for a reasonably small credit investment, questing can fill about 2k with the right dialogue, and Belsavis dailies with dialogue options fill the rest. Late-game companions like SCORPIO are scaled to receive about 1.2K rep per day of dailies with the right choices, but long-term starter companions like Kaliyo only get around 500 rep a day. If you stick with a character for any moderate length of time they're pretty easy to max affection.